Collision::2D

An object-oriented continuous collision detection library.

Here's how to use Collision::2D
1. Create some entities. Say you want detect a collision

betwixt 2 rectangles. I recommend using hash2rect for DWIMMY goodness, or the constructor
Collision::2D::Entity::Rect->new(%params). Parameters are x, y, h, w, xv, and yv. 2. Detect collisions with

my $collision = Collision::2D::dynamic_collision($ent1, $ent2, interval=>1); A Collision::2D::Collision object is returned in the event of a collision. This will return undef if the entities do not collide. 2. Alternatively, to detect static collision, i.e. intersection,

my $intersects = Collision::2D::intersection($ent1, $ent2); $intersects is a true or false value.

INSTALLATION

To install this module, run the following commands:

        perl Build.PL
        ./Build
        ./Build test
        ./Build install

SUPPORT AND DOCUMENTATION

After installing, you can find documentation for this module with the perldoc command.

perldoc Collision::2D

You can also look for information at:

Search CPAN
http://search.cpan.org/dist/Collision-2D/

Github
http://github.com/zpmorgan/collision-2D

irc.perl.org
#sdl

LICENSE AND COPYRIGHT

Copyright (C) 2010 Zach Morgan

This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License.

See http://dev.perl.org/licenses/ for more information.