HTML::TableExtract - Perl module for extracting the content contained in tables within an HTML document, either as text or encoded element trees.


HTML-TableExtract documentation Contained in the HTML-TableExtract distribution.

Index


Code Index:

NAME

Top

HTML::TableExtract - Perl module for extracting the content contained in tables within an HTML document, either as text or encoded element trees.

SYNOPSIS

Top

 # Matched tables are returned as table objects; tables can be matched
 # using column headers, depth, count within a depth, table tag
 # attributes, or some combination of the four.

 # Example: Using column header information.
 # Assume an HTML document with tables that have "Date", "Price", and
 # "Cost" somewhere in a row. The columns beneath those headings are
 # what you want to extract. They will be returned in the same order as
 # you specified the headers since 'automap' is enabled by default.

 use HTML::TableExtract;
 $te = HTML::TableExtract->new( headers => [qw(Date Price Cost)] );
 $te->parse($html_string);

 # Examine all matching tables
 foreach $ts ($te->tables) {
   print "Table (", join(',', $ts->coords), "):\n";
   foreach $row ($ts->rows) {
      print join(',', @$row), "\n";
   }
 }

 # Shorthand...top level rows() method assumes the first table found in
 # the document if no arguments are supplied.
 foreach $row ($te->rows) {
    print join(',', @$row), "\n";
 }

 # Example: Using depth and count information.
 # Every table in the document has a unique depth and count tuple, so
 # when both are specified it is a unique table. Depth and count both
 # begin with 0, so in this case we are looking for a table (depth 2)
 # within a table (depth 1) within a table (depth 0, which is the top
 # level HTML document). In addition, it must be the third (count 2)
 # such instance of a table at that depth.

 $te = HTML::TableExtract->new( depth => 2, count => 2 );
 $te->parse_file($html_file);
 foreach $ts ($te->tables) {
    print "Table found at ", join(',', $ts->coords), ":\n";
    foreach $row ($ts->rows) {
       print "   ", join(',', @$row), "\n";
    }
 }

 # Example: Using table tag attributes.
 # If multiple attributes are specified, all must be present and equal
 # for match to occur.

 $te = HTML::TableExtract->new( attribs => { border => 1 } );
 $te->parse($html_string);
 foreach $ts ($te->tables) {
   print "Table with border=1 found at ", join(',', $ts->coords), ":\n";
   foreach $row ($ts->rows) {
      print "   ", join(',', @$row), "\n";
   }
 }

 # Example: Extracting as an HTML::Element tree structure
 # Rather than extracting raw text, the html can be converted into a
 # tree of element objects. The HTML document is composed of
 # HTML::Element objects and the tables are HTML::ElementTable
 # structures. Using this, the contents of tables within a document can
 # be edited in-place.

 use HTML::TableExtract qw(tree);
 $te = HTML::TableExtract->new( headers => qw(Fee Fie Foe Fum) );
 $te->parse_file($html_file);
 $table = $te->first_table_found;
 $table_tree = $table->tree;
 $table_tree->cell(4,4)->replace_content('Golden Goose');
 $table_html = $table_tree->as_HTML;
 $table_text = $table_tree->as_text;
 $document_tree = $te->tree;
 $document_html = $document_tree->as_HTML;

DESCRIPTION

Top

HTML::TableExtract is a subclass of HTML::Parser that serves to extract the information from tables of interest contained within an HTML document. The information from each extracted table is stored in table objects. Tables can be extracted as text, HTML, or HTML::ElementTable structures (for in-place editing or manipulation).

There are currently four constraints available to specify which tables you would like to extract from a document: Headers, Depth, Count, and Attributes.

Headers, the most flexible and adaptive of the techniques, involves specifying text in an array that you expect to appear above the data in the tables of interest. Once all headers have been located in a row of that table, all further cells beneath the columns that matched your headers are extracted. All other columns are ignored: think of it as vertical slices through a table. In addition, TableExtract automatically rearranges each row in the same order as the headers you provided. If you would like to disable this, set automap to 0 during object creation, and instead rely on the column_map() method to find out the order in which the headers were found. Furthermore, TableExtract will automatically compensate for cell span issues so that columns are really the same columns as you would visually see in a browser. This behavior can be disabled by setting the gridmap parameter to 0. HTML is stripped from the entire textual content of a cell before header matches are attempted -- unless the keep_html parameter was enabled.

Depth and Count are more specific ways to specify tables in relation to one another. Depth represents how deeply a table resides in other tables. The depth of a top-level table in the document is 0. A table within a top-level table has a depth of 1, and so on. Each depth can be thought of as a layer; tables sharing the same depth are on the same layer. Within each of these layers, Count represents the order in which a table was seen at that depth, starting with 0. Providing both a depth and a count will uniquely specify a table within a document.

Attributes match based on the attributes of the html <table> tag, for example, boder widths or background color.

Each of the Headers, Depth, Count, and Attributes specifications are cumulative in their effect on the overall extraction. For instance, if you specify only a Depth, then you get all tables at that depth (note that these could very well reside in separate higher- level tables throughout the document since depth extends across tables). If you specify only a Count, then the tables at that Count from all depths are returned (i.e., the nth occurrence of a table at each depth). If you only specify Headers, then you get all tables in the document containing those column headers. If you have specified multiple constraints of Headers, Depth, Count, and Attributes, then each constraint has veto power over whether a particular table is extracted.

If no Headers, Depth, Count, or Attributes are specified, then all tables match.

When extracting only text from tables, the text is decoded with HTML::Entities by default; this can be disabled by setting the decode parameter to 0.

Extraction Modes

The default mode of extraction for HTML::TableExtract is raw text or HTML. In this mode, embedded tables are completely decoupled from one another. In this case, HTML::TableExtract is a subclass of HTML::Parser:

  use HTML::TableExtract;

Alternativevly, tables can be extracted as HTML::ElementTable structures, which are in turn embedded in an HTML::Element tree representing the entire HTML document. Embedded tables are not decoupled from one another since this tree structure must be manitained. In this case, HTML::TableExtract is a subclass of HTML::TreeBuilder (itself a subclass of HTML:::Parser):

  use HTML::TableExtract qw(tree);

In either case, the basic interface for HTML::TableExtract and the resulting table objects remains the same -- all that changes is what you can do with the resulting data.

HTML::TableExtract is a subclass of HTML::Parser, and as such inherits all of its basic methods such as parse() and parse_file(). During scans, start(), end(), and text() are utilized. Feel free to override them, but if you do not eventually invoke them in the SUPER class with some content, results are not guaranteed.

Advice

The main point of this module was to provide a flexible method of extracting tabular information from HTML documents without relying to heavily on the document layout. For that reason, I suggest using Headers whenever possible -- that way, you are anchoring your extraction on what the document is trying to communicate rather than some feature of the HTML comprising the document (other than the fact that the data is contained in a table).

METHODS

Top

The following are the top-level methods of the HTML::TableExtract object. Tables that have matched a query are actually returned as separate objects of type HTML::TableExtract::Table. These table objects have their own methods, documented further below.

CONSTRUCTOR

new()

Return a new HTML::TableExtract object. Valid attributes are:

headers

Passed as an array reference, headers specify strings of interest at the top of columns within targeted tables. They can be either strings or regular expressions (qr//). If they are strings, they will eventually be passed through a non-anchored, case-insensitive regular expression, so regexp special characters are allowed.

The table row containing the headers is not returned, unless keep_headers was specified or you are extracting into an element tree. In either case the header row can be accessed via the hrow() method from within the table object.

Columns that are not beneath one of the provided headers will be ignored unless slice_columns was set to 0. Columns will, by default, be rearranged into the same order as the headers you provide (see the automap parameter for more information) unless slice_columns is 0.

Additionally, by default columns are considered what you would see visually beneath that header when the table is rendered in a browser. See the gridmap parameter for more information.

HTML within a header is stripped before the match is attempted, unless the keep_html parameter was specified and strip_html_on_match is false.

depth

Specify how embedded in other tables your tables of interest should be. Top-level tables in the HTML document have a depth of 0, tables within top-level tables have a depth of 1, and so on.

count

Specify which table within each depth you are interested in, beginning with 0.

attribs

Passed as a hash reference, attribs specify attributes of interest within the HTML <table> tag itself.

automap

Automatically applies the ordering reported by column_map() to the rows returned by rows(). This only makes a difference if you have specified Headers and they turn out to be in a different order in the table than what you specified. Automap will rearrange the columns in the same order as the headers appear. To get the original ordering, you will need to take another slice of each row using column_map(). automap is enabled by default.

slice_columns

Enabled by default, this option controls whether vertical slices are returned from under headers that match. When disabled, all columns of the matching table are retained, regardles of whether they had a matching header above them. Disabling this also disables automap.

keep_headers

Disabled by default, and only applicable when header constraints have been specified, keep_headers will retain the matching header row as the first row of table data when enabled. This option has no effect if extracting into an element tree tructure. In any case, the header row is accessible from the table method hrow().

gridmap

Controls whether the table contents are returned as a grid or a tree. ROWSPAN and COLSPAN issues are compensated for, and columns really are columns. Empty phantom cells are created where they would have been obscured by ROWSPAN or COLSPAN settings. This really becomes an issue when extracting columns beneath headers. Enabled by default.

subtables

Extract all tables embedded within matched tables.

decode

Automatically decode retrieved text with HTML::Entities::decode_entities(). Enabled by default. Has no effect if keep_html was specified or if extracting into an element tree structure.

br_translate

Translate <br> tags into newlines. Sometimes the remaining text can be hard to parse if the <br> tag is simply dropped. Enabled by default. Has no effect if keep_html is enabled or if extracting into an element tree structure.

keep_html

Return the raw HTML contained in the cell, rather than just the visible text. Embedded tables are not retained in the HTML extracted from a cell. Patterns for header matches must take into account HTML in the string if this option is enabled. This option has no effect if extracting into an elment tree structure.

strip_html_on_match

When keep_html is enabled, HTML is stripped by default during attempts at matching header strings (so if strip_html_on_match is not enabled and keep_html is, you would have to include potential HTML tags in the regexp for header matches). Stripped header tags are replaced with an empty string, e.g. 'hot d<em>og</em>' would become 'hot dog' before attempting a match.

error_handle

Filehandle where error messages are printed. STDERR by default.

debug

Prints some debugging information to STDERR, more for higher values. If error_handle was provided, messages are printed there rather than STDERR.

REGULAR METHODS

The following methods are invoked directly from an HTML::TableExtract object.

depths()

Returns all depths that contained matched tables in the document.

counts($depth)

For a particular depth, returns all counts that contained matched tables.

table($depth, $count)

For a particular depth and count, return the table object for the table found, if any.

tables()

Return table objects for all tables that matched. Returns an empty list if no tables matched.

first_table_found()

Return the table state object for the first table matched in the document. Returns undef if no tables were matched.

current_table()

Returns the current table object while parsing the HTML. Only useful if you're messing around with overriding HTML::Parser methods.

tree()

If the module was invoked in tree extraction mode, returns a reference to the top node of the HTML::Element tree structure for the entire document (which includes, ultimately, all tables within the document).

tables_report([$show_content, $col_sep])

Return a string summarizing extracted tables, along with their depth and count. Optionally takes a $show_content flag which will dump the extracted contents of each table as well with columns separated by $col_sep. Default $col_sep is ':'.

tables_dump([$show_content, $col_sep])

Same as tables_report() except dump the information to STDOUT.

start
end
text

These are the hooks into HTML::Parser. If you want to subclass this module and have things work, you must at some point call these with content.

DEPRECATED METHODS

Tables used to be called 'table states'. Accordingly, the following methods still work but have been deprecated:

table_state()

Is now table()

table_states()

Is now tables()

first_table_state_found()

Is now first_table_found()

TABLE METHODS

The following methods are invoked from an HTML::TableExtract::Table object, such as those returned from the tables() method.

rows()

Return all rows within a matched table. Each row returned is a reference to an array containing the text, HTML, or reference to the HTML::Element object of each cell depending the mode of extraction. Tables with rowspan or colspan attributes will have some cells containing undef. Returns a list or a reference to an array depending on context.

columns()

Return all columns within a matched table. Each column returned is a reference to an array containing the text, HTML, or reference to HTML::Element object of each cell depending on the mode of extraction. Tables with rowspan or colspan attributes will have some cells containing undef.

row($row)

Return a particular row from within a matched table either as a list or an array reference, depending on context.

column($col)

Return a particular column from within a matched table as a list or an array reference, depending on context.

cell($row,$col)

Return a particular item from within a matched table, whether it be the text, HTML, or reference to the HTML::Element object of that cell, depending on the mode of extraction. If the cell was covered due to rowspan or colspan effects, will return undef.

space($row,$col)

The same as cell(), except in cases where the given coordinates were covered due to rowspan or colspan issues, in which case the content of the covering cell is returned rather than undef.

depth()

Return the depth at which this table was found.

count()

Return the count for this table within the depth it was found.

coords()

Return depth and count in a list.

tree()

If the module was invoked in tree extraction mode, this accessor provides a reference to the HTML::ElementTable structure encompassing the table.

hrow()

Returns the header row as a list when headers were specified as a constraint. If keep_headers was specified initially, this is equivalent to the first row returned by the rows() method.

column_map()

Return the order (via indices) in which the provided headers were found. These indices can be used as slices on rows to either order the rows in the same order as headers or restore the rows to their natural order, depending on whether the rows have been pre-adjusted using the automap parameter.

lineage()

Returns the path of matched tables that led to matching this table. The path is a list of array refs containing depth, count, row, and column values for each ancestor table involved. Note that corresponding table objects will not exist for ancestral tables that did not match specified constraints.

NOTES ON TREE EXTRACTION MODE

Top

As mentioned above, HTML::TableExtract can be invoked in 'tree' mode where the resulting HTML and extracted tables are encoded in HTML::Element tree structures:

  use HTML::TableExtract 'tree';

There are a number of things to take note of while using this mode. The entire HTML document is encoded into an HTML::Element tree. Each table is part of this structure, but nevertheless is tracked separately via an HTML::ElementTable structure, which is a specialized form of HTML::Element tree.

The HTML::ElementTable objects are accessible by invoking the tree() method from within each table object returned by HTML::TableExtract. The HTML::ElementTable objects have their own row(), col(), and cell() methods (among others). These are not to be confused with the row() and column() methods provided by the HTML::TableExtract::Table objects.

For example, the row() method from HTML::ElementTable will provide a reference to a 'glob' of all the elements in that row. Actions (such as setting attributes) performed on that row reference will affect all elements within that row. On the other hand, the row() method from the HTML::TableExtract::Table object will return an array (either by reference or list, depending on context) of the contents of each cell within the row. In tree mode, the content is represented by individual references to each cell -- these are references to the same HTML::Element objects that reside in the HTML::Element tree.

The cell() methods provided in both cases will therefore return references to the same object. The exception to this is when a 'cell' in the table grid was originally 'covered' due to rowspan or colspan issues -- in this case the cell content will be undef. Likewise, the row() or column() methods from HTML::TableExtract::Table objects will return arrays potentially containing a mixture of object references and undefs. If you're going to be doing lots of manipulation of the table elements, it might be more efficient to access them via the methods provided by the HTML::ElementTable object instead. See HTML::ElementTable for more information on how to manipulate those objects.

An alternative to the cell() method in HTML::TableExtract::Table is the space() method. It is largely similar to cell(), except when given coordinates of a cell that was covered due to rowspan or colspan effects, it will return the contents of the cell that was covering that space rather than undef. So if, for example, cell (0,0) had a rowspan of 2 and colspan of 2, cell(1,1) would return undef and space(1,1) would return the same content as cell(0,0) or space(0,0).

REQUIRES

Top

HTML::Parser(3), HTML::Entities(3)

OPTIONALLY REQUIRES

Top

HTML::TreeBuilder(3), HTML::ElementTable(3)

AUTHOR

Top

Matthew P. Sisk, <sisk@mojotoad.com>

COPYRIGHT

Top

SEE ALSO

Top

HTML::Parser(3), HTML::TreeBuilder(3), HTML::ElementTable(3), perl(1).


HTML-TableExtract documentation Contained in the HTML-TableExtract distribution.

package HTML::TableExtract;

# This package extracts tables from HTML. Tables of interest may be
# specified using header information, depth, order in a depth, table tag
# attributes, or some combination of the four. See the POD for more
# information.
#
# Author: Matthew P. Sisk. See the POD for copyright information.

use strict;
use Carp;

use vars qw($VERSION @ISA);

$VERSION = '2.10';

use HTML::Parser;
@ISA = qw(HTML::Parser);

use HTML::Entities;

# trickery for subclassing from HTML::TreeBuilder rather than the
# default HTML::Parser. (use HTML::TableExtract qw(tree);) Also installs
# a mode constant TREE().

BEGIN { *TREE = sub { 0 } }

sub import {
    my $class = shift;
    no warnings;
    *TREE = @_ ? sub { 1 } : sub { 0 };
    return unless @_;
    my $mode = shift;
    croak "Unknown mode '$mode'\n" unless $mode eq 'tree';
    eval "use HTML::TreeBuilder";
    croak "Problem loading HTML::TreeBuilder : $@\n" if $@;
    eval "use HTML::ElementTable 1.17";
    croak "problem loading HTML::ElementTable : $@\n" if $@;
    @ISA = qw(HTML::TreeBuilder);
    $class;
}

# Backwards compatibility for deprecated methods
*table_state = *table;
*table_states = *tables;
*first_table_state_found = *first_table_found;

###

my %Defaults = (
                headers             => undef,
                depth               => undef,
                count               => undef,
                attribs             => undef,
                subtables           => undef,
                gridmap             => 1,
                decode              => 1,
                automap             => 1,
                slice_columns       => 1,
                keep_headers        => 0,
                br_translate        => 1,
                error_handle        => \*STDOUT,
                debug               => 0,
                keep_html           => 0,
                strip_html_on_match => 1,
               );
my $Dpat = join('|', sort keys %Defaults);

### Constructor

sub new {
  my $that = shift;
  my $class = ref($that) || $that;

  my(%pass, %parms, $k, $v);
  while (($k,$v) = splice(@_, 0, 2)) {
    if ($k eq 'headers') {
      ref $v eq 'ARRAY'
        or croak "Param '$k'  must be passed in ref to array\n";
      $parms{$k} = $v;
    }
    elsif ($k =~ /^$Dpat$/) {
      $parms{$k} = $v;
    }
    else {
      $pass{$k} = $v;
    }
  }

  my $self = $class->SUPER::new(%pass);
  bless $self, $class;
  foreach (keys %parms, keys %Defaults) {
    $self->{$_} = exists $parms{$_} && defined $parms{$_} ?
      $parms{$_} : $Defaults{$_};
  }
  if ($self->{headers}) {
    $self->_emsg("TE here, headers: ", join(',', @{$self->{headers}}), "\n")
      if $self->{debug};
    $self->{gridmap} = 1;
  }

  # Initialize counts and containers
  $self->_reset_state;

  $self;
}

### HTML::Parser overrides

sub start {
  my $self = shift;
  my @res;

  @res = $self->SUPER::start(@_) if TREE();

  # Create a new table state if entering a table.
  if ($_[0] eq 'table') {
    my $ts = $self->_enter_table(@_);
    $ts->tree($res[0]) if @res;
  }

  # Rows and cells are next.
  if ($self->{_in_a_table}) {
    my $ts = $self->current_table;
    my $skiptag = 0;
    if ($_[0] eq 'tr') {
      $ts->_enter_row;
      ++$skiptag;
    }
    elsif ($_[0] eq 'td' || $_[0] eq 'th') {
      $ts->_enter_cell(@_);
      my %attrs = ref $_[1] ? %{$_[1]} : {};
      my $rspan = $attrs{rowspan} || 1;
      my $cspan = $attrs{colspan} || 1;
      $ts->_rasterizer->($ts->row_count, $rspan, $cspan);
      $ts->_anchor_item(@res);
      ++$skiptag;
    }
    if ($self->{keep_html} && !$skiptag) {
      $self->text($_[3]);
    }
  }

  # Replace <br> with newlines if requested
  if ($_[0] eq 'br' && $self->{br_translate} && !$self->{keep_html}) {
    $self->text("\n");
  }

  @res;
} # end start

sub end {
  my $self = shift;
  my @res = $self->SUPER::end(@_) if TREE();
  if ($self->{_in_a_table}) {
    my $ts = $self->current_table;
    if ($_[0] eq 'td' || $_[0] eq 'th') {
      $ts->_exit_cell;
    }
    elsif ($_[0] eq 'tr') {
      $ts->_exit_row;
    }
    elsif ($_[0] eq 'table') {
      $self->_exit_table;
    }
    unless (TREE()) {
      $self->text($_[1]) if $self->{keep_html} && $ts->{in_cell};
    }
  }
  @res;
}

sub text {
  my $self = shift;
  my @res = $self->SUPER::text(@_) if TREE();
  if ($self->{_in_a_table} && !TREE()) {
    my $ts = $self->current_table;
    return unless $ts->{in_cell};
    if ($self->{decode} && !$self->{keep_html}) {
      $ts->_add_text(decode_entities($_[0]));
    }
    else {
      $ts->_add_text($_[0]);
    }
  }
  @res;
}

### End HTML::Parser overrides

### Report Methods

sub depths {
  # Return all depths where valid tables were located.
  my $self = shift;
  return () unless ref $self->{_tables};
  sort { $a <=> $b } keys %{$self->{_tables}};
}

sub counts {
  # Given a depth, return the counts of all valid tables found therein.
  my($self, $depth) = @_;
  defined $depth or croak "Depth required\n";
  return () unless exists $self->{_tables}{$depth};
  sort { $a <=> $b } keys %{$self->{_tables}{$depth}};
}

sub table {
  # Return the table state for a particular depth and count
  my($self, $depth, $count) = @_;
  defined $depth or croak "Depth required\n";
  defined $count or croak "Count required\n";
  if (! $self->{_tables}{$depth} || ! $self->{_tables}{$depth}{$count}) {
    return undef;
  }
  $self->{_tables}{$depth}{$count};
}

sub first_table_found {
  my $self = shift;
  ref $self->{_ts_sequential}[0] ? $self->{_ts_sequential}[0] : undef;
}

sub rows { shift->first_table_found->rows(@_) }

sub tables {
  # Return all valid table records found, in the order that they
  # were seen.
  my $self = shift;
  while ($self->{_in_a_table}) {
    my $ts = $self->current_table;
    $self->_emsg("Mangled HTML in table ($ts->{depth},$ts->{count}), inferring closing table tag.\n")
        if $self->{debug};
    $self->_exit_table;
  }
  @{$self->{_ts_sequential}};
}

# in tree mode, we already are an HTML::TreeBuilder, which is an
# HTML::Element structure after parsing...but we provide this for
# consistency with the table object method for accessing the tree
# structures.

sub tree { shift }

sub tables_report {
  # Print out a summary of extracted tables, including depth/count
  my $self = shift;
  my $str;
  foreach my $ts ($self->tables) {
    $str .= $ts->report(@_);
  }
  $str;
}

sub tables_dump {
  my $self = shift;
  $self->_emsg($self->tables_report(@_));
}

# for testing/debugging
sub _attribute_purge {
  my $self = shift;
  foreach (keys %Defaults) {
    delete $self->{$_};
  }
}

### Runtime

sub _enter_table {
  my($self, @args) = @_;

  ++$self->{_cdepth};
  ++$self->{_in_a_table};

  my $depth = $self->{_cdepth};

  # Table tag attributes, if present
  my $attribs = $args[1] || {};

  # Table states can come and go on the stack...here we retrieve the
  # table state for the table surrounding the current table tag (parent
  # table state). If the current table tag belongs to a top level table,
  # then this will be undef.
  my $pts = $self->current_table;

  # Counts are tracked for each depth.
  my $counts = $self->{_counts};
  $counts->[$depth] = -1 unless defined $counts->[$depth];
  ++$counts->[$depth];
  my $count = $counts->[$depth];

  $self->_emsg("TABLE: cdepth $depth, ccount $count, it: $self->{_in_a_table}\n")
    if $self->{debug} >= 2;

  # Umbrella status means that this current table and all of its
  # descendant tables will be harvested.
  my $umbrella = 0;
  if (! defined $self->{depth} && ! defined $self->{count} &&
      ! $self->{attribs}       && ! $self->{headers}) {
    ++$umbrella;
  }

  # Basic parameters for the soon-to-be-created table state.
  my %tsparms = (
                 depth               => $depth,
                 count               => $count,
                 attribs             => $attribs,
                 umbrella            => $umbrella,
                 automap             => $self->{automap},
                 slice_columns       => $self->{slice_columns},
                 keep_headers        => $self->{keep_headers},
                 counts              => $counts,
                 error_handle        => $self->{error_handle},
                 debug               => $self->{debug},
                 keep_html           => $self->{keep_html},
                 strip_html_on_match => $self->{strip_html_on_match},
                 parent_table        => $pts,
                );

  # Target constraints. There is no point in passing any of these along
  # if we are under an umbrella. Notice that with table states, "depth"
  # and "count" are absolute coordinates recording where this table was
  # created, whereas "tdepth" and "tcount" are the target constraints.
  # Headers have "absolute" meaning, therefore are passed by the
  # same name.
  if (!$umbrella) {
    $tsparms{tdepth}   = $self->{depth};
    $tsparms{tcount}   = $self->{count};
    $tsparms{tattribs} = $self->{attribs};
    $tsparms{headers}  = $self->{headers};
  }

  # Abracadabra
  my $ts = HTML::TableExtract::Table->new(%tsparms);

  # Push the newly created and configured table state onto the stack.
  # This will now be the current_table().
  push(@{$self->{_tablestack}}, $ts);

  $ts;
}

sub _exit_table {
  my $self = shift;
  my $ts = $self->current_table;

  # Last ditch fix for HTML mangle
  if ($ts->{in_cell}) {
    $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), forcing exit of cell ($ts->{rc},$ts->{cc}) due to table exit\n") if $self->{debug};
    $ts->_exit_cell;
  }
  if ($ts->{in_row}) {
    $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), forcing exit of row $ts->{rc} due to table exit\n") if $self->{debug};
    $ts->_exit_row;
  }

  # transform from tree to grid using our rasterized template
  $ts->_grid_map();

  $self->_capture_table($ts) if $ts->_check_triggers;

  # Restore last table state
  pop(@{$self->{_tablestack}});
  --$self->{_in_a_table};
  my $lts = $self->current_table;
  if (ref $lts) {
    $self->{_cdepth} = $lts->{depth};
  }
  else {
    # Back to the top level
    $self->{_cdepth} = -1;
  }
  $self->_emsg("LEAVE: cdepth: $self->{_cdepth}, ccount: $ts->{count}, it: $self->{_in_a_table}\n")
    if $self->{debug} >= 2;
}

sub _capture_table {
  my($self, $ts, $type) = @_;
  croak "Table state ref required\n" unless ref $ts;
  if ($self->{debug} >= 2) {
    my $msg = "Captured table (" . $ts->depth . ',' . $ts->count . ")";
    $msg .= " ($type)" if $type;
    $msg .= "\n";
    $self->_emsg($msg);
  }
  $ts->tree(HTML::ElementTable->new_from_tree($ts->tree)) if TREE();
  if ($self->{subtables}) {
    foreach my $child (@{$ts->{children}}) {
      next if $child->{captured};
      $self->_capture_table($child, 'subtable');
      $child->{slice_columns} = 0;
      $child->{keep_headers}  = 1;
      $child->{headers} = '';
    }
  }
  $ts->{captured} = 1;
  $self->{_tables}{$ts->{depth}}{$ts->{count}} = $ts;
  push(@{$self->{_ts_sequential}}, $ts);
}

sub current_table {
  my $self = shift;
  $self->{_tablestack}[$#{$self->{_tablestack}}];
}

sub _reset_state {
  my $self = shift;
  $self->{_cdepth}        = -1;
  $self->{_tablestack}    = [];
  $self->{_tables}        = {};
  $self->{_ts_sequential} = [];
  $self->{_counts}        = [];
  $self->{_in_a_table}    = 0;
}

sub _emsg {
  my $self = shift;
  my $fh = $self->{error_handle};
  return unless defined $_[0];
  print $fh @_;
}

##########

{

  package HTML::TableExtract::Table;

  use strict;
  use Carp;

  *TREE = *HTML::TableExtract::TREE;

  sub new {
    my $that  = shift;
    my $class = ref($that) || $that;
    # Note:
    #   - 'depth' and 'count' are where this table were found.
    #   - 'tdepth' and 'tcount' are target constraints on which to trigger.
    #   - 'headers' represent a target constraint, location independent.
    #   - 'attribs' represent target table tag constraints
    my $self  = {
                 umbrella    => 0,
                 in_row      => 0,
                 in_cell     => 0,
                 rc          => -1,
                 cc          => -1,
                 grid        => [],
                 translation => [],
                 hrow        => [],
                 order       => [],
                 children    => [],
                 captured    => 0,
                 debug       => 0,
                };

    $self->{_rastamon} = HTML::TableExtract::Rasterize->make_rasterizer();
    bless $self, $class;

    my %parms = @_;

    # Depth and Count -- this is the absolute address of the table.
    croak "Absolute depth required\n" unless defined $parms{depth};
    croak "Count required\n"          unless defined $parms{count};
    croak "Counts required\n"         unless defined $parms{counts};

    foreach (keys %parms) {
      $self->{$_} = $parms{$_};
    }

    # Register lineage
    my $pts = $self->{parent_table};
    $self->lineage($pts || undef);
    push(@{$pts->{children}}, $self) if ($pts);
    delete $self->{parent_table};

    $self;
  }

  sub _anchor_item {
    # anchor the reference to a cell in our grid -- in TREE mode this is
    # a reference to a data element, otherwise it's a reference to an
    # empty scalar in which we will collect our text.
    my($self, @res) = @_;
    my $row  = $self->{grid}[-1];
    my $item;
    if (@res && ref $res[0]) {
      $item = $res[0];
    }
    else {
      my $scalar_ref;
      $item = \$scalar_ref;
    }
    push(@$row, $item);
  }

  sub _gridalias {
    my $self = shift;
    $self->{gridalias} ||= $self->_make_gridalias;
  }

  sub _grid_map {
    # using our rasterized template, flesh out our captured items which
    # are still in 'tree' format
    my $self = shift;
    my $template = $self->_rasterizer->();
    my $grid = $self->{grid};
    # drop empty rows
    if ($self->{debug}) {
      foreach (0 .. $#$grid) {
        next if @{$grid->[$_]};
        $self->_emsg("Dropping empty row $_\n");
      }
    }
    @$grid = grep(@$_, @$grid);
    foreach my $r (0 .. $#$template) {
      my $row  = $grid->[$r];
      my $trow = $template->[$r];
      $self->_emsg("Flesh row $r ($#$row) to $#$trow\n") if $self->{debug} > 1;
      foreach my $c (0 .. $#$trow) {
        print STDERR $trow->[$c] ? '1' : '0' if $self->{debug} > 1;
        if ($trow->[$c]) {
          if (! defined $row->[$c]) {
            $row->[$c] = \undef;
          }
          next;
        }
        else {
          my $scalar;
          splice(@$row, $c, 0, \$scalar);
        }
      }
      print STDERR "\n" if $self->{debug} > 1;
      croak "row $r splice mismatch: $#$row vs $#$trow\n"
        unless $#$row == $#$trow;
    }
    $grid;
  }

  sub _make_gridalias {
    # our aliased grid will have references in masked cells to the same
    # cell that is covering it via spanning.
    my $self = shift;
    my $grid = $self->{grid};
    my $template = $self->_rasterizer->();
    my(@gridalias, @translation);
    $gridalias[$_] = [@{$grid->[$_]}] foreach 0 .. $#$grid;
    foreach my $r (0 .. $#gridalias) {
      my $row = $gridalias[$r];
      foreach my $c (0 .. $#$row) {
        my $tcell = $template->[$r][$c] || next;
        my($rspan, $cspan) = @$tcell;
        foreach my $rs (0 .. $rspan-1) {
          foreach my $cs (0 .. $cspan-1) {
            $gridalias[$r + $rs][$c + $cs] = $grid->[$r][$c];
            $translation[$r + $rs][$c + $cs] = "$r,$c";
          }
        }
      }
    }
    $self->{translation} = \@translation;
    $self->{gridalias}   = \@gridalias;
  }

  ### Constraint tests

  sub _check_dtrigger {
    # depth
    my $self = shift;
    return 1 unless defined $self->{tdepth};
    $self->{tdepth} == $self->{depth} ? 1 : 0;
  }

  sub _check_ctrigger {
    # count
    my $self = shift;
    return 1 unless defined $self->{tcount};
    return 1 if (exists $self->{counts}[$self->{depth}] &&
                 $self->{tcount} == $self->{counts}[$self->{depth}]);
    return 0;
  }

  sub _check_atrigger {
    # attributes
    my $self = shift;
    return 1 unless scalar keys %{$self->{tattribs}};
    return 0 unless scalar keys %{$self->{attribs}};
    my $a_hit = 1;
    foreach my $attrib (keys %{$self->{tattribs}}) {
      if (! defined $self->{attribs}{$attrib}) {
        $a_hit = 0; last;
      }
      if (! defined $self->{tattribs}{$attrib}) {
        # undefined, but existing, target attribs are wildcards
        next;
      }
      if ($self->{tattribs}{$attrib} ne $self->{attribs}{$attrib}) {
        $a_hit = 0; last;
      }
    }
    $self->_emsg("Matched attributes\n") if $self->{debug} > 3 && $a_hit;
    $a_hit;
  }

  sub _check_htrigger {
    # headers
    my $self = shift;
    return 1 if $self->{umbrella};
    return 1 unless $self->{headers};
    ROW: foreach my $r (0 .. $#{$self->{grid}}) {
      $self->_reset_hits;
      my $hpat = $self->_header_pattern;
      my @hits;
      foreach my $c (0 .. $#{$self->{grid}[$r]}) {
        my $ref = $self->{grid}[$r][$c];
        my $target = '';
        my $ref_type = ref $ref;
        if ($ref_type) {
          if ($ref_type eq 'SCALAR') {
            my $item = $$ref;
            if ($self->{keep_html} && $self->{strip_html_on_match}) {
              my $stripper = HTML::TableExtract::StripHTML->new;
              $target = $stripper->strip($item);
            }
            else {
              $target = $item;
            }
          }
          else  {
            if (($self->{keep_html} || TREE()) &&
                $self->{strip_html_on_match}) {
              $target = $ref->as_text;
            }
            else {
              $target = $ref->as_HTML;
            }
          }
        }
        $target = defined $target ? $target : '';
        $self->_emsg("attempt match on $target ($hpat): ")
          if $self->{debug} >= 5;
        if ($target =~ $hpat) {
          my $hit = $1;
          $self->_emsg("($hit)\n") if $self->{debug} >= 5;
          # Get rid of the header segment that matched so we can tell
          # when we're through with all header patterns.
          my $real_hit;
          foreach (sort _header_string_sort keys %{$self->{hits_left}}) {
            if ($hit =~ /$_/im) {
              delete $self->{hits_left}{$_};
              $real_hit = $_;
              $hpat = $self->_header_pattern;
              last;
            }
          }
          if (defined $real_hit) {
            if ($self->{debug} >= 4) {
              my $str = $ref_type eq 'SCALAR' ? $$ref : $ref->as_HTML;
              $self->_emsg("HIT on '$hit' ($real_hit) in $str ($r,$c)\n");
            }
            push(@hits, $hit);
            #
            $self->{hits}{$c} = $real_hit;
            push(@{$self->{order}}, $c);
            if (!%{$self->{hits_left}}) {
              # Successful header row match
              ++$self->{head_found};
              $self->{hrow_index} = $r;
              $self->{hrow} = $self->{grid}[$r];
              last ROW;
            }
          }
        }
        elsif ($self->{debug} >= 5) {
          $self->_emsg("0\n");
        }
      }
      if ($self->{debug} && @hits) {
        my $str = "Incomplete header match ";
        $str .= "(left: " . join(', ', sort keys %{$self->{hits_left}}) . ") ";
        $str .= "in row $r, resetting scan";
        $str .= "\n";
        $self->_emsg($str);
      }
    }
    $self->{head_found};
  }

  sub _check_triggers {
    my $self = shift;
    return 1 if $self->{umbrella};
    $self->_check_dtrigger &&
    $self->_check_ctrigger &&
    $self->_check_atrigger &&
    $self->_check_htrigger;
  }

  ### Maintain table context

  sub _enter_row {
    my $self = shift;
    if ($self->{in_row}) {
      $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), forcing exit of row $self->{rc} due to new row\n") if $self->{debug};
      $self->_exit_row;
    }
    ++$self->{rc};
    ++$self->{in_row};
    push(@{$self->{grid}}, [])
  }

  sub _exit_row {
    my $self = shift;
    if ($self->{in_row}) {
      if ($self->{in_cell}) {
        $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), forcing exit of cell ($self->{rc}, $self->{cc}) due to new row\n") if $self->{debug};
        $self->_exit_cell;
      }
      $self->{in_row} = 0;
      $self->{cc} = -1;
    }
    else {
      $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), extraneous </TR> ignored after row $self->{rc}\n")
        if $self->{debug};
    }
  }

  sub _enter_cell {
    my $self = shift;
    if ($self->{in_cell}) {
      $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), forcing exit of cell ($self->{rc},$self->{cc}) due to new cell\n") if $self->{debug};
      $self->_exit_cell;
    }
    if (!$self->{in_row}) {
      # Go ahead and try to recover from mangled HTML, because we care.
      $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), inferring <TR> as row $self->{rc}\n")
        if $self->{debug};
      $self->_enter_row;
    }
    ++$self->{cc};
    ++$self->{in_cell};
    my %attrs = ref $_[1] ? %{$_[1]} : {};
    my $rspan = $attrs{rowspan} || 1;
    my $cspan = $attrs{colspan} || 1;
  }

  sub _exit_cell {
    my $self = shift;
    if ($self->{in_cell}) {
      $self->{in_cell} = 0;
    }
    else {
      $self->_emsg("Mangled HTML in table ($self->{depth},$self->{count}), extraneous </TD> ignored in row $self->{rc}\n")
        if $self->{debug};
    }
  }

  # Header stuff

  sub _header_pattern {
     my($self, @headers) = @_;
     my $str = join('|',
                map("($_)",
                 sort _header_string_sort keys %{$self->{hits_left}}
                ));
     my $hpat = qr/($str)/im;
     $self->_emsg("HPAT: /$hpat/\n") if $self->{debug} >= 2;
     $self->{hpat} = $hpat;
  }

  sub _header_string_sort {
    # this ensures that supersets appear before subsets in our header
    # search pattern, eg, '10' appears before '1' and 'hubbabubba'
    # appears before 'hubba'.
    if ($a =~ /^$b/) {
      return -1;
    }
    elsif ($b =~ /^$a/) {
      return 1;
    }
    else {
      return $b cmp $a;
    }
  }

  # Report methods

  sub depth { shift->{depth} }
  sub count { shift->{count} }
  sub coords {
    my $self = shift;
    ($self->depth, $self->count);
  }

  sub row_count { shift->{rc} }
  sub col_count { shift->{cc} }

  sub tree {
    my $self = shift;
    @_ ? $self->{_tree_ref} = shift : $self->{_tree_ref};
  }

  sub lineage {
    my $self = shift;
    $self->{lineage} ||= [];
    if (@_) {
      my $pts = shift;
      my(@lineage, $pcoords);
      if ($pts) {
        foreach my $pcoord ($pts->lineage) {
          push(@lineage, [@$pcoord]);
        }
        $pcoords = [$pts->depth, $pts->count, $pts->{rc}, $pts->{cc}];
        push(@lineage, $pcoords);
      }
      $self->{lineage} = \@lineage;
    }
    @{$self->{lineage}};
  }

  sub rows { shift->_rows(0) }

  sub space_rows {
    my $self = shift;
    $self->_rows(1);
  }

  sub _rows {
    my $self  = shift;
    my $alias = shift;
    my @ri = $self->row_indices;
    my @rows;
    my $grid = $alias ? $self->_gridalias : $self->{grid};
    foreach ($self->row_indices) {
      push(@rows, scalar $self->_slice_and_normalize_row($grid->[$_]));
    }
    wantarray ? @rows : \@rows;
  }

  sub columns {
    my $self = shift;
    my @cols;
    my @rows = $self->rows;
    foreach my $row (@rows) {
      foreach my $c (0 .. $#$row) {
        $cols[$c] ||= [];
        push(@{$cols[$c]}, $row->[$c]);
      }
    }
    @cols;
  }

  sub row_indices {
    my $self = shift;
    my $start_index = 0;
    if ($self->{headers}) {
      $start_index = $self->hrow_index;
      $start_index += 1 unless $self->{keep_headers};
    }
    $start_index .. $#{$self->{grid}};
  }

  sub col_indices {
    my $self = shift;
    my $row = $self->{grid}[0];
    0 .. $#$row;
  }

  sub row {
    my $self = shift;
    my $r = shift;
    $r <= $#{$self->{grid}}
      or croak "row $r out of range ($#{$self->{grid}})\n";
    my @ri = $self->row_indices;
    my @row = $self->_slice_and_normalize_row(
                $self->{grid}[($self->row_indices)[$r]]
              );
    wantarray ? @row : \@row;
  }

  sub _slice_and_normalize_row {
    my $self = shift;
    my $rowref = shift;
    my @row;
    if ($self->{automap} && $self->_map_makes_a_difference) {
      @row = @{$rowref}[$self->column_map];
    }
    else {
      @row = @$rowref;
    }
   @row = map($self->_cell_to_content($_), @row);
   wantarray ? @row : \@row;
  }

  sub column {
    my $self = shift;
    my $c = shift;
    my @column;
    foreach my $row ($self->rows) {
      push(@column, $self->cell($row, $c));
    }
    wantarray ? @column : \@column;
  }

  sub cell {
    my $self = shift;
    my($r, $c) = @_;
    my $row = $self->row($r);
    $c <= $#$row or croak "Column $c out of range ($#$row)\n";
    $self->_cell_to_content($row->[$c]);
  }

  sub _cell_to_content {
    my $self = shift;
    @_ or croak "cell item required\n";
    my $cell = shift;
    return $cell unless ref $cell;
    return $cell if TREE();
    return $$cell;
  }

  sub space {
    my $self = shift;
    my($r, $c) = @_;
    my $gridalias = $self->_gridalias;
    $r <= $#$gridalias
      or croak "row $r out of range ($#$gridalias)\n";
    my $row = $gridalias->[$r];
    $c <= $#$row or croak "Column $c out of range ($#$row)\n";
    $self->_cell_to_content($row->[$c]);
  }

  sub source_coords {
    my $self = shift;
    my($r, $c) = @_;
    $r <= $#{$self->{translation}}
      or croak "row $r out of range ($#{$self->{translation}})\n";
    my $row = $self->{translation}[$r];
    $c <= $#$row or croak "Column $c out of range ($#$row)\n";
    split(/,/, $self->{translation}[$r][$c]);
  }

  sub hrow_index {
    my $self = shift;
    $self->{hrow_index};
  }

  sub hrow {
    my $self = shift;
    if ($self->{automap} && $self->_map_makes_a_difference) {
      return map(ref $_ ? $$_ : $_, @{$self->{hrow}}[$self->column_map]);
    }
    else {
      return map(ref $_ ? $$_ : $_, @{$self->{hrow}});
    }
  }

  sub column_map {
    # Return the column numbers of this table in the same order as the
    # provided headers.
    my $self = shift;
    if ($self->{headers}) {
      # First we order the original column counts by taking a hash slice
      # based on the original header order. The resulting original
      # column numbers are mapped to the actual content indicies since
      # we could have a sparse slice.
      my %order;
      foreach (keys %{$self->{hits}}) {
        $order{$self->{hits}{$_}} = $_;
      }
      return @order{@{$self->{headers}}};
    }
    else {
      return 0 .. $#{$self->{grid}[0]};
    }
  }

  sub _map_makes_a_difference {
    my $self = shift;
    return 0 unless $self->{slice_columns};
    my $diff = 0;
    my @order  = $self->column_map;
    my @sorder = sort { $a <=> $b } @order;
    ++$diff if $#order != $#sorder;
    ++$diff if $#sorder != $#{$self->{grid}[0]};
    foreach (0 .. $#order) {
      if ($order[$_] != $sorder[$_]) {
        ++$diff;
        last;
      }
    }
    $diff;
  }

  sub _add_text {
    my($self, $txt) = @_;
    my $r = $self->{rc};
    my $c = $self->{cc};
    my $row = $self->{grid}[$r];
    ${$row->[$c]} .= $txt;
    $txt;
  }

  sub _reset_hits {
    my $self = shift;
    return unless $self->{headers};
    $self->{hits}     = {};
    $self->{order}    = [];
    foreach (@{$self->{headers}}) {
      ++$self->{hits_left}{$_};
    }
    1;
  }

  sub _rasterizer { shift->{_rastamon} }

  sub report {
    # Print out a summary of this table, including depth/count
    my($self, $include_content, $col_sep) = @_;
    $col_sep ||= ':';
    my $str;
    $str .= "TABLE(" . $self->depth . ", " . $self->count . ')';
    if ($include_content) {
      $str .= ":\n";
      foreach my $row ($self->rows) {
        $str .= join($col_sep, @$row) . "\n";
      }
    }
    else {
      $str .= "\n";
    }
    $str;
  }

  sub dump {
    my $self = shift;
    $self->_emsg($self->report(@_));
  }

  sub _emsg {
    my $self = shift;
    my $fh = $self->{error_handle};
    print $fh @_;
  }

}

##########

{

  package HTML::TableExtract::Rasterize;

  # Provide a closure that will rasterize (turn into a grid) a table
  # from a tree structure based on repeated data element calls with
  # rowspan and colspan information. Not as straight forward as it
  # seems...see test cases for an example bugaboo.

  my $DEBUG = 0;

  sub make_rasterizer {
    my $pkg = shift;
    my(@grid, @row_spinner, @col_spinner);
    my $empty_row_offset = 0;
    sub {
      return \@grid unless @_;
      my($row_num, $rspan, $cspan) = @_;
      $rspan = 1 unless $rspan > 1;
      $cspan = 1 unless $cspan > 1;
      my($rspin_propogate, $row_added);
      my $trigger = $#grid + $empty_row_offset;
      if ($row_num > $trigger) {
        # adjust for having been handed a row that skips a prior row,
        # otherwise the next cell will land in a wrong row. Hopefully
        # this doesn't happen too often but I've seen it in the wild!
        if ($row_num - $trigger > 1) {
          $empty_row_offset += $row_num - $trigger - 1;
        }
        # add new row
        $row_added = 1;
        my @new_row;
        # first add new row spinner
        if ($row_spinner[-1] && $col_spinner[-1]) {
          push(@row_spinner, $row_spinner[-1]);
          $rspin_propogate = 1;
        }
        else {
          push(@row_spinner, $cspan - 1);
        }
        # spin columns
        foreach (@col_spinner) {
          if ($_) {
            push(@new_row, 0);
            --$_;
          }
          else {
            push(@new_row, undef);
          }
        }
        @new_row = (undef) unless @new_row;
        push(@grid, \@new_row);
      }
      my $current_row = $grid[-1];
      # locate next available cell in row
      my $col;
      foreach my $ci (0 .. $#$current_row) {
        if (! defined $current_row->[$ci]) {
          $col = $ci;
          last;
        }
      }
      if (! defined $col) {
        ADDCOL: while (! defined $col) {
          # if no cells were available, add a column
          foreach my $ri (0 .. $#grid) {
            my $row = $grid[$ri];
            my $cspan_count = $row_spinner[$ri];
            if (!$cspan_count) {
              push(@$row, undef);
            }
            else {
              push(@$row, 0);
              --$row_spinner[$ri];
            }
          }
          push(@col_spinner, $col_spinner[-1]);
          foreach my $ci (0 .. $#$current_row) {
            if (! defined $current_row->[$ci]) {
              $col = $ci;
              last ADDCOL;
            }
          }
        }
        $col_spinner[-1] = $rspan - 1 if $col == $#$current_row;
        $row_spinner[$#grid] = $cspan - 1;
      }

      # we now have correct coordinates for this element
      $current_row->[$col] = [$rspan, $cspan];
      $col_spinner[$col] = $rspan - 1;

      # if this is an embedded placment (not a trailing element), use up
      # the cspan
      if ($col < $#$current_row) {
        my $offset = 1;
        my $row_span = $col_spinner[$col];
        if ($col + $row_spinner[-1] < $#$current_row &&
            $row_added && !$rspin_propogate) {
          # cell is spun out -- clear spinner unless it inherited cspan
          # from a cell above
          $row_spinner[-1] = 0;
        }
        while ($offset < $cspan) {
          my $cursor = $col + $offset;
          $current_row->[$cursor] = 0;
          $col_spinner[$cursor] = $row_span;
          ++$offset;
          if ($col + $offset > $#$current_row) {
            $row_spinner[-1] = $cspan - $offset;
            last;
          }
        }
      }

      if ($DEBUG) {
        foreach my $r (0 .. $#grid) {
          my $row = $grid[$r];
          foreach my $c (0 .. $#$row) {
            if (defined $row->[$c]) {
              print STDERR $row->[$c] ? 1 : 0;
            }
            else {
              print STDERR '?';
            }
          }
          print STDERR " $row_spinner[$r]\n";
        }
        print STDERR "\n";
        foreach (@col_spinner) {
          print STDERR defined $_ ? $_ : '?';
        }
        print STDERR "\n\n-----\n\n";
      }

      return \@grid;
    }
  }

}

##########

{

  package HTML::TableExtract::StripHTML;

  use vars qw(@ISA);

  use HTML::Parser;
  @ISA = qw(HTML::Parser);

  sub tag {
   my($self, $tag, $num) = @_;
   $self->{_htes_inside}{$tag} += $num;
  }

  sub text {
    my $self = shift;
    return if $self->{_htes_inside}{script} || $self->{_htes_inside}{style};
    $self->{_htes_tidbit} .= $_[0];
  }

  sub new {
    my $class = shift;
    my $self = HTML::Parser->new(
      api_version     => 3,
      handlers        => [start => [\&tag, "self, tagname, '+1'"],
                          end   => [\&tag, "self, tagname, '-1'"],
                          text  => [\&text, "self, dtext"],
                         ],
      marked_sections => 1,
    );
    bless $self, $class;
  }

  sub strip {
    my $self = shift;
    $self->parse(shift);
    $self->eof;
    $self->{_htes_tidbit};
  }

}

1;

__END__

In honor of fragmented markup languages and sugar mining:

The Good and The Bad
Ted Hawkins (1936-1994)

Living is good
   when you have someone to share it with
Laughter is bad
   when there is no one there to share it with
Talking is sad 
   if you've got no one to talk to
Dying is good
   when the one you love grows tired of you

Sugar is no good
   once it's cast among the white sand
What the point
   in pulling the gray hairs from among the black strands
When you're old
   you shouldn't walk in the fast lane
Oh ain't it useless
   to keep trying to draw true love from that man

He'll hurt you,
   Yes just for the sake of hurting you
and he'll hate you
   if you try to love him just the same
He'll use you
   and everything you have to offer him
On your way girl
   Get out and find you someone new