CPU::Emulator::6502::Addressing - Handle different addressing rules


Games-NES-Emulator documentation  | view source Contained in the Games-NES-Emulator distribution.

Index


NAME

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CPU::Emulator::6502::Addressing - Handle different addressing rules

SYNOPSIS

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DESCRIPTION

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METHODS

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immediate( )

Immediate addressing; immediately following the op.

zero_page( )

Zero Page addressing. Address $00nn.

zero_page_x( )

Zero Page addressing, X indexed. $00nn + X.

zero_page_y( )

Zero Page addressing, Y indexed. $00nn + Y.

indirect( )

Indirect Addressing. Special for JMP.

absolute( )

Absolute addressing. Fetches the next two memory slots and combines them into a 16-bit word.

absolute_x( )

Absolute addressing, X indexed. Fetches the next two memory slots and combines them into a 16-bit word, then adds X.

absolute_y( )

Absolute addressing, Y indexed. Fetches the next two memory slots and combines them into a 16-bit word, then adds Y.

indirect_x( )

Indirect addressing, X indexed.

indirect_y( )

Indirect addressing, Y indexed.

AUTHOR

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Brian Cassidy <bricas@cpan.org>

COPYRIGHT AND LICENSE

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SEE ALSO

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* CPU::Emulator::6502

Games-NES-Emulator documentation  | view source Contained in the Games-NES-Emulator distribution.