Graph::Writer::VCG - write out directed graph in VCG format


Graph-ReadWrite documentation Contained in the Graph-ReadWrite distribution.

Index


Code Index:

NAME

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Graph::Writer::VCG - write out directed graph in VCG format

SYNOPSIS

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    use Graph;
    use Graph::Writer::VCG;

    $graph = Graph->new();
    # add edges and nodes to the graph

    $writer = Graph::Writer::VCG->new();
    $writer->write_graph($graph, 'mygraph.vcg');

DESCRIPTION

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Graph::Writer::VCG is a class for writing out a directed graph in the file format used by the VCG tool, originally developed for Visualising Compiler Graphs. The graph must be an instance of the Graph class, which is actually a set of classes developed by Jarkko Hietaniemi.

If you have defined any attributes for the graph, nodes, or edges, they will be written out to the file, as long as they are attributes understood by VCG.

METHODS

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new()

Constructor - generate a new writer instance.

    $writer = Graph::Writer::VCG->new();

This doesn't take any arguments.

write_graph()

Write a specific graph to a named file:

    $writer->write_graph($graph, $file);

The $file argument can either be a filename, or a filehandle for a previously opened file.

KNOWN BUGS AND LIMITATIONS

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SEE ALSO

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http://www.cs.uni-sb.de/RW/users/sander/html/gsvcg1.html

The home page for VCG.

Graph

Jarkko Hietaniemi's modules for representing directed graphs, available from CPAN under modules/by-module/Graph/

Algorithms in Perl

The O'Reilly book which has a chapter on directed graphs, which is based around Jarkko's modules.

Graph::Writer

The base-class for Graph::Writer::VCG

AUTHOR

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Neil Bowers <neil@bowers.com>

COPYRIGHT

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Graph-ReadWrite documentation Contained in the Graph-ReadWrite distribution.

#
# Graph::Writer::VCG - write a directed graph out in VCG format
#
# $Id: VCG.pm,v 1.3 2005/01/02 19:04:05 neilb Exp $
#
package Graph::Writer::VCG;

use strict;

use Graph::Writer;
use vars qw(@ISA $VERSION);
$VERSION = sprintf("%d.%02d", q$Revision: 1.3 $ =~ /(\d+)\.(\d+)/);
@ISA = qw(Graph::Writer);

#-----------------------------------------------------------------------
# Attribute type information
#-----------------------------------------------------------------------
use constant VCG_ATTR_TYPE_INTEGER	=> 1;
use constant VCG_ATTR_TYPE_STRING	=> 2;
use constant VCG_ATTR_TYPE_FLOAT	=> 3;

my $enum_color = [qw(aquamarine black blue cyan darkblue darkcyan darkgreen
		darkgrey darkmagenta darkred darkyellow gold green khaki
		lightblue lightcyan lightgreen lightgrey lightmagenta
		lightred lightyellow lilac magenta orange orchid pink
		purple red turquoise white yellow yellowgreen)];
my $enum_yes_no = [qw(yes no)];
my $enum_textmode = [qw(center left_justify right_justify)];
my $enum_shape	= [qw(box rhomb ellipse triangle)];
my $enum_arrowstyle = [qw(none line solid)];

my %common_attrs =
(
    label => VCG_ATTR_TYPE_STRING,
    color => $enum_color,
    textcolor => $enum_color,
);


#-----------------------------------------------------------------------
# List of valid dot attributes for the entire graph, per node,
# and per edge. You can set other attributes, but they won't get
# written out.
#-----------------------------------------------------------------------
my %valid_attributes =
(
    graph => {

	    %common_attrs,

	    title		=> VCG_ATTR_TYPE_STRING,
	    info1		=> VCG_ATTR_TYPE_STRING,
	    info2		=> VCG_ATTR_TYPE_STRING,
	    info3		=> VCG_ATTR_TYPE_STRING,
	    bordercolor		=> $enum_color,
	    width		=> VCG_ATTR_TYPE_INTEGER,
	    height		=> VCG_ATTR_TYPE_INTEGER,
	    borderwidth		=> VCG_ATTR_TYPE_INTEGER,
	    x			=> VCG_ATTR_TYPE_INTEGER,
	    y			=> VCG_ATTR_TYPE_INTEGER,
	    # loc
	    folding		=> VCG_ATTR_TYPE_INTEGER,
	    scaling		=> VCG_ATTR_TYPE_FLOAT,
	    shrink		=> VCG_ATTR_TYPE_INTEGER,
	    stretch		=> VCG_ATTR_TYPE_INTEGER,
	    textmode		=> $enum_textmode,
	    shape		=> $enum_shape,
	    level		=> VCG_ATTR_TYPE_INTEGER,
	    vertical_order	=> VCG_ATTR_TYPE_INTEGER,
	    horizontal_order	=> VCG_ATTR_TYPE_INTEGER,
	    status		=> [qw(black grey white)],
	    xmax		=> VCG_ATTR_TYPE_INTEGER,
	    ymax		=> VCG_ATTR_TYPE_INTEGER,
	    xbase		=> VCG_ATTR_TYPE_INTEGER,
	    ybase		=> VCG_ATTR_TYPE_INTEGER,
	    xspace		=> VCG_ATTR_TYPE_INTEGER,
	    xlspace		=> VCG_ATTR_TYPE_INTEGER,
	    yspace		=> VCG_ATTR_TYPE_INTEGER,
	    xraster		=> VCG_ATTR_TYPE_INTEGER,
	    xlraster		=> VCG_ATTR_TYPE_INTEGER,
	    invisble		=> VCG_ATTR_TYPE_INTEGER,
	    hidden		=> VCG_ATTR_TYPE_INTEGER,
		# classname
		# colorentry
		# infoname
	    layoutalgorithm	=> [qw(tree maxdepth mindepth maxdepthslow
					mindepthslow maxdegree mindegree
					maxindegree minindegree maxoutdegree
					minoutdegree minbackward dfs)],
	    layout_downfactor	=> VCG_ATTR_TYPE_INTEGER,
	    layout_upfactor	=> VCG_ATTR_TYPE_INTEGER,
	    layout_nearfactor	=> VCG_ATTR_TYPE_INTEGER,
	    splinefactor	=> VCG_ATTR_TYPE_INTEGER,
	    late_edge_labels	=> $enum_yes_no,
	    display_edge_labels	=> $enum_yes_no,
	    dirty_edge_labels	=> $enum_yes_no,
	    finetuning		=> $enum_yes_no,
	    ignoresingles	=> $enum_yes_no,
	    straight_phase	=> $enum_yes_no,
	    priority_phase	=> $enum_yes_no,
	    manhattan_edges	=> $enum_yes_no,
	    smanhattan_edges	=> $enum_yes_no,
	    nearedges		=> $enum_yes_no,
	    orientation		=> [qw(top_to_bottom bottom_to_top
					left_to_right right_to_left)],
	    node_alignment	=> [qw(bottom top center)],
	    port_sharing	=> $enum_yes_no,
	    arrowmode		=> [qw(fixed free)],
	    spreadlevel		=> VCG_ATTR_TYPE_INTEGER,
	    treefactor		=> VCG_ATTR_TYPE_FLOAT,
	    crossingphase2	=> $enum_yes_no,
	    crossingoptimization=> $enum_yes_no,
	    crossingweight	=> [qw(bary median barymedian medianbary)],
	    view		=> [qw(cfish fcfish pfish fpfish)],
	    edges		=> $enum_yes_no,
	    nodes		=> $enum_yes_no,
	    splines		=> $enum_yes_no,
	    bmax		=> VCG_ATTR_TYPE_INTEGER,
	    cmax		=> VCG_ATTR_TYPE_INTEGER,
	    cmin		=> VCG_ATTR_TYPE_INTEGER,
	    pmax		=> VCG_ATTR_TYPE_INTEGER,
	    pmin		=> VCG_ATTR_TYPE_INTEGER,
	    rmax		=> VCG_ATTR_TYPE_INTEGER,
	    rmin		=> VCG_ATTR_TYPE_INTEGER,
	    smax		=> VCG_ATTR_TYPE_INTEGER,

		},
    node  => {

	    %common_attrs,

	    info1		=> VCG_ATTR_TYPE_STRING,
	    info2		=> VCG_ATTR_TYPE_STRING,
	    info3		=> VCG_ATTR_TYPE_STRING,
	    bordercolor		=> $enum_color,
	    width		=> VCG_ATTR_TYPE_INTEGER,
	    height		=> VCG_ATTR_TYPE_INTEGER,
	    borderwidth		=> VCG_ATTR_TYPE_INTEGER,
	    # loc
	    folding		=> VCG_ATTR_TYPE_INTEGER,
	    scaling		=> VCG_ATTR_TYPE_FLOAT,
	    shrink		=> VCG_ATTR_TYPE_INTEGER,
	    stretch		=> VCG_ATTR_TYPE_INTEGER,
	    textmode		=> $enum_textmode,
	    shape		=> $enum_shape,
	    level		=> VCG_ATTR_TYPE_INTEGER,
	    vertical_order	=> VCG_ATTR_TYPE_INTEGER,
	    horizontal_order	=> VCG_ATTR_TYPE_INTEGER,

	     },
    edge  => {

	    %common_attrs,

	    thickness		=> VCG_ATTR_TYPE_INTEGER,
	    class		=> VCG_ATTR_TYPE_INTEGER,
	    priority		=> VCG_ATTR_TYPE_INTEGER,
	    arrowcolor		=> $enum_color,
	    backarrowcolor	=> $enum_color,
	    arrowsize		=> VCG_ATTR_TYPE_INTEGER,
	    backarrowsize	=> VCG_ATTR_TYPE_INTEGER,
	    arrowstyle		=> $enum_arrowstyle,
	    backarrowstyle	=> $enum_arrowstyle,
	    linestyle		=> [qw(continuous solid dotted
					dashed invisible)],
	    anchor		=> VCG_ATTR_TYPE_INTEGER,
	    horizontal_order	=> VCG_ATTR_TYPE_INTEGER,

	     },
);

#=======================================================================
#
# _write_graph()
#
# The private method which actually does the writing out in
# VCG format.
#
# This is called from the public method, write_graph(), which is
# found in Graph::Writer.
#
#=======================================================================
sub _write_graph
{
    my $self  = shift;
    my $graph = shift;
    my $FILE  = shift;

    my $v;
    my $from;
    my $to;
    my $aref;
    my @keys;


    #-------------------------------------------------------------------
    #-------------------------------------------------------------------
    print $FILE "graph: {\n";

    #-------------------------------------------------------------------
    # Dump out any overall attributes of the graph
    #-------------------------------------------------------------------
    $aref = $graph->get_graph_attributes();
    _render_attributes('graph', $aref, $FILE);

    #-------------------------------------------------------------------
    # Dump out a list of the nodes, along with any defined attributes
    #-------------------------------------------------------------------
    foreach $v (sort $graph->vertices)
    {
	print $FILE "  node: { title: \"$v\"";
	$aref = $graph->get_vertex_attributes($v);
	_render_attributes('node', $aref, $FILE, 1);
        print $FILE "  }\n";
    }
    print $FILE "\n";

    #-------------------------------------------------------------------
    # Dump out a list of the edges, along with any defined attributes
    #-------------------------------------------------------------------
    foreach my $edge (sort _by_vertex $graph->edges)
    {
	($from, $to) = @$edge;
	print $FILE "  edge: { sourcename: \"$from\" targetname: \"$to\"";
	$aref = $graph->get_edge_attributes($from, $to);
	_render_attributes('edge', $aref, $FILE, 1);
        print $FILE "  }\n";
    }

    print $FILE "}\n";

    return 1;
}


sub _by_vertex
{
    return $a->[0].$a->[1] cmp $b->[0].$b->[1];
}


#=======================================================================
#
# _render_attributes
#
# Take a hash of attribute names and values and format
# as VCG attribute specs, quoting the value if needed.
# We filter the hash against legal attributes, since VCG will
# barf on unknown attribute names.
#
# Returns the number of attributes written out.
#
#=======================================================================
sub _render_attributes
{
    my $entity = shift;		# 'graph' or 'node' or 'edge'
    my $attref = shift;
    my $FILE   = shift;
    my $depth  = @_ > 0 ? shift : 0;

    my @keys;
    my $type;


    @keys = grep(exists $attref->{$_}, keys %{$valid_attributes{$entity}});
    if (@keys > 0)
    {
	print $FILE "\n";
	foreach my $a (@keys)
	{
	    $type = $valid_attributes{$entity}->{$a};
	    if (ref $type || $type == VCG_ATTR_TYPE_INTEGER
		|| $type == VCG_ATTR_TYPE_FLOAT)
	    {
		print $FILE "  ", '  ' x $depth, "$a: ", $attref->{$a}, "\n";
	    }
	    else
	    {
		print $FILE "  ", '  ' x $depth, "$a: \"", $attref->{$a}, "\"\n";
	    }
	}
    }
    return int @keys;
}

1;

__END__