NAME
"IO::Async" - Asynchronous event-driven programming
SYNOPSIS
use IO::Async::Stream;
use IO::Async::Loop;
my $loop = IO::Async::Loop->new();
$loop->connect(
host => "some.other.host",
service => 12345,
socktype => 'stream',
on_stream => sub {
my ( $stream ) = @_;
$stream->configure(
on_read => sub {
my ( $self, $buffref, $eof ) = @_;
while( $buffref =~ s/^(.*\n)// ) {
print "Received a line $1";
}
return 0;
}
);
$stream->write( "An initial line here\n" );
$loop->add( $stream );
},
on_resolve_error => sub { die "Cannot resolve - $[-1]\n"; },
onconnect_error => sub { die "Cannot connect - $_[0] failed $_[-1]\n"; },
);
$loop->loop_forever();
DESCRIPTION
This collection of modules allows programs to be written that perform asynchronous filehandle IO operations. A typical program using them would consist of a single subclass of IO::Async::Loop to act as a container of other objects, which perform the actual IO work required by the program. As well as IO handles, the loop also supports timers and signal handlers, and includes more higher-level functionallity built on top of these basic parts.
Because there are a lot of classes in this collection, the following overview gives a brief description of each.
Notifiers
The base class of all the event handling subclasses is
IO::Async::Notifier. It does not perform any IO operations itself, but
instead acts as a base class to build the specific IO functionallity
upon. It can also coordinate a collection of other Notifiers contained
within it, forming a tree structure.
The following sections describe particular types of Notifier.
File Handle IO
An IO::Async::Handle object is a Notifier that represents a single IO
handle being managed. While in most cases it will represent a single
filehandle, such as a socket (for example, an IO::Socket::INET
connection), it is possible to have separate reading and writing handles
(most likely for a program's "STDIN" and "STDOUT" streams, or a pair of
pipes connected to a child process).
The IO::Async::Stream class is a subclass of IO::Async::Handle which maintains internal incoming and outgoing data buffers. In this way, it implements bidirectional buffering of a byte stream, such as a TCP socket. The class automatically handles reading of incoming data into the incoming buffer, and writing of the outgoing buffer. Methods or callbacks are used to inform when new incoming data is available, or when the outgoing buffer is empty.
While stream-based sockets can be handled using using "IO::Async::Stream", datagram or raw sockets do not provide a bytestream. For these, the IO::Async::Socket class is another subclass of IO::Async::Handle which maintains an outgoing packet queue, and informs of packet receipt using a callback or method.
The IO::Async::Listener class is another subclass of IO::Async::Handle which facilitates the use of "listen()"-mode sockets. When a new connection is available on the socket it will "accept()" it and pass the new client socket to its callback function.
Timers
An IO::Async::Timer::Absolute object represents a timer that expires at
a given absolute time in the future.
An IO::Async::Timer::Countdown object represents a count time timer, which will invoke a callback after a given delay. It can be stopped and restarted.
An IO::Async::Timer::Periodic object invokes a callback at regular intervals from its initial start time. It is reliable and will not drift due to the time taken to run the callback.
The IO::Async::Loop also supports methods for managing timed events on a lower level. Events may be absolute, or relative in time to the time they are installed.
Signals
An IO::Async::Signal object represents a POSIX signal, which will invoke
a callback when the given signal is received by the process. Multiple
objects watching the same signal can be used; they will all invoke in no
particular order.
Processes Management
An IO::Async::PID object invokes its event when a given child process
exits. An IO::Async::Process object can start a new child process
running either a given block of code, or executing a given command, set
up pipes on its filehandles, write to or read from these pipes, and
invoke its event when the child process exits.
Loops
The IO::Async::Loop object class represents an abstract collection of
IO::Async::Notifier objects, and manages the actual filehandle IO
watchers, timers, signal handlers, and other functionallity. It performs
all of the abstract collection management tasks, and leaves the actual
OS interactions to a particular subclass for the purpose.
IO::Async::Loop::Poll uses an IO::Poll object for this test.
IO::Async::Loop::Select uses the "select()" syscall.
Other subclasses of loop may appear on CPAN under their own dists; such as IO::Async::Loop::Glib which acts as a proxy for the "Glib::MainLoop" of a Glib-based program, or IO::Async::Loop::Ppoll which uses the IO::Ppoll object to handle signals safely on Linux.
As well as these general-purpose classes, the IO::Async::Loop constructor also supports looking for OS-specific subclasses, in case a more efficient implementation exists for the specific OS it runs on.
Child Processes
The IO::Async::Loop object provides a number of methods to facilitate
the running of child processes. "spawn_child" is primarily a wrapper
around the typical "fork()"/"exec()" style of starting child processes,
and "run_child" provide a method similar to perl's "readpipe()" (which
is used to implement backticks ``).
Asynchronous Functions
The "IO::Async" framework generally provides mechanisms for multiplexing
IO tasks between different handles, so there aren't many occasions when
it is necessary to run code in another thread or process. Two cases
where this does become useful are when:
For these cases, an instance of IO::Async::Function can be used around a code block, to execute it in a worker child process or set of processes. The code in the sub-process runs isolated from the main program, communicating only by function call arguments and return values.
Networking
The IO::Async::Loop provides several methods for performing
network-based tasks. Primarily, the "connect" and "listen" methods allow
the creation of client or server network sockets. Additionally, the
"resolve" method allows the use of the system's name resolvers in an
asynchronous way, to resolve names into addresses, or vice versa. These
methods are fully IPv6-capable if the underlying operating system is.
Protocols
The IO::Async::Protocol class provides storage for a IO::Async::Handle
object, to act as a transport for some protocol. It allows a level of
independence from the actual transport being for that protocol, allowing
it to be easily reused. The IO::Async::Protocol::Stream subclass
provides further support for protocols based on stream connections, such
as TCP sockets.
TODO
This collection of modules is still very much in development. As a result, some of the potentially-useful parts or features currently missing are:
SEE ALSO
SUPPORT
Bugs may be reported via RT at
https://rt.cpan.org/Public/Dist/Display.html?Name=IO-Async
Support by IRC may also be found on irc.perl.org in the #io-async channel.
AUTHOR
Paul Evans <leonerd@leonerd.org.uk>