| BioPerl documentation | Contained in the BioPerl distribution. |
Bio::SeqIO::game::seqHandler -- a class for handling game-XML sequences
This modules is not used directly
Bio::SeqIO::game::seqHandler processes all of the sequences associated with a game record and, via feature handlers, processes the associated annotations
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The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _
Title : new
Usage : my $seqHandler = Bio::SeqIO::game::seqHandler->new($seq, $ann, $comp, $map, $src )
Function: constructor method to create a sequence handler
Returns : a sequence handler object
Args : $seq -- an XML sequence element
$ann -- a ref. to a list of <annotation> elements
$comp -- a ref. to a list of <computational_analysis> elements (not used yet)
$map -- a <map_position> element
$src -- a flag to indicate that the sequence already has a source feature
Title : convert Usage : @seqs = $seqHandler->convert Function: converts the main XML sequence element and associated annotations to Bio:: Returns : a ref. to a an array containing the sequence object and a ref. to a list of features Args : none Note : The features and sequence are kept apart to facilitate downstream filtering of features
Title : _order_feats
Usage : $self->_order_feats( $self->{seq_h} )
Function: an internal method to ensure the source feature comes first
and keep gene, mRNA and CDS features together
Returns : a ref. to an array containing the sequence object and a ref. to a list of features
Args : a ref. to a hash of sequences
Title : _add_seq Usage : $self->_add_seq($seq_element) Function: an internal method to process the sequence elements Returns : nothing Args : a sequence element
Title : _map_position Usage : $self->_map_position($map_posn_element) Function: an internal method to process the <map_position> element Returns : nothing Args : a map_position element
Title : _annotation Usage : $self->_annotation($annotation_element) Function: an internal method to process <annotation> elements Returns : nothing Args : an annotation element
Title : _seq Usage : my $seq = $self->_seq Function: an internal sequence getter/setter Returns : a Bio::RichSeq object Args : a sequence ID
Title : _feat_handler Usage : my $featHandler = $self->_featHandler Function: an internal getter/setter for feature handling objects Returns : a Bio::SeqIO::game::featHandler object Args : none
| BioPerl documentation | Contained in the BioPerl distribution. |
# # BioPerl module for Bio::SeqIO::game::seqHandler # # Please direct questions and support issues to <bioperl-l@bioperl.org> # # Cared for by Sheldon McKay <mckays@cshl.edu> # # You may distribute this module under the same terms as perl itself # # POD documentation - main docs before the code
package Bio::SeqIO::game::seqHandler; use Data::Dumper; use Bio::SeqIO::game::featHandler; use Bio::SeqFeature::Generic; use Bio::Seq::RichSeq; use Bio::Species; use strict; use vars qw {}; use base qw(Bio::SeqIO::game::gameSubs);
sub new { my ($caller, $seq, $ann, $comp, $map, $src ) = @_; my $class = ref($caller) || $caller; my $self = bless ( { seqs => $seq, anns => $ann, comps => $comp, map_pos => $map, has_source => $src, seq_h => {}, ann_l => [] }, $class ); return $self; }
sub convert { my $self = shift; my @ann = @{$self->{anns}} if defined $self->{anns};; my @seq = @{$self->{seqs}}; # not used yet my @comp; if ( $self->{comps} ) { @comp = @{$self->{comps}} } # process the sequence elements for ( @seq ) { $self->_add_seq( $_ ); } # process the annotation elements for ( @ann ) { $self->_annotation( $_ ); } return $self->_order_feats( $self->{seq_h} ); }
sub _order_feats { my ($self, $seqs) = @_; my $seq = $self->{main_seq}; my $id = $seq->id; my $ann = $self->{ann_l}; # make sure source(s) come first my @src = grep { $_->primary_tag =~ /source|origin|\bregion\b/ } @$ann; # preserve gene->mRNA->CDS or ncRNA->gene->transcript order my @genes = grep { $_->primary_tag =~ /gene|CDS|[a-z]+RNA|transcript/ } @$ann; my @other = sort { $a->start <=> $b->start || $b->end <=> $a->end } grep { $_->primary_tag !~ /source|origin|\bregion\b/ } grep { $_->primary_tag !~ /gene|mRNA|CDS/ } @$ann; return [$seq, [@src, @genes, @other]]; }
sub _add_seq { my ($self, $el) = @_; my $residues = ''; if ($el->{_residues}) { $residues = $el->{_residues}->{Characters}; $residues =~ s/[ \n\r]//g; $residues =~ s/\!//g; $residues =~ tr/a-z/A-Z/; } else { return 0; } my $id = $el->{Attributes}->{id}; my $ver = $el->{Attributes}->{version}; my $name = $el->{_name}->{Characters}; if ($name && $name ne $id) { $self->complain("The sequence name and unique ID do not match. Using ID"); } # get/set the sequence object my $seq = $self->_seq($id); # get/set the feature handler my $featHandler = $self->_feat_handler; # populate the sequence object $seq->seq($residues); $seq->seq_version($ver) if $ver; # assume the id is the accession number if ( $id =~ /^\w+$/ ) { $seq->accession($id); } # If the focus attribute is set to "true", this is the main # sequence my $focus = 0; if ( defined $el->{Attributes}->{focus} ) { $self->{main_seq} = $seq; $focus++; } # make sure real and annotated lengths match my $length = $el->{Attributes}->{'length'}; $length && $seq->length(int($length)); if ( $seq->seq && defined($length) && $seq->length != int($length) ) { $self->complain("The specified sequence has length ", $seq->length(), " but the length attribute= ", $length); $seq->seq( undef ); $seq->length( int($length) ); } # deal with top-level annotations my $tags = {}; if ( $el->{Attributes}->{md5checksum} ) { $tags->{md5checksum} = [$el->{Attributes}->{md5checksum}]; } if ($el->{_dbxref}) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $el->{_dbxref} ); } if ($el->{_description}) { my $desc = $el->{_description}->{Characters}; $seq->description( $desc ); } if ($el->{_organism}) { my @organism = split /\s+/, $el->{_organism}->{Characters}; if (@organism < 2) { $self->complain("Species name should have at least two words"); } else { my $species = Bio::Species->new( -classification => [reverse @organism] ); $seq->species($species); } } if ( defined($seq->species) ) { $tags->{organism} = [$seq->species->binomial]; } # elsif ($seq eq $self->{main_seq}) { # $self->warn("The source organism for this sequence was\n" . # "not specified. I will guess Drosophila melanogaster.\n" . # "Otherwise, add <organism>Genus species</organism>\n" . # "to the main sequence element"); # my @class = qw/ Eukaryota Metazoa Arthropoda Insecta Pterygota # Neoptera Endopterygota Diptera Brachycera # Muscomorpha Ephydroidea Drosophilidae Drosophila melanogaster/; # my $species = Bio::Species->new( -classification => [ reverse @class ], # -common_name => 'fruit fly' ); # $seq->species( $species ); # } # convert GAME to bioperl molecule types my $alphabet = $el->{Attributes}->{type}; if ( $alphabet ) { $alphabet =~ s/aa/protein/; $alphabet =~ s/cdna/rna/; $seq->alphabet($alphabet); } # add a source feature if req'd if ( !$self->{has_source} && $focus ) { #$self->{source} = $featHandler->add_source($seq->length, $tags); } if ( $focus ) { # add the map position $self->_map_position( $self->{map_pos}, $seq ); $featHandler->{offset} = $self->{offset}; } # prune the sequence from the parse tree $self->flush; }
sub _map_position { my ($self, $el) = @_; # we can live without it if ( !$el ) { $self->{offset}= 0; return 0; } # chromosome and coordinates my $arm = $el->{_arm}->{Characters}; my $type = $el->{Attributes}->{type}; my $loc = $el->{_span}; my $start = $loc->{_start}->{Characters}; my $end = $loc->{_end}->{Characters}; # define the offset (may be a partial sequence) # The coordinates will be relative but the CDS description # coordinates may be absolute if the game-XML comes from apollo # or gadfly $self->{offset} = $start - 1; my $seq_id = $el->{Attributes}->{seq}; my $seq = $self->{seq_h}->{$seq_id}; unless ( $seq ) { $self->throw("Map position with no corresponding sequence object"); } unless ($seq eq $self->{main_seq}){ $self->throw("Map position does not correspond to the main sequence"); } my $species = ''; # create/update the top-level sequence feature if req'd if ( $self->{source} ) { my $feat = $self->{source}; unless ($feat->has_tag('organism')) { $species = eval {$seq->species->binomial} || 'unknown species'; $feat->add_tag_value( organism => $species ); } my %tags = ( mol_type => "genomic dna", chromosome => $arm, location => "$start..$end", type => $type ); for (keys %tags) { $feat->add_tag_value( $_ => $tags{$_} ); } $seq->add_SeqFeature($feat); } # come up with a description if there is none my $desc = $seq->description; if ( $species && $arm && $start && $end && !$desc) { $seq->description("$species chromosome $arm $start..$end " . "segment of complete sequence"); } $self->flush; }
sub _annotation { my ($self, $el) = @_; my $id = $el->{Attributes}->{id}; my $type = $el->{_type}->{Characters}; my $tags = {}; my $gname = $el->{_name}->{Characters} eq $id ? '' : $el->{_name}->{Characters}; # 'transposable element' is too long (breaks Bio::SeqIO::GenBank) # $type =~ s/transposable_element/repeat_region/; # annotations must be on the main sequence my $seqid = $self->{main_seq}->id; my $featHandler = $self->_feat_handler; my @feats = (); for my $child ( @{$el->{Children}} ) { my $name = $child->{Name}; # these elements require special handling if ( $name eq 'dbxref' ) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $child ); } elsif ( $name eq 'aspect' ) { $tags->{dbxref} ||= []; push @{$tags->{dbxref}}, $self->dbxref( $child->{_dbxref} ); } elsif ( $name eq 'feature_set' ) { push @feats, $featHandler->feature_set( $id, $gname, $child, $type ); } elsif ( $name eq 'comment' ) { $tags->{comment} = [$self->comment( $child )]; } elsif ( $name eq 'property' ) { $self->property( $child, $tags ); } elsif ( $name eq 'gene' ) { # we may be dealing with an annotation that is not # a gene, so we have to nest the gene inside it $featHandler->has_gene( $child, $gname, $id ) } # otherwise, tag/value pairs # -- mild dtd enforcement # synonym is not in the dtd but shows up in gadfly # annotations elsif ( $name =~ /type|synonym/ ) { $tags->{$name} = [$child->{Characters}]; } elsif ( $name ne 'name' ) { $self->complain("Unrecognized element '$name'. I don't " . "know what to do with $name elements in " . "top-level sequence annotations." ); } } # add a gene annotation if required unless ( $featHandler->has_gene || $type ne 'gene' ) { $featHandler->has_gene( $el, $gname, $id ) } if ( $tags->{symbol} ) { if ( !$tags->{gene} ) { $tags->{gene} = $tags->{symbol}; } delete $tags->{symbol}; } $featHandler->add_annotation( $self->{main_seq}, $type, $id, $tags, \@feats ); $self->flush; } # get/set the sequence object
sub _seq { my ($self, $id) = @_; $id || $self->throw("A unique id must be provided for the sequence"); my $seq = {}; if ( defined $self->{seq_h}->{$id}) { $seq = $self->{seq_h}->{$id}; } else { $seq = Bio::Seq::RichSeq->new( -id => $id ); $self->{seq_h}->{$id} = $seq; # store it } return $seq; } #get/set the feature handler
sub _feat_handler { my $self = shift; my $handler = {}; my $seq = $self->{main_seq}; if ( defined $self->{feat_handler} ) { $handler = $self->{feat_handler}; } else { my @args = ( $seq, $self->{seq_h}, $self->{ann_l} ); $handler = Bio::SeqIO::game::featHandler->new( @args ); $self->{feat_handler} = $handler; } return $handler; } 1;