Games::Ratings::Go::EGF - calculate changes to EGF ratings (GoR)


Games-Ratings documentation Contained in the Games-Ratings distribution.

Index


Code Index:

NAME

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Games::Ratings::Go::EGF - calculate changes to EGF ratings (GoR)

VERSION

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This document describes Games::Ratings::Go::EGF version 0.0.1

SYNOPSIS

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 use Games::Ratings::Go::EGF;

 my $player = Games::Ratings::Go::EGF->new();
 $player->set_rating(2240);
 $player->add_game( {
                      opponent_rating => 2114,
                      result          => 'win',   ## or 'draw' or 'loss'
                      handicap        => '+5',    ## got 5 handicap
                                                  ## or '-2': gave 2 h.
                                                  ## can be ommitted
                    }
                  );

 my $rating_change = $player->get_rating_change();
 my $new_rating = $player->get_new_rating();




DESCRIPTION

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This module provides methods to calculate EGF rating (GoR) changes for one player, having played one or more rated games. Gains and losses are calculated according to the EGF rating rules (cmp. EGF Official ratings: http://gemma.ujf.cas.cz/~cieply/GO/gor.html).

Basically EGF uses a formula to calculate scoring probabilities in dependence from rating differences between players: Se(A) = 1/(e^[D/a] + 1).

Furthermore EGF uses a coefficient ('con') depending on the current rating which reduces rating change for stronger players and increases rating change for weaker players: Rnew - Rold = con * (Sa - Se).

INTERFACE

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This modules provides the following methods specific to EGF ratings. Other (more generic) methods for rating calculation are provided by Games::Ratings. Please check the documentation of Games::Ratings for those methods.

get_rating_change

  my $rating_change = $player->get_rating_change();

Calculate rating changes for all stored games and return sum of those changes.

get_new_rating

  my $new_rating = $player->get_new_rating();

Calculate new rating after the given games.

get_points_expected

  my $points_expected = $player->get_points_expected();

Calculate expected points according to rating differences between own rating and opponents ratings.

CONFIGURATION AND ENVIRONMENT

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Games::Ratings requires no configuration files or environment variables.

DEPENDENCIES

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This module relies on Games::Ratings which provides some generic methods, e.g. * new() * get_rating() * set_rating() * get_coefficient() * set_coefficient() * add_game() * remove_all_games() * DESTROY()

DIAGNOSTICS

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At the moment, there are no error or warning messages that the module can generate.

Error message here, perhaps with %s placeholders

[Description of error here]

Another error message here

[Description of error here]

[Et cetera, et cetera]

INCOMPATIBILITIES

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None reported.

BUGS AND LIMITATIONS

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No bugs have been reported.

At the moment, it's not possible to compute a EGF rating for a previously unrated player.

Please report any bugs or feature requests to bug-games-ratings@rt.cpan.org, or through the web interface at http://rt.cpan.org.

AUTHOR

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Christian Bartolomaeus <bartolin@gmx.de>

ACKNOWLEDGMENTS

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Many thanks to Ales Cieply for answering my questions about the EGF rating system.

SEE ALSO

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http://en.wikipedia.org/wiki/Elo_rating for informations about the Elo system.

http://gemma.ujf.cas.cz/~cieply/GO/gor.html for informations about the EGF rating system.

LICENCE AND COPYRIGHT

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DISCLAIMER OF WARRANTY

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BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.


Games-Ratings documentation Contained in the Games-Ratings distribution.

package Games::Ratings::Go::EGF;

## TODO: check arguments for subroutines (use Data::Checker)?
## TODO: Error handling
##       * croak()
##       * perldoc anpassen
## TODO: $self->set_rating() checken: >= 100

use strict;
use warnings;
use Carp;

use 5.6.1;               # 'our' was introduced in perl 5.6
use version; our $VERSION = qv('0.0.5');

## look in Games::Ratings for methods not provide by this package
use base qw ( Games::Ratings );

## epsilon (inflation factor)
our $e = 0.014;

## calculate rating change
sub get_rating_change {
    my ($self) = @_;

    ## get own rating
    my $own_rating      = $self->get_rating();

    my $rating_change_total;
    ## calculate rating change for each game separately
    foreach my $game_ref ( $self->get_all_games() ) {
        ## add rating change for single game to total rating change
        $rating_change_total += _calc_rating_change_for_single_game(
                                    $own_rating,
                                    $game_ref->{opponent_rating},
                                    $game_ref->{result},
                                    $game_ref->{handicap},
                                );
    }

    ## return total rating change
    return $rating_change_total;
}

## calculate new rating
sub get_new_rating {
    my ($self) = @_;

    ## $R_o -- old rating
    my $R_o = $self->get_rating();

    ## $R_n -- new rating (rounded)
    my $R_n = sprintf( "%.f", $R_o + $self->get_rating_change() );

    ## return new rating
    return $R_n;
}

## calculate expected points
sub get_points_expected {
    my ($self) = @_;

    ## $W_e -- expected points
    my $W_e;

    ## get value for $A_rating
    my $A_rating = $self->get_rating();

    ## sum up expected points for all games
    foreach my $game_ref ( $self->get_all_games() ) {
        ## get values for $B_rating, $A_handicap
        my $B_rating = $game_ref->{opponent_rating};
        my $A_handicap = $game_ref->{handicap};

        ## check whether handicap is provided -- otherwise set to zero
        if (! defined $A_handicap) {
            $A_handicap = 0;
        }

        ## sum up individual scoring probabilities
        $W_e += _get_scoring_probability_for_single_game(
                    $A_rating,
                    $B_rating,
                    $A_handicap,
                );

    }

    ## return expected points
    return $W_e;
}

########################
## internal functions ##
########################

## calculate rating change for single game
sub _calc_rating_change_for_single_game {
    my ($A_rating, $B_rating, $result, $A_handicap) = @_;

    ## check whether handicap is provided -- otherwise set to zero
    if (! defined $A_handicap) {
        $A_handicap = 0;
    }
  
    ## get numerical result ( win=>1 draw=>0.5 loss=>0 )
    my $numerical_result = Games::Ratings::_get_numerical_result($result);

    ## calculate parameter 'con' according to $A_rating
    my $A_con = _get_con($A_rating);

    ## get scoring probability for player A
    my $A_exp = _get_scoring_probability_for_single_game(
                    $A_rating,
                    $B_rating,
                    $A_handicap,
                );

    ## compute rating changes for player A
    my $A_rating_change = $A_con * ($numerical_result-$A_exp);
  
    ## return rating changes for player A
    return ($A_rating_change);
}

## calculate scoring probability for a single game
sub _get_scoring_probability_for_single_game {
    my ($A_rating,$B_rating,$A_handicap) = @_;

    ## scoring probability for player A
    my $A_exp;

    ## scoring probability for weaker player is computed first
    if ($A_rating > $B_rating) {
        ## determine rating difference for calculation of scoring probability
        my $rating_difference = _get_rating_difference(
                                    $B_rating,
                                    $A_rating,
                                    -$A_handicap,
                                );
        ## calculate parameter a
        my $a = _get_a($B_rating, -$A_handicap);

        ## get scoring probability for player A (1 - e - Se(B))
        $A_exp = 1 - $e - 1 / ( 1 + exp($rating_difference/$a) );
    }
    else {
        ## determine rating difference for calculation of scoring probability
        my $rating_difference = _get_rating_difference(
                                    $A_rating,
                                    $B_rating,
                                    $A_handicap,
                                );
        ## calculate parameter a
        my $a = _get_a($A_rating, $A_handicap);

        ## get scoring probability for player A
        $A_exp = 1 / ( 1 + exp($rating_difference/$a) );
    }

    ## return scoring probability for weaker player
    return ($A_exp);
}

## calculate rating difference which is used to calc the scoring probability
sub _get_rating_difference {
    my ($A, $B, $A_handicap) = @_;

    ## compute real rating difference
    my $rating_difference = ( $B-$A );

    ## rating difference is adjusted when handicaps are given
    if ($A_handicap > 0) {
        $rating_difference = $rating_difference 
                             - 100 * ($A_handicap - 0.5);
    }
    if ($A_handicap < 0) {
        $rating_difference = $rating_difference
                             + 100 * (-$A_handicap - 0.5);
    }

    ## return rating difference used for rating calculations
    return $rating_difference;
}

## calculate paramater 'a'
sub _get_a {
    my ($player_rating,$player_handicap) = @_;

    ## $player_rating is adjusted for calculation of $a if handicap exists
    if ($player_handicap != 0) {
        $player_rating = $player_rating + 100*( $player_handicap-0.5 );
    }

    ## compute parameter 'a' -- some values are given, rest interpolated
    my $a;
    if ($player_rating > 2700) {
        $a = 70;
    }
    ## adjusted $player_rating could fall below 100 (with given handicap)
    elsif ($player_rating < 100) {
        $a = 200;
    }
    else {
        $a = 200 - ( 200-70 ) * ($player_rating-100)/(2700-100);
    }

    ## return parameter 'a'
    return $a;
}

## calculate paramater 'con'
sub _get_con {
    my ($player_rating) = @_;

    ## compute parameter 'con' -- some values are given, rest interpolated
    my $con;
    if ($player_rating == 100) {
        $con = 116;
    }
    elsif ($player_rating < 200) {
        $con = 116 - ( 116-110 )*( $player_rating-100 )/(200-100);
    }
    elsif ($player_rating == 200) {
        $con = 110;
    }
    elsif ($player_rating < 1300) {
        $con = 110 - ( 110-55 )*( $player_rating-200 )/(1300-200);
    }
    elsif ($player_rating == 1300) {
        $con = 55;
    }
    elsif ($player_rating < 2000) {
        $con = 55 - ( 55-27 )*( $player_rating-1300 )/(2000-1300);
    }
    elsif ($player_rating == 2000) {
        $con = 27;
    }
    elsif ($player_rating < 2400) {
        $con = 27 - ( 27-15 )*( $player_rating-2000 )/(2400-2000);
    }
    elsif ($player_rating == 2400) {
        $con = 15;
    }
    elsif ($player_rating < 2600) {
        $con = 15 - ( 15-11 )*( $player_rating-2400 )/(2600-2400);
    }
    elsif ($player_rating == 2600) {
        $con = 11;
    }
    elsif ($player_rating < 2700) {
        $con = 11 - ( 11-10 )*( $player_rating-2600 )/100;
    }
    elsif ($player_rating == 2700) {
        $con = 10;
    }
    elsif ($player_rating > 2700) {
        $con = 10;
    }

    ## return parameter 'con'
    return $con;
}

1; # Magic true value required at end of module
__END__