| AcePerl documentation | Contained in the AcePerl distribution. |
Ace::Graphics::Track - PNG graphics of Ace::Sequence::Feature objects
use Ace::Sequence;
use Ace::Graphics::Panel;
my $db = Ace->connect(-host=>'brie2.cshl.org',-port=>2005) or die;
my $cosmid = Ace::Sequence->new(-seq=>'Y16B4A',
-db=>$db,-start=>-15000,-end=>15000) or die;
my @transcripts = $cosmid->transcripts;
my $panel = Ace::Graphics::Panel->new(
-segment => $cosmid,
-width => 800
);
my $track = $panel->add_track('transcript'
-fillcolor => 'wheat',
-fgcolor => 'black',
-bump => +1,
-height => 10,
-label => 1);
foreach (@transcripts) {
$track->add_feature($_);
}
my $boxes = $panel->boxes;
print $panel->png;
The Ace::Graphics::Track class is used by Ace::Graphics::Panel to lay out a set of sequence features using a uniform glyph type. You will ordinarily work with panels rather than directly with tracks.
This section describes the class and object methods for Ace::Graphics::Panel.
There is only one constructor, the new() method. It is ordinarily called by Ace::Graphics::Panel, and not in end-developer code.
The new() method creates a new track object from the provided glyph name and list of features. The arguments are similar to those in Ace::Graphics::Panel->new().
If successful new() will return a new Ace::Graphics::Track. Otherwise, it will return undef.
If the specified glyph name is not a valid one, new() will throw an exception.
Once a track is created, the following methods can be invoked.
This adds a new feature to the track. The feature can either be a single object that implements the Bio::SeqFeatureI interface (such as an Ace::Sequence::Feature or Das::Segment::Feature), or can be an anonymous array containing a set of related features. In the latter case, the track will attempt to keep the features in the same horizontal band and will not allow any other features to overlap.
This behaves the same as add_feature(), but requires that its argument be an array reference containing a list of grouped features.
Render the track on a previously-created GD::Image object. The $left and $top arguments indicate the position at which to start rendering.
Return an array of array references indicating glyph coordinates for each of the render features. $left and $top indicate the offset for the track on the image plane. In a scalar context, this method returns an array reference of glyph coordinates. In a list context, it returns the list itself.
See Ace::Graphics::Panel->boxes() for the format of the result.
The following accessor methods provide access to various attributes of the track object. Called with no arguments, they each return the current value of the attribute. Called with a single argument, they set the attribute and return its previous value.
Note that in most cases you must change attributes before the track's layout() method is called.
Accessor Name Description ------------- ----------- scale() Get/set the track scale, measured in pixels/bp lineheight() Get/set the height of each glyph, pixels width() Get/set the width of the track bump() Get/set the bump direction
The following methods are used internally, but may be useful for those implementing new glyph types.
Layout the features, and return an anonymous array of Ace::Graphics::Glyph objects that have been created and correctly positioned.
Because layout is an expensive operation, calling this method several times will return the previously-cached result, ignoring any changes to track attributes.
Invokes layout() and returns the height of the track.
Returns the glyph cache. Returns undef before layout() and a reference to an array of glyphs after layout().
Given a set of options (argument/value pairs), returns a Ace::Graphics::GlyphFactory for use in creating the glyphs with the desired settings.
Please report them.
Ace::Sequence,Ace::Sequence::Feature,Ace::Graphics::Panel, Ace::Graphics::GlyphFactory,Ace::Graphics::Glyph
Lincoln Stein <lstein@cshl.org>.
Copyright (c) 2001 Cold Spring Harbor Laboratory
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See DISCLAIMER.txt for disclaimers of warranty.
| AcePerl documentation | Contained in the AcePerl distribution. |
package Ace::Graphics::Track; # This embodies the logic for drawing a single track of features. # Features are of uniform style and are controlled by descendents of # the Ace::Graphics::Glyph class (eek!). use Ace::Graphics::GlyphFactory; use Ace::Graphics::Fk; use GD; # maybe use Carp 'croak'; use vars '$AUTOLOAD'; use strict; sub AUTOLOAD { my $self = shift; my($pack,$func_name) = $AUTOLOAD=~/(.+)::([^:]+)$/; $self->factory->$func_name(@_); } sub DESTROY { } # Pass a list of Ace::Sequence::Feature objects, and a glyph name sub new { my $class = shift; my ($glyph_name,$features,@options) = @_; $glyph_name ||= 'generic'; $features ||= []; my $glyph_factory = $class->make_factory($glyph_name,@options); my $self = bless { features => [], # list of Ace::Sequence::Feature objects factory => $glyph_factory, # the glyph class associated with this track glyphs => undef, # list of glyphs },$class; $self->add_feature($_) foreach @$features; $self; } # control bump direction: # +1 => bump downward # -1 => bump upward # 0 => no bump sub bump { my $self = shift; $self->factory->option('bump',@_); } # add a feature (or array ref of features) to the list sub add_feature { my $self = shift; my $feature = shift; if (ref($feature) eq 'ARRAY') { my $name = ++$self->{group_name}; $self->{group_ids}{$name} = $feature; } else { push @{$self->{features}},$feature; } } # link a set of features together so that they bump as a group sub add_group { my $self = shift; my $features = shift; ref($features) eq 'ARRAY' or croak("Usage: Ace::Graphics::Track->add_group(\$arrayref)"); $self->add_feature($features); } # delegate lineheight to the glyph sub lineheight { shift->{factory}->height(@_); } # the scale is horizontal, measured in pixels/bp sub scale { my $self = shift; my $g = $self->{scale}; $self->{scale} = shift if @_; $g; } sub width { my $self = shift; my $g = $self->{width}; $self->{width} = shift if @_; $g; } # set scale by a segment sub scale_to_segment { my $self = shift; my ($segment,$desired_width) = @_; $self->set_scale(abs($segment->length),$desired_width); } sub set_scale { my $self = shift; my ($bp,$desired_width) = @_; $desired_width ||= 512; $self->scale($desired_width/$bp); $self->width($desired_width); } # return the glyph class sub factory { my $self = shift; my $g = $self->{factory}; $self->{factory} = shift if @_; $g; } # return boxes for each of the glyphs # will be an array of four-element [$feature,l,t,r,b] arrays sub boxes { my $self = shift; my ($left,$top) = @_; $top += 0; $left += 0; my @result; my $glyphs = $self->layout; for my $g (@$glyphs) { my ($l,$t,$r,$b) = $g->box; push @result,[$g->feature,$left+$l,$top+$t,$left+$r,$top+$b]; } return wantarray ? @result : \@result; } # synthesize a key glyph sub keyglyph { my $self = shift; my $scale = 1/$self->scale; # base pairs/pixel # two segments, at pixels 0->50, 60->80 my $offset = $self->offset; my $feature = Ace::Graphics::Fk->new(-segments=>[ [ 0*$scale +$offset,50*$scale+$offset], [60*$scale+$offset, 80*$scale+$offset] ], -name => $self->option('key'), -strand => '+1'); my $factory = $self->factory->clone; $factory->scale($self->scale); $factory->width($self->width); $factory->option(label=>1); # turn on labels return $factory->glyph($feature); } # draw glyphs onto a GD object at the indicated position sub draw { my $self = shift; my ($gd,$left,$top) = @_; $top += 0; $left += 0; my $glyphs = $self->layout; # draw background my $bgcolor = $self->factory->bgcolor; # $gd->filledRectangle($left,$top,$left+$self->width,$top+$self->height,$bgcolor); if (my $label = $self->factory->option('track_label')) { my $font = $self->factory->font; my $y = $top + ($self->height-$font->height)/2; my $x = $left - length($label) * $font->width; $gd->string($font,$x,$y,$label,$self->factory->fontcolor); } $_->draw($gd,$left,$top) foreach @$glyphs; if ($self->factory->option('connectgroups')) { $_->draw($gd,$left,$top) foreach @{$self->{groups}}; } } # lay out -- this uses the infamous bump algorithm sub layout { my $self = shift; my $force = shift || 0; return $self->{glyphs} if $self->{glyphs} && !$force; my $f = $self->{features}; my $factory = $self->factory; $factory->scale($self->scale); # set the horizontal scale $factory->width($self->width); # create singleton glyphs my @singletons = map { $factory->glyph($_) } @$f; # create linked groups of glyphs my @groups; if (my $groups = $self->{group_ids}) { my $groupfactory = Ace::Graphics::GlyphFactory->new('group'); for my $g (values %$groups) { my @g = map { $factory->glyph($_) } @$g; push @groups,$groupfactory->glyph(\@g); } } return $self->{glyphs} = [] unless @singletons || @groups; # run the bumper on the groups $self->_bump([@singletons,@groups]) if $self->bump; # merge the singletons and groups and sort them horizontally my @glyphs = sort {$a->left <=> $b->left } @singletons,map {$_->members} @groups; # If -1 bumping was allowed, then normalize so that the top glyph is at zero my ($topmost) = sort {$a->top <=> $b->top} @glyphs; my $offset = 0 - $topmost->top; $_->move(0,$offset) foreach @glyphs; $self->{groups} = \@groups; return $self->{glyphs} = \@glyphs; } # bumper - glyphs already sorted left to right sub _bump { my $self = shift; my $glyphs = shift; my $bump_direction = $self->bump; # +1 means bump down, -1 means bump up my @occupied; my $rightmost = -2; for my $g (sort { $a->left <=> $b->left} @$glyphs) { my $pos = 0; while (1) { # look for collisions last if $g->left > $rightmost + 2; my $bottom = $pos + $g->height; my $collision = 0; for my $old (@occupied) { last if $old->right + 2 < $g->left; next if $old->bottom < $pos; next if $old->top > $bottom; $collision = $old; last; } last unless $collision; if ($bump_direction > 0) { $pos += $collision->height + 2; # collision, so bump } else { $pos -= $g->height + 2; } } $g->move(0,$pos); @occupied = sort { $b->right <=> $a->right } ($g,@occupied); $rightmost = $g->right if $g->right > $rightmost; } } # return list of glyphs -- only after they are laid out sub glyphs { shift->{glyphs} } # height is determined by the layout, and cannot be externally controlled sub height { my $self = shift; return $self->{cache_height} if defined $self->{cache_height}; $self->layout; my $glyphs = $self->{glyphs} or croak "Can't lay out"; return 0 unless @$glyphs; my ($topmost) = sort { $a->top <=> $b->top } @$glyphs; my ($bottommost) = sort { $b->bottom <=> $a->bottom } @$glyphs; return $self->{cache_height} = $bottommost->bottom - $topmost->top; } sub make_factory { my ($class,$type,@options) = @_; Ace::Graphics::GlyphFactory->new($type,@options); } 1; __END__