Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)


Games-Nintendo-Mario documentation Contained in the Games-Nintendo-Mario distribution.

Index


Code Index:

NAME

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Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)

VERSION

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version 0.204

SYNOPSIS

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  use Games::Nintendo::Mario::SMB2;

  my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach');

  # below outputs "Peach: 1/3"
  print
    $liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts . "\n";

  $liege->powerup('heart');    # 2/3
  $liege->damage;              # 1/3
  $liege->powerup('mushroom'); # 1/4
  $liege->powerup('heart');    # 2/4
  $liege->powerup('mushroom'); # 2/5
  $liege->powerup('heart');    # 3/5

  print "I'm feeling ", $liege->state, "!\n"; # She's feeling super.

  $liege->powerup('mushroom'); # Nothing happens.

  $liege->damage for (1 .. 3); # cue the Mario Death Music

DESCRIPTION

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This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.

NAMES

The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.

STATES

$hero->state will return 'dead' if he has no hearts, 'normal' if he has one heart, and 'super' if he has more than one heart. State may not be set during construction; set hearts instead.

POWERUPS

Valid powerups are: mushroom or heart

METHODS

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state
name
powerup

These methods are implemented as per Games::Nintendo::Mario

power
speed
jump

These methods return the requested attribute for the current character.

games

The rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).

AUTHOR

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Ricardo SIGNES, <rjbs@cpan.org>

COPYRIGHT

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Games-Nintendo-Mario documentation Contained in the Games-Nintendo-Mario distribution.

use strict;
use warnings;
package Games::Nintendo::Mario::SMB2;

our $VERSION = '0.204';

use base qw(Games::Nintendo::Mario::Hearts);

sub _names  { qw[Mario Luigi Peach Toad] }
sub _states { qw[normal] } # super isn't listed to prevent creation-as-super
sub _items  { qw[mushroom heart] }

sub _goto_hash {  {} }

sub _char_attr {
  {
  Mario => { 
    power => 4,
    speed => 4,
    jump  => 4
  },
  Luigi => { 
    power => 3,
    speed => 3,
    jump  => 5
  },
  Peach => { 
    power => 2,
    speed => 2,
    jump  => 3
  },
  Toad => { 
    power => 5,
    speed => 5,
    jump  => 2
  } }
}

sub state { ## no critic Homonym
  my $hero = shift;
  if ($hero->hearts < 1) { return "dead" }
  if ($hero->hearts > 1) { return "super" }
  else { return "normal" }
}

sub name { $_[0]->{name} }

sub powerup {
  my $hero = shift;
  my $item = shift;

  if (($item eq 'mushroom') and ($hero->max_hearts < 5)) {
    $hero->{max_hearts}++;
  }
  $hero->SUPER::powerup($item);
}

sub power { $_[0]->_char_attr->{$_[0]->name}->{power} }
sub speed { $_[0]->_char_attr->{$_[0]->name}->{speed} }
sub jump  { $_[0]->_char_attr->{$_[0]->name}->{jump} }

sub games {
  return ('Super Mario Bros. 2');
}

"It's-a me!  Mario!";

__END__