| DBM-Deep documentation | Contained in the DBM-Deep distribution. |
DBM::Deep::Engine
This is an internal-use-only object for DBM::Deep. It mediates the low-level mapping between the DBM::Deep objects and the storage medium.
The purpose of this documentation is to provide low-level documentation for developers. It is not intended to be used by the general public. This documentation and what it documents can and will change without notice.
The engine exposes an API to the DBM::Deep objects (DBM::Deep, DBM::Deep::Array, and DBM::Deep::Hash) for their use to access the actual stored values. This API is the following:
They are explained in their own sections below. These methods, in turn, may provide some bounds-checking, but primarily act to instantiate objects in the Engine::Sector::* hierarchy and dispatch to them.
Transactions in DBM::Deep are implemented using a variant of MVCC. This attempts to keep the amount of actual work done against the file low while still providing Atomicity, Consistency, and Isolation. Durability, unfortunately, cannot be done with only one file.
If another process uses a transaction slot and writes stuff to it, then terminates, the data that process wrote is still within the file. In order to address this, there is also a transaction staleness counter associated within every write. Each time a transaction is started, that process increments that transaction's staleness counter. If, when it reads a value, the staleness counters aren't identical, DBM::Deep will consider the value on disk to be stale and discard it.
The fourth leg of ACID is Durability, the guarantee that when a commit returns, the data will be there the next time you read from it. This should be regardless of any crashes or powerdowns in between the commit and subsequent read. DBM::Deep does provide that guarantee; once the commit returns, all of the data has been transferred from the transaction shadow to the HEAD. The issue arises with partial commits - a commit that is interrupted in some fashion. In keeping with DBM::Deep's "tradition" of very light error-checking and non-existent error-handling, there is no way to recover from a partial commit. (This is probably a failure in Consistency as well as Durability.)
Other DBMSes use transaction logs (a separate file, generally) to achieve Durability. As DBM::Deep is a single-file, we would have to do something similar to what SQLite and BDB do in terms of committing using synchronized writes. To do this, we would have to use a much higher RAM footprint and some serious programming that makes my head hurt just to think about it.
This takes an object that provides _base_offset() and a string. It returns the value stored in the corresponding Sector::Value's data section.
This takes an object that provides _base_offset() and returns the classname (if any) associated with it.
It delegates to Sector::Reference::get_classname() for the heavy lifting.
It performs a staleness check.
This takes an object that provides _base_offset() and two strings. The
strings correspond to the old key and new key, respectively. This operation
is equivalent to (given $db->{foo} = [];) $db->{bar} = $db->{foo}.
This returns nothing.
This takes an object that provides _base_offset() and a string for the key to be checked. This returns 1 for true and "" for false.
This takes an object that provides _base_offset() and a string for the key to be deleted. This returns the result of the Sector::Reference delete_key() method.
This takes an object that provides _base_offset(), a string for the key, and a value. This value can be anything storable within DBM::Deep.
This returns 1 upon success.
This takes an object that provides _base_offset(). It will do everything needed in order to properly initialize all values for necessary functioning. If this is called upon an already initialized object, this will also reset the inode.
This returns 1.
This takes an object that provides _base_offset(). It will set up all necessary bookkeeping in order to run all work within a transaction.
If $obj is already within a transaction, an error wiill be thrown. If there are no more available transactions, an error will be thrown.
This returns undef.
This takes an object that provides _base_offset(). It will revert all actions taken within the running transaction.
If $obj is not within a transaction, an error will be thrown.
This returns 1.
This takes an object that provides _base_offset(). It will apply all actions taken within the transaction to the HEAD.
If $obj is not within a transaction, an error will be thrown.
This returns 1.
This takes an object that provides _base_offset() and an optional string representing the prior key returned via a prior invocation of this method.
This method delegates to DBM::Deep::Iterator->get_next_key().
This takes an object that provides _base_offset(). It will guarantee that the storage has taken precautions to be safe for a write.
This returns nothing.
This takes an object that provides _base_offset(). It will guarantee that the storage has released the most recently-taken lock.
This returns nothing.
The following methods are internal-use-only to DBM::Deep::Engine and its child classes.
This takes no arguments. It will do everything necessary to flush all things to disk. This is usually called during unlock() and setup().
This returns nothing.
This takes an id/location/offset and loads the sector based on the engine's defined sector type.
This takes an object that provides _base_offset() and deletes all its elements, returning nothing.
This is the cache of loaded Reference sectors.
This returns a boolean depending on if this instance of DBM::Dep supports
that feature. $option can be one of:
Any other value will return false.
The following are readonly attributes.
| DBM-Deep documentation | Contained in the DBM-Deep distribution. |
package DBM::Deep::Engine; use 5.008_004; use strict; use warnings FATAL => 'all'; no warnings 'recursion'; use DBM::Deep::Iterator (); # File-wide notes: # * Every method in here assumes that the storage has been appropriately # safeguarded. This can be anything from flock() to some sort of manual # mutex. But, it's the caller's responsability to make sure that this has # been done. sub SIG_HASH () { 'H' } sub SIG_ARRAY () { 'A' }
sub read_value { die "read_value must be implemented in a child class" }
sub get_classname { die "get_classname must be implemented in a child class" }
sub make_reference { die "make_reference must be implemented in a child class" }
sub key_exists { die "key_exists must be implemented in a child class" }
sub delete_key { die "delete_key must be implemented in a child class" }
sub write_value { die "write_value must be implemented in a child class" }
sub setup { die "setup must be implemented in a child class" }
sub begin_work { die "begin_work must be implemented in a child class" }
sub rollback { die "rollback must be implemented in a child class" }
sub commit { die "commit must be implemented in a child class" }
# XXX Add staleness here sub get_next_key { my $self = shift; my ($obj, $prev_key) = @_; # XXX Need to add logic about resetting the iterator if any key in the # reference has changed unless ( defined $prev_key ) { eval "use " . $self->iterator_class; die $@ if $@; $obj->{iterator} = $self->iterator_class->new({ base_offset => $obj->_base_offset, engine => $self, }); } return $obj->{iterator}->get_next_key( $obj ); }
sub lock_exclusive { my $self = shift; my ($obj) = @_; return $self->storage->lock_exclusive( $obj ); }
sub lock_shared { my $self = shift; my ($obj) = @_; return $self->storage->lock_shared( $obj ); }
sub unlock { my $self = shift; my ($obj) = @_; my $rv = $self->storage->unlock( $obj ); $self->flush if $rv; return $rv; }
sub flush { my $self = shift; # Why do we need to have the storage flush? Shouldn't autoflush take care of # things? -RobK, 2008-06-26 $self->storage->flush; return; }
sub load_sector { $_[0]->sector_type->load( @_ ) }
sub clear { die "clear must be implemented in a child class" }
sub cache { $_[0]{cache} ||= {} } sub clear_cache { %{$_[0]->cache} = () }
sub supports { die "supports must be implemented in a child class" }
sub storage { $_[0]{storage} } sub sector_type { die "sector_type must be implemented in a child class" } sub iterator_class { die "iterator_class must be implemented in a child class" } # This code is to make sure we write all the values in the $value to the # disk and to make sure all changes to $value after the assignment are # reflected on disk. This may be counter-intuitive at first, but it is # correct dwimmery. # NOTE - simply tying $value won't perform a STORE on each value. Hence, # the copy to a temp value. sub _descend { my $self = shift; my ($value, $value_sector) = @_; my $r = Scalar::Util::reftype( $value ) || ''; if ( $r eq 'ARRAY' ) { my @temp = @$value; tie @$value, 'DBM::Deep', { base_offset => $value_sector->offset, staleness => $value_sector->staleness, storage => $self->storage, engine => $self, }; @$value = @temp; bless $value, 'DBM::Deep::Array' unless Scalar::Util::blessed( $value ); } elsif ( $r eq 'HASH' ) { my %temp = %$value; tie %$value, 'DBM::Deep', { base_offset => $value_sector->offset, staleness => $value_sector->staleness, storage => $self->storage, engine => $self, }; %$value = %temp; bless $value, 'DBM::Deep::Hash' unless Scalar::Util::blessed( $value ); } return; } 1; __END__