| Games-Go-Sgf2Dg documentation | Contained in the Games-Go-Sgf2Dg distribution. |
Games::Go::Dg2Tk - Perl extension to convert Games::Go::Diagrams to perl/Tk windows.
use Games::Go::Dg2Tk
my $dg2tk = B<Games::Go::Dg2Tk-E<gt>new> (options); my $canvas = $dg2tk->convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but don't display it. Space and Enter (carriage return) display the selected tab.
Any options passed to Dg2Tk that are not recognized are passed in turn to the Tk::Canvas widgets as they are created (which may cause errors if Tk::Canvas also does not recognize them).
A new Games::Go::Dg2Tk takes the following options:
Sets the size of the board.
Default: 19
Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected.
Default: false
Generates a coordinate grid.
Default: false
The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output.
This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are used in the Games::Go::Diagram object. The default diaCoords converts 1-based $x, $y to the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram.
Default: sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc $y = chr($y - 1 + ord('a')); return("$x$y"); }, # concatenate two letters
See also the diaCoords method below.
Change Dg2Tk options from values passed at new time.
Provides access to the diaCoords option (see above). Returns coordinates in the converter's coordinate system for board coordinates ($x, $y). For example, to get a specific intersection structure:
my $int = $diagram->get($dg2mp->diaCoords(3, 4));
For most Dg2 converters, print inserts diagram source code (TeX, ASCII, whatever) directly into the diagram source stream. Since Tk diplays the diagrams immediately, there is no concept of a source stream, so print just generates a warning.
Adds $text to the diagram comments.
For most Dg2 converters, comment inserts comments into the diagram source code (TeX, ASCII, whatever). Since Tk diplays the diagrams immediately, there is no concept of a source stream, so comment does nothing.
Converts a Games::Go::Diagram into a Tk::Canvas widget. Returns a reference to the Canvas. The Canvas is also added to the Tk::NoteBook collection of diagrams that are displayed (at close time).
Converts $text into text for display - gee, that's not very hard. In fact, this method simply returns whatever is passed to it. This is really just a place-holder for more complicated converters.
Returns the converted text.
prints any final text to the diagram (currently none) and closes the dg2tk object. Also closes file if appropriate.
Returns a reference to the notebook of Tk::Canvas objects.
Returns a reference to the list of Tk::Canvas objects that make up the Tk::NoteBook of diagrams. Note that each item in the list is actually a Tk::Scrolled object, the actual Tk::Canvas object is:
my $canvas = $dg2tk->diagrams->[$idx]->Subwidget('scrolled');
Script to convert SGF format files to Go diagrams
We ain't got to show you no stinkin' bugs!
Reid Augustin, <reid@hellosix.com>
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.
| Games-Go-Sgf2Dg documentation | Contained in the Games-Go-Sgf2Dg distribution. |
# $Id: Dg2Tk.pm 171 2007-04-14 04:31:46Z reid $ # Dg2Tk # # Copyright (C) 2005 Reid Augustin reid@hellosix.com # 1000 San Mateo Dr. # Menlo Park, CA 94025 USA # # This library is free software; you can redistribute it and/or modify it # under the same terms as Perl itself, either Perl version 5.8.5 or, at your # option, any later version of Perl 5 you may have available. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY # or FITNESS FOR A PARTICULAR PURPOSE. #
use strict; require 5.001; package Games::Go::Dg2Tk; use Tk; use Tk::NoteBook; use Tk::Canvas; use Carp; our @ISA = qw(Exporter); # Items to export into callers namespace by default. Note: do not export # names by default without a very good reason. Use EXPORT_OK instead. # Do not simply export all your public functions/methods/constants. # This allows declaration use PackageName ':all'; # If you do not need this, moving things directly into @EXPORT or @EXPORT_OK # will save memory. our %EXPORT_TAGS = ( 'all' => [ qw( ) ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); our @EXPORT = qw( ); BEGIN { our $VERSION = sprintf "1.%03d", '$Revision: 171 $' =~ /(\d+)/; } ###################################################### # # Class Variables # ##################################################### our %options = ( boardSizeX => 19, boardSizeY => 19, doubleDigits => 0, coords => 0, topLine => 1, bottomLine => 19, leftLine => 1, rightLine => 19, diaCoords => sub { my ($x, $y) = @_; $x = chr($x - 1 + ord('a')); $y = chr($y - 1 + ord('a')); return("$x$y"); }, file => undef, filename => 'unknown', print => sub { return; }, # Hmph... ); use constant TEXT_Y_OFFSET => 1; use constant NORMAL_PEN => 1; use constant BOARD_EDGE_PEN => NORMAL_PEN * 2; use constant MARK_PEN => NORMAL_PEN * 3; ###################################################### # # Public methods # #####################################################
sub new { my ($proto, %args) = @_; my $my = {}; bless($my, ref($proto) || $proto); $my->{fontWidth} = 1; $my->{fontHeight} = 1; $my->{lineWidth} = 1; $my->{lineHeight} = 1; $my->{rightEdge} = 1; $my->{bottomEdge} = 1; foreach (keys(%options)) { $my->{$_} = $options{$_}; # transfer default options } $my->{mw} = MainWindow->new; my $nb = $my->{notebook} = $my->{mw}->NoteBook(); $nb->pack( -expand => 'true', -fill => 'both'); $nb->configure(-takefocus => 1); # for tab-traversal # tab traversal bindings: $nb->bind( '<Tab>', sub { $nb->raise($nb->info('focusnext')); }); $nb->bind( '<Next>', sub { $nb->raise($nb->info('focusnext')); }); #$nb->bind( '<Right>', sub { $nb->raise($nb->info('focusnext')); }); $nb->bind( '<Down>', sub { $nb->raise($nb->info('focusnext')); }); $nb->bind( '<Shift-Tab>', sub { $nb->raise($nb->info('focusprev')); }); $nb->bind( '<Prior>', sub { $nb->raise($nb->info('focusprev')); }); #$nb->bind( '<Left>', sub { $nb->raise($nb->info('focusprev')); }); $nb->bind( '<Up>', sub { $nb->raise($nb->info('focusprev')); }); # bizzare - looks like we need this too: $nb->bind( '<<LeftTab>>', sub { $nb->raise($nb->info('focusprev')); }); # transfer user args $my->configure(%args); return($my); }
sub configure { my ($my, %args) = @_; foreach (keys(%args)) { if (exists($options{$_})) { $my->{$_} = $args{$_}; # transfer user option } else { $my->{canvasOpts}{$_} = $args{$_}; # assume it's a canvas option } } # make sure edges of the board don't exceed boardSize $my->{topLine} = 1 if ($my->{topLine} < 1); $my->{leftLine} = 1 if ($my->{leftLine} < 1); $my->{rightLine} = $my->{boardSizeX} if ($my->{rightLine} > $my->{boardSizeX}); $my->{bottomLine} = $my->{boardSizeY} if ($my->{bottomLine} > $my->{boardSizeY}); }
sub diaCoords { my ($my, $x, $y) = @_; return &{$my->{diaCoords}}($x, $y); }
sub print { my ($my, @args) = @_; carp("->print(...) does nothing"); }
sub printComment { my ($my, @args) = @_; foreach(@args) { chomp; foreach my $line (@{$my->_commentSplit($_)}) { $my->{currentBoard}->createText(2 * $my->{fontWidth}, $my->{textY}, -anchor => 'sw', -text => $line); $my->{textY} += (1.2 * $my->{fontHeight}); } } } sub _commentSplit { my ($my, $comment) = @_; my @massagedLines; my $charsPerLine = ($my->{rightEdge} / $my->{fontWidth}); my $tab = ''; my $line = ''; while ($comment ne '') { $comment =~ s/(\s*)(\S*)//m; my $space = defined($1) ? $1 : ''; my $token = defined($2) ? $2 : ''; defined($token) or $token = ''; while ($space =~ s/.*?\n//) { push(@massagedLines, $line); $line = ''; $tab = $space; # space after newlines tabs over following lines } if (length($line) + length($space) + length($token) > $charsPerLine) { push(@massagedLines, $line); $line = ''; $space = $tab; } $line .= "$space$token"; } push (@massagedLines, $line) if ($line ne ''); return \@massagedLines }
sub comment { my ($my, @comments) = @_; # carp("->comment(...) does nothing"); }
sub convertDiagram { my ($my, $diagram) = @_; my @name = $diagram->name; $name[0] = 'Unknown Diagram' unless(defined($name[0])); my $pageLabel = '?'; if ($name[0] =~ m/^Variation\s*(\S*)/) { $pageLabel = "V$1"; } elsif ($name[0] =~ m/^Diagram\s*(\S*)/) { $pageLabel = "D$1"; } $my->{currentPage} = $my->{notebook}->add(++$my->{pageNum}, -label => $pageLabel); # $my->{currentPage}->pack( # Yikes! packing notebook pages is a # bug!!! # -expand => 'true', # -fill => 'both'); my $scroller = $my->{currentPage}->Scrolled('Canvas', -scrollbars => 'osoe', -takefocus => 0, %{$my->{canvasOpts}}); $scroller->pack( -expand => 'true', -fill => 'both'); $my->{currentBoard} = $scroller->Subwidget('scrolled'); push (@{$my->{diagrams}}, $scroller); $my->{currentBoard}->pack( -expand => 'true', -fill => 'both'); if($my->{fontWidth} == 1) { my $idx = $my->{currentBoard}->createText(0, 0, -text => 'AbcDefGhiJkl'); my ($l, $u, $r, $b) = $my->{currentBoard}->bbox($idx); $my->{fontWidth} = abs($r - $l) / 12; $my->{fontHeight} = abs($b - $u); $my->{lineWidth} = ($my->{fontWidth} * 4); # need space for three digits $my->{lineHeight} = ($my->{lineWidth} * 1.05); # 95% aspect ratio $my->{currentBoard}->delete($idx); } $my->{rightEdge} = $my->_boardX($my->{rightLine}) + $my->{lineWidth}; $my->{rightEdge} += 1 if ($my->{coords}); $my->{textY} = $my->{bottomLine} + 1; $my->{textY} += 1 if ($my->{coords}); $my->{textY} = $my->_boardY($my->{textY}) + $my->{fontHeight}; unless(exists($my->{titleDone})) { # first diagram only: $my->{titleDone} = 1; my @title_lines = $diagram->gameProps_to_title(); my $title = ''; foreach (@title_lines) { $title .= "$_\n"; } if($title ne '') { $my->printComment("$title\n\n"); } } my $propRef = $diagram->property; # get property list for the diagram $my->{VW} = exists($propRef->{0}{VW}); # view control? my $first = $diagram->first_number; my $last = $diagram->last_number; $my->{offset} = $diagram->offset; $my->{stoneOffset} = $diagram->offset; if ($my->{doubleDigits}) { while ($first - $my->{stoneOffset} >= 100) { $my->{stoneOffset} += 100; # first to last is not supposed to cross 101 } } my $range = ''; if ($first) { $range = ': ' . ($first - $my->{offset}); if ($last != $first) { $range .= '-' . ($last - $my->{offset}); } } else { # carp("Hmmm! No numbered moves in $name[0]"); } my ($diaHeight, $diaWidth) = (($my->{bottomLine} - $my->{topLine} + 1), ($my->{rightLine} - $my->{leftLine} + 1)); if (defined($diagram->var_on_move) and defined($diagram->parent)) { my $varOnMove = $diagram->var_on_move; my $parentOffset = $diagram->parent->offset; my $parentName = $diagram->parent->name->[0]; if (defined($parentOffset) and defined($parentName)) { $name[0] .= ' at move ' . ($varOnMove - $parentOffset) . ' in ' . $parentName; } } # print the diagram title $my->printComment(join('', @name, $range, "\n")); # draw the diagram foreach my $y ($my->{topLine} .. $my->{bottomLine}) { foreach my $x ($my->{leftLine} .. $my->{rightLine}) { $my->_convertIntersection($diagram, $x, $y); } if ($my->{coords}) { # right-side coords $my->{currentBoard}->createText($my->_boardX($my->{rightLine} + 1), $my->_boardY($y), -text => $diagram->ycoord($y)); } } # print bottom coordinates if ($my->{coords}) { for ($my->{leftLine} .. $my->{rightLine}) { $my->{currentBoard}->createText($my->_boardX($_), $my->_boardY($my->{bottomLine} + 1), -text => $diagram->xcoord($_)); } } # deal with the over-lay stones $my->_convertOverstones($diagram); # print the game comments for this diagram foreach my $n (sort { $a <=> $b } keys(%{$propRef})) { my @comment; if (exists($propRef->{$n}{B}) and ($propRef->{$n}{B}[0] eq 'pass')) { push(@comment, "Black Pass\n\n"); } if (exists($propRef->{$n}{W}) and ($propRef->{$n}{W}[0] eq 'pass')) { push(@comment, "White Pass\n\n"); } if (exists($propRef->{$n}{N})) { push(@comment, "$propRef->{$n}{N}[0]\n"); # node name } if (exists($propRef->{$n}{C})) { push(@comment, @{$propRef->{$n}{C}}); } if (@comment) { my $c = ''; my $n_off = $n - $my->{offset}; $c = "$n_off: " if (($n > 0) and ($n >= $first) and ($n <= $last)); $c .= join("\n", @comment); $my->printComment($my->convertText("$c\n")); } } $my->{bottomEdge} = $my->{textY} + $my->{fontHeight}; $my->{bottomEdge} += $my->{lineHeight} if ($my->{coords}); $my->{currentBoard}->configure(-scrollregion => [0, 0, $my->{rightEdge}, $my->{bottomEdge}],); unless($my->{resizeDone}) { $my->{currentBoard}->configure(-width => $my->{rightEdge} + 5, -height => $my->{bottomEdge} + 5); $my->{resizeDone} = 1; } $my->{mw}->update; unless(exists($my->{canvas_bg})) { $my->{canvas_bg} = $my->{currentBoard}->cget('-background'); # on the first board, we may not be able to color background items correctly: $my->{currentBoard}->itemconfigure('bg', -fill => $my->{canvas_bg}); } Tk::focus($my->{notebook}); }
sub convertText { my ($my, $text) = @_; return $text; }
sub close { my ($my) = @_; $my->{mw}->MainLoop; # never to return... }
sub notebook { my ($my) = @_; return $my->{notebook}; # the notebook object }
sub diagrams { my ($my) = @_; return $my->{diagrams}; # the list of diagrams } ###################################################### # # Private methods # ##################################################### sub _convertOverstones { my ($my, $diagram) = @_; my @converted; return unless (@{$diagram->getoverlist}); my ($color, $number, $otherColor); for (my $ii = 0; $ii < @{$diagram->getoverlist}; $ii++) { my $int = $diagram->getoverlist->[$ii]; $my->{textY} += $my->{lineHeight} - $my->{fontHeight}; # adjust for stone height my $x = 2 * $my->{fontWidth}; # all the overstones that were put on this understone: for (my $jj = 0; $jj < @{$int->{overstones}}; $jj += 2) { if ($jj > 0 ) { $my->{currentBoard}->createText($x, $my->{textY}, -anchor => 'sw', -text => ','); $x += $my->{fontWidth}; } $color = $int->{overstones}[$jj]; local $my->{stoneOffset} = $my->{offset}; # turn off doubleDigits $number = $my->_checkStoneNumber($int->{overstones}[$jj+1]); # draw the overstone my $left = $x; my $right = $x + $my->{lineWidth}; my $top = $my->{textY} - $my->{lineHeight}; my $bottom = $my->{textY}; $my->{currentBoard}->createOval($left, $top, $right, $bottom, -fill => $color, ); # put the number on it $otherColor = ($color eq 'black') ? 'white' : 'black'; $my->{currentBoard}->createText( $x + ($my->{lineWidth} / 2), $my->{textY} + TEXT_Y_OFFSET - ($my->{lineHeight} / 2), -fill => $otherColor, -text => $number ); $x += $my->{lineWidth}; } # the 'at' stone if (exists($int->{black})) { $color = 'black'; $otherColor = 'white'; } elsif (exists($int->{white})) { $color = 'white'; $otherColor = 'black'; } else { carp("Oops: understone is not black or white? " . "This isn't supposed to be possible!"); next; } # at $my->{currentBoard}->createText($x, $my->{textY}, -anchor => 'sw', -text => ' at '); $x += 3 * $my->{fontWidth}; # draw the at-stone my $left = $x; my $right = $x + $my->{lineWidth}; my $top = $my->{textY} - $my->{lineHeight}; my $bottom = $my->{textY}; $my->{currentBoard}->createOval($left, $top, $right, $bottom, -fill => $color, ); if (exists($int->{number})) { # put the number on it $my->{currentBoard}->createText( $x + ($my->{lineWidth} / 2), $my->{textY} + TEXT_Y_OFFSET - ($my->{lineHeight} / 2), -fill => $otherColor, -text => $my->_checkStoneNumber($int->{number}) ); } elsif (exists($int->{mark})) { # draw the mark on it $my->_drawMark($int->{mark}, $otherColor, ($left + $right) / 2, ($top + $bottom) / 2); } else { my $mv = ''; $mv .= " black node=$int->{black}" if (exists($int->{black})); $mv .= " white node=$int->{white}" if (exists($int->{white})); carp("Oops: understone$mv is not numbered or marked? " . "This isn't supposed to be possible!"); } $x += $my->{lineWidth}; if ($ii < @{$diagram->getoverlist} - 1) { $my->{currentBoard}->createText($x, $my->{textY}, -anchor => 'sw', -text => ','); } $my->{textY} += (1.2 * $my->{fontHeight}); } } sub _checkStoneNumber { my ($my, $number) = @_; if ($number - $my->{stoneOffset} > 0) { return $number - $my->{stoneOffset}; } if ($number < 1) { carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!"; } else { carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset"; } return $number; } # convert intersection hash from $diagram. sub _convertIntersection { my ($my, $diagram, $x, $y) = @_; my $int = $diagram->get($my->diaCoords($x, $y)); return if ($my->{VW} and # view control AND not exists($int->{VW})); # no view on this intersection my ($stone, $label, $color, $otherColor); if (exists($int->{black})) { $color = 'black'; $otherColor = 'white'; $stone = 1; } elsif (exists($int->{white})) { $color = 'white'; $otherColor = 'black'; $stone = 1; } else { $color = 'black'; $otherColor = 'black'; $stone = 0; $my->_draw_underneath($int, $x, $y); } if (exists($int->{number})) { $label = $my->_checkStoneNumber($int->{number}); # numbered stone } elsif (exists($int->{label})) { $label = $int->{label}; # labeled stone or intersection } my $xx = $my->_boardX($x); my $yy = $my->_boardY($y); if ($stone) { $my->{currentBoard}->createOval( $xx - $my->{lineWidth} / 2, # left $yy - $my->{lineHeight} / 2, # top $xx + $my->{lineWidth} / 2, # right $yy + $my->{lineHeight} / 2, # bottom -fill => $color, ); } elsif (defined($label)) { # create some whitespace to draw label on $my->{currentBoard}->createOval( $xx - $my->{lineWidth} / 3, # left $yy - $my->{lineHeight} / 3, # top $xx + $my->{lineWidth} / 3, # right $yy + $my->{lineHeight} / 3, # bottom -fill => $my->{canvas_bg}, -outline => undef, -tags => ['bg']); } if (defined($label)) { $my->{currentBoard}->createText( $xx, $yy + TEXT_Y_OFFSET, -fill => $otherColor, -text => $label ); } if (exists($int->{mark})) { $my->_drawMark($int->{mark}, $otherColor, $xx, $yy); } } sub _draw_left { my ($my, $width, $x, $y) = @_; $my->{currentBoard}->createLine( $x + 1, $y, $x - ($my->{lineWidth} / 2) - 1, $y, -width => $width); } sub _draw_right { my ($my, $width, $x, $y) = @_; $my->{currentBoard}->createLine( $x - 1, $y, $x + ($my->{lineWidth} / 2) + 1, $y, -width => $width); } sub _draw_up { my ($my, $width, $x, $y) = @_; $my->{currentBoard}->createLine( $x, $y + 1, $x, $y - ($my->{lineWidth} / 2) - 1, -width => $width); } sub _draw_down { my ($my, $width, $x, $y) = @_; $my->{currentBoard}->createLine( $x, $y - 1, $x, $y + ($my->{lineWidth} / 2) + 1, -width => $width); } sub _draw_underneath { my ($my, $int, $xx, $yy) = @_; my $x = $my->_boardX($xx); my $y = $my->_boardY($yy); if ($yy <= 1) { if ($xx <= 1) { # upper left corner $my->_draw_right(BOARD_EDGE_PEN, $x, $y); $my->_draw_down(BOARD_EDGE_PEN, $x, $y); } elsif ($xx >= $my->{boardSizeX}) {# upper right corner $my->_draw_left(BOARD_EDGE_PEN, $x, $y); $my->_draw_down(BOARD_EDGE_PEN, $x, $y); } else { # upper side $my->_draw_left(BOARD_EDGE_PEN, $x, $y); $my->_draw_right(BOARD_EDGE_PEN, $x, $y); $my->_draw_down(NORMAL_PEN, $x, $y); } } elsif ($yy >= $my->{boardSizeY}) { if ($xx <= 1) { # lower left corner $my->_draw_right(BOARD_EDGE_PEN, $x, $y); $my->_draw_up(BOARD_EDGE_PEN, $x, $y); } elsif ($xx >= $my->{boardSizeX}) {# lower right corner $my->_draw_left(BOARD_EDGE_PEN, $x, $y); $my->_draw_up(BOARD_EDGE_PEN, $x, $y); } else { # lower side $my->_draw_left(BOARD_EDGE_PEN, $x, $y); $my->_draw_right(BOARD_EDGE_PEN, $x, $y); $my->_draw_up(NORMAL_PEN, $x, $y); } } else { if ($xx <= 1) { # left side $my->_draw_up(BOARD_EDGE_PEN, $x, $y); $my->_draw_down(BOARD_EDGE_PEN, $x, $y); $my->_draw_right(NORMAL_PEN, $x, $y); } elsif ($xx >= $my->{boardSizeX}) {# right side $my->_draw_up(BOARD_EDGE_PEN, $x, $y); $my->_draw_down(BOARD_EDGE_PEN, $x, $y); $my->_draw_left(NORMAL_PEN, $x, $y); } else { # somewhere in the middle $my->_draw_up(NORMAL_PEN, $x, $y); $my->_draw_down(NORMAL_PEN, $x, $y); $my->_draw_left(NORMAL_PEN, $x, $y); $my->_draw_right(NORMAL_PEN, $x, $y); } } if (exists($int->{hoshi})) { $my->_drawHoshi($x, $y); } } sub _drawMark { my ($my, $mark, $color, $x, $y) = @_; if ($mark eq 'TR') { # TR[pt] triangle # triangle has top Y; left, right X; and bottom Y my $left = $x - (.3 * $my->{lineWidth}); # cos(30) = .866 my $right = $x + (.3 * $my->{lineWidth}); # cos(30) = .866 my $top = $y - ($my->{lineHeight} / 3); my $bottom = $y + ($my->{lineHeight} / 6); # sin(30) = .5 $my->{currentBoard}->createLine( $x, $top, $right, $bottom, $left, $bottom, $x, $top, -fill => $color, -width => MARK_PEN ); } else { # circle, square, and X mark is centered at X, Y, 50% of usual stone size my $left = $x - (.25 * $my->{lineWidth}); my $right = $x + (.25 * $my->{lineWidth}); my $top = $y - (.25 * $my->{lineHeight}); my $bottom = $y + (.25 * $my->{lineHeight}); if ($mark eq 'CR') { # CR[pt] circle $my->{currentBoard}->createOval( $left, $top, $right, $bottom, -outline => $color, -width => MARK_PEN ); } elsif ($mark eq 'SQ') { # SQ[pt] square $my->{currentBoard}->createLine( $left, $top, $right, $top, $right, $bottom, $left, $bottom, $left, $top - 1, -fill => $color, -width => MARK_PEN ); } else { # MA[pt] mark (X) $my->{currentBoard}->createLine( $left, $top, $right, $bottom, -fill => $color, -width => MARK_PEN ); $my->{currentBoard}->createLine( $right, $top, $left, $bottom, -fill => $color, -width => MARK_PEN ); } } } sub _drawHoshi { my ($my, $x, $y) = @_; my $size = ($my->{lineWidth} * 0.05); # 10% size of a stone $size = 1 if $size <= 0; my $left = $x - $size; my $right = $left + 2 * $size; my $top = $y - $size; my $bottom = $top + 2 * $size; $my->{currentBoard}->createOval($left, $top, $right, $bottom, -fill => 'black' ); } sub _boardX { my ($my, $x) = @_; return (($x - $my->{leftLine} + 1.5) * $my->{lineWidth}); } sub _boardY { my ($my, $y) = @_; return (($y - $my->{topLine} + 1.5) * $my->{lineHeight}); } 1; __END__