| Audio-Audiere documentation | Contained in the Audio-Audiere distribution. |
Audio::Audiere - use the Audiere sound library in Perl
use Audio::Audiere qw/AUDIO_STREAM AUDIO_BUFFER/;
use strict;
use warnings;
my $audiere = Audio::Audiere->new();
if ($audiere->error())
{
die ("Cannot get audio device: ". print $audiere->error());
}
# now we have the driver, add some sound streams
# stream the sound from the disk
my $stream = $audiere->addStream( 'media/sample.ogg', AUDIO_STREAM);
# always check for errors:
if ($stream->error())
{
print "Cannot load sound: ", $stream->error(),"\n";
}
# load sound into memory (if possible), this is also the default
my $sound = $audiere->addStream( 'media/effect.wav', AUDIO_BUFFER);
# always check for errors:
if ($sound->error())
{
print "Cannot load sound: ", $sound->error(),"\n";
}
$stream->setVolume(0.5); # 50%
$stream->setRepeat(1); # loooop
if ($stream->isSeekable())
{
$stream->setPosition(100); # skip some bit
}
$stream->play(); # start playing
$sound->play(); # start playing
# free sound device is not neccessary, will be done automatically
Exports nothing on default. Can export AUDIO_BUFFER and AUDIO_STREAM,
as well as the following constants for file formats:
FF_AUTODETECT FF_WAV FF_OGG FF_FLAC FF_MP3 FF_MOD
Also, the following sample source format constants can be exported:
SF_U8 SF_S16
This package provides you with an interface to the audio library Audiere.
my $audiere = Audio::Audiere->new( $devicename, $parameters );
Creates a new object that holds the Audiere driver to the optional
$devicename and the optional C$parameters>.
The latter is a comma-separated list like buffer=100,rate=44100.
When $audiere goes out of scope or is set to undef, the device will
be automatically released.
In case you wonder how you can play multiple sounds at once with only once
device: these are handled as separate streams, and once you have the device,
you can add (almost infinitely) many of them via addStream (or
any of the other add...() methods.
In theory you can open more than one device, however, in praxis usually only one of them is connected to the sound output, so this does not make much sense.
print $audiere->getVersion();
Returns the version of Audiere you are using as string.
print $audiere->getName();
Returns the name of the audio device, like 'oss' or 'directsound'.
$stream = $audiere->addStream( $file, $stream_flag )
Create a new sound stream object from $file, and return it.
See METHODS ON STREAMS on what methods you can use to manipulate the stream
object. Most popular will be play(), of course :)
You should always check for errors before using the stream object:
if ($stream->error())
{
print "Cannot load sound: ", $stream->error(),"\n";
}
$audiere->addTone( $frequenzy );
Create a stream object that produces a tone at the given $frequenzy.
See also addStream and Audio::Audiere::Stream.
$audiere->addSquareWave( $frequenzy );
Create a stream object that produces a swaure wave at the given $frequenzy.
See also addStream and Audio::Audiere::Stream.
$audiere->addWhiteNoise( );
Create a stream object that produces white noise.
See also addStream and Audio::Audiere::Stream.
$audiere->addPinkNoise( );
Create a stream object that produces pink noise, which is noise with an equal power distribution among octaves (logarithmic), not frequencies.
See also addStream and Audio::Audiere::Stream.
$audiere->dropStream($stream);
This will stop the sound playing from this stream and release it's memory. You
can also do it like this or just have $stream go out of scope:
$stream = undef;
$second_stream = $audiere->dupeStream($stream); $second_stream = $stream->copy();
Create a copy of a stream. The streams will share the memory for the sound data, but have separate volumes, positions, pan etc.
my $new_vol = $audiere->setMasterVolume(0.1); # = 0.1 (10%)
Sets a new master volume for all (non-3D) streams. The actual volume of a
stream will be $master * $local e.g. a stream with a volume of 0.5 and
a master volume of also 0.5 would result in an actual volume of 0.25.
my $vol = $audiere->getMasterVolume();
Return the master volume for (non-3D) streams. See setMasterVolume and set3DMasterVolume.
my $new_vol = $audiere->set3DMasterVolume(0.1); # = 0.1 (10%)
Sets a new master volume for all 3D streams. The actual volume of a
stream will be $master * $local e.g. a stream with a volume of 0.5 and
a master volume of also 0.5 would result in an actual volume of 0.25.
Return the master volume for all 3D streams. See set3DMasterVolume and setMasterVolume.
See also Audio::Audiere::Stream and Audio::Audiere::Stream::3D for a list of methods you can call on 2D and 3D sound streams.
(c) 2004 Tels <http://bloodgate.com/>
| Audio-Audiere documentation | Contained in the Audio-Audiere distribution. |
# Audiere (http://audiere.sf.net) in Perl (C) by Tels <http://bloodgate.com/> package Audio::Audiere; use strict; require Exporter; use vars qw/@ISA $VERSION @EXPORT_OK/; @ISA = qw/Exporter/; @EXPORT_OK = qw/ AUDIO_STREAM AUDIO_BUFFER FF_AUTODETECT FF_WAV FF_OGG FF_FLAC FF_MP3 FF_MOD FF_AIFF SF_U8 SF_S16 /; $VERSION = '0.05'; # a package to have Audiere_perl.dll under Win32, to avoid clash with the # Audiere.dll package Audio::Audiere::Audiere_perl; use vars qw/@ISA/; require DynaLoader; @ISA = qw/DynaLoader/; bootstrap Audio::Audiere::Audiere_perl $Audio::Audiere::VERSION; package Audio::Audiere; use Audio::Audiere::Stream; use Audio::Audiere::Stream::3D; use constant AUDIO_STREAM => 0; use constant AUDIO_BUFFER => 1; # enum FileFormat use constant FF_AUTODETECT => 0; use constant FF_WAV => 1; use constant FF_OGG => 2; use constant FF_FLAC => 3; use constant FF_MP3 => 4; use constant FF_MOD => 5; use constant FF_AIFF => 6; # enum SampleFormat use constant SF_U8 => 0; use constant SF_S16 => 1; ############################################################################## sub new { # create a new instance of Audio::Audiere my $class = shift; my $self = {}; bless $self, $class; $self->{error} = ''; $self->{_device} = $self->_init_device( $_[0] || '', $_[1] || ''); if (!$self->{_device}) { return Audio::Audiere::Error->new("Could not init device '$_[0]'"); } # for 3D support $self->{_lpos} = [0,0,0]; $self->{_lrot} = [0,0,0]; $self->{_master} = 1; $self->{_master3d} = 1; $self->{_streams3d} = {}; $self->{_streams} = {}; $self; } sub DESTROY { my $self = shift; $self->_drop_device($self->{_device}) if $self->{_device}; } sub error { my $self = shift; undef; } ############################################################################## # 3D sound support sub set3DMasterVolume { my $self = shift; $self->{_master3d} = abs($_[0] || 0); foreach my $id (keys %{$self->{_streams3d}}) { print "setting $id to $self->{_master3d}\n"; $self->{_streams3d}->{$id}->_set_master($self->{_master3d}); } $self->{_master3d}; } sub setMasterVolume { my $self = shift; $self->{_master} = abs($_[0] || 0); foreach my $id (keys %{$self->{_streams}}) { $self->{_streams}->{$id}->_set_master($self->{_master}); } $self->{_master}; } sub get3DMasterVolume { my $self = shift; $self->{_master3d}; } sub getMasterVolume { my $self = shift; $self->{_master}; } sub add3DStream { my $self = shift; my $stream = Audio::Audiere::Stream::3D->new($self,@_); if ($stream->isa('Audio::Audiere::Stream::3D')) { # no error? so register the stream $self->{_streams3d}->{ $stream->{_id} } = $stream; } $stream; } sub update3D { my $self = shift; foreach my $id (keys %{$self->{_streams3d}}) { $self->{_streams3d}->{$id}->_update(); } } sub setListenerPosition { my $self = shift; $self->{_lpos} = [ $_[0], $_[1], $_[2] ]; @{$self->{_lpos}}; } sub setListenerRotation { my $self = shift; $self->{_lrot} = [ $_[0], $_[1], $_[2] ]; @{$self->{_lrot}}; } sub getListenerPosition { my $self = shift; @{$self->{_lpos}}; } sub getListenerRotation { my $self = shift; @{$self->{_lrot}}; } ############################################################################# sub _device { # return ptr to the internal Audiere device my $self = shift; $self->{_device}; } sub addStream { my $self = shift; my $stream = Audio::Audiere::Stream->new($self,@_); if ($stream->isa('Audio::Audiere::Stream')) { # no error? so register the stream $self->{_streams}->{ $stream->{_id} } = $stream; } $stream; } sub addTone { my $self = shift; my $stream = Audio::Audiere::Stream->tone($self,@_); if ($stream->isa('Audio::Audiere::Stream')) { # no error? so register the stream $self->{_streams}->{ $stream->{_id} } = $stream; } $stream; } sub addSquareWave { my $self = shift; my $stream = Audio::Audiere::Stream->square_wave($self,@_); if ($stream->isa('Audio::Audiere::Stream')) { # no error? so register the stream $self->{_streams}->{ $stream->{_id} } = $stream; } $stream; } sub addWhiteNoise { my $self = shift; my $stream = Audio::Audiere::Stream->white_noise($self); if ($stream->isa('Audio::Audiere::Stream')) { # no error? so register the stream $self->{_streams}->{ $stream->{_id} } = $stream; } $stream; } sub addPinkNoise { my $self = shift; my $stream = Audio::Audiere::Stream->pink_noise($self); if ($stream->isa('Audio::Audiere::Stream')) { # no error? so register the stream $self->{_streams}->{ $stream->{_id} } = $stream; } $stream; } sub dropStream { my $self = shift; my $stream = shift; if ($stream->isa('Audio::Audiere::Stream')) { # deregister stream delete $self->{_streams}->{ $stream->{_id} }; } elsif ($stream->isa('Audio::Audiere::Stream::3D')) { # deregister stream delete $self->{_streams3d}->{ $stream->{_id} }; } } sub getName { my $self = shift; _get_name($self->{_device}); } 1; # eof __END__