IO::Socket::Socks - Provides a way to create socks client or server both 4 and 5 version.


IO-Socket-Socks documentation  | view source Contained in the IO-Socket-Socks distribution.

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NAME

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IO::Socket::Socks - Provides a way to create socks client or server both 4 and 5 version.

SYNOPSIS

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Client

  use IO::Socket::Socks;

  my $socks = new IO::Socket::Socks(ProxyAddr=>"proxy host",
                                    ProxyPort=>"proxy port",
                                    ConnectAddr=>"remote host",
                                    ConnectPort=>"remote port",
                                   );

  print $socks "foo\n";

  $socks->close();

Server

  use IO::Socket::Socks;

  my $socks_server = new IO::Socket::Socks(ProxyAddr=>"localhost",
                                           ProxyPort=>"8000",
                                           Listen=>1,
                                           UserAuth=>\&auth,
                                           RequireAuth=>1
                                          );

  my $select = new IO::Select($socks_server);

  while(1)
  {
      if ($select->can_read())
      {
          my $client = $socks_server->accept();

          if (!defined($client))
          {
              print "ERROR: $SOCKS_ERROR\n";
              next;
          }

          my $command = $client->command();
          if ($command->[0] == 1)  # CONNECT
          {
              # Handle the CONNECT
              $client->command_reply(0, addr, port);
          }

          ...
          #read from the client and send to the CONNECT address
          ...

          $client->close();
      }
  }

  


  sub auth
  {
      my $user = shift;
      my $pass = shift;

      return 1 if (($user eq "foo") && ($pass eq "bar"));
      return 0;
  }

DESCRIPTION

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IO::Socket::Socks connects to a SOCKS proxy, tells it to open a connection to a remote host/port when the object is created. The object you receive can be used directly as a socket for sending and receiving data from the remote host. In addition to create socks client this module could be used to create socks server. See examples below.

EXAMPLES

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For complete examples of socks 4/5 client and server see `examples' subdirectory in the distribution.

METHODS

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Socks Client

new( %cfg )

new_from_socket($socket, %cfg)

Creates a new IO::Socket::Socks client object. new_from_socket() is the same as new(), but allows to create object from an existing socket. Both takes the following config hash:

  SocksVersion => 4 or 5. Default is 5

  Timeout => connect/accept timeout

  Blocking => Since IO::Socket::Socks version 0.5 you can perform non-blocking connect/bind by 
              passing false value for this option. Default is true - blocking. See ready()
              below for more details.

  SocksResolve => resolve host name to ip by proxy server or 
                  not (will resolve by client). This
                  overrides value of $SOCKS4_RESOLVE or $SOCKS5_RESOLVE
                  variable. Boolean.

  SocksDebug => This will cause all of the SOCKS traffic to
                be presented on the command line in a form
                similar to the tables in the RFCs. This overrides value
                of $SOCKS_DEBUG variable. Boolean.

  ProxyAddr => Hostname of the proxy

  ProxyPort => Port of the proxy

  ConnectAddr => Hostname of the remote machine

  ConnectPort => Port of the remote machine

  BindAddr => Hostname of the remote machine which will
              connect to the proxy server after bind request

  BindPort => Port of the remote machine which will
              connect to the proxy server after bind request

  UdpAddr => Associate UDP socket on the server with this client
             hostname

  UdpPort => Associate UDP socket on the server with this client
             port

  AuthType => What kind of authentication to support:
              none       - no authentication (default)
              userpass  - Username/Password. For socks5
              proxy only.

  RequireAuth => Do not send ANON as a valid auth mechanism.
                 For socks5 proxy only

  Username => For socks5 if AuthType is set to userpass, then
              you must provide a username. For socks4 proxy with
              this option you can specify userid.

  Password => If AuthType is set to userpass, then you must
              provide a password. For socks5 proxy only.

The following options should be specified:

  ProxyAddr and ProxyPort
  ConnectAddr and ConnectPort or BindAddr and BindPort or UdpAddr and UdpPort

Other options are facultative.

ready( )

Returns true when socket becomes ready to transfer data (socks handshake done), false otherwise. This is useful for non-blocking connect/bind. When this method returns false value you can determine what socks handshake need for with $SOCKS_ERROR variable. It may need for read, then $SOCKS_ERROR will be SOCKS_WANT_READ or need for write, then it will be SOCKS_WANT_WRITE.

Example:

    use IO::Socket::Socks;
    use IO::Select;

    my $sock = IO::Socket::Socks->new(
        ProxyAddr => 'localhost', ProxyPort => 1080, ConnectAddr => 'mail.com', ConnectPort => 80, Blocking => 0
    ) or die $SOCKS_ERROR;

    my $sel = IO::Select->new($sock);
    until ($sock->ready) {
        if ($SOCKS_ERROR == SOCKS_WANT_READ) {
            $sel->can_read();
        }
        elsif ($SOCKS_ERROR == SOCKS_WANT_WRITE) {
            $sel->can_write();
        }
        else {
            die $SOCKS_ERROR;
        }
    }

    # you may want to return socket to blocking state by $sock->blocking(1)
    $sock->syswrite("I am ready");

accept( )

Accept an incoming connection after bind request. On failed returns undef. On success returns socket. No new socket created, returned socket is same on which this method was called. Because accept(2) is not invoked on the client side, socks server calls accept(2) and proxify all traffic via socket opened by client bind request. You can call accept only once on IO::Socket::Socks client socket.

command( %cfg )

Allows to execute socks command on already opened socket. Thus you can create socks chain. For example see EXAMPLES section.

%cfg is like hash in the constructor. Only options listed below makes sence:

  ConnectAddr
  ConnectPort
  BindAddr
  BindPort
  UdpAddr
  UdpPort
  SocksVersion
  SocksDebug
  SocksResolve
  AuthType
  RequireAuth
  Username
  Password
  AuthMethods

Values of the other options (Timeout for example) inherited from the constructor. Options like ProxyAddr and ProxyPort are not included.

dst( )

Return (host, port) of the remote host after connect/accept or socks server (host, port) after bind/udpassoc.

Socks Server

new( %cfg )

new_from_socket($socket, %cfg)

Creates a new IO::Socket::Socks server object. new_from_socket() is the same as new(), but allows to create object from an existing socket. Both takes the following config hash:

  SocksVersion => 4 for socks v4, 5 for socks v5. Default is 5

  Timeout => Timeout value for various operations

  SocksResolve => For socks v5: return destination address to the client
                  in form of 4 bytes if true, otherwise in form of host
                  length and host name.
                  For socks v4: allow use socks4a protocol extension if
                  true and not otherwise.
                  This overrides value of $SOCKS4_RESOLVE or $SOCKS5_RESOLVE.

  SocksDebug => This will cause all of the SOCKS traffic to
                be presented on the command line in a form
                similar to the tables in the RFCs. This overrides value
                of $SOCKS_DEBUG variable. Boolean.

  ProxyAddr => Local host bind address

  ProxyPort => Local host bind port

  UserAuth => Reference to a function that returns 1 if client
              allowed to use socks server, 0 otherwise. For
              socks5 proxy it takes login and password as
              arguments. For socks4 argument is userid.

  RequireAuth => Not allow anonymous access for socks5 proxy.

  Listen => Same as IO::Socket::INET listen option. Should be
            specified as number > 0.

The following options should be specified:

  Listen
  ProxyAddr
  ProxyPort

Other options are facultative.

accept( )

Accept an incoming connection and return a new IO::Socket::Socks object that represents that connection. You must call command() on this to find out what the incoming connection wants you to do, and then call command_reply() to send back the reply.

command( )

After you call accept() the client has sent the command they want you to process. This function should be called on the socket returned by accept(). It returns a reference to an array with the following format:

  [ COMMAND, HOST, PORT ]

command_reply( REPLY CODE, HOST, PORT )

After you call command() the client needs to be told what the result is. The REPLY CODE is as follows (integer value):

  For socks v4
  90: request granted
  91: request rejected or failed
  92: request rejected becasue SOCKS server cannot connect to identd on the client
  93: request rejected because the client program and identd report different user-ids

  For socks v5
  0: Success
  1: General Failure
  2: Connection Not Allowed
  3: Network Unreachable
  4: Host Unreachable
  5: Connection Refused
  6: TTL Expired
  7: Command Not Supported
  8: Address Not Supported

You can also use module constans. See below. HOST and PORT are the resulting host and port that you use for the command.

VARIABLES

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$SOCKS_ERROR

This scalar behaves like $! in that if undef is returned, this variable should contain a string reason for the error. Imported by default.

$SOCKS4_RESOLVE

If this variable has true value resolving of host names will be done by proxy server, otherwise resolving will be done locally. Resolving host by socks proxy version 4 is extension to the protocol also known as socks4a. So, only socks4a proxy supports resolving of hostnames. Default value of this variable is false. This variable is not importable. See also `SocksResolve' parameter in the constructor.

$SOCKS5_RESOLVE

If this variable has true value resolving of host names will be done by proxy server, otherwise resolving will be done locally. Note: some bugous socks5 servers doesn't support resolving of host names. Default value is true. This variable is not importable. See also `SocksResolve' parameter in the constructor.

$SOCKS_DEBUG

Default value is $ENV{SOCKS_DEBUG}. If this variable has true value and no SocksDebug option in the constructor specified, then SocksDebug will has true value. This variable is not importable.

CONSTANTS

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The following constants could be imported manually or using `:constants' tag:

  SOCKS5_VER
  SOCKS4_VER
  ADDR_IPV4
  ADDR_DOMAINNAME
  ADDR_IPV6
  CMD_CONNECT
  CMD_BIND
  CMD_UDPASSOC
  AUTHMECH_ANON
  AUTHMECH_USERPASS
  AUTHMECH_INVALID
  AUTHREPLY_SUCCESS
  AUTHREPLY_FAILURE
  REPLY_SUCCESS
  REPLY_GENERAL_FAILURE
  REPLY_CONN_NOT_ALLOWED
  REPLY_NETWORK_UNREACHABLE
  REPLY_HOST_UNREACHABLE
  REPLY_CONN_REFUSED
  REPLY_TTL_EXPIRED
  REPLY_CMD_NOT_SUPPORTED
  REPLY_ADDR_NOT_SUPPORTED
  REQUEST_GRANTED
  REQUEST_FAILED
  REQUEST_REJECTED_IDENTD
  REQUEST_REJECTED_USERID
  SOCKS_WANT_READ
  SOCKS_WANT_WRITE

SOCKS_WANT_READ and SOCKS_WANT_WRITE are imported by default.

BUGS

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The following options are not implemented and not planned:

GSSAPI authentication
UDP server side support
IPV6 support

However patches are welcome.

SEE ALSO

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IO::Socket::Socks::Wrapper

AUTHOR

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Original author is Ryan Eatmon

Now maintained by Oleg G <oleg@cpan.org>

COPYRIGHT

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IO-Socket-Socks documentation  | view source Contained in the IO-Socket-Socks distribution.