| Games-Nintendo-Mario documentation | Contained in the Games-Nintendo-Mario distribution. |
Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)
version 0.204
use Games::Nintendo::Mario::SMB2;
my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach');
# below outputs "Peach: 1/3"
print
$liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts . "\n";
$liege->powerup('heart'); # 2/3
$liege->damage; # 1/3
$liege->powerup('mushroom'); # 1/4
$liege->powerup('heart'); # 2/4
$liege->powerup('mushroom'); # 2/5
$liege->powerup('heart'); # 3/5
print "I'm feeling ", $liege->state, "!\n"; # She's feeling super.
$liege->powerup('mushroom'); # Nothing happens.
$liege->damage for (1 .. 3); # cue the Mario Death Music
This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.
The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.
$hero->state will return 'dead' if he has no hearts, 'normal' if he has
one heart, and 'super' if he has more than one heart. State may not be set
during construction; set hearts instead.
Valid powerups are: mushroom or heart
statenamepowerupThese methods are implemented as per Games::Nintendo::Mario
powerspeedjumpThese methods return the requested attribute for the current character.
gamesThe rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).
Ricardo SIGNES, <rjbs@cpan.org>
Copyright 2003-2004 by Ricardo SIGNES <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
| Games-Nintendo-Mario documentation | Contained in the Games-Nintendo-Mario distribution. |
use strict; use warnings; package Games::Nintendo::Mario::SMB2; our $VERSION = '0.204'; use base qw(Games::Nintendo::Mario::Hearts); sub _names { qw[Mario Luigi Peach Toad] } sub _states { qw[normal] } # super isn't listed to prevent creation-as-super sub _items { qw[mushroom heart] } sub _goto_hash { {} } sub _char_attr { { Mario => { power => 4, speed => 4, jump => 4 }, Luigi => { power => 3, speed => 3, jump => 5 }, Peach => { power => 2, speed => 2, jump => 3 }, Toad => { power => 5, speed => 5, jump => 2 } } } sub state { ## no critic Homonym my $hero = shift; if ($hero->hearts < 1) { return "dead" } if ($hero->hearts > 1) { return "super" } else { return "normal" } } sub name { $_[0]->{name} } sub powerup { my $hero = shift; my $item = shift; if (($item eq 'mushroom') and ($hero->max_hearts < 5)) { $hero->{max_hearts}++; } $hero->SUPER::powerup($item); } sub power { $_[0]->_char_attr->{$_[0]->name}->{power} } sub speed { $_[0]->_char_attr->{$_[0]->name}->{speed} } sub jump { $_[0]->_char_attr->{$_[0]->name}->{jump} } sub games { return ('Super Mario Bros. 2'); } "It's-a me! Mario!"; __END__