| BioPerl documentation | Contained in the BioPerl distribution. |
Bio::PopGen::Simulation::Coalescent - A Coalescent simulation factory
use Bio::PopGen::Simulation::Coalescent;
my @taxonnames = qw(SpeciesA SpeciesB SpeciesC SpeciesD);
my $sim1 = Bio::PopGen::Simulation::Coalescent->new(-samples => \@taxonnames);
my $tree = $sim1->next_tree;
# add 20 mutations randomly to the tree
$sim1->add_Mutations($tree,20);
# or for anonymous samples
my $sim2 = Bio::PopGen::Simulation::Coalescent->new( -sample_size => 6,
-maxcount => 50);
my $tree2 = $sim2->next_tree;
# add 20 mutations randomly to the tree
$sim2->add_Mutations($tree2,20);
Builds a random tree every time next_tree is called or up to -maxcount times with branch lengths and provides the ability to randomly add mutations onto the tree with a probabilty proportional to the branch lengths.
This algorithm is based on the make_tree algorithm from Richard Hudson 1990.
Hudson, R. R. 1990. Gene genealogies and the coalescent process. Pp. 1-44 in D. Futuyma and J. Antonovics, eds. Oxford surveys in evolutionary biology. Vol. 7. Oxford University Press, New York.
This module was previously named Bio::Tree::RandomTree
User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to the Bioperl mailing list. Your participation is much appreciated.
bioperl-l@bioperl.org - General discussion http://bioperl.org/wiki/Mailing_lists - About the mailing lists
Please direct usage questions or support issues to the mailing list:
bioperl-l@bioperl.org
rather than to the module maintainer directly. Many experienced and reponsive experts will be able look at the problem and quickly address it. Please include a thorough description of the problem with code and data examples if at all possible.
Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web:
https://redmine.open-bio.org/projects/bioperl/
Email jason-at-bioperl-dot-org Email matthew-dot-hahn-at-duke-dot-edu
The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _
Title : new
Usage : my $obj = Bio::PopGen::Simulation::Coalescent->new();
Function: Builds a new Bio::PopGen::Simulation::Coalescent object
Returns : an instance of Bio::PopGen::Simulation::Coalescent
Args : -samples => arrayref of sample names
OR
-sample_size=> number of samples (samps will get a systematic name)
-maxcount => [optional] maximum number of trees to provide
Title : next_tree
Usage : my $tree = $factory->next_tree
Function: Returns a random tree based on the initialized number of nodes
NOTE: if maxcount is not specified on initialization or
set to a valid integer, subsequent calls to next_tree will
continue to return random trees and never return undef
Returns : Bio::Tree::TreeI object
Args : none
Title : add_Mutations
Usage : $factory->add_Mutations($tree, $mutcount);
Function: Adds mutations to a tree via a random process weighted by
branch length (it is a poisson distribution
as part of a coalescent process)
Returns : none
Args : $tree - Bio::Tree::TreeI
$nummut - number of mutations
$precision - optional # of digits for precision
Title : maxcount Usage : $obj->maxcount($newval) Function: Returns : Maxcount value Args : newvalue (optional)
Title : samples Usage : $obj->samples($newval) Function: Example : Returns : value of samples Args : newvalue (optional)
Title : sample_size Usage : $obj->sample_size($newval) Function: Example : Returns : value of sample_size Args : newvalue (optional)
Title : random
Usage : my $rfloat = $node->random($size)
Function: Generates a random number between 0 and $size
This is abstracted so that someone can override and provide their
own special RNG. This is expected to be a uniform RNG.
Returns : Floating point random
Args : $maximum size for random number (defaults to 1)
| BioPerl documentation | Contained in the BioPerl distribution. |
# # BioPerl module for Bio::PopGen::Simulation::Coalescent # # Please direct questions and support issues to <bioperl-l@bioperl.org> # # Cared for by Jason Stajich <jason-at-bioperl-dot-org> # # Copyright Jason Stajich # # You may distribute this module under the same terms as perl itself # POD documentation - main docs before the code
# Let the code begin... package Bio::PopGen::Simulation::Coalescent; use vars qw($PRECISION_DIGITS); use strict; $PRECISION_DIGITS = 3; # Precision for the branchlength use Bio::Tree::AlleleNode; use Bio::PopGen::Genotype; use Bio::Tree::Tree; use base qw(Bio::Root::Root Bio::Factory::TreeFactoryI);
sub new{ my ($class,@args) = @_; my $self = $class->SUPER::new(@args); $self->{'_treecounter'} = 0; $self->{'_maxcount'} = 0; my ($maxcount, $samps,$samplesize ) = $self->_rearrange([qw(MAXCOUNT SAMPLES SAMPLE_SIZE)], @args); my @samples; if( ! defined $samps ) { if( ! defined $samplesize || $samplesize <= 0 ) { $self->throw("Must specify a valid samplesize if parameter -SAMPLE is not specified (sampsize is $samplesize)"); } foreach ( 1..$samplesize ) { push @samples, "Samp$_"; } } else { if( ref($samps) !~ /ARRAY/i ) { $self->throw("Must specify a valid ARRAY reference to the parameter -SAMPLES, did you forget a leading '\\'?"); } @samples = @$samps; } $self->samples(\@samples); $self->sample_size(scalar @samples); defined $maxcount && $self->maxcount($maxcount); return $self; }
sub next_tree{ my ($self) = @_; # If maxcount is set to something non-zero then next tree will # continue to return valid trees until maxcount is reached # otherwise will always return trees return if( $self->maxcount && $self->{'_treecounter'}++ >= $self->maxcount ); my $size = $self->sample_size; my $in; my @tree = (); my @list = (); for($in=0;$in < 2*$size -1; $in++ ) { push @tree, { 'nodenum' => "Node$in" }; } # in C we would have 2 arrays # an array of nodes (tree) # and array of pointers to these nodes (list) # and we just shuffle the list items to do the # tree topology generation # instead in perl, we will have a list of hashes (nodes) called @tree # and a list of integers representing the indexes in tree called @list for($in=0;$in < $size;$in++) { $tree[$in]->{'time'} = 0; $tree[$in]->{'desc1'} = undef; $tree[$in]->{'desc2'} = undef; push @list, $in; } my $t=0; # generate times for the nodes for($in = $size; $in > 1; $in-- ) { $t+= -2.0 * log(1 - $self->random(1)) / ( $in * ($in-1) ); $tree[2 * $size - $in]->{'time'} =$t; } # topology generation for ($in = $size; $in > 1; $in-- ) { my $pick = int $self->random($in); my $nodeindex = $list[$pick]; my $swap = 2 * $size - $in; $tree[$swap]->{'desc1'} = $nodeindex; $list[$pick] = $list[$in-1]; $pick = int rand($in - 1); $nodeindex = $list[$pick]; $tree[$swap]->{'desc2'} = $nodeindex; $list[$pick] = $swap; } # Let's convert the hashes into nodes my @nodes = (); foreach my $n ( @tree ) { push @nodes, Bio::Tree::AlleleNode->new(-id => $n->{'nodenum'}, -branch_length => $n->{'time'}); } my $ct = 0; foreach my $node ( @nodes ) { my $n = $tree[$ct++]; if( defined $n->{'desc1'} ) { $node->add_Descendent($nodes[$n->{'desc1'}]); } if( defined $n->{'desc2'} ) { $node->add_Descendent($nodes[$n->{'desc2'}]); } } my $T = Bio::Tree::Tree->new(-root => pop @nodes ); return $T; }
sub add_Mutations{ my ($self,$tree, $nummut,$precision) = @_; $precision ||= $PRECISION_DIGITS; $precision = 10**$precision; my @branches; my @lens; my $branchlen = 0; my $last = 0; my @nodes = $tree->get_nodes(); my $i = 0; # Jason's somewhat simplistics way of doing a poission # distribution for a fixed number of mutations # build an array and put the node number in a slot # representing the branch to put a mutation on # but weight the number of slots per branch by the # length of the branch ( ancestor's time - node time) foreach my $node ( @nodes ) { if( $node->ancestor ) { my $len = int ( ($node->ancestor->branch_length - $node->branch_length) * $precision); if ( $len > 0 ) { for( my $j =0;$j < $len;$j++) { push @branches, $i; } $last += $len; } $branchlen += $len; } if( ! $node->isa('Bio::Tree::AlleleNode') ) { bless $node, 'Bio::Tree::AlleleNode'; # rebless it to the right node } # This let's us reset the stored genotypes so we can keep reusing the # same tree topology, but throw down mutations multiple times $node->reset_Genotypes; $i++; } # sanity check $self->throw("branch len is $branchlen arraylen is $last") unless ( $branchlen == $last ); my @mutations; for( my $j = 0; $j < $nummut; $j++) { my $index = int(rand($branchlen)); my $branch = $branches[$index]; # We're using an infinite sites model so every new # mutation is a new site my $g = Bio::PopGen::Genotype->new(-marker_name => "Mutation$j", -alleles => [1]); $nodes[$branch]->add_Genotype($g); push @mutations, "Mutation$j"; # Let's add this mutation to all the children (push it down # the branches to the tips) foreach my $child ( $nodes[$branch]->get_all_Descendents ) { $child->add_Genotype($g); } } # Insure that everyone who doesn't have the mutation # has the ancestral state, which is '0' foreach my $node ( @nodes ) { foreach my $m ( @mutations ) { if( ! $node->has_Marker($m) ) { my $emptyg = Bio::PopGen::Genotype->new(-marker_name => $m, -alleles => [0]); $node->add_Genotype($emptyg); } } } }
sub maxcount{ my ($self,$value) = @_; if( defined $value) { if( $value =~ /^(\d+)/ ) { $self->{'maxcount'} = $1; } else { $self->warn("Must specify a valid Positive integer to maxcount"); $self->{'maxcount'} = 0; } } return $self->{'_maxcount'}; }
sub samples{ my ($self,$value) = @_; if( defined $value) { if( ref($value) !~ /ARRAY/i ) { $self->warn("Must specify a valid array ref to the method 'samples'"); $value = []; } $self->{'samples'} = $value; } return $self->{'samples'}; }
sub sample_size{ my ($self,$value) = @_; if( defined $value) { $self->{'sample_size'} = $value; } return $self->{'sample_size'}; }
sub random{ my ($self,$max) = @_; return rand($max); } 1;