Chess::Piece::Knight - an object representing a knight in a game of chess


Chess documentation Contained in the Chess distribution.

Index


Code Index:

NAME

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Chess::Piece::Knight - an object representing a knight in a game of chess

SYNOPSIS

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    $knight = Chess::Piece::Knight->new("g1", "white", 
                                        "White King's knight");
    $true = $knight->can_reach("f3");
    $true = $knight->can_reach("e2");
    $false = $knight->can_reach("g3");

DESCRIPTION

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The Chess module provides a framework for writing chess programs with Perl. This class forms part of the framework, representing a knight in a Chess::Game.

METHODS

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Construction

new()

Constructs a new Chess::Piece::Knight. Requires two scalar parameters containing the initial square and color for this piece. Optionally takes a third scalar parameter containing a description of this piece.

    $knight = Chess::Piece::Knight->new("g1", "white");
    $knight = Chess::Piece::Knight->new("g8", "black", 
                                        "Black King's knight");

Class methods

There are no class methods for this class.

Object methods

reachable_squares()

Overrides base class version. Returns a list of squares that this pawn can reach from its current position. See "reachable_squares()" in Chess::Piece for more details on this method.

DIAGNOSTICS

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This subclass of Chess::Piece does not generate any warning messages by itself. Please see DIAGNOSTICS in Chess::Piece or DIAGNOSTICS in Chess::Board for possible error messages your program may produce.

BUGS

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Please report any bugs to the author.

AUTHOR

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Brian Richardson <bjr@cpan.org>

COPYRIGHT

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Chess documentation Contained in the Chess distribution.

package Chess::Piece::Knight;

use Chess::Board;
use Chess::Piece;
use base 'Chess::Piece';
use strict;

sub new {
    my ($caller, $sq, $color, $desc) = @_;
    my $class = ref($caller) || $caller;
    my $self = $caller->SUPER::new($sq, $color, $desc);
    return bless $self, $class;
}

sub reachable_squares {
    my ($self) = @_;
    my $csq = $self->get_current_square();
    my $tsq = Chess::Board->add_vert_distance($csq, 2);
    my @squares = ( );
    if (defined($tsq)) {
	my $sq = Chess::Board->square_right_of($tsq);
	push @squares, $sq if (defined($sq));
	$sq = Chess::Board->square_left_of($tsq);
	push @squares, $sq if (defined($sq));
    }
    $tsq = Chess::Board->add_vert_distance($csq, -2);
    if (defined($tsq)) {
	my $sq = Chess::Board->square_right_of($tsq);
	push @squares, $sq if (defined($sq));
	$sq = Chess::Board->square_left_of($tsq);
	push @squares, $sq if (defined($sq));
    }
    $tsq = Chess::Board->add_horz_distance($csq, 2);
    if (defined($tsq)) {
	my $sq = Chess::Board->square_up_from($tsq);
	push @squares, $sq if (defined($sq));
	$sq = Chess::Board->square_down_from($tsq);
	push @squares, $sq if (defined($sq));
    }
    $tsq = Chess::Board->add_horz_distance($csq, -2);
    if (defined($tsq)) {
	my $sq = Chess::Board->square_up_from($tsq);
	push @squares, $sq if (defined($sq));
	$sq = Chess::Board->square_down_from($tsq);
	push @squares, $sq if (defined($sq));
    }
    return @squares;
}

1;