| File-Flat documentation | Contained in the File-Flat distribution. |
File::Flat - Implements a flat filesystem
File::Flat implements a flat filesystem. A flat filesystem is a filesystem in which directories do not exist. It provides an abstraction over any normal filesystem which makes it appear as if directories do not exist. In effect, it will automatically create directories as needed. This is create for things like install scripts and such, as you never need to worry about the existance of directories, just write to a file, no matter where it is.
The implementation of File::Flat is extremely comprehensive in scope. It has methods for all stardard file interaction taks, the -X series of tests, and some other things, such as slurp.
All methods are statically called, for example, to write some stuff to a file.
use File::Flat; File::Flat->write( 'filename', 'file contents' );
File::Flat tries to use more task orientated modules wherever possible. This includes the use of File::Copy, File::Copy::Recursive, File::Remove and others. These are mostly loaded on-demand.
"Pruning" is a technique where empty directories are assumed to be useless, and thus empty removed whenever one is created. Thus, when some other task has the potential to leave an empty directory, it is checked and deleted if it is empty.
By default File::Flat does not prune, and pruning must be done explicitly, via either the prune in File::Flat method, or by setting the second argument to the remove in File::Flat method to be true.
However by setting the global $AUTO_PRUNE variable to true, File::Flat
will automatically prune directories at all times. You should generally use
this locally, such as in the following example.
#!/usr/bin/perl
use strict;
use File::Flat;
delete_files(@ARGV);
exit();
# Recursively delete and prune all files provided on the command line
sub delete_files {
local $File::Flat::AUTO_PRUNE = 1;
foreach my $file ( @_ ) {
File::Flat->remove( $file ) or die "Failed to delete $file";
}
}
As of version 0.97 File::Flat should work correctly on Win32. Other platforms (such as VMS) are believed to work, but require confirmation.
Tests for the existance of the file. This is an exact duplicate of the -e function.
Tests whether filename is a file.
This is an exact duplicate of the -f function.
Test whether filename is a directory.
This is an exact duplicate of the -d function.
Does the file or directory exist, and can we read from it.
Does the file or directory exist, and can we write to it OR can we create the file or directory.
Does a file or directory exist, and can we both read and write it.
Does a file or directory exist, and can we execute it.
Is this something we can open a filehandle to. Returns true if filename exists, is a file, and we can read from it.
Can we remove the file or directory.
Does the file filename exist, and is it a text file.
Does the file filename exist, and is it a binary file.
If the file exists, returns its size in bytes. Returns undef if the file does not exist.
Rough analogue of the open function, but creates directories on demand as needed. Supports most of the normal options to the normal open function.
In the single argument form, it takes modes in the form [mode]filename. For example, all the following are valid.
File::Flat->open( 'filename' ); File::Flat->open( '<filename' ); File::Flat->open( '>filename' ); File::Flat->open( '>>filename' ); File::Flat->open( '+<filename' );
In the two argument form, it takes the following
File::Flat->open( '<', 'filename' ); File::Flat->open( '>', 'filename' ); File::Flat->open( '>>', 'filename' ); File::Flat->open( '+<', 'filename' );
It does not support the more esoteric forms of open, such us opening to a pipe or other such things.
On successfully opening the file, it returns it as an IO::File object. Returns undef on error.
The same as File::Flat->open( '<', 'filename' )
The same as File::Flat->open( '>', 'filename' )
The same as File::Flat->open( '>>', 'filename' )
The same as File::Flat->open( '+<', 'filename' )
Opens and reads in an entire file, chomping as needed.
In array context, it returns an array containing each line of the file. In scalar context, it returns a reference to an array containing each line of the file. It returns undef on error.
The slurp method 'slurps' a file in. That is it attempts to read the entire
file into a variable in as quick and memory efficient method as possible.
On success, returns a reference to a scalar, containing the entire file. Returns undef on error.
The write method is the main method for writing content to a file.
It takes two arguments, the location to write to, and the content to write,
in several forms.
If the file already exists, it will be clobered before writing starts. If the file doesn't exists, the file and any directories will be created as needed.
Content can be provided in three forms. The contents of a scalar argument will
be written directly to the file. You can optionally pass a reference to the
scalar. This is recommended when the file size is bigger than a few thousand
characters, is it does not duplicate the file contents in memory.
Alternatively, you can pass the content as a reference to an array containing
the contents. To ensure uniformity, write will add a newline to each line,
replacing any existing newline as needed.
Returns true on success, and undef on error.
This method is the same as write, except that it appends to the end of
an existing file ( or creates the file as needed ).
This is the method you should be using to write to log files, etc.
Performs an atomic write over a file. It does this by writing to a temporary file, and moving the completed file over the top of the existing file ( or creating a new file as needed ). When writing to a file that is on the same partition as /tmp, this should always be atomic.
This method otherwise acts the same as write.
The copy method attempts to copy a file or directory from the source to
the target. New directories to contain the target will be created as needed.
For example <File::Flat-( './this', './a/b/c/d/that' );>> will create the
directory structure required as needed.
In the file copy case, if the target already exists, and is a writable file, we replace the existing file, retaining file mode and owners. If the target is a directory, we do NOT copy into that directory, unlike with the 'cp' unix command. And error is instead returned.
copy will also do limited recursive copying or directories. If source
is a directory, and target does not exists, a recursive copy of source will
be made to target. If target already exists ( file or directory ), copy
will returns with an error.
The move method follows the conventions of the 'mv' command, with the
exception that the directories containing target will of course be created
on demand.
The remove method will remove a file, or recursively remove a directory.
If a second (true) argument is provided, then once the file or directory has been deleted, the method will the automatically work its way upwards pruning (deleting) empty and thus assumably useless directories.
Returns true if the deletion (and pruning if requested) was a success, or
undef otherwise.
For a file that has already been delete, prune will work upwards,
removing any empty directories it finds.
For anyone familiar with CVS, it is similar to the update -P flag.
Returns true, or undef on error.
The truncate method will truncate an existing file to partular size.
A size of 0 ( zero ) is used if no size is provided. If the file does not
exists, it will be created, and set to 0. Attempting to truncate a
directory will fail.
Returns true on success, or undef on error.
In the case where you do actually have to create a directory only, the
makeDirectory method can be used to create a directory or any depth.
An optional file mode ( default 0755 ) can be provided.
Returns true on success, returns undef on error.
Function interface to be written, like File::Spec::Functions, to provide importable functions.
There's something bigger here too, I'm not exactly sure what it is, but I think there might be the beginings of a unified filesystem interface here... FSI.pm
Bugs should be filed at via the CPAN bug tracker at:
http://rt.cpan.org/NoAuth/ReportBug.html?Queue=File-Flat
For other issues or comments, contact the author
Adam Kennedy <adamk@cpan.org>
Copyright 2002 - 2008 Adam Kennedy.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
The full text of the license can be found in the LICENSE file included with this module.
| File-Flat documentation | Contained in the File-Flat distribution. |
package File::Flat; # The File::Flat is a static class that provides a unified interface # to the filesystem in a way such that directories are abstracted away. # This should work on non-Unix platforms, but there may be some # minor remaining bugs. use 5.005; use strict; use Cwd (); use File::Spec (); use IO::File (); use prefork 'File::Temp'; use prefork 'File::Copy'; use prefork 'File::Copy::Recursive'; use prefork 'File::Remove'; use vars qw{$VERSION $errstr %modes $AUTO_PRUNE}; BEGIN { $VERSION = '1.04'; # The main error string $errstr = ''; # Create a map of all file open modes we support, # and which ones will create a new file if needed. %modes = ( '<' => 0, 'r' => 0, # Read '+<' => 1, 'r+' => 1, # ReadWrite '>' => 1, 'w' => 1, # Write '+>' => 1, 'w+' => 1, # ReadWrite '>>' => 1, 'a' => 1 # Append ); $AUTO_PRUNE = ''; } ##################################################################### # Examining the file system # Does a filesystem entity exist. sub exists { defined $_[1] and -e $_[1] } # Is a filesystem object a file. sub isaFile { defined $_[1] and -f $_[1] } # Is a filesystem object a directory. sub isaDirectory { defined $_[1] and -d $_[1] } # Do we have permission to read a filesystem object. sub canRead { defined $_[1] and -e $_[1] and -r _ } # Do we have permission to write to a filesystem object. # If it doesn't exist, can we create it. sub canWrite { # If it already exists, check normally return -w $_[1] if -e $_[1]; # Can we create it my $Object = File::Flat::Object->new( $_[1] ) or return undef; $Object->_canCreate; } # Can we both read and write to a filesystem object sub canReadWrite { defined $_[1] and -r $_[1] and -w _ } # Do we have permission to execute a filesystem object sub canExecute { defined $_[1] and -x $_[1] } # Could we open this as a file sub canOpen { defined $_[1] and -f $_[1] and -r _ } # Could a file or directory be removed, were we to try sub canRemove { # Pass through to the object class my $Object = File::Flat::Object->new( $_[1] ) or return undef; $Object->canRemove; } # Is the file a text file sub isText { defined $_[1] and -f $_[1] and -T $_[1] } # Is a file a binary file. sub isBinary { defined $_[1] and -f $_[1] and -B $_[1] } # Stat based methods. # I've included only the most usefull one I can think of. sub fileSize { my $class = shift; my $file = shift or return undef; # Check the file return $class->_error( 'File does not exist' ) unless -e $file; return $class->_error( 'Cannot get the file size for a directory' ) unless -f _; # A file's size is contained in element 7 (stat $file)[7]; } ##################################################################### # Opening Files. # Note: Files are closed conventionally using the IO::Handle's methods. # Open a file. # Takes as arguments either a ">filepath" style file name, or the two argument # form of "mode", "filename". Supports perl '<' type modes, and fopen 'rw' # type modes. Pipes and more advanced things are not supported. # Both the 1 and 2 argument modes are supported. # Returns an IO::File for the filesystem object. sub open { my $class = shift; # One or two argument form my ($file, $mode) = (); if ( @_ == 1 ) { $file = shift; # Read by default $mode = $file =~ s/^([<>+]{1,2})\s*// ? $1 : '<'; } elsif ( @_ == 2 ) { $mode = shift; $file = shift; } else { return $class->_error( "Invalid argument count to ->open" ); } # Check the mode unless ( exists $modes{$mode} ) { return $class->_error( "Unknown or unsupported mode '$mode'" ); } # Ensure the directory exists for those that need it my $remove_on_fail = ''; if ( $modes{$mode} and ! -e $file ) { $remove_on_fail = $class->_makePath( $file ); return undef unless defined $remove_on_fail; } # Try to get the IO::File IO::File->new( $file, $mode ) or $class->_andRemove( $remove_on_fail ); } # Provide creation mode specific methods sub getReadHandle { $_[0]->open( '<', $_[1] ) } sub getWriteHandle { $_[0]->open( '>', $_[1] ) } sub getAppendHandle { $_[0]->open( '>>', $_[1] ) } sub getReadWriteHandle { $_[0]->open( '+<', $_[1] ) } ##################################################################### # Quick File Methods # Slurp quickly reads in an entire file in a memory efficient manner. # Reads and file and returns a reference to a scalar containing the file. # Returns 0 if the file does not exist. # Returns undef on error. sub slurp { my $class = shift; my $file = shift or return undef; # Check the file $class->canOpen( $file ) or return $class->_error( "Unable to open file '$file'" ); # Use idiomatic slurp instead of File::Slurp _slurp($file) or $class->_error( "Error opening file '$file'", $! ); } # Provide a simple _slurp implementation sub _slurp { my $file = shift; local $/ = undef; local *SLURP; CORE::open( SLURP, "<$file" ) or return undef; my $source = <SLURP>; CORE::close( SLURP ) or return undef; \$source; } # read reads in an entire file, returning it as an array or a reference to it. # depending on the calling context. Returns undef or () on error, depending on # the calling context. sub read { my $class = shift; my $file = shift or return; # Check the file unless ( $class->canOpen( $file ) ) { $class->_error( "Unable to open file '$file'" ); return; } # Load the file unless ( CORE::open(FILE, $file) ) { $class->_error( "Unable to open file '$file'" ); return; } my @content = <FILE>; chomp @content; CORE::close(FILE); wantarray ? @content : \@content; } # writeFile writes a file to the filesystem, replacing the existing file # if needed. Existing files will be clobbered before starting to write to # the file, as per a typical write file handle. sub write { my $class = shift; my $file = shift or return undef; unless ( defined $_[0] ) { return $class->_error( "Did not pass anything to write to file" ); } # Get a ref to the contents. # This looks messy, but it avoids copying potentially large amounts # of data in memory, bloating the RAM usage. # This also makes sure the stuff we are going to write is ok. my $contents; if ( ref $_[0] ) { unless ( UNIVERSAL::isa($_[0], 'SCALAR') or UNIVERSAL::isa($_[0], 'ARRAY') ) { return $class->_error( "Unknown or invalid argument to ->write" ); } $contents = $_[0]; } else { $contents = \$_[0]; } # Get an opened write file handle if we weren't passed a handle already. # When this falls out of context, it will close itself. # Since there are many things that act like file handles, don't check # specifically for IO::Handle or anything, just for a reference. my $dontclose = 0; if ( ref $file ) { # Don't close is someone passes us a handle. # They might want to write other things. $dontclose = 1; } else { $file = $class->getWriteHandle( $file ) or return undef; } # Write the contents to the handle if ( UNIVERSAL::isa($contents, 'SCALAR') ) { $file->print( $$contents ) or return undef; } else { foreach ( @$contents ) { # When printing the lines to the file, # fix any possible newline problems. chomp $_; $file->print( $_ . "\n" ) or return undef; } } # Close the file if needed $file->close unless $dontclose; 1; } # overwrite() writes a file to the filesystem, replacing the existing file # if needed. Existing files will be clobbered at the end of writing the file, # essentially allowing you to write the file to disk atomically. sub overwrite { my $class = shift; my $file = shift or return undef; return undef unless defined $_[0]; # Make sure we will be able to write over the file unless ( $class->canWrite($file) ) { return $class->_error( "Will not be able to create the file '$file'" ); } # Load in the two libraries we need. # It's a fair chunk of overhead, so we do it here instead of up # the top so it only loads in if we need to do overwriting. # Not as good as Class::Autouse, but these arn't OO modules. require File::Temp; require File::Copy; # Get a temp file my ($handle, $tempfile) = File::Temp::tempfile( SUFFIX => '.tmp', UNLINK => 0 ); # Write the content to it. # Pass the argument by reference if it isn't already, # to avoid copying large scalars. unless ( $class->write( $handle, ref $_[0] ? $_[0] : \$_[0] ) ) { # Clean up and return an error $handle->close; unlink $tempfile; return $class->_error( "Error while writing file" ); } # We are finished with the handle $handle->close; # Now move the finished file to the final location unless ( File::Copy::move( $tempfile, $file ) ) { # Clean up the tempfile and return an error unlink $tempfile; return $class->_error( "Failed to copy file into final location" ); } 1; } # appendFile writes content to the end of an existing file, or creating the # file if needed. sub append { my $class = shift; my $file = shift or return undef; return undef unless defined $_[0]; # Get the appending handle, and write to it my $handle = $class->getAppendHandle( $file ) or return undef; unless ( $class->write( $handle, ref $_[0] ? $_[0] : \$_[0] ) ) { # Clean up and return an error $handle->close; return $class->_error( "Error while writing file" ); } $handle->close; 1; } # Copy a file or directory from one place to another. # We apply our own copy semantics. sub copy { my $class = shift; return undef unless defined($_[0]) && defined($_[1]); my $source = File::Spec->canonpath( shift ) or return undef; my $target = File::Spec->canonpath( shift ) or return undef; # Check the source and target return $class->_error( "No such file or directory '$source'" ) unless -e $source; if ( -e $target ) { unless ( -f $source and -f $target ) { return $class->_error( "Won't overwrite " . (-f $target ? 'file' : 'directory') . " '$target' with " . (-f $source ? 'file' : 'directory') . " '$source'" ); } } unless ( $class->canWrite( $target ) ) { return $class->_error( "Insufficient permissions to create '$target'" ); } # Make sure the directory for the target exists my $remove_on_fail = $class->_makePath( $target ); return undef unless defined $remove_on_fail; if ( -f $source ) { # Copy a file to the new location require File::Copy; return File::Copy::copy( $source, $target ) ? 1 : $class->_andRemove( $remove_on_fail ); } # Create the target directory my $tocopy = File::Spec->catfile( $source, '*' ) or return undef; unless ( mkdir $target, 0755 ) { return $class->_andRemove( $remove_on_fail, "Failed to create directory '$target'" ); } # Hand off to File::Copy::Recursive require File::Copy::Recursive; my $rv = File::Copy::Recursive::dircopy( $tocopy, $target ); defined $rv ? $rv : $class->_andRemove( $remove_on_fail ); } # Move a file from one place to another. sub move { my $class = shift; my $source = shift or return undef; my $target = shift or return undef; # Check the source and target return $class->_error( "Copy source '$source' does not exist" ) unless -e $source; if ( -d $source and -f $target ) { return $class->_error( "Cannot overwrite non-directory '$source' with directory '$target'" ); } # Check permissions unless ( $class->canWrite( $target ) ) { return $class->_error( "Insufficient permissions to write to '$target'" ); } # Make sure the directory for the target exists my $remove_on_fail = $class->_makePath( $target ); return undef unless defined $remove_on_fail; # Do the file move require File::Copy; my $rv = File::Copy::move( $source, $target ); unless ( $rv ) { # Clean up after ourselves File::Flat->remove( $remove_on_fail ) if $remove_on_fail; return $class->_error( "Error moveing '$source' to '$target'" ); } 1; } # Remove a file or directory ( safely ) sub remove { my $class = shift; my $file = shift or return undef; # Does the file exist unless ( -e $file ) { return $class->_error( "File or directory does not exist" ); } # Use File::Remove to remove it require File::Remove; File::Remove::remove( \1, $file ) or return undef; ($AUTO_PRUNE or $_[0]) ? $class->prune( $file ) : 1; # Optionally prune } # For a given path, remove any empty directories left behind sub prune { my $Object = File::Flat::Object->new( $_[1] ) or return undef; $Object->prune; } # Truncate a file. That is, leave the file in place, # but reduce its size to a certain size, default 0. sub truncate { my $class = shift; my $file = shift or return undef; my $bytes = defined $_[0] ? shift : 0; # Beginning unless otherwise specified # Check the file return $class->_error( "Cannot truncate a directory" ) if -d $file; unless ( $class->canWrite( $file ) ) { return $class->_error( "Insufficient permissions to truncate file" ); } # Get a handle to the file and truncate it my $handle = $class->open( '>', $file ) or return $class->_error( 'Failed to open write file handle' ); $handle->truncate( $bytes ) or return $class->_error( "Failed to truncate file handle: $!" ); $handle->close; 1; } ##################################################################### # Directory Methods # Pass these through to the object version. It should be # better at this sort of thing. # Create a directory. # Returns true on success, undef on error. sub makeDirectory { my $Object = File::Flat::Object->new( $_[1] ) or return undef; $Object->makeDirectory; } # Make sure that everything above our path exists sub _makePath { my $Object = File::Flat::Object->new( $_[1] ) or return undef; $Object->_makePath; } # Legacy, kept around for CVS Monitor *_ensureDirectory = *_makePath; ##################################################################### # Error handling sub errstr { $errstr } sub _error { $errstr = $_[1]; undef } sub _andRemove { my $self = shift; my $to_remove = shift; if ( length $to_remove ) { require File::Remove; File::Remove::remove( $to_remove ); } @_ ? $self->_error(@_) : undef; } 1; package File::Flat::Object; # Instantiatable version of File::Flat. # # The methods are the same as for File::Flat, where applicable. use strict; use File::Spec (); sub new { my $class = shift; my $filename = shift or return undef; bless { type => undef, original => $filename, absolute => undef, volume => undef, directories => undef, file => undef, }, $class; } sub _init { my $self = shift; # Get the current working directory. # If we don't pass it ourselves to File::Spec->rel2abs, # it might use a backtick `pwd`, which is horribly slow. my $base = Cwd::getcwd(); # Populate the other properties $self->{absolute} = File::Spec->rel2abs( $self->{original}, $base ); my ($v, $d, $f) = File::Spec->splitpath( $self->{absolute} ); my @dirs = File::Spec->splitdir( $d ); $self->{volume} = $v; $self->{directories} = \@dirs; $self->{file} = $f; $self->{type} = $self->{file} eq '' ? 'directory' : 'file'; 1; } # Define the basics sub exists { -e $_[0]->{original} } sub isaFile { -f $_[0]->{original} } sub isaDirectory { -d $_[0]->{original} } sub canRead { -e $_[0]->{original} and -r _ } sub canWrite { -e $_[0]->{original} and -w _ } sub canReadWrite { -e $_[0]->{original} and -r _ and -w _ } sub canExecute { -e $_[0]->{original} and -x _ } sub canOpen { -f $_[0]->{original} and -r _ } sub fileSize { File::Flat->fileSize( $_[0]->{original} ) } # Can we create this file/directory, if it doesn't exist. # Returns 2 if yes, but we need to create directories # Returns 1 if yes, and we won't need to create any directories. # Returns 0 if no. sub _canCreate { my $self = shift; $self->_init unless defined $self->{type}; # It it already exists, check for writable instead return $self->canWrite if -e $self->{original}; # Go up the directories and find the last one that exists my $dir_known = ''; my $dir_unknown = ''; my @dirs = @{$self->{directories}}; pop @dirs if $self->{file} eq ''; while ( defined( my $dir = shift @dirs ) ) { $dir_unknown = File::Spec->catdir( $dir_known, $dir ); # Does the filesystem object exist. # We use '' for the file part, because not specifying it at # all throws a warning. my $fullpath = File::Spec->catpath( $self->{volume}, $dir_unknown, '' ); last unless -e $fullpath; # This should be a directory if ( -d $fullpath ) { $dir_known = $dir_unknown; next; } # A file is where we think a directory should be 0; } # $dir_known now contains the last directory that exists. # Can we create filesystem objects under this? return 0 unless -w $dir_known; # If @dirs is empty, we don't need to create # any directories when we create the file @dirs ? 2 : 1; } ### FIXME - Implement this. # Should check the we can delete the file. # If it's a directory, should check that we can # recursively delete everything in it. sub canRemove { die "The ->canRemove method has not been implemented yet" } # Is the file a text file. sub isText { -e $_[0]->{original} and -f _ and -T $_[0]->{original} } # Is a file a binary file. sub isBinary { -e $_[0]->{original} and -f _ and -B $_[0]->{original} } ##################################################################### # Opening File # Pass these down to the static methods sub open { my $self = shift; defined $_[0] ? File::Flat->open( $self->{original}, $_[0] ) : File::Flat->open( $self->{original} ) } sub getReadHandle { File::Flat->open( '<', $_[0]->{original} ) } sub getWriteHandle { File::Flat->open( '>', $_[0]->{original} ) } sub getAppendHandle { File::Flat->open( '>>', $_[0]->{original} ) } sub getReadWriteHandle { File::Flat->open( '+<', $_[0]->{original} ) } ##################################################################### # Quick File Methods sub slurp { File::Flat->slurp( $_[0]->{original} ) } sub read { File::Flat->read( $_[0]->{original} ) } sub write { File::Flat->write( $_[0]->{original} ) } sub overwrite { File::Flat->overwrite( $_[0]->{original} ) } sub append { File::Flat->append( $_[0]->{original} ) } sub copy { File::Flat->copy( $_[0]->{original}, $_[1] ) } sub move { my $self = shift; my $moveTo = shift; File::Flat->move( $self->{original}, $moveTo ) or return undef; # Since the file is moving, once we actually # move the file, update the object information so # it refers to the new location. $self->{original} = $moveTo; # Re-initialise if we have already $self->init if $self->{type}; 1; } sub remove { File::Flat->remove( $_[0]->{original} ); } # For a given path, remove all empty files that were left behind # by previously deleting it. sub prune { my $self = shift; $self->_init unless defined $self->{type}; # We don't actually delete anything that currently exists if ( -e $self->{original} ) { return $self->_error('Bad use of ->prune, to try to delete a file'); } # Get the list of directories, fully resolved ### TO DO - Might be able to do this smaller or more efficiently ### by using List::Util::reduce my @dirs = @{$self->{directories}}; my @potential = ( File::Spec->catpath( $self->{volume}, shift(@dirs), '' ) ); while ( @dirs ) { push @potential, File::Spec->catdir( $potential[-1], shift(@dirs), '' ); } # Go backwards though this list foreach my $dir ( reverse @potential ) { # Not existing is good... it fulfils the intent next unless -e $dir; # This should also definately be a file unless ( -d $dir ) { return $self->_error('Found file where a directory was expected while pruning'); } # Does it contain anything, other that (possibly) curdir and updir entries opendir( PRUNEDIR, $dir ) or return $self->_error("opendir failed while pruning: $!"); my @files = readdir PRUNEDIR; closedir PRUNEDIR; foreach ( @files ) { next if $_ eq File::Spec->curdir; next if $_ eq File::Spec->updir; # Found something, we don't need to prune this, # or anything else for that matter. return 1; } # Nothing in the directory, we can delete it File::Flat->remove( $dir ) or return undef; } 1; } sub truncate { File::Flat->truncate( $_[0]->{original} ); } ##################################################################### # Directory methods # Create a directory. # Returns true on success, undef on error. sub makeDirectory { my $self = shift; my $mode = shift || 0755; if ( -e $self->{original} ) { return 1 if -d $self->{original}; return $self->_error( "'$self->{original}' already exists, and is a file" ); } $self->_init unless defined $self->{type}; # Ensure the directory below ours exists my $remove_on_fail = $self->_makePath( $mode ); return undef unless defined $remove_on_fail; # Create the directory unless ( mkdir $self->{original}, $mode ) { return $self->_andRemove( $remove_on_fail, "Failed to create directory '$self->{original}': $!" ); } 1; } # Make sure the directory that this file/directory is in exists. # Returns the root of the creation dirs if created. # Returns '' if nothing required. # Returns undef on error. sub _makePath { my $self = shift; my $mode = shift || 0755; return '' if -e $self->{original}; $self->_init unless defined $self->{type}; # Go up the directories and find the last one that exists my $dir_known = ''; my $dir_unknown = ''; my $creation_root = ''; my @dirs = @{$self->{directories}}; pop @dirs if $self->{file} eq ''; while ( defined( my $dir = shift @dirs ) ) { $dir_unknown = File::Spec->catdir( $dir_known, $dir ); # Does the filesystem object exist # We use '' for the file part, because not specifying it at # all throws a warning. my $fullpath = File::Spec->catpath( $self->{volume}, $dir_unknown, '' ); if ( -e $fullpath ) { # This should be a directory return undef unless -d $fullpath; } else { # Try to create the directory unless ( mkdir $dir_unknown, $mode ) { return $self->_error( $! ); } # Set the base of our creations to return $creation_root = $dir_unknown unless $creation_root; } $dir_known = $dir_unknown; } $creation_root; } # Legacy, kept around for CVS Monitor *_ensureDirectory = *_makePath; ##################################################################### # Error handling sub errstr { $File::Flat::errstr } sub _error { $File::Flat::errstr = $_[1]; undef } sub _andRemove { shift; File::Flat->_andRemove(@_) } 1; __END__