| Games-Go-Sgf2Dg documentation | Contained in the Games-Go-Sgf2Dg distribution. |
Games::Go::Dg2ASCII - Perl extension to convert Games::Go::Diagrams to ASCII diagrams
use Games::Go::Dg2ASCII
my $dg2ascii = B<Games::Go::Dg2ASCII-E<gt>new> (options); my $ascii = $dg2ascii->convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
A new Games::Go::Dg2ASCII takes the following options:
Sets the size of the board.
Default: 19
Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected.
Default: false
Generates a coordinate grid.
Default: false
The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output.
This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are used in the Games::Go::Diagram object. The default diaCoords converts 1-based $x, $y to the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram.
Default: sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc $y = chr($y - 1 + ord('a')); return("$x$y"); }, # concatenate two letters
See also the diaCoords method below.
If file is defined, the ASCII diagram is dumped into the target. The target can be any of:
The filename will be opened using IO::File->new. The filename should include the '>' or '>>' operator as described in 'perldoc IO::File'. The ASCII diagram is written into the file.
A file descriptor as returned by IO::File->new, or a \*FILE descriptor. The ASCII diagram is written into the file.
The ASCII diagram is concatenated to the end of the string.
The ASCII diagram is split on "\n" and each line is pushed onto the array.
Default: undef
A user defined subroutine to replace the default printing method. This callback is called from the print method (below) with the reference to the Dg2ASCII object and a list of lines that are part of the ASCII diagram lines.
Change Dg2TeX options from values passed at new time.
Provides access to the diaCoords option (see above). Returns coordinates in the converter's coordinate system for board coordinates ($x, $y). For example, to get a specific intersection structure:
my $int = $diagram->get($dg2mp->diaCoords(3, 4));
prints the input $text directly to file as defined at new time. Whether or not file was defined, print accumulates the $text for later retrieval with converted.
Returns the entire ASCII diagram converted so far for the Dg2ASCII object. If $replacement is defined, the accumulated ASCII is replaced by $replacement.
Inserts the comment character (which is nothing for ASCII) in front of each line of each comment and prints it to file.
Converts a Games::Go::Diagram into ASCII. If file was defined in the new method, the ASCII is dumped into the file. In any case, the ASCII is returned as a string scalar.
Labels are restricted to one character (any characters after the first are discarded).
Converts $text into ASCII code - gee, that's not very hard. In fact, this method simply returns whatever is passed to it. This is really just a place-holder for more complicated converters.
Returns the converted text.
prints any final text to the diagram (currently none) and closes the dg2ascii object. Also closes file if appropriate.
Script to convert SGF format files to Go diagrams
Seems unlikely.
Reid Augustin, <reid@hellosix.com>
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.
| Games-Go-Sgf2Dg documentation | Contained in the Games-Go-Sgf2Dg distribution. |
# $Id: Dg2ASCII.pm 201 2007-06-11 00:38:40Z reid $ # Dg2ASCII # # Copyright (C) 2005 Reid Augustin reid@hellosix.com # 1000 San Mateo Dr. # Menlo Park, CA 94025 USA # # This library is free software; you can redistribute it and/or modify it # under the same terms as Perl itself, either Perl version 5.8.5 or, at your # option, any later version of Perl 5 you may have available. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY # or FITNESS FOR A PARTICULAR PURPOSE. #
use strict; require 5.001; package Games::Go::Dg2ASCII; use Carp; our @ISA = qw(Exporter); # Items to export into callers namespace by default. Note: do not export # names by default without a very good reason. Use EXPORT_OK instead. # Do not simply export all your public functions/methods/constants. # This allows declaration use PackageName ':all'; # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK # will save memory. our %EXPORT_TAGS = ( 'all' => [ qw( ) ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw( ); BEGIN { our $VERSION = sprintf "1.%03d", '$Revision: 201 $' =~ /(\d+)/; } ###################################################### # # Class Variables # ##################################################### use constant TOPLEFT => ' +--'; use constant TOPRIGHT => '-+ '; use constant TOP => '----'; use constant BOTTOMLEFT => ' +--'; use constant BOTTOMRIGHT => '-+ '; use constant BOTTOM => '----'; use constant LEFT => ' | '; use constant RIGHT => ' | '; use constant MIDDLE => ' + '; use constant HOSHI => ' * '; use constant WHITE => " O "; # numberless white stone use constant BLACK => " X "; # numberless black stone use constant MARKEDWHITE => " @ "; # marked white stone use constant MARKEDBLACK => " # "; # marked black stone use constant MARKEDEMPTY => " ? "; # marked empty intersection use constant WHITE1 => "O" ; # numberless white stone use constant BLACK1 => "X" ; # numberless black stone our %options = ( boardSizeX => 19, boardSizeY => 19, doubleDigits => 0, coords => 0, topLine => 1, bottomLine => 19, leftLine => 1, rightLine => 19, diaCoords => sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); $y = chr($y - 1 + ord('a')); return("$x$y"); }, file => undef, filename => 'unknown', print => sub { return; }, # Hmph... ); ###################################################### # # Public methods # #####################################################
sub new { my ($proto, %args) = @_; my $my = {}; bless($my, ref($proto) || $proto); $my->{converted} = ''; foreach (keys(%options)) { $my->{$_} = $options{$_}; # transfer default options } # transfer user args $my->configure(%args); return($my); }
sub configure { my ($my, %args) = @_; if (exists($args{file})) { $my->{file} = delete($args{file}); if (ref($my->{file}) eq 'SCALAR') { $my->{filename} = $my->{file}; $my->{print} = sub { ${$_[0]->{file}} .= $_[1]; }; } elsif (ref($my->{file}) eq 'ARRAY') { $my->{filename} = 'ARRAY'; $my->{print} = sub { push @{$_[0]->{file}}, split("\n", $_[1]); }; } elsif (ref($my->{file}) eq 'GLOB') { $my->{filename} = 'GLOB'; $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to output file:$!\n"; }; } elsif (ref($my->{file}) =~ m/^IO::/) { $my->{filename} = 'IO'; $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to output file:$!\n"; }; } else { require IO::File; $my->{filename} = $my->{file}; $my->{file} = IO::File->new($my->{filename}) or die("Error opening $my->{filename}: $!\n"); $my->{print} = sub { $_[0]->{file}->print($_[1]) or die "Error writing to $_[0]->{filename}:$!\n"; }; } } foreach (keys(%args)) { croak("I don't understand option $_\n") unless(exists($options{$_})); $my->{$_} = $args{$_}; # transfer user option } # make sure edges of the board don't exceed boardSize $my->{topLine} = 1 if ($my->{topLine} < 1); $my->{leftLine} = 1 if ($my->{leftLine} < 1); $my->{rightLine} = $my->{boardSizeX} if ($my->{rightLine} > $my->{boardSizeX}); $my->{bottomLine} = $my->{boardSizeY} if ($my->{bottomLine} > $my->{boardSizeY}); }
sub diaCoords { my ($my, $x, $y) = @_; return &{$my->{diaCoords}}($x, $y); }
sub print { my ($my, @args) = @_; foreach my $arg (@args) { $my->{converted} .= $arg; &{$my->{print}} ($my, $arg); } }
sub converted { my ($my, $text) = @_; $my->{converted} = $text if (defined($text)); return ($my->{converted}); }
sub comment { my ($my, @comments) = @_; foreach my $c (@comments) { while ($c =~ s/([^\n]*)\n//) { $my->print("$1\n"); } $my->print("$c\n") if ($c ne ''); } }
sub convertDiagram { my ($my, $diagram) = @_; unless($my->{firstDone}) { $my->print(" Black -> X Marked black -> # Labeled black -> Xa, Xb White -> O Marked white -> @ Labeled white -> Oa, Ob Marked empty -> ? Labeled empty -> a, b\n"); $my->{firstDone} = 1; } my @name = $diagram->name; $name[0] = 'Unknown Diagram' unless(defined($name[0])); my $propRef = $diagram->property; # get property list for the diagram $my->{VW} = exists($propRef->{0}{VW}); # view control? my $first = $diagram->first_number; my $last = $diagram->last_number; $my->{offset} = $diagram->offset; $my->{stoneOffset} = $diagram->offset; if ($my->{doubleDigits}) { while ($first - $my->{stoneOffset} >= 100) { $my->{stoneOffset} += 100; # first to last is not supposed to cross 101 } } my $range = ''; if ($first) { $range = ': ' . ($first - $my->{offset}); if ($last != $first) { $range .= '-' . ($last - $my->{offset}); } } else { # carp("Hmmm! No numbered moves in $name[0]"); } # get some measurements based on font size my ($diaHeight, $diaWidth) = (($my->{bottomLine} - $my->{topLine} + 1), ($my->{rightLine} - $my->{leftLine} + 1)); if ($my->{coords}) { $diaWidth += 4; $diaHeight += 2; } unless(exists($my->{titleDone})) { # first diagram only: $my->{titleDone} = 1; my @title_lines = $diagram->gameProps_to_title(); my $title = ''; foreach (@title_lines) { $title .= "$_\n"; } if($title ne '') { $my->print("\n\n$title\n"); } } $my->_preamble($diaHeight, $diaWidth); if (defined($diagram->var_on_move) and defined($diagram->parent)) { my $varOnMove = $diagram->var_on_move; my $parentOffset = $diagram->parent->offset; my $parentName = $diagram->parent->name->[0]; if (defined($parentOffset) and defined($parentName)) { $name[0] .= ' at move ' . ($varOnMove - $parentOffset) . ' in ' . $parentName; } } # print the diagram title $my->print(join('', @name, $range, "\n")); foreach my $y ($my->{topLine} .. $my->{bottomLine}) { foreach my $x ($my->{leftLine} .. $my->{rightLine}) { $my->_convertIntersection($diagram, $x, $y); } if ($my->{coords}) { # right-side coords $my->print($diagram->ycoord($y)); } $my->print("\n"); if ($y < $my->{bottomLine}) { if ($my->{rightLine} - $my->{leftLine} > 1) { $my->print(($my->{leftLine} == 1) ? LEFT : ' ', ' ' x ($my->{rightLine} - $my->{leftLine} - 1), ($my->{rightLine} == $my->{boardSizeY}) ? RIGHT : '', "\n"); } else { $my->print(LEFT, "\n"); # doesn't seem very likely! } } } # print coordinates along the bottom if ($my->{coords}) { my ($l, $r) = ($my->{leftLine}, $my->{rightLine}); $my->print(' '); for ($my->{leftLine} .. $my->{rightLine}) { $my->print($diagram->xcoord($_), ' '); } } # deal with the over-lay stones $my->_convertOverstones($diagram); $my->print("\n"); # print the game comments for this diagram foreach my $n (sort { $a <=> $b } keys(%{$propRef})) { my @comment; if (exists($propRef->{$n}{B}) and ($propRef->{$n}{B}[0] eq 'pass')) { push(@comment, "Black Pass\n\n"); } if (exists($propRef->{$n}{W}) and ($propRef->{$n}{W}[0] eq 'pass')) { push(@comment, "White Pass\n\n"); } if (exists($propRef->{$n}{N})) { push(@comment, "$propRef->{$n}{N}[0]\n"); # node name } if (exists($propRef->{$n}{C})) { push(@comment, @{$propRef->{$n}{C}}); } if (@comment) { my $c = ''; my $n_off = $n - $my->{offset}; $c = "$n_off: " if (($n > 0) and ($n >= $first) and ($n <= $last)); $c .= join("\n", @comment); $my->print($my->convertText("$c\n")); } } $my->_postamble(); }
sub convertText { my ($my, $text) = @_; return $text; }
sub close { my ($my) = @_; if (defined($my->{file}) and ((ref($my->{file}) eq 'GLOB') or (ref($my->{file}) eq 'IO::File'))) { $my->{file}->close; } } ###################################################### # # Private methods # ##################################################### sub _convertOverstones { my ($my, $diagram) = @_; my @converted; foreach my $int (@{$diagram->getoverlist()}) { my $overStones = ''; for(my $ii = 0; $ii < @{$int->{overstones}}; $ii += 2) { # all the overstones that were put on this understone: my $overColor = $int->{overstones}[$ii]; my $overNumber = $int->{overstones}[$ii+1]; $overStones .= ", " if ($overStones ne ''); local $my->{stoneOffset} = $my->{offset}; $overStones .= $my->_checkStoneNumber($overNumber); } my $atStone = ''; if (exists($int->{number})) { # numbered stone in text $atStone = $my->_checkStoneNumber($int->{number}); } else { unless (exists($int->{mark})) { my $mv = ''; $mv .= " black node=$int->{black}" if (exists($int->{black})); $mv .= " white node=$int->{white}" if (exists($int->{white})); carp("Oops: understone$mv is not numbered or marked? " . "This isn't supposed to be possible!"); } if (exists($int->{black})) { $atStone = '#'; # marked black stone in text }elsif (exists($int->{white})) { $atStone = '@'; # marked white stone in text } else { carp("Oops: understone is not black or white? " . "This isn't supposed to be possible!"); } } # collect all the overstones in the diagram push(@converted, "$overStones at $atStone"); } return '' unless(@converted); $my->print("\n", join(",\n", @converted), "\n"); } sub _checkStoneNumber { my ($my, $number) = @_; if ($number - $my->{stoneOffset} > 0) { return $number - $my->{stoneOffset}; } if ($number < 1) { carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!"; } else { carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset"; } return $number; } sub _formatNumber { my ($my, $number) = @_; return " $number " if ($number < 10); return "$number " if ($number < 100); return "$number "; } # get text for intersection hash from $diagram. sub _convertIntersection { my ($my, $diagram, $x, $y) = @_; my $int = $diagram->get($my->diaCoords($x, $y)); if ($my->{VW} and # view control AND not exists($int->{VW})) { # no view on this intersection $my->print(' '); return; } my $stone; if (exists($int->{number})) { $stone = $my->_formatNumber($my->_checkStoneNumber($int->{number})); # numbered stone } elsif (exists($int->{mark})) { if (exists($int->{black})) { $stone = MARKEDBLACK; # marked black stone }elsif (exists($int->{white})) { $stone = MARKEDWHITE; # marked white stone } else { $stone = MARKEDEMPTY; # marked empty intersection } } elsif (exists($int->{label})) { if (exists($int->{black})) { $stone = ' ' . BLACK1 . substr($int->{label}, 0, 1) . ' '; # labeled black stone } elsif (exists($int->{white})) { $stone = ' ' . WHITE1 . substr($int->{label}, 0, 1) . ' '; # labeled white stone } else { $stone = ' ' . substr($int->{label}, 0, 1) . ' '; # labeled intersection } } elsif (exists($int->{white})) { $stone = WHITE; # numberless white stone } elsif (exists($int->{black})) { $stone = BLACK; # numberless black stone } unless (defined($stone)) { if (exists($int->{hoshi})) { $stone = HOSHI; } else { $stone = $my->_underneath($x, $y); } } $my->print($stone); } # return the appropriate font char for the intersection sub _underneath { my ($my, $x, $y) = @_; if ($y <= 1) { return TOPLEFT if ($x <= 1); # upper left corner return TOPRIGHT if ($x >= $my->{boardSizeX}); # upper right corner return TOP; # upper side } elsif ($y >= $my->{boardSizeY}) { return BOTTOMLEFT if ($x <= 1); # lower left corner return BOTTOMRIGHT if ($x >= $my->{boardSizeX}); # lower right corner return BOTTOM; # lower side } return LEFT if ($x <= 1); # left side return RIGHT if ($x >= $my->{boardSizeX}); # right side return MIDDLE; # somewhere in the middle } # don't need any preamble for text diagrams sub _preamble { my ($my, $diaHeight, $diaWidth) = @_; return; } # this one's pretty easy too sub _postamble { my ($my) = @_; $my->print("\n\n"); } 1; __END__