| Chess documentation | Contained in the Chess distribution. |
Chess::Piece::Knight - an object representing a knight in a game of chess
$knight = Chess::Piece::Knight->new("g1", "white",
"White King's knight");
$true = $knight->can_reach("f3");
$true = $knight->can_reach("e2");
$false = $knight->can_reach("g3");
The Chess module provides a framework for writing chess programs with Perl. This class forms part of the framework, representing a knight in a Chess::Game.
Constructs a new Chess::Piece::Knight. Requires two scalar parameters containing the initial square and color for this piece. Optionally takes a third scalar parameter containing a description of this piece.
$knight = Chess::Piece::Knight->new("g1", "white");
$knight = Chess::Piece::Knight->new("g8", "black",
"Black King's knight");
There are no class methods for this class.
Overrides base class version. Returns a list of squares that this pawn can reach from its current position. See "reachable_squares()" in Chess::Piece for more details on this method.
This subclass of Chess::Piece does not generate any warning messages by itself. Please see DIAGNOSTICS in Chess::Piece or DIAGNOSTICS in Chess::Board for possible error messages your program may produce.
Please report any bugs to the author.
Brian Richardson <bjr@cpan.org>
Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module is Free Software. It may be modified and redistributed under the same terms as Perl itself.
| Chess documentation | Contained in the Chess distribution. |
package Chess::Piece::Knight; use Chess::Board; use Chess::Piece; use base 'Chess::Piece'; use strict; sub new { my ($caller, $sq, $color, $desc) = @_; my $class = ref($caller) || $caller; my $self = $caller->SUPER::new($sq, $color, $desc); return bless $self, $class; } sub reachable_squares { my ($self) = @_; my $csq = $self->get_current_square(); my $tsq = Chess::Board->add_vert_distance($csq, 2); my @squares = ( ); if (defined($tsq)) { my $sq = Chess::Board->square_right_of($tsq); push @squares, $sq if (defined($sq)); $sq = Chess::Board->square_left_of($tsq); push @squares, $sq if (defined($sq)); } $tsq = Chess::Board->add_vert_distance($csq, -2); if (defined($tsq)) { my $sq = Chess::Board->square_right_of($tsq); push @squares, $sq if (defined($sq)); $sq = Chess::Board->square_left_of($tsq); push @squares, $sq if (defined($sq)); } $tsq = Chess::Board->add_horz_distance($csq, 2); if (defined($tsq)) { my $sq = Chess::Board->square_up_from($tsq); push @squares, $sq if (defined($sq)); $sq = Chess::Board->square_down_from($tsq); push @squares, $sq if (defined($sq)); } $tsq = Chess::Board->add_horz_distance($csq, -2); if (defined($tsq)) { my $sq = Chess::Board->square_up_from($tsq); push @squares, $sq if (defined($sq)); $sq = Chess::Board->square_down_from($tsq); push @squares, $sq if (defined($sq)); } return @squares; } 1;