| Games-Board documentation | Contained in the Games-Board distribution. |
Games::Board::Grid -- a grid-shaped gameboard
$Id: /my/cs/projects/board/trunk/lib/Games/Board/Grid.pm 27799 2006-11-11T02:23:32.940873Z rjbs $
use Games::Board::Grid; my $chess = Games::Board->new(size => 8); my $rook = Games::Board::Piece->new(id => 'KR')->move(to => '7 7');
This module provides a base class for representing a board made up of spaces on a right-angled grid.
new(size => $size)This method constructs a new game board and returns it. As constructed it has
no spaces or pieces on it. The size argument may be an integer, to produce
a square board, or an arrayref containing two integers, to produce a
rectangular board.
initThis method sets up the spaces on the board.
sizeid2index($id) This method returns the grid location of an identified space, in the format
[$x, $y]. In Games::Board::Grid, the index [x,y] becomes the id 'x
y'. Yeah, it's ugly, but it works.
Reimplementing this method on a subclass can allow the use of idiomatic space identifiers on a grid. (See, for example, the chess-custom.t test in this distribution.)
index2id($loc) This method performs the same translation as id2index, but in reverse.
space($id)This method returns the space with the given $id. If no space with that id
exists, undef is returned.
add_space(%param)This method, provided by Games::Board, will croak immediately if called.
The spaces on a grid board are blessed into this class. It acts like a Games::Board::Space object, but directions are given as arrayrefs with x- and y-offsets. For example, a knight's move might be represented as:
$board->space('1 0')->dir([2,1]);
Lots. First up: write a TODO list.
Ricardo SIGNES <rjbs@cpan.org>
Copyright 2003-2004 by Ricardo Signes <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
| Games-Board documentation | Contained in the Games-Board distribution. |
use strict; use warnings; package Games::Board::Grid; use base qw(Games::Board); use Carp;
our $VERSION = '1.011';
sub new { my ($class, %args) = @_; croak "no size given to construct grid" unless $args{size}; $args{size} = [ ($args{size}) x 2 ] unless ref $args{size}; my $board = { size => $args{size} }; bless $board => $class; $board->init; }
sub init { my $board = shift; $board->{spaces} = {}; for my $x (0 .. ($board->{size}[0] - 1)) { for my $y (0 .. ($board->{size}[1] - 1)) { my $id = $board->index2id([$x,$y]); $board->{spaces}{$id} = Games::Board::Grid::Space->new(id => $id, board => $board); } } $board; }
sub size { (shift)->{size} }
sub id2index { [ split(/ /,$_[1]) ] }
sub index2id { join(q{ }, @{$_[1]}) }
sub space { my $board = shift; my $id = shift; return $board->{spaces}{$id}; }
sub add_space { croak "spaces can't be added to grid board" }
package Games::Board::Grid::Space; use base qw(Games::Board::Space); sub dir_id { my ($self, $dir) = @_; return unless ref $dir eq 'ARRAY'; my $pos = $self->board->id2index($self->id); my $newpos = [ $pos->[0] + $dir->[0], $pos->[1] + $dir->[1] ]; return if $newpos->[0] < 0 or $newpos->[1] < 0; return if $newpos->[0] >= $self->board->size->[0] or $newpos->[1] >= $self->board->size->[1]; return $self->board->index2id($newpos); }
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