| Device-USB-MissileLauncher documentation | Contained in the Device-USB-MissileLauncher distribution. |
Device::USB::MissileLauncher - interface to toy USB missile launchers
use Device::USB::MissileLauncher;
my $ml = Device::USB::MissileLauncher->new();
$ml->do('left');
$ml->do('up');
$ml->do('fire');
This implements a basic interface to the toy USB missile launchers that were on sale in Marks and Spencers Christmas 2005 and later at 'I want one of those'.
It has two methods - new() and do(). do() takes a string out of the following list.
stop left right up down leftup rightup leftdown rightdown fire
Ian Jeffray published some C code to work with the Missile Launcher at http://ian.jeffray.co.uk/linux/ and Scott Weston published some Python code at http://scott.weston.id.au/software/pymissile-20060126/ , both sets of code helped a lot when I was working out how to control the toy.
Jonathan Stowe also helped with the debugging to get v0.03 out, he spotted the C code sending the init strings everytime.
Greg McCarroll <greg@mccarroll.org.uk>
Copyright 2006 Greg McCarroll. All Rights Reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Device::USB
| Device-USB-MissileLauncher documentation | Contained in the Device-USB-MissileLauncher distribution. |
package Device::USB::MissileLauncher; use strict; use warnings; use Device::USB; #use Data::Dumper; our $VERSION = '0.03'; our $timeout = 1000; sub new { my $class = shift; my $usb = Device::USB->new(); my $dev = $usb->find_device(0x1130,0x0202); #my $inita = join ('', map { chr $_ } (85, 83, 66, 67, 0, 0, 4, 0)); # 8 bytes #my $initb = join ('', map { chr $_ } (85, 83, 66, 67, 0, 64, 2, 0)); $dev->open() || die "$!"; $dev->set_configuration(1); $dev->claim_interface(0); $dev->claim_interface(1); my $self = {}; $self->{dev} = $dev; #$self->{dev}->control_msg(0x21,9,0x2,0x01,$inita,8,$timeout); #sleep 1; #$self->{dev}->control_msg(0x21,9,0x2,0x01,$initb,8,$timeout); #sleep 1; #print STDERR "ok\n"; return bless $self, $class; } sub do { my $self = shift; my $command = shift; my $command_string = {}; my $inita = join ('', map { chr $_ } (85, 83, 66, 67, 0, 0, 4, 0)); # 8 bytes my $initb = join ('', map { chr $_ } (85, 83, 66, 67, 0, 64, 2, 0)); my $command_fill = join ('', map { chr $_ } ( 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); # 58 bytes # command_string entries are 6 + 58 (64) bytes long. $command_string->{stop} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 0)).$command_fill; $command_string->{left} = join('', map { chr $_ } ( 0, 1, 0, 0, 0, 0)).$command_fill; $command_string->{right} = join('', map { chr $_ } ( 0, 0, 1, 0, 0, 0)).$command_fill; $command_string->{up} = join('', map { chr $_ } ( 0, 0, 0, 1, 0, 0)).$command_fill; $command_string->{down} = join('', map { chr $_ } ( 0, 0, 0, 0, 1, 0)).$command_fill; $command_string->{leftup} = join('', map { chr $_ } ( 0, 1, 0, 1, 0, 0)).$command_fill; $command_string->{rightup} = join('', map { chr $_ } ( 0, 0, 1, 1, 0, 0)).$command_fill; $command_string->{leftdown} = join('', map { chr $_ } ( 0, 1, 0, 0, 1, 0)).$command_fill; $command_string->{rightdown} = join('', map { chr $_ } ( 0, 0, 1, 0, 1, 0)).$command_fill; $command_string->{fire} = join('', map { chr $_ } ( 0, 0, 0, 0, 0, 1)).$command_fill; return -1 unless exists $command_string->{$command}; #print STDERR $command,"\n"; $self->{dev}->control_msg(0x21,9,0x2,0x01,$inita,8,$timeout); sleep 1; $self->{dev}->control_msg(0x21,9,0x2,0x01,$initb,8,$timeout); sleep 1; $self->{dev}->control_msg(0x21,9,0x2,0x0,$command_string->{$command},64,$timeout); } 1;