| Games-Nintendo-Mario documentation | Contained in the Games-Nintendo-Mario distribution. |
Games::Nintendo::Mario::SMB - a class for mushroom-eating Italian plumbers
version 0.204
use Games::Nintendo::Mario::SMB;
my $hero = new Games::Nintendo::Mario::SMB
name => 'Luigi',
state => 'normal';
$hero->powerup('mushroom'); # doop doop doop!
$hero->powerup('flower'); # change clothes
$hero->damage for (1 .. 2); # cue the Mario Death Music
This class subclasses Games::Nintendo::Mario, providing a model of the behavior of the Mario Brothers in Super Mario Brothers. All of the methods described in the Mario interface exist as documented.
The plumber may be named Mario or Luigi.
The plumber's state may be any of: normal, super, or fire
Valid powerups are: mushroom and flower
gamesThis ruleset reflects Mario in Super Mario Bros., the original SMB game.
Ricardo SIGNES <rjbs@cpan.org>
Copyright 2003 by Ricardo SIGNES <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
| Games-Nintendo-Mario documentation | Contained in the Games-Nintendo-Mario distribution. |
use strict; use warnings; package Games::Nintendo::Mario::SMB; our $VERSION = '0.204'; use base qw(Games::Nintendo::Mario); sub _names { qw[Mario Luigi] } sub _states { qw[normal super fire] } sub _items { qw[mushroom flower] } sub _goto_hash { { damage => { normal => 'dead', _else => 'normal' }, mushroom => { fire => 'fire', _else => 'super', }, flower => { normal => 'super', _else => 'fire' } } } sub games { return ('Super Mario Bros.'); } "It's-a me! Mario!"; __END__