| Games-Go-SGF documentation | Contained in the Games-Go-SGF distribution. |
Games::Go::SGF - Parse and dissect Standard Go Format files
use Games::Go::SGF; my $file = shift; my $sgf = new Games::Go::SGF($file); print $sgf->getsgf; print "Game played on ".$sgf->date."\n"; print $sgf->white. " (W) vs. ".$sgf->black." (B)\n"; print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."\n";
This is an SGF file parser. It can read, write and step through SGF files, follow
variations, and so on. It's good enough for getting simple
statistics about games of Go, and building up Games::Go::Board
objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node
or a Games::Go::SGF::Variation object. The variation object has the additional methods
mainline() to get the main line of the game, variation($n)
to get the first node in the n'th variation, and variations
to retrieve an array of variations. $variation->move will,
by default, follow the mainline.
The parser will report 'bad go sgf' with an explanation if:
The parser will also quietly re-organise tags within a node if it is badly formed. eg CR[aa]CR[ab] becomes CR[aa][ab]
Some property value validation checks are made, some of which are Go specific. For example B[ab] is OK, but B[ab:ac] will not parse.
The value of any property can be obtained by using its sgf tag. For example, to get the value of 'RU';
my $rules = $sgf->RU;
Similarly, the value of any property can be set by using its sgf tag. For example, to set the value of 'RU';
$sgf->RU('AGA');
Setting the value of a tag will create it, if necessary.
In addition, the following aliases are available:
$sgf->date; # equivalent to $sgf->DT
$sgf->time; # equivalent to $sgf->DT
$sgf->white; # equivalent to $sgf->PW
$sgf->black; # equivalent to $sgf->PB
$sgf->size; # equivalent to $sgf->SZ
$sgf->komi; # equivalent to $sgf->KM
These values can be also be set;
$sgf->komi(5.5); # sets komi to 5.5
Properties found in the root of the sgf file (all those listed above for example) are available to be read regardless of the current node, other properties are node specific ($sgf->B for example)
A new SGF object can be created with one the following optional flags;
'lite' - re-organise but don't validate 'full' - validate and re-organise (slower)
If no parameter is specified, 'lite' is assumed.
For example
my $sgf = new Games::Go::SGF($sgfdata, 'full');
Move the parser on to the next node.
$sgf($move_no++);
The colour method returns 'B', 'W', or 'None', depending on whether the tag B, or W, or neither of them was found in the current node.
print $sgf->colour;
print $sgf->color; # another way to spell colour
To delete a tag in the current node;
$sgf->delete('CR'); # delete the 'CR' tag
To return the file in sgf;
print $sgf->getsgf;
Make variations easier to navigate. Make validation game specific. Output to xml?
Simon Cozens
Daniel Gilder deg@cpan.org
Games::Go::Board, http://www.red-bean.com/sgf/
| Games-Go-SGF documentation | Contained in the Games-Go-SGF distribution. |
package Games::Go::SGF; use 5.006; use strict; use warnings; use Carp; use IO::File; use English; use Parse::RecDescent; require Exporter; our @ISA = qw(Exporter); our %EXPORT_TAGS = ( 'all' => [ qw() ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw(); our $VERSION = '0.11'; our $AUTOLOAD; { my %nodehash; my %onersfound; my %duplicates; # organise a node's property values and tags # drop leading [, and trailing ] sub store { my ($ident, $values) = @_; if (exists($nodehash{tags})) { if ($nodehash{tags} !~ /,$ident,/) { $nodehash{tags} .= $ident.','; } } else { $nodehash{tags} = ','.$ident.',' } if (exists($nodehash{$ident})){ $nodehash{$ident} = join (',', $nodehash{$ident}, map (substr($_,1,-1), @{$values})); } else { $nodehash{$ident} = join (',', map (substr($_,1,-1), @{$values})); } } # detect duplicate tags and mixed nodes sub isDuplicate { my $ident = shift; # bad sgf if more than one of these in a file my $oners = ',SZ,GM,ST,FF,CA,AP,RU,SZ,KM,'; if (exists($onersfound{$ident}) and $oners =~ /,$ident,/) { print 'Duplicated ',$ident, ' property',"\n"; return 1; } $onersfound{$ident} = undef; # bad sgf if any of these are duplicated in a node my $singletons = ',B,W,PL,MN,'; if (exists($duplicates{$ident}) and $singletons =~ /,$ident,/) { print 'Duplicated ',$ident, ' property',"\n"; return 1; } # bad sgf if both of these are in a node my $alones = ',B,W,'; if ((grep (exists($duplicates{$_}),('B','W')) ) and $alones =~ /,$ident,/) { print $ident, ' property not allowed in this node',"\n"; return 1; } # flag mixed nodes - if this is B or W, have we already got AB or AW or AE my $setup = ',AB,AW,AE,'; if ((grep (exists($duplicates{$_}),('B','W')) ) and $setup =~ /,$ident,/) { print 'Setup and move in the same node',"\n"; return 1; } # flag mixed nodes - if this is AB or AW or AE, have we already got B or W my $move = ',B,W,'; if ((grep (exists($duplicates{$_}),('AB','AW','AE')) ) and $move =~ /,$ident,/) { print 'Setup and move in the same node',"\n"; return 1; } $duplicates{$ident} = 0; return 0; } # return and clear the tags and values for a node sub unload { my %hash = %nodehash; %nodehash = (); %duplicates = (); return %hash } sub refresh { %onersfound = (); %nodehash = (); %duplicates = (); } } my $grammar = q{ File : GameTree { $return = $item[1]; Games::Go::SGF::refresh } GameTree : '(' Node(s) GameTree(s?) ')' { $return = $item[2]; push @{$return} , bless( $item[3], 'Games::Go::SGF::Variation') if (@{$item[3]}) } Node : ';' Property(s?) { $return = bless({Games::Go::SGF::unload()}, 'Games::Go::SGF::Node') } Property : ...Validate Tag Value(s) { Games::Go::SGF::store( $item[2], $item[3] ); } Validate : (/B\[/|/W\[/) <commit> MovePoint |('AB'|'AW'|'AE'|'CR'|'MA'|'SL'|'SQ'|'TR') <commit> Point(s) |'PL' <commit> Colour |/C\[/ <commit> Comment |'AP'|'CA' <commit> Value |('SZ'|'FF'|'HA'|'OW'|'OB'|'ST'|'GM') <commit> Integer |('BL'|'WL') <commit> Real |'LB' <commit> Markup(s) |/[A-Z]+/ <commit> Value(s) Tag : /[A-Z]+/ <reject: Games::Go::SGF::isDuplicate( $item[1] )> { $return = $item[1] } Value : /\[.*?(?<!\\\)\]/s #matches minimally '['..anything up to '?]' where ? ne \ Comment : /.*?(?<!\\\)\]/s Markup : /\[[a-zA-Z]{2}/ ':' /.*?(?<!\\\)\]/s MovePoint : /[a-zA-Z]{2}\][^\[]/ | /\]/ Point : /\[[a-zA-Z]{2}\]/ Integer : /\[\d+\]/ Real :/\[\d+\.\d+\]|\[\d+\]/ Colour : /\[[WB]\]/ }; sub new { my ($class, $file, $grammarflag) = @_; my $grammar = _choosegrammar($grammarflag); my $parser = new Parse::RecDescent $grammar or croak "Bad grammar!\n"; my $fh = IO::File->new($file, '<') or croak $ERRNO; my $slurpfile = do { local $/; <$fh> }; $fh->close or croak $ERRNO; my $a = $parser->File($slurpfile); defined $a or croak "Bad Go sgf\n"; bless $a, 'Games::Go::SGF'; _sew($a); return $a; } sub _sew { my $a = shift; $a->[0]->{moves_to_first_variation} = 0; for (0..@$a) { if (ref $a->[$_] eq 'Games::Go::SGF::Variation') { $a->[0]->{moves_to_first_variation} ||= $_; _sew($_) for $a->[$_]->variations; } else { $a->[$_]->{next} = $a->[$_+1]; } } } sub _choosegrammar { my $grammarflag = shift; my $res; $grammarflag ||= 'lite'; for ($grammarflag) { if ($_ eq 'lite') { $res = $grammar; $res =~ s/\.\.\.Validate//; $res =~ s/\[2\], \$item\[3\]/\[1\], \$item\[2\]/; $res =~ s/Validate.*Value\(s\)//s; $res =~ s/Comment.*eofile/eofile/s; last } if ($_ eq 'full') { $res = $grammar; last } croak 'Unknown grammar type'; } return $res } # Game info methods sub date { my ($self, $value) = @_; _setvalue($self, 'DT', $value) if ($value); return $self->[0]->{DT}; } sub time { date(@_) } sub white { my ($self, $value) = @_; _setvalue($self, 'PW', $value) if ($value); return $self->[0]->{PW}; } sub black { my ($self, $value) = @_; _setvalue($self, 'PB', $value) if ($value); return $self->[0]->{PB}; } sub size { my ($self, $value) = @_; _setvalue($self, 'SZ', $value) if ($value); return $self->[0]->{SZ}; } sub komi { my ($self, $value) = @_; _setvalue($self, 'KM', $value) if ($value); return $self->[0]->{KM}; } sub delete{ my ($self, $tag) = @_; if (exists $self->[0]->{$tag}) { delete $self->[0]->{$tag}; $self->[0]->{tags} =~ s/$tag,?//; } } # change the value of a tag # if a new tag is being created, add it to {tags} sub _setvalue { my ($self, $tag, $value) = @_; $self->[0]->{tags} = join(',', $self->[0]->{tags}, $tag) unless (exists $self->[0]->{$tag}); $self->[0]->{$tag} = $value; } sub move { $_[0]->[$_[1]]; } sub getsgf { my $self = shift; my $move_no = 0; my $startvar = 1; # used for formatting of output my $string = '('; while (my $walker = $self->move($move_no++)) { $string .= _donode($walker, $startvar); $startvar = 0; } $string .= ')'."\n"; return $string } sub _iterate { my $startpoint = shift; my $v = 0; my $string; my @vars = $startpoint->variations; while (defined $vars[$v]){ $string .= "\n".'('; my $startvar = 1; for (@{$vars[$v++]}){ $string .= _donode($_, $startvar); $startvar = 0; } $string .= ')'; } return $string } sub _donode { my ($node, $startvar) = @_; my $string = ''; if (ref($node) eq 'Games::Go::SGF::Node'){ $string .= "\n" unless $startvar; $string .= ';'; if ($node->tags) { for (split (',', $node->tags)) { $string .= $_; my $property = $node->$_; if ($property) { for (split (',', $property)) { $string .= '['.$_.']'; } } else { $string .= '[]'; } } } } else { if (ref($node) eq 'Games::Go::SGF::Variation'){ $string .= _iterate($node); } } return $string } sub AUTOLOAD { my ($self, $value) = @_; my $type = ref($self) or croak $self.' is not an object'; my $name = $AUTOLOAD; $name =~ s/.*://; # strip fully-qualified portion _setvalue($self, $name, $value) if ($value); return $self->[0]->{$name}; } package Games::Go::SGF::Variation; our $AUTOLOAD; sub mainline { return $_[0]->[0] } sub variation { return $_[0]->[$_[1]]} sub variations { return @{$_[0]} } # This is - as I shouldn't need to tell you - is a dirty hack. # But I like it (Simon) sub AUTOLOAD { $AUTOLOAD=~ s/Variation/Node/; &$AUTOLOAD($_[0]->mainline, @_[1..@_]); } sub DESTROY { } package Games::Go::SGF::Node; our $AUTOLOAD; sub move { my $node = shift; $node->{B} || $node->{W} } sub color { colour(shift) } sub colour { my $node = shift; if (exists($node->{B})){'B'} else { if (exists($node->{W})){'W'} else {'None'} } } sub nodedump { my $node = shift; my $result; for (split(',',$node->{tags})) {$result .= join(' ', $_, $node->{$_}, "\n")} return $result } sub tags { my $node = shift; $node->{tags}; } sub delete{ my ($node, $tag) = @_; if (exists $node->{$tag}) { delete $node->{$tag}; $node->{tags} =~ s/$tag,?//; } } sub AUTOLOAD { my ($node, $value) = @_; my $name = $AUTOLOAD; $name =~ s/.*://; # strip fully-qualified portion _nodesetvalue($node, $name, $value) if $value; return $node->{$name}; } sub _nodesetvalue { my ($node, $tag, $value) = @_; if (exists $node->{tags}) { $node->{tags} = join(',', $node->{tags}, $tag) unless exists $node->{$tag}; } else { $node->{tags} = $tag; } $node->{$tag} = $value; } # Preloaded methods go here. 1; __END__