| Graph-ReadWrite documentation | Contained in the Graph-ReadWrite distribution. |
Graph::Writer::VCG - write out directed graph in VCG format
use Graph;
use Graph::Writer::VCG;
$graph = Graph->new();
# add edges and nodes to the graph
$writer = Graph::Writer::VCG->new();
$writer->write_graph($graph, 'mygraph.vcg');
Graph::Writer::VCG is a class for writing out a directed graph in the file format used by the VCG tool, originally developed for Visualising Compiler Graphs. The graph must be an instance of the Graph class, which is actually a set of classes developed by Jarkko Hietaniemi.
If you have defined any attributes for the graph, nodes, or edges, they will be written out to the file, as long as they are attributes understood by VCG.
Constructor - generate a new writer instance.
$writer = Graph::Writer::VCG->new();
This doesn't take any arguments.
Write a specific graph to a named file:
$writer->write_graph($graph, $file);
The $file argument can either be a filename,
or a filehandle for a previously opened file.
The home page for VCG.
Jarkko Hietaniemi's modules for representing directed graphs, available from CPAN under modules/by-module/Graph/
The O'Reilly book which has a chapter on directed graphs, which is based around Jarkko's modules.
The base-class for Graph::Writer::VCG
Neil Bowers <neil@bowers.com>
Copyright (c) 2001-2005, Neil Bowers. All rights reserved. Copyright (c) 2001, Canon Research Centre Europe. All rights reserved.
This script is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
| Graph-ReadWrite documentation | Contained in the Graph-ReadWrite distribution. |
# # Graph::Writer::VCG - write a directed graph out in VCG format # # $Id: VCG.pm,v 1.3 2005/01/02 19:04:05 neilb Exp $ # package Graph::Writer::VCG; use strict; use Graph::Writer; use vars qw(@ISA $VERSION); $VERSION = sprintf("%d.%02d", q$Revision: 1.3 $ =~ /(\d+)\.(\d+)/); @ISA = qw(Graph::Writer); #----------------------------------------------------------------------- # Attribute type information #----------------------------------------------------------------------- use constant VCG_ATTR_TYPE_INTEGER => 1; use constant VCG_ATTR_TYPE_STRING => 2; use constant VCG_ATTR_TYPE_FLOAT => 3; my $enum_color = [qw(aquamarine black blue cyan darkblue darkcyan darkgreen darkgrey darkmagenta darkred darkyellow gold green khaki lightblue lightcyan lightgreen lightgrey lightmagenta lightred lightyellow lilac magenta orange orchid pink purple red turquoise white yellow yellowgreen)]; my $enum_yes_no = [qw(yes no)]; my $enum_textmode = [qw(center left_justify right_justify)]; my $enum_shape = [qw(box rhomb ellipse triangle)]; my $enum_arrowstyle = [qw(none line solid)]; my %common_attrs = ( label => VCG_ATTR_TYPE_STRING, color => $enum_color, textcolor => $enum_color, ); #----------------------------------------------------------------------- # List of valid dot attributes for the entire graph, per node, # and per edge. You can set other attributes, but they won't get # written out. #----------------------------------------------------------------------- my %valid_attributes = ( graph => { %common_attrs, title => VCG_ATTR_TYPE_STRING, info1 => VCG_ATTR_TYPE_STRING, info2 => VCG_ATTR_TYPE_STRING, info3 => VCG_ATTR_TYPE_STRING, bordercolor => $enum_color, width => VCG_ATTR_TYPE_INTEGER, height => VCG_ATTR_TYPE_INTEGER, borderwidth => VCG_ATTR_TYPE_INTEGER, x => VCG_ATTR_TYPE_INTEGER, y => VCG_ATTR_TYPE_INTEGER, # loc folding => VCG_ATTR_TYPE_INTEGER, scaling => VCG_ATTR_TYPE_FLOAT, shrink => VCG_ATTR_TYPE_INTEGER, stretch => VCG_ATTR_TYPE_INTEGER, textmode => $enum_textmode, shape => $enum_shape, level => VCG_ATTR_TYPE_INTEGER, vertical_order => VCG_ATTR_TYPE_INTEGER, horizontal_order => VCG_ATTR_TYPE_INTEGER, status => [qw(black grey white)], xmax => VCG_ATTR_TYPE_INTEGER, ymax => VCG_ATTR_TYPE_INTEGER, xbase => VCG_ATTR_TYPE_INTEGER, ybase => VCG_ATTR_TYPE_INTEGER, xspace => VCG_ATTR_TYPE_INTEGER, xlspace => VCG_ATTR_TYPE_INTEGER, yspace => VCG_ATTR_TYPE_INTEGER, xraster => VCG_ATTR_TYPE_INTEGER, xlraster => VCG_ATTR_TYPE_INTEGER, invisble => VCG_ATTR_TYPE_INTEGER, hidden => VCG_ATTR_TYPE_INTEGER, # classname # colorentry # infoname layoutalgorithm => [qw(tree maxdepth mindepth maxdepthslow mindepthslow maxdegree mindegree maxindegree minindegree maxoutdegree minoutdegree minbackward dfs)], layout_downfactor => VCG_ATTR_TYPE_INTEGER, layout_upfactor => VCG_ATTR_TYPE_INTEGER, layout_nearfactor => VCG_ATTR_TYPE_INTEGER, splinefactor => VCG_ATTR_TYPE_INTEGER, late_edge_labels => $enum_yes_no, display_edge_labels => $enum_yes_no, dirty_edge_labels => $enum_yes_no, finetuning => $enum_yes_no, ignoresingles => $enum_yes_no, straight_phase => $enum_yes_no, priority_phase => $enum_yes_no, manhattan_edges => $enum_yes_no, smanhattan_edges => $enum_yes_no, nearedges => $enum_yes_no, orientation => [qw(top_to_bottom bottom_to_top left_to_right right_to_left)], node_alignment => [qw(bottom top center)], port_sharing => $enum_yes_no, arrowmode => [qw(fixed free)], spreadlevel => VCG_ATTR_TYPE_INTEGER, treefactor => VCG_ATTR_TYPE_FLOAT, crossingphase2 => $enum_yes_no, crossingoptimization=> $enum_yes_no, crossingweight => [qw(bary median barymedian medianbary)], view => [qw(cfish fcfish pfish fpfish)], edges => $enum_yes_no, nodes => $enum_yes_no, splines => $enum_yes_no, bmax => VCG_ATTR_TYPE_INTEGER, cmax => VCG_ATTR_TYPE_INTEGER, cmin => VCG_ATTR_TYPE_INTEGER, pmax => VCG_ATTR_TYPE_INTEGER, pmin => VCG_ATTR_TYPE_INTEGER, rmax => VCG_ATTR_TYPE_INTEGER, rmin => VCG_ATTR_TYPE_INTEGER, smax => VCG_ATTR_TYPE_INTEGER, }, node => { %common_attrs, info1 => VCG_ATTR_TYPE_STRING, info2 => VCG_ATTR_TYPE_STRING, info3 => VCG_ATTR_TYPE_STRING, bordercolor => $enum_color, width => VCG_ATTR_TYPE_INTEGER, height => VCG_ATTR_TYPE_INTEGER, borderwidth => VCG_ATTR_TYPE_INTEGER, # loc folding => VCG_ATTR_TYPE_INTEGER, scaling => VCG_ATTR_TYPE_FLOAT, shrink => VCG_ATTR_TYPE_INTEGER, stretch => VCG_ATTR_TYPE_INTEGER, textmode => $enum_textmode, shape => $enum_shape, level => VCG_ATTR_TYPE_INTEGER, vertical_order => VCG_ATTR_TYPE_INTEGER, horizontal_order => VCG_ATTR_TYPE_INTEGER, }, edge => { %common_attrs, thickness => VCG_ATTR_TYPE_INTEGER, class => VCG_ATTR_TYPE_INTEGER, priority => VCG_ATTR_TYPE_INTEGER, arrowcolor => $enum_color, backarrowcolor => $enum_color, arrowsize => VCG_ATTR_TYPE_INTEGER, backarrowsize => VCG_ATTR_TYPE_INTEGER, arrowstyle => $enum_arrowstyle, backarrowstyle => $enum_arrowstyle, linestyle => [qw(continuous solid dotted dashed invisible)], anchor => VCG_ATTR_TYPE_INTEGER, horizontal_order => VCG_ATTR_TYPE_INTEGER, }, ); #======================================================================= # # _write_graph() # # The private method which actually does the writing out in # VCG format. # # This is called from the public method, write_graph(), which is # found in Graph::Writer. # #======================================================================= sub _write_graph { my $self = shift; my $graph = shift; my $FILE = shift; my $v; my $from; my $to; my $aref; my @keys; #------------------------------------------------------------------- #------------------------------------------------------------------- print $FILE "graph: {\n"; #------------------------------------------------------------------- # Dump out any overall attributes of the graph #------------------------------------------------------------------- $aref = $graph->get_graph_attributes(); _render_attributes('graph', $aref, $FILE); #------------------------------------------------------------------- # Dump out a list of the nodes, along with any defined attributes #------------------------------------------------------------------- foreach $v (sort $graph->vertices) { print $FILE " node: { title: \"$v\""; $aref = $graph->get_vertex_attributes($v); _render_attributes('node', $aref, $FILE, 1); print $FILE " }\n"; } print $FILE "\n"; #------------------------------------------------------------------- # Dump out a list of the edges, along with any defined attributes #------------------------------------------------------------------- foreach my $edge (sort _by_vertex $graph->edges) { ($from, $to) = @$edge; print $FILE " edge: { sourcename: \"$from\" targetname: \"$to\""; $aref = $graph->get_edge_attributes($from, $to); _render_attributes('edge', $aref, $FILE, 1); print $FILE " }\n"; } print $FILE "}\n"; return 1; } sub _by_vertex { return $a->[0].$a->[1] cmp $b->[0].$b->[1]; } #======================================================================= # # _render_attributes # # Take a hash of attribute names and values and format # as VCG attribute specs, quoting the value if needed. # We filter the hash against legal attributes, since VCG will # barf on unknown attribute names. # # Returns the number of attributes written out. # #======================================================================= sub _render_attributes { my $entity = shift; # 'graph' or 'node' or 'edge' my $attref = shift; my $FILE = shift; my $depth = @_ > 0 ? shift : 0; my @keys; my $type; @keys = grep(exists $attref->{$_}, keys %{$valid_attributes{$entity}}); if (@keys > 0) { print $FILE "\n"; foreach my $a (@keys) { $type = $valid_attributes{$entity}->{$a}; if (ref $type || $type == VCG_ATTR_TYPE_INTEGER || $type == VCG_ATTR_TYPE_FLOAT) { print $FILE " ", ' ' x $depth, "$a: ", $attref->{$a}, "\n"; } else { print $FILE " ", ' ' x $depth, "$a: \"", $attref->{$a}, "\"\n"; } } } return int @keys; } 1; __END__