| Font-BDF-Reader documentation | Contained in the Font-BDF-Reader distribution. |
Font::BDF::Reader - Module for reading in BDF files
use Font::BDF::Reader;
my $BDF = Font::BDF::Reader->new( $bdf_filename );
my @starchars = $BDF->get_all_STARTCHAR;
sub font_to_png {
...
}
foreach my $starchar (@starchars) {
my $png_data = font_to_png( $BDF->get_font_info_by_STARTCHAR( $starchar ) );
my $png_file = "$bdf_base.$starchar.png";
my $FH = IO::File->new( ">$png_file" )
|| die "Error opening file for write: '$png_file'";
binmode $FH;
print $FH $png_data;
}
This module supports importing data from BDF files. A BDF file is an ASCII file that defines a font. The fonts are bitmap fonts, and are easily converted to other formats.
This module imports data from a BDF file. Have a look at the BDF file spec at http://partners.adobe.com/asn/developer/PDFS/TN/5005.BDF_Spec.pdf.
Creates a Font::BDF object. If BDF_FILE is specified, it attempts to read in the entire file. (which can eat up a lot of memory, depending on the size of the file)
Opens a BDF file without doing anything. Will die() if it can't find or open BDF_FILE.
Assumes open_bdf_file() has been called. It reads in the BDF metadata, using read_bdf_metadata(), and then reads in ALL of the characters in the BDF file using read_bdf_chars(). Will die() if the BDF file has not been opened yet.
Attempts to read in the metadata block of the BDF file, which occurs before any character data. Assumes open_bdf_file() has been called.
Returns a HASHREF containing the metadata for the BDF file. Each attribute consists of a key-value pair. The value is always one scalar. Here's an example of the metadata from a font file:
'SIZE' => '48 100 100',
'STARTFONT' => '2.1',
'FONT_ASCENT' => '46',
'FONT' => '-watanabe-fixed-medium-r-normal--48-450-75-75-c-480-jisx0208.1983-0',
'COMMENT' => undef,
'ENDPROPERTIES' => undef,
'STARTPROPERTIES' => '4',
'DEFAULT_CHAR' => '41377',
'COPYRIGHT' => '"Public Domain"',
'CHARS' => '8890',
'FONTBOUNDINGBOX' => '48 48 0 -2',
'FONT_DESCENT' => '2'
Reads in ALL of the characters. For a file containing 8000 characters, each 48 by 48 pixels, approximately 16MB of memory is used. Non-asian character sets will have significantly smaller memory requirements.
This procedure also keeps track of the number of characters read, issuing a warning if the number of characters does not equal the expected number of characters as specified in the metadata section.
Reads in the next character. Returns 0 if there are no more characters.
Returns all of the STARTCHAR keys in a list ordered alphabetically. Each font has a unique STARTCHAR and ENCODING that it is indexed on.
Returns all of the ENCODING keys in a list ordered alphabetically.
Returns the font info for a particular STARTCHAR. Returns undef if no information exists for STARTCHAR.
The following is an example of font information returned by this routine: { 'BITMAP' => [ '000000000000', <SNIP, SNIP> '000000000000' ], 'ENCODING' => [ '8481' ], 'DWIDTH' => [ '48', '0' ], 'BBX' => [ '48', '48', '0', '-2' ], 'SWIDTH' => [ '150', '0' ], 'STARTCHAR' => '2121' }
This is basically the most direct conversion from the BDF file to a Perl hash.
Returns the font info for a particular ENCODING. Returns undef if no information exists for ENCODING
Clears the entire font cache.
Clears the information for a font by STARTCHAR.
Clears the information for a font by ENCODING.
Nothing.
See the script bdf2png for example usage of this module.
The specifications for the BDF format can be found here: http://partners.adobe.com/asn/developer/PDFS/TN/5005.BDF_Spec.pdf.
Desmond Lee, <dclee@shaw.ca<gt>
Copyright 2003 by Desmond Lee
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
| Font-BDF-Reader documentation | Contained in the Font-BDF-Reader distribution. |
package Font::BDF::Reader; use 5.008; use strict; use warnings; use IO::File; use Data::Dumper; require Exporter; our @ISA = qw(Exporter); # Items to export into callers namespace by default. Note: do not export # names by default without a very good reason. Use EXPORT_OK instead. # Do not simply export all your public functions/methods/constants. # This allows declaration use Font::BDF::Reader ':all'; # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK # will save memory. our %EXPORT_TAGS = ( 'all' => [ qw( ) ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw( ); our $VERSION = '0.01'; # Preloaded methods go here. sub new { my $type = shift; my $self = { STARTCHAR => {}, ENCODING => {}, }; bless $self, $type; my $bdf_file = shift || ""; if( $bdf_file ) { if( $self->open_bdf_file( $bdf_file ) ) { $self->read_bdf_file; } } return $self; } sub get_all_STARTCHAR { my $self = shift; return sort keys %{$self->{STARTCHAR}}; } sub get_all_ENCODING { my $self = shift; return sort keys %{$self->{ENCODING}}; } sub get_font_info_by_STARTCHAR { my $self = shift; my $key = shift; return $self->{STARTCHAR}{$key}; } sub get_font_info_by_ENCODING { my $self = shift; my $key = shift; return $self->{ENCODING}{$key}; } sub clear_cache { my $self = shift; $self->{ENCODING} = {}; $self->{STARTCHAR} = {}; } sub clear_font_info_by_STARTCHAR { my $self = shift; my $key = shift; delete $self->{STARTCHAR}{$key}; } sub clear_font_info_by_ENCODING { my $self = shift; my $key = shift; delete $self->{ENCODING}{$key}; } sub open_bdf_file { my $self = shift; my $bdf_file = shift || die "No bdf file specified!"; if( ! -f $bdf_file ) { die "bdf file '$bdf_file' not found!"; } $self->{BDF_FILE} = $bdf_file; my $FH = IO::File->new( $bdf_file ) || die "Can't open bdf file '$bdf_file'!"; $self->{FH} = $FH; return $self; } sub read_bdf_file { my $self = shift; $self->read_bdf_metadata( @_ ); $self->read_bdf_chars( @_ ); } sub read_bdf_metadata { my $self = shift; my $FH = shift || $self->{FH} || die "No FH!"; # Read in the metadata my $last_line = ""; my %METADATA = (); while( <$FH> ) { chomp; chomp; my( $key, $val ) = split /\s+/, $_, 2; $METADATA{$key} = $val; if( $key =~ /^CHARS$/i ) { $self->{METADATA} = \%METADATA; last; } } } sub get_bdf_metadata { my $self = shift; return $self->{METADATA}; } sub read_bdf_chars { my $self = shift; my $FH = shift || $self->{FH} || die "No FH!"; my $chars = $self->{METADATA}{CHARS}; my $chars_read = 0; while( $self->read_bdf_char ) { $chars_read++; } if( $chars_read != $chars ) { warn "Chars read is $chars_read, expected $chars.\n"; } return $self; } sub read_bdf_char { my $self = shift; my $FH = shift || $self->{FH} || die "No FH!"; # Now, read in the character data: # STARTCHAR 7f56 # ENCODING 32598 # SWIDTH 150 0 # DWIDTH 48 0 # BBX 48 48 0 -2 # BITMAP # 000000000000 # ... # ENDCHAR my %char_data = (); while( <$FH> ) { chomp; chomp; return 0 if( /ENDFONT/ or /^$/ ); if( /^BITMAP/ ) { # Read the bitmap data my @bitmap_data = (); while( <$FH> ) { chomp; chomp; last if( /^ENDCHAR/ ); push @bitmap_data, $_; # Otherwise, store the line of data } $char_data{BITMAP} = \@bitmap_data; last; } last if( /^ENDCHAR/ ); # Read metadata my($key,$val) = split /\s+/, $_, 2; if( $key eq "STARTCHAR" or $val eq "ENCODING" ) { $char_data{$key} = $val; } else { my @array_data = split /\s+/, $val; $char_data{$key} = \@array_data; } } # print Dumper( \%char_data ); my $STARTCHAR = $char_data{STARTCHAR}; my $ENCODING = $char_data{ENCODING}; $self->{STARTCHAR}{$STARTCHAR} = \%char_data; $self->{ENCODING}{$ENCODING} = \%char_data; return $char_data{STARTCHAR}; } 1; __END__ # Below is stub documentation for your module. You'd better edit it!