| Games-Ratings documentation | Contained in the Games-Ratings distribution. |
Games::Ratings - generic methods for rating calculation (e.g. chess ratings)
This document describes Games::Ratings version 0.0.5
## not very useful, but one could do
use Games::Ratings;
my $player = Games::Ratings->new();
$player->set_rating(2240);
$player->add_game( {
opponent_rating => 2114,
result => 'win', ## or 'draw' or 'loss'
}
);
my $n = $player->get_number_of_games_played();
my $points_scored = $player->get_points_scored();
my $opponents_rating = $player->get_average_rating_of_opponents();
$player->remove_all_games;
Games::Ratings provides some generic methods for other, more specific modules (like Games::Ratings::Chess::FIDE or Games::Ratings::Chess::DWZ). It isn't very useful for itself.
The following methods can be accessed from more specific modules -- like Games::Ratings::Chess::FIDE. Also specific methods for rating calculation are defined in those other modules.
my $player = Games::Rating->new();
Create an object for storing rating and other data (like the FIDE development coefficient) for one player as well as informations about rated games of this player against some opponents.
$player->set_rating(2235);
Set rating of player.
my $own_rating = $player->get_rating();
Get rating of player.
$player->set_coefficient(15);
Set development coefficient of player. (A development coefficient is needed for calculation of some ratings: * FIDE Elo (FIDE Handbook, B.02.10.52) * German DWZ (Wertungsordnung des DSB, Punkt 4.9.2)).
my $own_coefficient = $player->get_coefficient();
Get development coefficient of player.
$player->add_game( {
opponent_rating => 2184,
result => 'draw',
}
);
Add rated game to object. We need opponents rating and the result of the game. Results are one of 'win', 'draw' or 'loss'. The data is passed as hash reference.
my @list_of_games = $player->get_all_games();
Get list of previously added games. Each game is represented by a hash reference (cmp. $player->add_game() ).
$player->remove_all_games();
Remove all games added (via 'add_game') so far.
$player->DESTROY();
Remove object $player.
my $n = $player->get_number_of_games_player();
Get number of games played.
my $points_scored = $player->get_points_scored();
Get total points scored in played games. A win gives 1 point, a draw gives 0.5 points, a loss gives 0 points.
my $percentage_score = $player->get_percentage_score();
Get percentage score in played games.
my $opponents_rating = $player->get_average_rating_of_opponents();
Get average rating of opponents for played games.
At the moment, there are no error or warning messages that the module can generate.
Error message here, perhaps with %s placeholders[Description of error here]
Another error message here[Description of error here]
Games::Ratings requires no configuration files or environment variables.
Requires the Class::Std::Utils module and the version module. Needs Perl
5.6.1 or higher.
None reported.
No bugs have been reported.
Please report any bugs or feature requests to
bug-games-ratings@rt.cpan.org, or through the web interface at
http://rt.cpan.org.
Christian Bartolomaeus <bartolin@gmx.de>
This module was inspired by Terrence Brannon's module Chess::Elo (http://search.cpan.org/~tbone/Chess-Elo/).
http://en.wikipedia.org/wiki/Elo_rating for informations about the Elo system.
Copyright (c) 2010, Christian Bartolomaeus <bartolin@gmx.de>. All rights reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See perlartistic.
BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
| Games-Ratings documentation | Contained in the Games-Ratings distribution. |
package Games::Ratings; ## TODO: Error handling ## * croak() ## check arguments for subroutines (use Data::Checker)? use warnings; use strict; use Carp; use 5.6.1; # 'our' was introduced in perl 5.6 use version; our $VERSION = qv('0.0.5'); use Class::Std::Utils; # we are using inside-out objects { ## objects of this class (players) will have the following attributes my %rating_of; # rating of player my %coefficient_of; # coefficient of player my %games_of; # list of games of player ## create new object (inside-out object -- see "Encapsulation" in PBP) sub new { my ($class) = @_; ## bless a scalar to instantiate the new object my $new_player_object = bless anon_scalar(), $class; return $new_player_object; } ## set rating according to passed argument sub set_rating { my ($self, $rating) = @_; ## check that rating is passed as argument croak( 'Usage: $obj->set_rating($rating)' ) if @_ < 2; ## store rating in player object $rating_of{ident $self} = $rating; return; } ## return previously set rating sub get_rating { my ($self) = @_; return $rating_of{ident $self}; } ## set coefficient according to passed argument sub set_coefficient { my ($self, $coefficient) = @_; ## check that coefficient is passed as argument croak( 'Usage: $obj->set_coefficient($coefficient)' ) if @_ < 2; ## store coefficient in player object $coefficient_of{ident $self} = $coefficient; return; } ## return previously set coefficient sub get_coefficient { my ($self) = @_; return $coefficient_of{ident $self}; } ## add new game to list of games ($games_of{ident $self} is list of games) sub add_game { my ($self, $game_ref) = @_; ## check that new game is passed as argument (hash reference) croak( 'Usage: $obj->add_game( { opponent_rating => 2300, result => \'draw\', } ); ' ) if @_ < 2; ## store additional game in player object push @{ $games_of{ident $self} }, $game_ref; return; } ## return all previously added games as a list of hash references sub get_all_games { my ($self) = @_; ## return list of games or throw an error if $self doesn't have games if ( $games_of{ident $self} ) { return @{ $games_of{ident $self} }; } else { croak( 'There aren\'t any games played. Please use add_game().' ) } } ## delete all previously added games sub remove_all_games { my ($self) = @_; $games_of{ident $self} = undef; return; } ## clean up attributes when object is destroyed sub DESTROY { my ($self) = @_; delete $rating_of{ident $self}; delete $coefficient_of{ident $self}; delete $games_of{ident $self}; return; } } ## return number of played games sub get_number_of_games_played { my ($self) = @_; ## number of played games equals length of array of played games return scalar $self->get_all_games(); } ## calculate and return scored points sub get_points_scored { my ($self) = @_; ## compute scored points from list of played games my $points_scored; foreach my $game_ref ( $self->get_all_games() ) { $points_scored += _get_numerical_result( $game_ref->{result} ); } ## return scored points return $points_scored; } ## calculate percentage score sub get_percentage_score { my ($self) = @_; ## compute percentage score my $percentage_score = $self->get_points_scored() / $self->get_number_of_games_played(); ## return percentage score return $percentage_score; } ## calculate and return return average rating of opponents sub get_average_rating_of_opponents { my ($self) = @_; ## calculate average rating of opponents from (list of) stored games my $rat_opps; foreach my $game_ref ( $self->get_all_games() ) { $rat_opps += $game_ref->{opponent_rating}, } $rat_opps = sprintf( "%.f", $rat_opps / $self->get_number_of_games_played() ); ## return average rating of opponents return $rat_opps; } ## define lookup table for conversion 'verbal results' -> 'numerical results' my %numerical_results = ( win => 1, draw => 0.5, loss => 0, ); ## get numerical result of $result (win, draw, loss) sub _get_numerical_result { my ($result) = @_; ## numerical result is looked up in a small table (see above) my $numerical_result = $numerical_results{$result}; ## return numerical result return $numerical_result; } 1; # Magic true value required at end of module __END__