NAME

DBD::Sprite - A DBI driver for Flat Text Files

SYNOPSIS

        use DBI;
        $dbh = DBI->connect("DBI:Sprite:spritedb",'user','password')
            or die "Cannot connect: " . $DBI::errstr;
        $sth = $dbh->prepare("CREATE TABLE a (id INTEGER, name CHAR(10))")
            or die "Cannot prepare: " . $dbh->errstr();
        $sth->execute() or die "Cannot execute: " . $sth->errstr();
        $sth->finish();
        $dbh->disconnect();

DESCRIPTION

The DBD::Sprite module is yet another driver for the DBI (Database independent interface for Perl). This one is based on the Sprite "engine" by Shishir Gurdavaram. It differs from DBD::CSV as follows:

  1. It creates and works on true "databases" with user-ids and passwords,
  2. The database author specifies the field delimiters, record delimiters, users, passwords, table file path, AND extension for each database.
  3. Transactions (commits and rollbacks) are fully supported!
  4. Autonumbering and user-defined functions are supported.
  5. You don't need any other modules or databases. (NO prerequisites except Perl 5 and the DBI module!
  6. It is not necessary to call the "$dbh->quote()" method all the time in your sql.
  7. NULL is handled as an empty string.
  8. Oracle(tm) Sequences are supported!
  9. Numeric, Char(), Varchar(), and Long/Blob datatypes are supported and (except Blobs) are completely sortable!
  10. Autonumbering (without sequences) is now also supported!
  11. Your choice of Encryption is now supported

See the DBI(3) manpage for details on DBI, the JSprite(3) manpage for details on Sprite plus my extensions.

Prerequisites

The only system dependent feature that DBD::File uses, is the `flock()' function. Thus the module should run (in theory) on any system with a working `flock()', in particular on all Unix machines and on Windows NT. Under Windows 95 and MacOS the use of `flock()' is disabled, thus the module should still be usable,

Unlike other DBI drivers, you don't need an external SQL engine or a running server. All you need is Perl modules

Installation

Installing this module (and the prerequisites from above) is quite simple. You just fetch the archive, extract it with

gzip -cd DBD-Sprite-#.###.tar.gz | tar xf -

(this is for Unix users, Windows users would prefer WinZip or something similar) and then enter the following:

        cd DBD-Sprite-#.###
        perl Makefile.PL
        make
        make test

If any tests fail, let me know. Otherwise go on with

make install

Note that you almost definitely need root or administrator permissions. If you don't have them, read the ExtUtils::MakeMaker man page for details on installing in your own directories. the ExtUtils::MakeMaker manpage.

        NOTE:  You may also need to copy "makesdb.pl" to /usr/local/bin or 
        somewhere in your path.

Windows install:

If installing in Windows, you must 1st install the DBI module, create a DBD subdirectory in your Perl's path (run "perl -V" to find out what this is), copy "Sprite.pm" to it, then copy the other files ( JSprite.pm, OraSpriteFns.pl, and to_date.pl to the same directory you created the DBD subdirectory in. Then copy the file makesdb.pl to the directory perl itself is in. These directories (in ActivePerl) are: c:\perl\site\lib and c:\perl\bin respectively.

Getting started:

  1. cd to where you wish to store your database.
  2. run makesdb.pl to create your database, ie.
                Database name: mydb
                Database user: me
                User password: mypassword
                Database path: .
                Table file extension (default .stb): 
                Record delimiter (default \r\n): 
                Field delimiter (default ::): 

                This will create a new database text file (mydb.sdb) in the current 
                directory.  This ascii file contains the information you enterred 
                above.  To add additional user-spaces, simply rerun makesdb.pl with 
                "mydb" as your database name, and enter additional users (name, 
                password, path, extension, and delimiters).  For an example, after 
                running "make test", look at the file "test.sdb".               

                When connecting to a Sprite database, Sprite will look in the current 
                directory, then, if specified, the path in the SPRITE_HOME environment 
                variable.

                The database name, user, and password are used in the "db->connect()" 
                method described below.  The "database path" is where your tables will 
                be created and reside.  Table files are ascii text files which will 
                have, by default, the extension ".stb" (Sprite table).  By default, 
                each record will be written to a single line (separated by \n -- 
                Windows users should probably use "\r\n").  Each field datum will be 
                written without quotes separated by the "field delimiter (default: 
                double-colon).  The first line of the table file consists of the 
                a field name, an equal ("=") sign, an asterisk if it is a key field, 
                then the datatype and size.  This information is included for each 
                field and separated by the field separator.  For an example, after 
                running "make test", look at the file "testtable.stb".          

        3) write your script to use DBI, ie:
        
                #!/usr/bin/perl
                use DBI;
                
                $dbh = DBI->connect('DBI:Sprite:mydb','me','mypassword') || 
                                die "Could not connect (".$DBI->err.':'.$DBI->errstr.")!";
                ...
                #CREATE A TABLE, INSERT SOME RECORDS, HAVE SOME FUN!
                
        4) get your application working.
        
        5) rehost your application on a "production" machine and change "Sprite" 
        to a DBI driver for a "real" database!

Creating and dropping tables

You can create and drop tables with commands like the following:

        $dbh->do("CREATE TABLE $table (id INTEGER, name CHAR(64))");
        $dbh->do("DROP TABLE $table");

A drop just removes the file without any warning.

See the DBI(3) manpage for more details.

Table names cannot be arbitrary, due to restrictions of the SQL syntax. I recommend that table names are valid SQL identifiers: The first character is alphabetic, followed by an arbitrary number of alphanumeric characters. If you want to use other files, the file names must start with '/', './' or '../' and they must not contain white space.

Inserting, fetching and modifying data

The following examples insert some data in a table and fetch it back: First all data in the string:

$dbh->do("INSERT INTO $table VALUES (1, 'foobar')");

Note the use of the quote method for escaping the word 'foobar'. Any string must be escaped, even if it doesn't contain binary data.

Next an example using parameters:

        $dbh->do("INSERT INTO $table VALUES (?, ?)", undef,
                 2, "It's a string!");

To retrieve data, you can use the following:

        my($query) = "SELECT * FROM $table WHERE id > 1 ORDER BY id";
        my($sth) = $dbh->prepare($query);
        $sth->execute();
        while (my $row = $sth->fetchrow_hashref) {
            print("Found result row: id = ", $row->{'id'},
                  ", name = ", $row->{'name'});
        }
        $sth->finish();

Again, column binding works: The same example again.

        my($query) = "SELECT * FROM $table WHERE id > 1 ORDER BY id";
        my($sth) = $dbh->prepare($query);
        $sth->execute();
        my($id, $name);
        $sth->bind_columns(undef, \$id, \$name);
        while ($sth->fetch) {
            print("Found result row: id = $id, name = $name\n");
        }
        $sth->finish();

Of course you can even use input parameters. Here's the same example for the third time:

        my($query) = "SELECT * FROM $table WHERE id = ?";
        my($sth) = $dbh->prepare($query);
        $sth->bind_columns(undef, \$id, \$name);
        for (my($i) = 1;  $i <= 2;   $i++) {
            $sth->execute($id);
            if ($sth->fetch) {
                print("Found result row: id = $id, name = $name\n");
            }
            $sth->finish();
        }

See the DBI(3) manpage for details on these methods. See the SQL::Statement(3) manpage for details on the WHERE clause.

Data rows are modified with the UPDATE statement:

$dbh->do("UPDATE $table SET id = 3 WHERE id = 1");

Likewise you use the DELETE statement for removing rows:

$dbh->do("DELETE FROM $table WHERE id > 1");

fn_register

                Method takes 2 arguments:  Function name and optionally, a
                package name (default is "main").

                        $dbh->fn_register ('myfn','mypackage');
  
                -or-

                        use JSprite;
                        JSprite::fn_register ('myfn',__PACKAGE__);

                Then, you could say in sql:

                        insert into mytable values (myfn(?))
        
                and bind some value to "?", which is passed to "myfn", and the 
                return-value is inserted into the database.  You could also say 
                (without binding):

                        insert into mytable values (myfn('mystring'))
        
                -or (if the function takes a number)-

                        select field1, field2 from mytable where field3 = myfn(123) 
        
                Return Value

                        None

        You can now also set up autonumbering fields without sequences.  For example:

                create table mytable (
                        id              AUTONUMBER,
                        value           VARCHAR(40),
                                primary key (id)
                )
                
        Then, insert records either of these ways:
        
                insert into mytable values ('Value for sequence number 1');
                insert into mytable values (NULL, 'Value for sequence number 2');

        The 1st record automatically gets id set to 1, the 2nd, id set to 2, etc.
        Attempts to update an "AUTONUMBER" field will return an error.

        You can also capture parts of current values of fields and update those 
        and or other fields using those values based on Perl pattern matching and 
        capturing, ie.:

                update MYTABLE set FIELD1 = '$1.$2' where FIELD2 =~ '(\d)(\d+)'

        This will set FIELD1 to the 1st digit found in FIELD2 followed by a 
        decimal point, followed by any subsequent digits in FIELD2 in the same
        record!  Up to 2 matches for each "where" expression containing "=~" or
        "!~" may be captured.  $1 .. $n correspond to each set of unescaped
        parenthesis from left to right in the "where" clause.

Joins

As of v. 0.50, basic two-table inner-joins are now supported. For example:

                select t1.field1, t2.field1, t1.field2 from table1 t1, table2 t2
                where t1.field1 = t2.field3 order by t2.field1 desc, t1.field1

        This would return the three fields requested based on a set intersection 
        of all records in table1 and table2 such that field1 of table1 matches 
        field3 of table3.  NOTE:  This is the ONLY type of join currently supported!
        You can, however add additional selection criteria and or ordering 
        arguments.  You can also omit the where-clause and get a "set union" of 
        the specified fields for all records of both tables.

Error handling

In the above examples we have never cared about return codes. Of course, this cannot be recommended. Instead we should have written (for example):

        my($query) = "SELECT * FROM $table WHERE id = ?";
        my($sth) = $dbh->prepare($query)
            or die "prepare: " . $dbh->errstr();
        $sth->bind_columns(undef, \$id, \$name)
            or die "bind_columns: " . $dbh->errstr();
        for (my($i) = 1;  $i <= 2;   $i++) {
            $sth->execute($id)
                or die "execute: " . $dbh->errstr();
            if ($sth->fetch) {
                print("Found result row: id = $id, name = $name\n");
            }
        }
        $sth->finish($id)
            or die "finish: " . $dbh->errstr();

Obviously this is tedious. Fortunately we have DBI's RaiseError

attribute
        $dbh->{'RaiseError'} = 1;
        $@ = '';
        eval {
            my($query) = "SELECT * FROM $table WHERE id = ?";
            my($sth) = $dbh->prepare($query);
            $sth->bind_columns(undef, \$id, \$name);
            for (my($i) = 1;  $i <= 2;   $i++) {
                $sth->execute($id);
                if ($sth->fetch) {
                    print("Found result row: id = $id, name = $name\n");
                }
            }
            $sth->finish($id);
        };
        if ($@) { die "SQL database error: $@"; }

This is not only shorter, it even works when using DBI methods within subroutines.

Metadata

The following attributes are handled by DBI itself and not by DBD::Sprite, thus they should all work as expected: I have only used the last 3.

        Active
        ActiveKids
        CachedKids
        CompatMode             (Not used)
        InactiveDestroy
        Kids
        PrintError
        RaiseError
        Warn

The following DBI attributes are handled by DBD::Sprite:

AutoCommit

Works

ChopBlanks

Should Work

NUM_OF_FIELDS

Valid after `$sth->execute'

NUM_OF_PARAMS

Valid after `$sth->prepare'

NAME

Valid after `$sth->execute'; undef for Non-Select statements.

NULLABLE

        Not really working. Always returns an array ref of one's, as
        DBD::Sprite always allows NULL (handled as an empty string). 
        Valid after `$sth->execute'.

PRECISION

Works

SCALE

Works

LongReadLen

                works, except setting to zero allows any length of data to be 
                read.

LongTruncOk

Works

These attributes and methods are not supported:

        bind_param_inout
        CursorName

In addition to the DBI attributes, you can use the following dbh attributes.

sprite_dbdir

Path to tables for database. (read-only after "connect")

        sprite_dbext
                File extension used on table files in the database.
                (read-only after "connect")
                
        sprite_dbuser
                Current database user.  (read-only after "connect")

sprite_field (NEW)

        Field delimiter string in use for the database.
        Default specified in database configuration file (<dbname>.sdb)
        (NEW!) Set to special string 'XML' to store and read tables in XML 
        format!

sprite_read (NEW)

        Field delimiter string in use for inputting the database.
        Default = sprite_field
        (NEW!) Set to special string 'XML' to tables in XML format!

sprite_write (NEW)

        Field delimiter string in use for outputting the database.
        Default = sprite_field
        (NEW!) Set to special string 'XML' to store tables in XML format!
        Great for converting existing (non-binary) tables to XML format.

sprite_xsl (NEW)

        Allows specifying of a url to an xsl template to be written to xml 
        documents (when using the "xml" option).  This makes it very easy to 
        view your tables via M$ Internet Explorer browser!

        Example:  sprite_xsl => 'http://turnerville.wwol.com/jim/spritexml2html.xsl'
        
        Default is none.  Only applies if "sprite_field" is set to "xml"!

sprite_dbfdelim - DEPRECIATED, now use "sprite_field"!

Field delimiter string in use for the database.

sprite_dbrdelim - DEPRECIATED, now use "sprite_record"!

Record delimiter string in use for the database.

sprite_CaseTableNames

        By default, table names are case-insensitive (as they are in Oracle(tm)),
        to make table names case-sensitive (as in MySql), so that one could
        have two separate tables such as "test" and "TEST", set this option
        to 1.  (read-only after "connect")

sprite_CaseFieldNames (NEW)

        By default, field names are case-insensitive (as they are in Oracle(tm)),
        to make field names case-sensitive, so that one could have two 
        separate fields such as "test" and "TEST" in the same table, set 
        this option to 1.  (read-only after "connect")

        sprite_Crypt
                "0" by defalt.  Specifies that encryption is to be used when storing 
                the data in the flat-file.  To use, download "Crypt::CBC", and one 
                or more of "Crypt::DES", "Crypt::IDEA", or "Crypt::Blowfish".  You 
                can specify using any of the following formats:
                
                        sprite_Crypt => 'my key string'
                                Use Blowfish encryption.
                        sprite_Crypt => 'DES;my key string'
                                Use DES encryption.
                        sprite_Crypt => 'encrypt=CBC;IDEA;my key string'
                                Use IDEA encription, but read in table as unencrypted, then 
                                write it out encrypted (great for encrypting previously 
                                unencrypted tables).
                        sprite_Crypt => 'decrypt=CBC;Blowfish;my key string'
                                use Blowfish encryption, but write out table unencrypted. 
                                This allows one to fetch an encrypted table and write it back 
                                out unencrypted.

        sprite_reclimit
                 Allows user to specify the maximum number of records to be returned 
                 by a single query.  Default is "0", which permits an unlimited number.

sprite_StrictCharComp

        CHAR fields are always right-padded with spaces to fill out
        the field.  Old (pre 5.17) Sprite behaviour was to require the
        padding be included in literals used for testing equality in
        "where" clauses.    I discovered that Oracle(tm) and some other databases
        do not require this when testing DBIx-Recordset, so Sprite will
        automatically right-pad literals when testing for equality.
        To disable this and force the old behavior, set this option to 1.

The following are environment variables specifically recognized by Sprite.

SPRITE_HOME

        Environment variable specifying a path to search for Sprite
        databases (*.sdb) files.

Driver private methods

DBI->data_sources()

        The `data_sources' method returns a list of "databases" (.sdb files) 
        found in the current directory and, if specified, the path in 
        the SPRITE_HOME environment variable.

$dbh->tables()

        This method returns a list of table names specified in the current 
        database.
        Example:

            my($dbh) = DBI->connect("DBI:Sprite:mydatabase",'me','mypswd');
            my(@list) = $dbh->func('tables');

Other Utilities

        makesdb.pl
                This utility lets you build new Sprite databases and later add 
                additional user-spaces to them.  Simply cd to the directory where 
                you wish to create / modify a database, and run.  It prompts as 
                follows:
                
                Database name: Enter a 1-word name for your database.
                Database user: Enter a 1-word user-name.
                User password: Enter a 1-word password for this user.
                Database path: Enter a path (no trailing backslash) to store tables.
                Table file extension (default .stb): 
                Record delimiter (default \n): 
                Field delimiter (default ::): 

                The last 6 prompts repeat until you do not enter another user-name 
                allowing you to set up multiple users in a single database.  Each 
                "user" can have it's own separate tables by specifying different 
                paths, file-extensions, password, and delimiters!  You can invoke 
                "makesdb.pl" on an existing database to add new users.  You can 
                edit it with vi to remove users, delete the 5 lines starting with 
                the path for that user.  The file is all text, except for the 
                password, which is encrypted for your protection!

Data restrictions

        Although DBD::Sprite supports the following datatypes:
                NUMBER FLOAT DOUBLE INT INTEGER NUM CHAR VARCHAR VARCHAR2 
       DATE LONG BLOB MEMO and RAW, there are really only 4 basic datatypes 
       (NUMBER, CHAR, VARCHAR, and BLOB).  This is because Perl treates 
       everything as simple strings.  The first 6 are all treated as &quot;numbers&quot; 
       by Perl for sorting purposes and the rest as strings.  This is seen 
       when sorting, ie NUMERIC types sort as 1,5,10,40,200, whereas 
       STRING types sort these as 1,10,200,40,5.  CHAR fields are right-
       padded with spaces when stored.  LONG-type fields are subject to 
       truncation by the &quot;LongReadLen&quot; attribute value.  BLOB-type 
       fields have their data stored on separate files created by Sprite.

        DBD::Sprite works with the tieDBI module, if "Sprite => 1" lines are added 
        to the "%CAN_BIND" and "%CAN_BINDSELECT" hashes.  This should not be 
        necessary, and I will investigate when I have time.

TODO

Additional Oracle-ish functions built-in as requested.

KNOWN BUGS

AUTHOR AND COPYRIGHT

This module is Copyright (C) 2000, 2001, 2002 by

Jim Turner

Email: jim.turner@lmco.com

All rights reserved.

You may distribute this module under the terms of either the GNU General Public License or the Artistic License, as specified in the Perl README file.

        JSprite.pm is a derived work by Jim Turner from Sprite.pm, a module 
        written and copyrighted (c) 1995-1998, by Shishir Gurdavaram 
        (shishir@ora.com).

Changes

See the "Changes" file for a complete version / change history.

SEE ALSO

JSprite(3), DBI(3), perl(1)

For general information on DBI see

      http://dbi.perl.org
      http://www.symbolstone.org/technology/perl/DBI