| Games-AssaultCube documentation | Contained in the Games-AssaultCube distribution. |
Games::AssaultCube::Log::Line::MasterserverReply - Describes the MasterserverReply event in a log line
Describes the MasterserverReply event in a log line
This module holds the "MasterserverReply" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class.
This line is emitted when the AC server receives a reply from the masterserver.
Those attributes hold information about the event. As this class extends the Games::AssaultCube::Log::Line::Base class, you can also use it's attributes too.
The text of the reply from the masterserver
A boolean value indicating if the request was successful or not
NOTE: We don't know every possible reply, so it assumes success for the ones we can't parse!
Apocalypse <apocal@cpan.org>
Props goes to the BS clan for the support!
This project is sponsored by http://cubestats.net
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
| Games-AssaultCube documentation | Contained in the Games-AssaultCube distribution. |
# Declare our package package Games::AssaultCube::Log::Line::MasterserverReply; # import the Moose stuff use Moose; # Initialize our version use vars qw( $VERSION ); $VERSION = '0.04'; extends 'Games::AssaultCube::Log::Line::Base'; # TODO improve validation for everything here, ha! has 'reply' => ( isa => 'Str', is => 'ro', required => 1, ); has 'success' => ( isa => 'Bool', is => 'ro', required => 1, ); has 'tostr' => ( isa => 'Str', is => 'ro', lazy => 1, default => sub { my $self = shift; return "Masterserver reply(" . ( $self->success ? "OK" : "FAIL" ) . "): " . $self->reply; }, ); no Moose; __PACKAGE__->meta->make_immutable; 1; __END__