FigAnim - A XFig file animator class


FigAnim documentation Contained in the FigAnim distribution.

Index


Code Index:

NAME

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FigAnim - A XFig file animator class

SYNOPSIS

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Here is a simple example where we first parse a file "file.fig". This file is supposed to contain an object named "Square" (in XFig the name of an object is it's commentary). Then this object translates according to vector (50px, 25px), the animation starts at t=0 second and it's duration is 1 second. In the end we generate an animated GIF file named "anim.gif", and a SVG+SMIL file named "anim.svg".

    use FigAnim;

    $fig_anim = new FigAnim;
    $fig_anim->parseFile("file.fig");

    $fig_anim->{objects}->{Square}->translate(0, 1, 50, 25, 'px');

    $fig_anim->generateGif("anim.gif", 12, 0);
    $fig_anim->generateSMIL("anim.svg");

ABSTRACT

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FigAnim is a package which takes an existing FIG file (made by the XFig vector drawing program for example) and generates animations in animated GIF format and/or in SVG+SMIL format.

DESCRIPTION

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Here are all the methods you can use in the package FigAnim :

new(), parseFile(), writeFile(), setAttributevalue(), setPenColor(), setFillColor(), hide(), show(), changeThickness(), changeFillIntensity(), scale(), translate(), rotate(), generateGIF(), writeSVGfile(), generateSMIL(), selectByType(), selectByPenColor(), selectByFillColor(), selectByAttributeValue()

The time unit used for every animation is in seconds.

BASIC COMMANDS

new()

Creates a new instance of the class FigAnim. Every animation must begin with these two lines:

    use FigAnim;
    $fig_anim = new FigAnim;

parseFile()

Parses the file given in parameter, for example:

    $fig_anim->parseFile("file.fig");

where "file.fig" is a correct FIG file.

writeFile()

Writes a new FIG file from another parsed FIG file. This method is only used for testing purpose (to test the identity). Example:

    $fig_anim->writeFile("another_file.fig");

SET

setAttributeValue()

This method sets an attribute value of an object at a given time, without any interpolation. For example, if we have in our FIG file an object named "Square":

    $fig_anim->{objects}->{Square}->setAttributeValue(3, 'thickness', 2);

sets the attribute "thickness" of object "Square" to 2 at instant t=3 seconds.

setPenColor()

Example:

    $fig_anim->{objects}->{Square}->setPenColor(4, 'Green4');

this command modifies the object's pen color to a color called Green4 (in XFig) at instant t=4s, without any interpolation.

setFillColor()

Example:

    $fig_anim->{objects}->{Square}->setFillColor(5, 'Green4');

similar to previous method, but modifies fill color instead of pen color at t=5s.

HIDE/SHOW

hide()

Example:

    $fig_anim->{objects}->{Square}->hide(3);

this command hides an object named "Square" at instant t=3s.

show()

Example:

    $fig_anim->{objects}->{Square}->hide(4);

this command makes an object named "Square" appear at instant t=4s.

CHANGE

changeThickness()

Example:

    $fig_anim->{objects}->{Square}->changeThickness(0, 1, 7);

animates (with linear interpolation) the thickness of an object named "Square" from time t=0s for a duration of 1s. The thickness will have a value of 7 at the end of the animation.

changeFillIntensity()

Example:

    $fig_anim->{objects}->{Square}->changeFillIntensity(2, 1, 0);

animates (with linear interpolation) the fill intensity of an object named "Square" from time t=2s for a duration of 1s. The intensity will have a value of 0 at the end of the animation. The intensity must be a number between 0 (black) and 20 (full saturation of the color). In the example the object becomes darker and darker until it becomes black.

scale()

Example:

    $fig_anim->{objects}->{Arc}->scale(0, 1, 1.2);

scales the object named "Arc" from time t=0s for a duration of 1s according to scale factor 1.2. The center of the scale is the center of the object.

MOVEMENTS

translate()

Example:

    $fig_anim->{objects}->{Square}->translate(0, 1, 2, 3, 'in');

translates the object named "Square" from time t=0s for a duration of 1s according to vector (2in, 3in). Possible values for units (last parameter) are 'in', 'cm' or 'px'. Units are Fig units if none specified.

rotate()

Example:

    $fig_anim->{objects}->{Arc}->rotate(0, 1, -330);

rotates the object named "Arc" from time t=0s for a duration of 1s according to rotation angle -330 degrees. In this case the center of the rotation is the center of the object.

    $fig_anim->{objects}->{Ellipse}->rotate(0, 1, -330, 2, 3,'in');

rotates the object named "Arc" from time t=0s for a duration of 1s according to rotation angle -330 degrees. In this case the center of the rotation is point (2in, 3in). Possible values for units (last parameter) are 'in', 'cm' or 'px'. Units are Fig units if none specified.

FILE GENERATION

generateGif()

Example:

    $fig_anim->generateGif("anim.gif", 10, 1);

generates an animated GIF file named "anim.gif" with 10 frames per second, with only one loop (1). If you put a higher number of frames, the animation will be smoother but will take more time to be generated and the file size will be bigger. If you put a lower number of frames, the file will be generated faster and it's size will be smaller but the animation will be less smooth.

Another example:

    $fig_anim->generateGif("anim.gif", 10, 0, 1);

generates a GIF file named "anim.gif" with 10 frames per second, with infinite loop (0), and waits for 1s at the end of each loop. The last parameter is optional, if ommited its value is 0 (no waiting).

writeSVGfile()

Example: $fig_anim->writeSVGFile("file.svg");

generates a SVG file named "file.svg" from a FIG file. This is a graphic filter with no animations.

generateSMIL()

Example:

    $fig_anim->generateSMIL("file.svg");

generates a SVG+SMIL file named "file.svg", it is an animated SVG file with SMIL tags. For now only the Adobe SVG plugin can display animated SVG+SMIL files.

SELECT OBJECTS

You can select objects by there type, pen color, fill color or attribute value and apply an animation to the selected object(s). Also, you can put as many parameters as you want in each select method (as you can see in Example2). You can also apply a selector on a compound object. Many selectors can be applied successively.

selectByType()

Example1:

    $fig_anim->selectByType("polylines")->hide(1);

hides all objects of type polylines (as defined in XFig) at t=1s.

selectByPenColor()

Example2:

    $fig_anim->selectByPenColor("Red", "Blue")->hide(1);

hides all objects with "Red" or "Blue" line (as defined in XFig) at t=1s.

selectByFillColor()

Example3:

    $fig_anim->selectByFillColor("White")->hide(1);

hides all objects filled with "White" color (as defined in XFig) at t=1s.

selectByAttributeValue()

Example4:

    $fig_anim->selectByAttributeValue("thickness", 1)->hide(1);

hides all objects with thickness value 1 (as defined in XFig) at t=1s.

Example5: multiple selections:

    $fig_anim
    ->selectByPenColor("Red","Blue")
    ->selectByType("polylines")
    ->hide(1);

hides all polylines with "Red" or "Blue" line (as defined in XFig) at t=1s. =back

AVAILABLE COLORS

Background, None, Default, Black, Blue, Green, Cyan, Red, Magenta, Yellow, White, Blue4, Blue3,Blue2, LtBlue, Green4, Green3, Green2, Cyan4, Cyan3, Cyan2, Red4, Red3, Red2, Magenta4, Magenta3, Magenta2, Brown4, Brown3, Brown2, Pink4, Pink3, Pink2, Pink, Gold

SEE ALSO

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FigAnim::Arc, FigAnim::Color, FigAnim::Compound, FigAnim::Ellipse, FigAnim::Polyline, FigAnim::Spline, FigAnim::Text.

AUTHOR

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K. Imakita, <kzu@wanadoo.fr>; Q. Lamerand, <bret.zel@wanadoo.fr>; F. Perrin, <fred.per1@free.fr>

COPYRIGHT AND LICENSE

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FigAnim documentation Contained in the FigAnim distribution.

package FigAnim;

use strict;
use warnings;

our $VERSION = '0.1';

# useful classes
use FigAnim::Color;
use FigAnim::Arc;
use FigAnim::Compound;
use FigAnim::Ellipse;
use FigAnim::Polyline;
use FigAnim::Spline;
use FigAnim::Text;
use FigAnim::Utils;
use FigAnim::ConvertSVG;
use FigAnim::ConvertSMIL;
use Math::Trig qw(deg2rad
		  cartesian_to_cylindrical
		  cylindrical_to_cartesian);

# constructor
sub new {
    my $proto = shift;
    my $class = ref($proto) || $proto;
    my $self = {};
    
    $self->{title} = "";
    
    # header
    $self->{version} = undef;
    $self->{orientation} = undef;
    $self->{justification} = undef;
    $self->{units} = undef;
    $self->{papersize} = undef;
    $self->{magnification} = undef;
    $self->{multiple_page} = undef;
    $self->{transparent_color} = undef;
    $self->{resolution} = undef;
    $self->{coord_system} = undef;
    
    # array containing the Color objects
    $self->{colors} = [];
    
    # arrays containing every object's name classified by type
    $self->{arcs} = [];
    $self->{compounds} = [];
    $self->{ellipses} = [];
    $self->{polylines} = [];
    $self->{splines} = [];
    $self->{texts} = [];
    
    # hash containing all the objects (except Color objects)
    # with their names as keys
    $self->{objects} = {};
    
    # number of the current unnamed object
    $self->{num} = 1;
    
    # array containing all the animations
    $self->{animations} = [];
    
    bless ($self, $class);
    return $self;
}


# methods
sub clone {
    my $self = shift;
    my $obj = new FigAnim;
    
    foreach ('title','version','orientation','justification','units',
	     'papersize','magnification','multiple_page','transparent_color',
	     'resolution','coord_system','arcs','compounds','ellipses',
	     'polylines','splines','texts') {
	$obj->{$_} = $self->{$_};
    }
    
    foreach (@{$self->{colors}}) {
	push @{$obj->{colors}}, $_->clone();
    }
    
    foreach (keys %{$self->{objects}}) {
	$obj->{objects}->{$_} = $self->{objects}->{$_}->clone();
	$obj->{objects}->{$_}->{fig_file} = $obj;
    }
    
    return $obj;
}


# parser
sub parseFile {
    my $self = shift;
    my $filename = shift;
    
    open IN, "<$filename" or die "Can't open $filename : $!\n";
    
    $self->parseHeader(\*IN);
    $self->parseObjects(\*IN,$self);
    
    close IN;
}

sub parseHeader {
    my $self = shift;
    my $fh = shift;
    
    my $line = <$fh>;
    return unless ($line =~ /^\#FIG (\d(.\d)*)\n$/);
    $self->{version} = $1;
    $self->{orientation} = nextline($fh);
    $self->{justification} = nextline($fh);
    $self->{units} = nextline($fh);
    $self->{papersize} = nextline($fh);
    $self->{magnification} = nextline($fh);
    $self->{multiple_page} = nextline($fh);
    $self->{transparent_color} = nextline($fh);
    while (($line = nextline($fh)) =~ /^\# /) {
	$line =~ s/\# //;
	$self->{title} .= $line . "\n";
    }
    ($self->{resolution}, $self->{coord_system}) = split / /, $line;
}

sub parseObjects {
    my $self = shift;
    my $fh = shift;
    my $current = shift;
    my ($line, $object_code, $object, @attr);
    my $name = "";
    
    while ($line = nextline($fh)) {
	return if ($line =~ /^-6/);
	
	@attr = split / /, $line;
	$object_code = shift @attr;
	
	if ($object_code eq "0") { # Color
	    $object = new Color(@attr);
	    push @{$self->{colors}}, $object;
	}
	
	elsif ($object_code eq "#") { # Comment
	    $line =~ s/^\# //;
	    $name .= $line . "\n";
	}
	
	elsif ($object_code eq "5") { # Arc
	    if ($attr[11]) { # forward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    if ($attr[12]) { # backward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Arc($name,@attr,$self);
	    push @{$current->{arcs}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	}
	
	elsif ($object_code eq "6") { # Compound
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Compound($name,@attr,$self);
	    $object->calculateCenter();
	    push @{$current->{compounds}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	    $self->parseObjects(\*IN,$object);
	}
	
	elsif ($object_code eq "1") { # Ellipse
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Ellipse($name,@attr,$self);
	    push @{$current->{ellipses}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	}
	
	elsif ($object_code eq "2") { # Polyline
	    if ($attr[12]) { # forward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    if ($attr[13]) { # backward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    if ($attr[0] == 5) { # sub_type == 5
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef);
	    }
	    
	    my $npoints = $attr[14];
	    my(@xnpoints, @ynpoints);
	    until ($npoints == 0) {
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		my @points = split / /, $line;
		$npoints -= (scalar(@points) / 2);
		while (@points) {
		    push @xnpoints, (shift @points);
		    push @ynpoints, (shift @points);
		}
	    }
	    
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Polyline($name,@attr,\@xnpoints,\@ynpoints,$self);
	    $object->calculateCenter();
	    push @{$current->{polylines}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	}
	
	elsif ($object_code eq "3") { # Spline
	    if ($attr[10]) { # forward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    if ($attr[11]) { # backward_arrow == 1
		$line = nextline($fh);
		$line =~ s/^\t//;
		push @attr, (split / /, $line);
	    } else {
		push @attr, (undef,undef,undef,undef,undef);
	    }
	    
	    my $npoints = $attr[12];
	    my(@xnpoints, @ynpoints);
	    until ($npoints == 0) {
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		my @points = split / /, $line;
		$npoints -= (scalar(@points) / 2);
		while (@points) {
		    push @xnpoints, (shift @points);
		    push @ynpoints, (shift @points);
		}
	    }
	    
	    $npoints = $attr[12];
	    my @control_points;
	    until ($npoints == 0) {
		$line = nextline($fh);
		$line =~ s/^[\t ]*//;
		my @points = split / /, $line;
		$npoints -= scalar(@points);
		push @control_points, @points;
	    }
	    
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Spline($name,@attr,\@xnpoints,\@ynpoints,
				 \@control_points,$self);
	    $object->calculateCenter();
	    push @{$current->{splines}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	}
	
	elsif ($object_code eq "4") { # Text
	    my @new_attr = @attr[0..11];
	    my $chaine = "";
	    for (12..(scalar(@attr) - 1)) {
		$chaine .= $attr[$_] . " ";
	    }
	    $chaine =~ s/\\001 $//;
	    push @new_attr, $chaine;
	    
	    $name =~ s/\n$//;
	    if (($name =~ /^\n*$/) || (defined $self->{objects}->{$name})) {
		$name = sprintf("untitled%04d", $self->{num}++);
	    }
	    $object = new Text($name,@new_attr,$self);
	    $object->calculateCenter();
	    push @{$current->{texts}}, $name;
	    $self->{objects}->{$name} = $object;
	    $name = "";
	}
	
	else {
	    
	}
    }
}


# printer
sub writeFile {
    my $self = shift;
    my $filename = shift;
    
    open OUT, ">$filename" or die "Can't open $filename : $!\n";
    
    $self->writeHeader(\*OUT);
    $self->writeObjects(\*OUT);
    
    close OUT;
}

sub writeHeader {
    my $self = shift;
    my $fh = shift;
    
    printf $fh "#FIG %s\n", $self->{version};
    printf $fh "%s\n", $self->{orientation};
    printf $fh "%s\n", $self->{justification};
    printf $fh "%s\n", $self->{units};
    printf $fh "%s\n", $self->{papersize};
    printf $fh "%.2f\n", $self->{magnification};
    printf $fh "%s\n", $self->{multiple_page};
    printf $fh "%d\n", $self->{transparent_color};
    if ($self->{title} ne "") {
	foreach (split(/\n/, $self->{title})) {
	    printf $fh "# $_\n";
	}
    }
    printf $fh "%d %d\n", $self->{resolution}, $self->{coord_system};
}

sub writeObjects {
    my $self = shift;
    my $fh = shift;
    
    foreach (@{$self->{colors}}) {
	$_->output($fh);
    }
    
    foreach (@{$self->{arcs}}) {
	$self->{objects}->{$_}->output($fh);
    }
    
    foreach (@{$self->{compounds}}) {
	$self->{objects}->{$_}->output($fh);
    }
    
    foreach (@{$self->{ellipses}}) {
	$self->{objects}->{$_}->output($fh);
    }
    
    foreach (@{$self->{polylines}}) {
	$self->{objects}->{$_}->output($fh);
    }
    
    foreach (@{$self->{splines}}) {
	$self->{objects}->{$_}->output($fh);
    }
    
    foreach (@{$self->{texts}}) {
	$self->{objects}->{$_}->output($fh);
    }
}


# scheduler
sub generateGif {
    my $self = shift;
    my $file = shift;
    my $speed = shift;
    my $loop = shift;
    my $wait = shift;
    $wait = 0 if (!(defined $wait));
    
    my $length = 1;
    for (my $i=0; $i<scalar(@{$self->{animations}}); $i++) {
	# calculates the number of frames = first frame + number of frames of the each animation
	my $count = sprintf("%.0f",$self->{animations}[$i][2]*$speed) +
	    sprintf("%.0f",$self->{animations}[$i][3]*$speed);
	$length = $count if ($count > $length); # we choose the biggest number of frame
     }
    
    my $last = $self->clone(); # The first frame is the copy of the static image
    for (my $f=0; $f<=$length; $f++) { # for each frame do
	my $current = $last->clone(); # the current frame is the copy of precedent
	for (my $i=0; $i<scalar(@{$self->{animations}}); $i++) { # for each animation do
	    my $firstframe = sprintf("%.0f",$self->{animations}[$i][2]*$speed);
	    my $nbframes = sprintf("%.0f",$self->{animations}[$i][3]*$speed);
	    if (($f > $firstframe) && ($f <= $firstframe+$nbframes)) {
		# if the current frame is inside the current animation do 
		
		if ($self->{animations}[$i][0] == 1) { # changeThickness
		    my $name = $self->{animations}[$i][1];
		    my $inc = $self->{animations}[$i][5];
		    
		    $current->{objects}->{$name}->{thickness} =
			$last->{objects}->{$name}->{thickness} + $inc;
		}
		
		elsif ($self->{animations}[$i][0] == 2) { # changeFillIntensity
		    my $name = $self->{animations}[$i][1];
		    my $inc = $self->{animations}[$i][5];
		    
		    $current->{objects}->{$name}->{area_fill} =
			$last->{objects}->{$name}->{area_fill} + $inc;
		}
		
		elsif ($self->{animations}[$i][0] == 11) { # translate Ellipse
		    my $name = $self->{animations}[$i][1];
		    my $inc_x = $self->{animations}[$i][7];
		    my $inc_y = $self->{animations}[$i][8];
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $inc_x;
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $inc_y;
		    
		    $current->{objects}->{$name}->{start_x} =
			$last->{objects}->{$name}->{start_x} + $inc_x;
		    $current->{objects}->{$name}->{start_y} =
			$last->{objects}->{$name}->{start_y} + $inc_y;
		    
		    $current->{objects}->{$name}->{end_x} =
			$last->{objects}->{$name}->{end_x} + $inc_x;
		    $current->{objects}->{$name}->{end_y} =
			$last->{objects}->{$name}->{end_y} + $inc_y;
		}
		elsif (($self->{animations}[$i][0] == 12) || # translate
		       ($self->{animations}[$i][0] == 13)) { #  Polyline/Spline
		    my $name = $self->{animations}[$i][1];
		    my $inc_x = $self->{animations}[$i][7];
		    my $inc_y = $self->{animations}[$i][8];
		    
		    for (my $i=0; $i<$current->{objects}->{$name}->{npoints};
			 $i++) {
			$current->{objects}->{$name}->{xnpoints}[$i] =
			    $last->{objects}->{$name}->{xnpoints}[$i] + $inc_x;
			$current->{objects}->{$name}->{ynpoints}[$i] =
			    $last->{objects}->{$name}->{ynpoints}[$i] + $inc_y;
		    }
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $inc_x;
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $inc_y;
		}
		elsif ($self->{animations}[$i][0] == 14) { # translate Text
		    my $name = $self->{animations}[$i][1];
		    my $inc_x = $self->{animations}[$i][7];
		    my $inc_y = $self->{animations}[$i][8];
		    
		    $current->{objects}->{$name}->{x} =
			$last->{objects}->{$name}->{x} + $inc_x;
		    $current->{objects}->{$name}->{y} =
			$last->{objects}->{$name}->{y} + $inc_y;
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $inc_x;
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $inc_y;
		}
		elsif ($self->{animations}[$i][0] == 15) { # translate Arc
		    my $name = $self->{animations}[$i][1];
		    my $inc_x = $self->{animations}[$i][7];
		    my $inc_y = $self->{animations}[$i][8];
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $inc_x;
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $inc_y;
		    
		    $current->{objects}->{$name}->{x1} =
			$last->{objects}->{$name}->{x1} + $inc_x;
		    $current->{objects}->{$name}->{y1} =
			$last->{objects}->{$name}->{y1} + $inc_y;
		    
		    $current->{objects}->{$name}->{x2} =
			$last->{objects}->{$name}->{x2} + $inc_x;
		    $current->{objects}->{$name}->{y2} =
			$last->{objects}->{$name}->{y2} + $inc_y;
		    
		    $current->{objects}->{$name}->{x3} =
			$last->{objects}->{$name}->{x3} + $inc_x;
		    $current->{objects}->{$name}->{y3} =
			$last->{objects}->{$name}->{y3} + $inc_y;
		}
		elsif ($self->{animations}[$i][0] == 16) { # translate Compound
		    my $name = $self->{animations}[$i][1];
		    my $inc_x = $self->{animations}[$i][7];
		    my $inc_y = $self->{animations}[$i][8];
		    
		    $current->{objects}->{$name}->{upperleft_corner_x} =
			$last->{objects}->{$name}->{upperleft_corner_x}+$inc_x;
		    $current->{objects}->{$name}->{upperleft_corner_y} =
			$last->{objects}->{$name}->{upperleft_corner_y}+$inc_y;
		    
		    $current->{objects}->{$name}->{lowerright_corner_x} =
		       $last->{objects}->{$name}->{lowerright_corner_x}+$inc_x;
		    $current->{objects}->{$name}->{lowerright_corner_y} =
		       $last->{objects}->{$name}->{lowerright_corner_y}+$inc_y;
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $inc_x;
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $inc_y;
		}
		
		elsif ($self->{animations}[$i][0] == 21) { # rotate Ellipse
		    my $name = $self->{animations}[$i][1];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my $inc_angle = $self->{animations}[$i][8];
		    my ($r,$a);
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{center_x}-$c_x,
				  $last->{objects}->{$name}->{center_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{center_x},
		     $current->{objects}->{$name}->{center_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{center_x} += $c_x;
		    $current->{objects}->{$name}->{center_y} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{start_x}-$c_x,
				  $last->{objects}->{$name}->{start_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{start_x},
		     $current->{objects}->{$name}->{start_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{start_x} += $c_x;
		    $current->{objects}->{$name}->{start_y} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{end_x}-$c_x,
				  $last->{objects}->{$name}->{end_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{end_x},
		     $current->{objects}->{$name}->{end_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{end_x} += $c_x;
		    $current->{objects}->{$name}->{end_y} += $c_y;
		    
		    $current->{objects}->{$name}->{angle} =
			$last->{objects}->{$name}->{angle} - $inc_angle;
		}
		elsif (($self->{animations}[$i][0] == 22) || # rotate
		       ($self->{animations}[$i][0] == 23)) { #  Polyline/Spline
		    my $name = $self->{animations}[$i][1];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my $inc_angle = $self->{animations}[$i][8];
		    my ($r,$a);
		    
		    for (my $i=0; $i<$current->{objects}->{$name}->{npoints};
			 $i++) {
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{xnpoints}[$i]
						       - $c_x,
				  $last->{objects}->{$name}->{ynpoints}[$i]
						       - $c_y,
				  0);
		    ($current->{objects}->{$name}->{xnpoints}[$i],
		     $current->{objects}->{$name}->{ynpoints}[$i]) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{xnpoints}[$i] += $c_x;
		    $current->{objects}->{$name}->{ynpoints}[$i] += $c_y;
		    }
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{center_x}-$c_x,
				  $last->{objects}->{$name}->{center_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{center_x},
		     $current->{objects}->{$name}->{center_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{center_x} += $c_x;
		    $current->{objects}->{$name}->{center_y} += $c_y;
		}
		elsif ($self->{animations}[$i][0] == 24) { # rotate Text
		    my $name = $self->{animations}[$i][1];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my $inc_angle = $self->{animations}[$i][8];
		    my ($r,$a);
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{x}-$c_x,
				  $last->{objects}->{$name}->{y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{x},
		     $current->{objects}->{$name}->{y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{x} += $c_x;
		    $current->{objects}->{$name}->{y} += $c_y;
		    
		    $current->{objects}->{$name}->{angle} =
			$last->{objects}->{$name}->{angle} - $inc_angle;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{center_x}-$c_x,
				  $last->{objects}->{$name}->{center_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{center_x},
		     $current->{objects}->{$name}->{center_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{center_x} += $c_x;
		    $current->{objects}->{$name}->{center_y} += $c_y;
		}
		elsif ($self->{animations}[$i][0] == 25) { # rotate Arc
		    my $name = $self->{animations}[$i][1];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my $inc_angle = $self->{animations}[$i][8];
		    my ($r,$a);
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{center_x}-$c_x,
				  $last->{objects}->{$name}->{center_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{center_x},
		     $current->{objects}->{$name}->{center_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{center_x} += $c_x;
		    $current->{objects}->{$name}->{center_y} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{x1}-$c_x,
				  $last->{objects}->{$name}->{y1}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{x1},
		     $current->{objects}->{$name}->{y1}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{x1} += $c_x;
		    $current->{objects}->{$name}->{y1} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{x2}-$c_x,
				  $last->{objects}->{$name}->{y2}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{x2},
		     $current->{objects}->{$name}->{y2}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{x2} += $c_x;
		    $current->{objects}->{$name}->{y2} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{x3}-$c_x,
				  $last->{objects}->{$name}->{y3}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{x3},
		     $current->{objects}->{$name}->{y3}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{x3} += $c_x;
		    $current->{objects}->{$name}->{y3} += $c_y;
		}
		elsif ($self->{animations}[$i][0] == 26) { # rotate Compound
		    my $name = $self->{animations}[$i][1];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my $inc_angle = $self->{animations}[$i][8];
		    my ($r,$a);
		    
		    ($r,$a) = cartesian_to_cylindrical(
			  $last->{objects}->{$name}->{upperleft_corner_x}-$c_x,
			  $last->{objects}->{$name}->{upperleft_corner_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{upperleft_corner_x},
		     $current->{objects}->{$name}->{upperleft_corner_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{upperleft_corner_x} += $c_x;
		    $current->{objects}->{$name}->{upperleft_corner_y} += $c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
			 $last->{objects}->{$name}->{lowerright_corner_x}-$c_x,
			 $last->{objects}->{$name}->{lowerright_corner_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{lowerright_corner_x},
		     $current->{objects}->{$name}->{lowerright_corner_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{lowerright_corner_x} +=$c_x;
		    $current->{objects}->{$name}->{lowerright_corner_y} +=$c_y;
		    
		    ($r,$a) = cartesian_to_cylindrical(
				  $last->{objects}->{$name}->{center_x}-$c_x,
				  $last->{objects}->{$name}->{center_y}-$c_y,
				  0);
		    ($current->{objects}->{$name}->{center_x},
		     $current->{objects}->{$name}->{center_y}) =
			 cylindrical_to_cartesian($r,$a+$inc_angle,0);
		    $current->{objects}->{$name}->{center_x} += $c_x;
		    $current->{objects}->{$name}->{center_y} += $c_y;
		}
		
		elsif ($self->{animations}[$i][0] == 31) { # scale Ellipse
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my @incs_x = @{$self->{animations}[$i][7]};
		    my @incs_y = @{$self->{animations}[$i][8]};
		    my $r_x = $self->{animations}[$i][9];
		    my $r_y = $self->{animations}[$i][10];
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $incs_x[0];
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $incs_y[0];
		    
		    $current->{objects}->{$name}->{start_x} =
			$last->{objects}->{$name}->{start_x} + $incs_x[1];
		    $current->{objects}->{$name}->{start_y} =
			$last->{objects}->{$name}->{start_y} + $incs_y[1];
		    
		    $current->{objects}->{$name}->{end_x} =
			$last->{objects}->{$name}->{end_x} + $incs_x[2];
		    $current->{objects}->{$name}->{end_y} =
			$last->{objects}->{$name}->{end_y} + $incs_y[2];
		    
		    $current->{objects}->{$name}->{radius_x} =
			$last->{objects}->{$name}->{radius_x} + $r_x;
		    $current->{objects}->{$name}->{radius_y} =
			$last->{objects}->{$name}->{radius_y} + $r_y;
		}
		elsif (($self->{animations}[$i][0] == 32) || # scale
		       ($self->{animations}[$i][0] == 33)) { #  Polyline/Spline
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my @incs_x = @{$self->{animations}[$i][7]};
		    my @incs_y = @{$self->{animations}[$i][8]};
		    
		    for (my $i=0; $i<$current->{objects}->{$name}->{npoints};
			 $i++) {
			$current->{objects}->{$name}->{xnpoints}[$i] =
			    $last->{objects}->{$name}->{xnpoints}[$i] +
			    $incs_x[$i];
			$current->{objects}->{$name}->{ynpoints}[$i] =
			    $last->{objects}->{$name}->{ynpoints}[$i] +
			    $incs_y[$i];
		    }
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} +
			$incs_x[$current->{objects}->{$name}->{npoints}];
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} +
			$incs_y[$current->{objects}->{$name}->{npoints}];
		}
		elsif ($self->{animations}[$i][0] == 34) { # scale Text
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my @incs_x = @{$self->{animations}[$i][7]};
		    my @incs_y = @{$self->{animations}[$i][8]};
		    my $font_size = $self->{animations}[$i][9];
		    my $height = $self->{animations}[$i][10];
		    
		    $current->{objects}->{$name}->{x} =
			$last->{objects}->{$name}->{x} + $incs_x[0];
		    $current->{objects}->{$name}->{y} =
			$last->{objects}->{$name}->{y} + $incs_y[0];
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $incs_x[1];
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $incs_y[1];
		    
		    $current->{objects}->{$name}->{font_size} =
			$last->{objects}->{$name}->{font_size} + $font_size;
		    $current->{objects}->{$name}->{height} =
			$last->{objects}->{$name}->{height} + $height;
		}
		elsif ($self->{animations}[$i][0] == 35) { # scale Arc
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my @incs_x = @{$self->{animations}[$i][7]};
		    my @incs_y = @{$self->{animations}[$i][8]};
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $incs_x[0];
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $incs_y[0];
		    
		    $current->{objects}->{$name}->{x1} =
			$last->{objects}->{$name}->{x1} + $incs_x[1];
		    $current->{objects}->{$name}->{y1} =
			$last->{objects}->{$name}->{y1} + $incs_y[1];
		    
		    $current->{objects}->{$name}->{x2} =
			$last->{objects}->{$name}->{x2} + $incs_x[2];
		    $current->{objects}->{$name}->{y2} =
			$last->{objects}->{$name}->{y2} + $incs_y[2];
		    
		    $current->{objects}->{$name}->{x3} =
			$last->{objects}->{$name}->{x3} + $incs_x[3];
		    $current->{objects}->{$name}->{y3} =
			$last->{objects}->{$name}->{y3} + $incs_y[3];
		}
		elsif ($self->{animations}[$i][0] == 36) { # scale Compound
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my @incs_x = @{$self->{animations}[$i][7]};
		    my @incs_y = @{$self->{animations}[$i][8]};
		    
		    $current->{objects}->{$name}->{upperleft_corner_x} =
			$last->{objects}->{$name}->{upperleft_corner_x} +
			$incs_x[0];
		    $current->{objects}->{$name}->{upperleft_corner_y} =
			$last->{objects}->{$name}->{upperleft_corner_y} +
			$incs_y[0];
		    
		    $current->{objects}->{$name}->{lowerright_corner_x} =
			$last->{objects}->{$name}->{lowerright_corner_x} +
			$incs_x[1];
		    $current->{objects}->{$name}->{lowerright_corner_y} =
			$last->{objects}->{$name}->{lowerright_corner_y} +
			$incs_y[1];
		    
		    $current->{objects}->{$name}->{center_x} =
			$last->{objects}->{$name}->{center_x} + $incs_x[2];
		    $current->{objects}->{$name}->{center_y} =
			$last->{objects}->{$name}->{center_y} + $incs_y[2];
		}
		
	    } elsif ($f == $firstframe) { # if the current frame is the first frame then initiate increment
		
		if ($self->{animations}[$i][0] == 0) { # setAttributeValue
		    my $name = $self->{animations}[$i][1];
		    my $attribute = $self->{animations}[$i][4];
		    my $value = $self->{animations}[$i][5];
		    
		    $current->{objects}->{$name}->{$attribute} = $value;
		}
		
		elsif ($self->{animations}[$i][0] == 1) { # changeThickness
		    my $name = $self->{animations}[$i][1];
		    my $thickness = $self->{animations}[$i][4];
		    
		    my $firstthick = $current->{objects}->{$name}->{thickness};
		    $self->{animations}[$i][5] =
			($thickness-$firstthick) / $nbframes;
		}
		
		elsif ($self->{animations}[$i][0] == 2) { # changeFillIntensity
		    my $name = $self->{animations}[$i][1];
		    my $intensity = $self->{animations}[$i][4];
		    
		    my $firstinten = $current->{objects}->{$name}->{area_fill};
		    $self->{animations}[$i][5] =
			($intensity-$firstinten) / $nbframes;
		}
		
		elsif (($self->{animations}[$i][0] == 11) ||
		       ($self->{animations}[$i][0] == 12) ||
		       ($self->{animations}[$i][0] == 13) ||
		       ($self->{animations}[$i][0] == 14) ||
		       ($self->{animations}[$i][0] == 15) ||
		       ($self->{animations}[$i][0] == 16)) { # translate
		    my $name = $self->{animations}[$i][1];
		    my $x = $self->{animations}[$i][4];
		    my $y = $self->{animations}[$i][5];
		    my $unit = $self->{animations}[$i][6];
		    
		    if ($unit eq 'in') {
			$self->{animations}[$i][7] = 1200 * $x / $nbframes;
			$self->{animations}[$i][8] = 1200 * $y / $nbframes;
		    } elsif ($unit eq 'cm') {
			$self->{animations}[$i][7] = 450 * $x / $nbframes;
			$self->{animations}[$i][8] = 450 * $y / $nbframes;
		    } elsif ($unit eq 'px') {
			$self->{animations}[$i][7] = 15 * $x / $nbframes;
			$self->{animations}[$i][8] = 15 * $y / $nbframes;
		    } else {
			$self->{animations}[$i][7] = $x / $nbframes;
			$self->{animations}[$i][8] = $y / $nbframes;
		    }		   
		}
		
		elsif (($self->{animations}[$i][0] == 21) ||
		       ($self->{animations}[$i][0] == 22) ||
		       ($self->{animations}[$i][0] == 23) ||
		       ($self->{animations}[$i][0] == 24) ||
		       ($self->{animations}[$i][0] == 25) ||
		       ($self->{animations}[$i][0] == 26)) { # rotate
		    my $name = $self->{animations}[$i][1];
		    my $angle = $self->{animations}[$i][4];
		    
		    if ($self->{animations}[$i][7] eq 'in') { # $unit eq 'in'
			$self->{animations}[$i][5] *= 1200; # $c_x *= 1200
			$self->{animations}[$i][6] *= 1200; # $c_y *= 1200
		    } elsif ($self->{animations}[$i][7] eq 'cm') {
			$self->{animations}[$i][5] *= 450;
			$self->{animations}[$i][6] *= 450;
		    } elsif ($self->{animations}[$i][7] eq 'px') {
			$self->{animations}[$i][5] *= 15;
			$self->{animations}[$i][6] *= 15;
		    }
		    $self->{animations}[$i][7] = ''; # $unit = ''
		    
		    $self->{animations}[$i][8] = deg2rad($angle / $nbframes);
		}
		
		elsif ($self->{animations}[$i][0] == 31) { # scale Ellipse
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my (@incs_x,@incs_y);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_y} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{start_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{start_y} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{end_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{end_y} -
				    $c_y) / $nbframes);
		    
		    $self->{animations}[$i][7] = \@incs_x;
		    $self->{animations}[$i][8] = \@incs_y;		    
		    
		    $self->{animations}[$i][9] = ($scale - 1) * 
			$current->{objects}->{$name}->{radius_x}  / $nbframes;
		    $self->{animations}[$i][10] = ($scale - 1) * 
			$current->{objects}->{$name}->{radius_y}  / $nbframes;
		}
		elsif (($self->{animations}[$i][0] == 32) || # scale
		       ($self->{animations}[$i][0] == 33)) { #  Polyline/Spline
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my (@incs_x,@incs_y);
		    
		    for (my $i=0; $i<$current->{objects}->{$name}->{npoints};
			 $i++) {
			push @incs_x, (($scale-1) * 
				  ($current->{objects}->{$name}->{xnpoints}[$i]
				   - $c_x) / $nbframes);
			push @incs_y, (($scale-1) * 
				  ($current->{objects}->{$name}->{ynpoints}[$i]
				   - $c_y) / $nbframes);
		    }
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_y} -
				    $c_y) / $nbframes);
		    
		    $self->{animations}[$i][7] = \@incs_x;
		    $self->{animations}[$i][8] = \@incs_y;		    
		}
		elsif ($self->{animations}[$i][0] == 34) { # scale Text
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my (@incs_x,@incs_y);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{y} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_y} -
				    $c_y) / $nbframes);
		    
		    $self->{animations}[$i][7] = \@incs_x;
		    $self->{animations}[$i][8] = \@incs_y;
		    
		    $self->{animations}[$i][9] = ($scale - 1) * 
			$current->{objects}->{$name}->{font_size}  / $nbframes;
		    $self->{animations}[$i][10] = ($scale - 1) * 
			$current->{objects}->{$name}->{height}  / $nbframes;
		}
		elsif ($self->{animations}[$i][0] == 35) { # scale Arc
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my (@incs_x,@incs_y);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_y} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{x1} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{y1} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{x2} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{y2} -
				    $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{x3} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{y3} -
				    $c_y) / $nbframes);
		    
		    $self->{animations}[$i][7] = \@incs_x;
		    $self->{animations}[$i][8] = \@incs_y;		    
		}
		elsif ($self->{animations}[$i][0] == 36) { # scale Compound
		    my $name = $self->{animations}[$i][1];
		    my $scale = $self->{animations}[$i][4];
		    my $c_x = $self->{animations}[$i][5];
		    my $c_y = $self->{animations}[$i][6];
		    my (@incs_x,@incs_y);
		    
		    push @incs_x, (($scale-1) * 
			    ($current->{objects}->{$name}->{upperleft_corner_x}
			     - $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
			    ($current->{objects}->{$name}->{upperleft_corner_y}
			     - $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
			   ($current->{objects}->{$name}->{lowerright_corner_x}
			    - $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
			   ($current->{objects}->{$name}->{lowerright_corner_y}
			    - $c_y) / $nbframes);
		    
		    push @incs_x, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_x} -
				    $c_x) / $nbframes);
		    push @incs_y, (($scale-1) * 
				   ($current->{objects}->{$name}->{center_y} -
				    $c_y) / $nbframes);
		    
		    $self->{animations}[$i][7] = \@incs_x;
		    $self->{animations}[$i][8] = \@incs_y;		    
		}
		
	    }
	    my $framename = sprintf(".frame%04d",$f);
	    $current->writeFile($framename.".fig");
	    `fig2dev -L gif $framename.fig $framename.gif`;
	    `rm $framename.fig`;
	    $last = $current; # the current frame becomes the last frame
	}
    }
    # possible optimization
    my $delay = 100 / $speed;
    my $final_delay = $delay + $wait * 100;
    my @frames = split /\n/, `ls .frame????.gif`;
    `convert -loop $loop -delay $delay @frames[0..$length-1] -delay $final_delay $frames[$length] $file`;
    `rm @frames`;
}


# objects selectors
sub selectByType {
    my $self = shift;
    my $res = new Compound("",0,0,0,0,$self);
    
    foreach (@_) {
	push @{$res->{$_}}, @{$self->{$_}};
    }
    
    foreach (@{$self->{compounds}}) {
	my $aux = $self->{objects}->{$_}->selectByType(@_);
	foreach (@_) {
	    push @{$res->{$_}}, @{$aux->{$_}};
	}
    }
    
    return $res;
}

sub selectByPenColor {
    my $self = shift;
    my $res = new Compound("",0,0,0,0,$self);
    
    foreach (@_) {
	my $color = $FigAnim::Utils::colors_codes{$_};
	if (defined $color) {
	    foreach (@{$self->{arcs}}) {
		if ($self->{objects}->{$_}->{pen_color} == $color) {
		    push @{$res->{arcs}}, $_;
		}
	    }
	    foreach (@{$self->{ellipses}}) {
		if ($self->{objects}->{$_}->{pen_color} == $color) {
		    push @{$res->{ellipses}}, $_;
		}
	    }
	    foreach (@{$self->{polylines}}) {
		if ($self->{objects}->{$_}->{pen_color} == $color) {
		    push @{$res->{polylines}}, $_;
		}
	    }
	    foreach (@{$self->{splines}}) {
		if ($self->{objects}->{$_}->{pen_color} == $color) {
		    push @{$res->{splines}}, $_;
		}
	    }
	    foreach (@{$self->{texts}}) {
		if ($self->{objects}->{$_}->{pen_color} == $color) {
		    push @{$res->{texts}}, $_;
		}
	    }
	}
    }
    
    foreach (@{$self->{compounds}}) {
	my $aux = $self->{objects}->{$_}->selectByPenColor(@_);
	push @{$res->{arcs}}, @{$aux->{arcs}};
	push @{$res->{ellipses}}, @{$aux->{ellipses}};
	push @{$res->{polylines}}, @{$aux->{polylines}};
	push @{$res->{splines}}, @{$aux->{splines}};
	push @{$res->{texts}}, @{$aux->{texts}};
    }
    
    return $res;
}

sub selectByFillColor {
    my $self = shift;
    my $res = new Compound("",0,0,0,0,$self);
    
    foreach (@_) {
	my $color = $FigAnim::Utils::colors_codes{$_};
	if (defined $color) {
	    foreach (@{$self->{arcs}}) {
		if ($self->{objects}->{$_}->{fill_color} == $color) {
		    push @{$res->{arcs}}, $_;
		}
	    }
	    foreach (@{$self->{ellipses}}) {
		if ($self->{objects}->{$_}->{fill_color} == $color) {
		    push @{$res->{ellipses}}, $_;
		}
	    }
	    foreach (@{$self->{polylines}}) {
		if ($self->{objects}->{$_}->{fill_color} == $color) {
		    push @{$res->{polylines}}, $_;
		}
	    }
	    foreach (@{$self->{splines}}) {
		if ($self->{objects}->{$_}->{fill_color} == $color) {
		    push @{$res->{splines}}, $_;
		}
	    }
	}
    }
    
    foreach (@{$self->{compounds}}) {
	my $aux = $self->{objects}->{$_}->selectByFillColor(@_);
	push @{$res->{arcs}}, @{$aux->{arcs}};
	push @{$res->{ellipses}}, @{$aux->{ellipses}};
	push @{$res->{polylines}}, @{$aux->{polylines}};
	push @{$res->{splines}}, @{$aux->{splines}};
    }
    
    return $res;
}

sub selectByAttributeValue {
    my $self = shift;
    my $res = new Compound("",0,0,0,0,$self);
    my @params = @_;
    
    while (@params) {
	my $attribute = shift @params;
	my $value = shift @params;
	
	foreach (@{$self->{arcs}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{arcs}}, $_;
	    }
	}
	foreach (@{$self->{compounds}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{compounds}}, $_;
	    }
	}
	foreach (@{$self->{ellipses}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{ellipses}}, $_;
	    }
	}
	foreach (@{$self->{polylines}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{polylines}}, $_;
	    }
	}
	foreach (@{$self->{splines}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{splines}}, $_;
	    }
	}
	foreach (@{$self->{texts}}) {
	    if ((defined $self->{objects}->{$_}->{$attribute}) &&
		($self->{objects}->{$_}->{$attribute} eq $value)) {
		push @{$res->{texts}}, $_;
	    }
	}
    }
    
    
    foreach (@{$self->{compounds}}) {
	my $aux = $self->{objects}->{$_}->selectByAttributeValue(@_);
	push @{$res->{arcs}}, @{$aux->{arcs}};
	push @{$res->{compounds}}, @{$aux->{compounds}};
	push @{$res->{ellipses}}, @{$aux->{ellipses}};
	push @{$res->{polylines}}, @{$aux->{polylines}};
	push @{$res->{splines}}, @{$aux->{splines}};
	push @{$res->{texts}}, @{$aux->{texts}};
    }
    
    return $res;
}


# writes a SVG file
sub writeSVGFile {
    my $self = shift;
    my $filename = shift;
    
    open OUT, ">$filename" or die "Can't open $filename : $!\n";
    
    $self->writeSVGHeader(\*OUT);
    $self->writeSVGObjects(\*OUT);

    print OUT "</svg>\n";
    
    close OUT;
}

# writes SVG header
sub writeSVGHeader {
    my $self = shift;
    my $fh = shift;

    print $fh "<?xml version=\"1.0\"?>\n";
    print $fh "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\"\n";
    print $fh "\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n\n";

    print $fh "<svg ";

    print $fh
	ConvertSVG::papersize_to_units($self->{papersize},
				       $self->{orientation},
				       $self->{magnification},
				       $self->{resolution});
    print $fh ">\n";

    print $fh "<title>";
    print $fh split(/\n/, $self->{title}, 0) if ($self->{title});
    print $fh "</title>\n";

    print $fh "<desc>\n";
    if ($self->{title} ne "") {
	foreach (split(/\n/, $self->{title})) {
	    print $fh "$_\n";
	}
    }
    print $fh "</desc>\n\n";
}

# write SVG objects
sub writeSVGObjects {
    my $self = shift;
    my $fh = shift;

    my @objects;
    push @objects, @{$self->{arcs}};
    push @objects, @{$self->{ellipses}};
    push @objects, @{$self->{polylines}};
    push @objects, @{$self->{splines}};
    push @objects, @{$self->{texts}};

    # sorts objects by depth
    @objects =
	sort {
	    if ($self->{objects}->{$a}->{depth} <
		$self->{objects}->{$b}->{depth}) {
		return 1;
	    } elsif ($self->{objects}->{$a}->{depth} ==
		     $self->{objects}->{$b}->{depth}) {
		return 0;
	    } else {
		return -1;
	    }
	} @objects;

    foreach (@objects) {
	$self->{objects}->{$_}->outputSVG($fh, \@{$self->{colors}});
    }

    foreach (@{$self->{compounds}}) {
	$self->{objects}->{$_}->outputSVG($fh, \@{$self->{colors}});
    }
}


sub generateSMIL {
    my $self = shift;
    my $file = shift;
    
    open OUT, ">$file" or die "Can't open $file : $!\n";

    $self->writeSVGHeader(\*OUT);
    $self->writeSMILObjects(\*OUT);

    print OUT "</svg>\n";

    close OUT;
}

sub writeSMILObjects {
    my $self = shift;
    my $fh = shift;

    # sorts animations by start time
    @{$self->{animations}} =
	sort {
	    if (@$a[2] < @$b[2]) { return -1; }
	    elsif (@$a[2] == @$b[2]) { return 0; }
	    else { return 1; }
	} @{$self->{animations}};

    my @setAttributeValue;
    my @changeThickness;
    my @changeFillIntensity;
    my @translate;
    my @rotate;
    my @scale;

    for (my $i = 0; $i <= $#{$self->{animations}}; $i++) {
	if ($self->{animations}[$i][0] == 0) { # setAttributeValue (0)
	    push @setAttributeValue, $self->{animations}[$i];

	} elsif ($self->{animations}[$i][0] == 1) { # changeThickness (1)
	    push @changeThickness, $self->{animations}[$i];

	} elsif ($self->{animations}[$i][0] == 2) { # changeFillIntensity (2)
	    push @changeFillIntensity, $self->{animations}[$i];

	} elsif (($self->{animations}[$i][0] >= 11) &&
		 ($self->{animations}[$i][0] <= 16)) { # translate (11 - 16)
	    push @translate, $self->{animations}[$i];

	} elsif (($self->{animations}[$i][0] >= 21) &&
		 ($self->{animations}[$i][0] <= 26)) { # rotate (21 - 26)
	    push @rotate, $self->{animations}[$i];

	} elsif (($self->{animations}[$i][0] >= 31) &&
		 ($self->{animations}[$i][0] <= 36)) { # scale (31 - 36)
	    push @scale, $self->{animations}[$i];
	}
    }

    my $i;

    for ($i = 0; $i <= $#setAttributeValue; $i++) {
	my $name = $setAttributeValue[$i][1];
	my $begin = $setAttributeValue[$i][2];
	my $dur = $setAttributeValue[$i][3];
	my $attribute = $setAttributeValue[$i][4];
	my $value = $setAttributeValue[$i][5];

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = 0; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $begin; # begin
	$self->{objects}->{$name}->{animations}[$last][2] = $dur; # dur
	$self->{objects}->{$name}->{animations}[$last][3] = $attribute; # attr
	$self->{objects}->{$name}->{animations}[$last][4] = $value; # value
	$self->{objects}->{$name}->{animations}[$last][5] =
	    \@{$self->{colors}}; # colors
    }

    for ($i = 0; $i <= $#changeThickness; $i++) {
	my $name = $changeThickness[$i][1];
	my $begin = $changeThickness[$i][2];
	my $dur = $changeThickness[$i][3];
	my $to = $changeThickness[$i][4];
	my $from;

	my $j = $i;
	do {
	    $j--;
	} while (($j >= 0) && ($name ne $changeThickness[$j][1]));

	if ($j == -1) {
	    $from = $self->{objects}->{$name}->{thickness};
	} else {
	    $from = $changeThickness[$j][4];
	}

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = 1; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $from; # from
	$self->{objects}->{$name}->{animations}[$last][2] = $to; # to
	$self->{objects}->{$name}->{animations}[$last][3] = $begin; # begin
	$self->{objects}->{$name}->{animations}[$last][4] = $dur; # dur
    }

    for ($i = 0; $i <= $#changeFillIntensity; $i++) {
	my $name = $changeFillIntensity[$i][1];
	my $begin = $changeFillIntensity[$i][2];
	my $dur = $changeFillIntensity[$i][3];
	my $to = $changeFillIntensity[$i][4];
	my $from;

	my $j = $i;
	do {
	    $j--;
	} while (($j >= 0) && ($name ne $changeFillIntensity[$j][1]));

	if ($j == -1) {
	    $from = $self->{objects}->{$name}->{area_fill};
	} else {
	    $from = $changeFillIntensity[$j][4];
	}

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = 2; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $begin; # from
	$self->{objects}->{$name}->{animations}[$last][2] = $dur; # to
	$self->{objects}->{$name}->{animations}[$last][3] = $from; # begin
	$self->{objects}->{$name}->{animations}[$last][4] = $to; # dur
	$self->{objects}->{$name}->{animations}[$last][5] = 
	    $self->{objects}->{$name}->{fill_color}; # color
	$self->{objects}->{$name}->{animations}[$last][6] =
	    \@{$self->{colors}}; # colors
    }

    for ($i = 0; $i <= $#translate; $i++) {
	my $type = $translate[$i][0];
	my $name = $translate[$i][1];
	my $begin = $translate[$i][2];
	my $dur = $translate[$i][3];
	my $x = $translate[$i][4];
	my $y = $translate[$i][5];
	my $unit = $translate[$i][6];

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = $type; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $begin; # begin
	$self->{objects}->{$name}->{animations}[$last][2] = $dur; # dur
	$self->{objects}->{$name}->{animations}[$last][3] = $x; # x
	$self->{objects}->{$name}->{animations}[$last][4] = $y; # y
	$self->{objects}->{$name}->{animations}[$last][5] = $unit; # unit
    }

    for ($i = 0; $i <= $#rotate; $i++) {
	my $type = $rotate[$i][0];
	my $name = $rotate[$i][1];
	my $begin = $rotate[$i][2];
	my $dur = $rotate[$i][3];
	my $angle = $rotate[$i][4];
	my $x = $rotate[$i][5];
	my $y = $rotate[$i][6];
	my $unit = $rotate[$i][7];

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = $type; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $begin; # begin
	$self->{objects}->{$name}->{animations}[$last][2] = $dur; # dur
	$self->{objects}->{$name}->{animations}[$last][3] = $angle; # angle
	$self->{objects}->{$name}->{animations}[$last][4] = $x; # x
	$self->{objects}->{$name}->{animations}[$last][5] = $y; # y
	$self->{objects}->{$name}->{animations}[$last][6] = $unit; # unit
    }

    for ($i = 0; $i <= $#scale; $i++) {
	my $type = $scale[$i][0];
	my $name = $scale[$i][1];
	my $begin = $scale[$i][2];
	my $dur = $scale[$i][3];
	my $factor = $scale[$i][4];
	my $x = $scale[$i][5];
	my $y = $scale[$i][6];

	my $last = $#{$self->{objects}->{$name}->{animations}} + 1;

	$self->{objects}->{$name}->{animations}[$last][0] = $type; # type
	$self->{objects}->{$name}->{animations}[$last][1] = $begin; # begin
	$self->{objects}->{$name}->{animations}[$last][2] = $dur; # dur
	$self->{objects}->{$name}->{animations}[$last][3] = $factor; # factor
	$self->{objects}->{$name}->{animations}[$last][4] = $x; # x
	$self->{objects}->{$name}->{animations}[$last][5] = $y; # y
    }

    $self->writeSVGObjects($fh);
}


# useful functions
sub nextline {
    my $fh = shift;
    if (eof $fh) {
	return;
    }
    
    my $line = <$fh>;
    $line = nextline($fh) if ($line eq "\n");
    chomp $line;
    return $line;
}


1;
__END__