Heap::Binary - a binary heap to keep data partially sorted


Heap documentation Contained in the Heap distribution.

Index


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NAME

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Heap::Binary - a binary heap to keep data partially sorted

SYNOPSIS

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  use Heap::Binary;

  $heap = Heap::Binary->new;
  # see Heap(3) for usage

DESCRIPTION

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Keeps an array of elements in heap order. The heap method of an element is used to store the index into the array that refers to the element.

See Heap for details on using this module.

AUTHOR

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John Macdonald, john@perlwolf.com

COPYRIGHT

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SEE ALSO

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Heap(3), Heap::Elem(3).


Heap documentation Contained in the Heap distribution.

package Heap::Binary;

use strict;
use vars qw($VERSION);

$VERSION = '0.80';

# common names:
#	h	- heap head
#	i	- index of a heap value element
#	v	- user-provided value (to be) stored on the heap

################################################# debugging control

my $debug = 0;
my $validate = 0;

# enable/disable debugging output
sub debug {
    @_ ? ($debug = shift) : $debug;
}

# enable/disable validation checks on values
sub validate {
    @_ ? ($validate = shift) : $validate;
}

my $width = 3;
my $bar = ' | ';
my $corner = ' +-';
my $vfmt = "%3d";

sub set_width {
    $width = shift;
    $width = 2 if $width < 2;

    $vfmt = "%${width}d";
    $bar = $corner = ' ' x $width;
    substr($bar,-2,1) = '|';
    substr($corner,-2,2) = '+-';
}


sub hdump {
    my $h = shift;
    my $i = shift;
    my $p = shift;
    my $ch = $i*2+1;

    return if $i >= @$h;

    my $space = ' ' x $width;

    printf( "%${width}d", $h->[$i]->val );
    if( $ch+1 < @$h ) {
	hdump( $h, $ch, $p . $bar);
	print( $p, $corner );
	++$ch;
    }
    if( $ch < @$h ) {
	hdump( $h, $ch, $p . $space );
    } else {
	print "\n";
    }
}

sub heapdump {
    my $h;

    while( $h = shift ) {
	hdump $h, 0, '';
	print "\n";
    }
}

sub heapcheck {
    my $h;
    while( $h = shift ) {
	my $i;
	my $p;
	next unless @$h;
	for( $p = 0, $i = 1; $i < @$h; ++$p, ++$i ) {
	    $h->[$p]->cmp($h->[$i]) <= 0 or die "not in heap order";
	    last unless ++$i < @$h;
	    $h->[$p]->cmp($h->[$i]) <= 0 or die "not in heap order";
	}
	heapdump $h if $validate >= 2;
    }
}

################################################# forward declarations

sub moveto;
sub heapup;
sub heapdown;

################################################# heap methods

# new()                 usually Heap::Binary->new()
#	return a new empty heap
sub new {
    my $self = shift;
    my $class = ref($self) || $self;
    return bless [], $class;
}

# add($h,$v)            usually $h->add($v)
#	insert value $v into the heap
sub add {
    my $h = shift;
    my $v = shift;
    $validate && do {
	die "Method 'heap' required for element on heap"
	    unless $v->can('heap');
	die "Method 'cmp' required for element on heap"
	    unless $v->can('cmp');
    };
    heapup $h, scalar(@$h), $v;
}

# top($h)          usually $h->top
#	the smallest value is returned, but it is still left on the heap
sub top {
    my $h = shift;
    $h->[0];
}

*minimum = \&top;

# extract_top($h)          usually $h->extract_top
#	the smallest value is returned after removing it from the heap
sub extract_top {
    my $h = shift;
    my $top = $h->[0];
    if( @$h ) {
	# there was at least one item, must decrease the heap
	$top->heap(undef);
	my $last = pop(@$h);
	if( @$h ) {
	    # $top was not the only thing left, so re-heap the
	    # remainder by over-writing position zero (where
	    # $top was) using the value popped from the end
	    heapdown $h, 0, $last;
	}
    }
    $top;
}

*extract_minimum = \&extract_top;

# absorb($h,$h2)           usually $h->absorb($h2)
#	all of the values in $h2 are inserted into $h instead, $h2 is left
#	empty.
sub absorb {
    my $h = shift;
    my $h2 = shift;
    my $v;

    foreach $v (splice @$h2, 0) {
	$h->add($v);
    }
    $h;
}

# decrease_key($h,$v)       usually $h->decrease_key($v)
#	the key value of $v has just been decreased and so it may need to
#	be percolated to a higher position in the heap
sub decrease_key {
    my $h = shift;
    my $v = shift;
    $validate && do {
	die "Method 'heap' required for element on heap"
	    unless $v->can('heap');
	die "Method 'cmp' required for element on heap"
	    unless $v->can('cmp');
    };
    my $i = $v->heap;

    heapup $h, $i, $v;
}

# delete($h,$v)       usually: $h->delete($v)
#	delete value $v from heap $h.  It must have previously been
#	add'ed to $h.
sub delete {
    my $h = shift;
    my $v = shift;
    $validate && do {
	die "Method 'heap' required for element on heap"
	    unless $v->can('heap');
	die "Method 'cmp' required for element on heap"
	    unless $v->can('cmp');
    };
    my $i = $v->heap;

    return $v unless defined $i;

    if( $i == $#$h ) {
	pop @$h;
    } else {
	my $v2 = pop @$h;
	if( $v2->cmp($v) < 0 ) {
	    heapup $h, $i, $v2;
	} else {
	    heapdown $h, $i, $v2;
	}
    }
    $v->heap(undef);
    return $v;
}


################################################# internal utility functions

# moveto($h,$i,$v)
#	place value $v at index $i in the heap $h, and update it record
#	of where it is located
sub moveto {
    my $h = shift;
    my $i = shift;
    my $v = shift;

    $h->[$i] = $v;
    $v->heap($i);
}

# heapup($h,$i,$v)
#	value $v is to be placed at index $i in heap $h, but it might
#	be smaller than some of its parents.  Keep pushing parents down
#	until a smaller parent is found or the top of the heap is reached,
#	and then place $v there.
sub heapup {
    my $h = shift;
    my $i = shift;
    my $v = shift;
    my $pi;		# parent index

    while( $i && $v->cmp($h->[$pi = int( ($i-1)/2 )]) < 0 ) {
	moveto $h, $i, $h->[$pi];
	$i = $pi;
    }

    moveto $h, $i, $v;
    $v;
}

# heapdown($h,$i,$v)
#	value $v is to be placed at index $i in heap $h, but it might
#	have children that are smaller than it is.  Keep popping the smallest
#	child up until a pair of larger children is found or a leaf node is
#	reached, and then place $v there.
sub heapdown {
    my $h = shift;
    my $i = shift;
    my $v = shift;
    my $leaf = int(@$h/2);

    while( $i < $leaf ) {
	my $j = $i*2+1;
	my $k = $j+1;

	$j = $k if $k < @$h && $h->[$k]->cmp($h->[$j]) < 0;
	if( $v->cmp($h->[$j]) > 0 ) {
	    moveto $h, $i, $h->[$j];
	    $i = $j;
	    next;
	}
	last;
    }
    moveto $h, $i, $v;
}


1;

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