| Graphics-ColorDeficiency documentation | view source | Contained in the Graphics-ColorDeficiency distribution. |
Graphics::ColorDeficiency - Color Deficiency Simulation
use Graphics::ColorDeficiency; my $col = Graphics::ColorDeficiency->newRGB(0.5, 0.7, 1); my $col2 = $col->asProtanopia; print $col2->asHex;
This module allows easy transformation of colors for color deficiency simulation. All the known and theorhetical color deficiencies are represented here, with the exception of 4-cone vision (tetrachromatism).
Each of the transformation methods returns a Graphics::ColorObject object,
with the internal color values set. This can then be used to return the
color in many different formats (see the Graphics::ColorObject manpage).
asProtanopia()asDeutanopia()asTritanopia()The three dichromat methods return a Graphics::ColorObject object,
simulated for the three dichromatic vision modes.
asProtanomaly( $amount )asDeuteranomaly( $amount )asTritanomaly( $amount )The three anomalous trichromat methods return a Graphics::ColorObject object,
simulated for the three anomalous trichromatic vision modes. The optional
$amount agrument allows you to specify the severity of anomaly, ranging
from 0 (trichromatic) to 1 (dichromatic). If not specified, it defaults to
0.5.
asTypicalMonochrome()Returns a Graphics::ColorObject object in Typical Monochromatic (Rod
Monochromat) mode.
asAtypicalMonochrome( $amount )Returns a Graphics::ColorObject object in Atypical Monochromatic (Cone
Monochromat) mode. The amount specified in $amount can vary between 1
(trichromatic) and 0 (monochromatic). The default is 0.2 (four fifths gray).
Clone()Clones the current object, returning a Graphics::ColorDeficiency object
with the same color values as the current object.
asMix( $color, $amount )Returns a new Graphics::ColorDeficiency, consisting of the current color
values, mixed with the values of the $color object. $amount specifies
the amount of the new color to mix in, from 0 (which is equal to
$self.Clone()), up to 1 (which is equal to $color.Clone()). The mix
is a linear RGB interpolation.
This method is used internally.
Copyright (C) 2003 Cal Henderson <cal@iamcal.com>
| Graphics-ColorDeficiency documentation | view source | Contained in the Graphics-ColorDeficiency distribution. |