NAME

Class::Frame - Class template with default constructor and accessors autogenerated

SYNOPSIS

            In class Sith:
            --------------

            package Sith;

            use strict;

            use base qw( Class::Frame );
            use Class::Frame;

            DEFINE_FIELDS(
                name => 'Palpatine',
                occupation => 'Sith Lord',
                weapon => [ 'The Force', 'Lightsaber' ]
            );

            1;

In a galaxy far far away:

use Sith; # Difficult to see the Dark Side is . . . my $emperor = Sith->new( name => 'Palpatine', occupation => 'Senator' ); # Get name attribute print $emperor->name(); # Another way of getting name print $emperor->get_name(); # Revealed itself the Dark Side has . . . $emperor->set_name('Darth Sidios'); $emperor->set_points(120); $emperor->set_occupation('Sith Lord'); # Get default value for occupation field in Sith class my $occupation = $emperor->get_occupation_default(); . . .

Subclassing Sith:

package Sith::Lord; use base qw( Sith ); sub new { my $pkg = shift; my @args = @_; my $self = $pkg->SUPER::new(@args); bless $self, $pkg; } . . .

ABSTRACT

This is 'yet another accessor creation helper' module but its different ( of course :-)). For the class using Class::Frame as a base class it automatically creates default constructor wich accepts field values as input parameters and if some or all of the parameters were not set - uses default values specified during class structure declaration ( please see below for more details ). Also it creates three methods for each field: accessor ('get'), mutator ('set') and 'shortcut' method ( $obj-><field> is the same as $obj->get_<field> ). Supports further subclassing of Class::Frame derived class.

DESCRIPTION

Learn Class::Frame in 5 seconds!

        To start using Class::Frame as base class you will need to make 8,
        err, 2 easy steps :-)

        1) Create your class

                package Jedi;

                use strict;
                use base qw( Class::Frame );
                use Class::Frame; # Exports DEFINE_FIELDS helper function

                # Accepts a hash of field names with default values
                # that can be scalars or references to anything
                # ( array, hash, object ). If field doesn't have default
                # value - set it to undef

                DEFINE_FIELDS(
                        name => undef,
                        points => 140,
                        weapon => Jedi::Weapon::Lightsaber
                );

        2) In your code there you are going to use My::Class:

                use Jedi;

                . . .

                # Create instance of My::Class and override default name value
                my $kit_fisto = Jedi->new(name => 'Kit Fisto');
                $kit_fisto->weapon->activate();

                . . .

Class Declaration

DEFINE_FIELDS( <field_name> => <default_value>, ... )

                This method creates accessors and constructor for the class it has been
                called from. Input - hash of fields and their default_values. If default
                value is undef please specify so EXPLICITLY

Generated constructor

new( [<field_name> => <value> [ , ... ]] )

                Creates new instance of class derived from Class::Frame. Accepts a hash
                containing field names as keys and field initializing values as values.
                If field has init value then its default value will be overriden,
                otherwise - default value will be used (if provided in class declaration).

Accessors

<field_name>

Gets field value

Example

my $jedi_name = $jedi->name;

get_<field_name>

Another way to get field value

Examle

my $jedi_name = $jedi->get_name;

get_<field_name>_default

Gets field default value from class declaration

Examle

my $default_weapon = $jedi->get_weapon_default;

set_<field_name>( <value> )

                Sets field to value passed even if it is 'undef' ( which
                sometimes is handy )

                Example:

                        $jedi->set_weapon(Jedi::Weapon::DualBladeLightSaber->new());
                        $jedi->set_dark_side_points(undef);

BUGS

Please report them

SEE ALSO

Class::Accessor

AUTHOR

Denys Vorobyov, <denysv@primus.ca>

COPYRIGHT AND LICENSE

Copyright 2005 by Denys Vorobyov

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.