Font::BDF::Reader - Module for reading in BDF files


Font-BDF-Reader documentation Contained in the Font-BDF-Reader distribution.

Index


Code Index:

NAME

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Font::BDF::Reader - Module for reading in BDF files

SYNOPSIS

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  use Font::BDF::Reader;
  my $BDF		= Font::BDF::Reader->new( $bdf_filename );

  my @starchars		= $BDF->get_all_STARTCHAR;
  sub font_to_png {
    ...
  }
  foreach my $starchar (@starchars) {
    my $png_data	= font_to_png( $BDF->get_font_info_by_STARTCHAR( $starchar ) );
    my $png_file	= "$bdf_base.$starchar.png";
    my $FH		= IO::File->new( ">$png_file" )
      || die "Error opening file for write: '$png_file'";
    binmode $FH;
    print $FH $png_data;
  }

ABSTRACT

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  This module supports importing data from BDF files.  A BDF file is
  an ASCII file that defines a font.  The fonts are bitmap fonts, and
  are easily converted to other formats.

DESCRIPTION

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This module imports data from a BDF file. Have a look at the BDF file spec at http://partners.adobe.com/asn/developer/PDFS/TN/5005.BDF_Spec.pdf.

CONSTRUCTOR

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new ( [ BDF_FILE ] )

Creates a Font::BDF object. If BDF_FILE is specified, it attempts to read in the entire file. (which can eat up a lot of memory, depending on the size of the file)

METHODS

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open_bdf_file ( BDF_FILE )

Opens a BDF file without doing anything. Will die() if it can't find or open BDF_FILE.

read_bdf_file

Assumes open_bdf_file() has been called. It reads in the BDF metadata, using read_bdf_metadata(), and then reads in ALL of the characters in the BDF file using read_bdf_chars(). Will die() if the BDF file has not been opened yet.

read_bdf_metadata

Attempts to read in the metadata block of the BDF file, which occurs before any character data. Assumes open_bdf_file() has been called.

get_bdf_metadata

Returns a HASHREF containing the metadata for the BDF file. Each attribute consists of a key-value pair. The value is always one scalar. Here's an example of the metadata from a font file:

          'SIZE' => '48 100 100',
          'STARTFONT' => '2.1',
          'FONT_ASCENT' => '46',
          'FONT' => '-watanabe-fixed-medium-r-normal--48-450-75-75-c-480-jisx0208.1983-0',
          'COMMENT' => undef,
          'ENDPROPERTIES' => undef,
          'STARTPROPERTIES' => '4',
          'DEFAULT_CHAR' => '41377',
          'COPYRIGHT' => '"Public Domain"',
          'CHARS' => '8890',
          'FONTBOUNDINGBOX' => '48 48 0 -2',
          'FONT_DESCENT' => '2'

read_bdf_chars

Reads in ALL of the characters. For a file containing 8000 characters, each 48 by 48 pixels, approximately 16MB of memory is used. Non-asian character sets will have significantly smaller memory requirements.

This procedure also keeps track of the number of characters read, issuing a warning if the number of characters does not equal the expected number of characters as specified in the metadata section.

read_bdf_char

Reads in the next character. Returns 0 if there are no more characters.

get_all_STARTCHAR

Returns all of the STARTCHAR keys in a list ordered alphabetically. Each font has a unique STARTCHAR and ENCODING that it is indexed on.

get_all_ENCODING

Returns all of the ENCODING keys in a list ordered alphabetically.

get_font_info_by_STARTCHAR ( STARTCHAR )

Returns the font info for a particular STARTCHAR. Returns undef if no information exists for STARTCHAR.

The following is an example of font information returned by this routine: { 'BITMAP' => [ '000000000000', <SNIP, SNIP> '000000000000' ], 'ENCODING' => [ '8481' ], 'DWIDTH' => [ '48', '0' ], 'BBX' => [ '48', '48', '0', '-2' ], 'SWIDTH' => [ '150', '0' ], 'STARTCHAR' => '2121' }

This is basically the most direct conversion from the BDF file to a Perl hash.

get_font_info_by_ENCODING ( ENCODING )

Returns the font info for a particular ENCODING. Returns undef if no information exists for ENCODING

clear_cache

Clears the entire font cache.

clear_font_info_by_STARTCHAR ( STARTCHAR )

Clears the information for a font by STARTCHAR.

clear_font_info_by_ENCODING ( ENCODING )

Clears the information for a font by ENCODING.

EXPORTS

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Nothing.

SEE ALSO

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See the script bdf2png for example usage of this module.

The specifications for the BDF format can be found here: http://partners.adobe.com/asn/developer/PDFS/TN/5005.BDF_Spec.pdf.

AUTHOR

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Desmond Lee, <dclee@shaw.ca<gt>

COPYRIGHT AND LICENSE

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Font-BDF-Reader documentation Contained in the Font-BDF-Reader distribution.

package Font::BDF::Reader;

use 5.008;
use strict;
use warnings;

use IO::File;
use Data::Dumper;

require Exporter;

our @ISA = qw(Exporter);

# Items to export into callers namespace by default. Note: do not export
# names by default without a very good reason. Use EXPORT_OK instead.
# Do not simply export all your public functions/methods/constants.

# This allows declaration	use Font::BDF::Reader ':all';
# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK
# will save memory.
our %EXPORT_TAGS = ( 'all' => [ qw(
) ] );

our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } );

our @EXPORT = qw(
);

our $VERSION = '0.01';

# Preloaded methods go here.

sub new {
  my $type	= shift;
  my $self	= { STARTCHAR	=> {},
		    ENCODING	=> {},
		  };

  bless $self, $type;

  my $bdf_file	= shift || "";
  if( $bdf_file ) {
    if( $self->open_bdf_file( $bdf_file ) ) {
      $self->read_bdf_file;
    }
  }
  return $self;
}

sub get_all_STARTCHAR {
  my $self		= shift;

  return sort keys %{$self->{STARTCHAR}};
}

sub get_all_ENCODING {
  my $self		= shift;

  return sort keys %{$self->{ENCODING}};
}

sub get_font_info_by_STARTCHAR {
  my $self		= shift;
  my $key		= shift;

  return $self->{STARTCHAR}{$key};
}

sub get_font_info_by_ENCODING {
  my $self		= shift;
  my $key		= shift;

  return $self->{ENCODING}{$key};
}

sub clear_cache {
  my $self		= shift;
  $self->{ENCODING}	= {};
  $self->{STARTCHAR}	= {};
}

sub clear_font_info_by_STARTCHAR {
  my $self		= shift;
  my $key		= shift;
  delete $self->{STARTCHAR}{$key};
}

sub clear_font_info_by_ENCODING {
  my $self		= shift;
  my $key		= shift;
  delete $self->{ENCODING}{$key};
}

sub open_bdf_file {
  my $self		= shift;
  my $bdf_file		= shift || die "No bdf file specified!";
  if( ! -f $bdf_file ) {
    die "bdf file '$bdf_file' not found!";
  }
  $self->{BDF_FILE}	= $bdf_file;
  my $FH		= IO::File->new( $bdf_file )
    || die "Can't open bdf file '$bdf_file'!";
  $self->{FH}		= $FH;

  return $self;
}

sub read_bdf_file {
  my $self		= shift;
  $self->read_bdf_metadata( @_ );

  $self->read_bdf_chars( @_ );
}

sub read_bdf_metadata {
  my $self		= shift;
  my $FH		= shift || $self->{FH} || die "No FH!";

  # Read in the metadata
  my $last_line		= "";
  my %METADATA	= ();
  while( <$FH> ) {
    chomp; chomp;
    my( $key, $val )	= split /\s+/, $_, 2;
    $METADATA{$key}	= $val;
    if( $key =~ /^CHARS$/i ) {
      $self->{METADATA}	= \%METADATA;
      last;
    }
  }
}

sub get_bdf_metadata {
  my $self		= shift;

  return $self->{METADATA};
}


sub read_bdf_chars {
  my $self		= shift;
  my $FH		= shift || $self->{FH} || die "No FH!";

  my $chars		= $self->{METADATA}{CHARS};
  my $chars_read	= 0;
  while( $self->read_bdf_char ) {
    $chars_read++;
  }

  if( $chars_read != $chars ) {
    warn "Chars read is $chars_read, expected $chars.\n";
  }
  return $self;
}


sub read_bdf_char {
  my $self		= shift;
  my $FH		= shift || $self->{FH} || die "No FH!";

  # Now, read in the character data:
  # STARTCHAR 7f56
  # ENCODING 32598
  # SWIDTH 150 0
  # DWIDTH 48 0
  # BBX 48 48 0 -2
  # BITMAP
  # 000000000000
  # ...
  # ENDCHAR

  my %char_data		= ();
  while( <$FH> ) {
    chomp; chomp;
    return 0	if( /ENDFONT/ or /^$/ );
    if( /^BITMAP/ ) {
      # Read the bitmap data
      my @bitmap_data	= ();
      while( <$FH> ) {
	chomp; chomp;
	last		if( /^ENDCHAR/ );
	push @bitmap_data, $_;			# Otherwise, store the line of data
      }
      $char_data{BITMAP}	= \@bitmap_data;
      last;
    }
    last		if( /^ENDCHAR/ );

    # Read metadata
    my($key,$val)	= split /\s+/, $_, 2;
    if( $key eq "STARTCHAR" or $val eq "ENCODING" ) {
      $char_data{$key}	= $val;
    }
    else {
      my @array_data	= split /\s+/, $val;
      $char_data{$key}	= \@array_data;
    }
  }
#  print Dumper( \%char_data );
  my $STARTCHAR	= $char_data{STARTCHAR};
  my $ENCODING	= $char_data{ENCODING};
  $self->{STARTCHAR}{$STARTCHAR}	= \%char_data;
  $self->{ENCODING}{$ENCODING}		= \%char_data;

  return $char_data{STARTCHAR};
}

1;
__END__
# Below is stub documentation for your module. You'd better edit it!