Image::Base - base class for loading, manipulating and saving images.


Image-Base documentation Contained in the Image-Base distribution.

Index


Code Index:

NAME

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Image::Base - base class for loading, manipulating and saving images.

SYNOPSIS

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 # base class only
 package My::Image::Class;
 use base 'Image::Base';

DESCRIPTION

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This class should not be used directly. Known inheritors are Image::Xbm and Image::Xpm and in see SEE ALSO below.

    use Image::Xpm ;

    my $i = Image::Xpm->new( -file => 'test.xpm' ) ;
    $i->line( 1, 1, 3, 7, 'red' ) ;
    $i->ellipse( 3, 3, 6, 7, '#ff00cc' ) ;
    $i->rectangle( 4, 2, 9, 8, 'blue' ) ;

Subclasses like Image::Xpm and Image::Xbm are stand-alone Perl code implementations of the respective formats. They're good for drawing and manipulating image files with a modest amount of code and dependencies.

Other inheritors like Image::Base::GD are front-ends to big image libraries. They can be handy for pointing generic Image::Base style code at a choice of modules and their various file formats. Some like Image::Base::X11::Protocol::Drawable even go to a window etc for direct display.

More Methods

If you want to create your own algorithms to manipulate images in terms of (x,y,colour) then you could extend this class (without changing the file), like this:

    # Filename: mylibrary.pl
    package Image::Base ; # Switch to this class to build on it.

    sub mytransform {
        my $self  = shift ;
        my $class = ref( $self ) || $self ;

        # Perform your transformation here; might be drawing a line or filling
        # a rectangle or whatever... getting/setting pixels using $self->xy().
    }

    package main ; # Switch back to the default package.

Now if you require mylibrary.pl after you've used Image::Xpm or any other Image::Base inheriting classes then all these classes will inherit your mytransform() method.

FUNCTIONS

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new_from_image()

    my $bitmap = Image::Xbm->new( -file => 'bitmap.xbm' ) ;
    my $pixmap = $bitmap->new_from_image( 'Image::Xpm', -cpp => 1 ) ;
    $pixmap->save( 'pixmap.xpm' ) ;

Note that the above will only work if you've installed Image::Xbm and Image::Xpm, but will work correctly for any image object that inherits from Image::Base and respects its API.

You can use this method to transform an image to another image of the same type but with some different characteristics, e.g.

    my $p = Image::Xpm->new( -file => 'test1.xpm' ) ;
    my $q = $p->new_from_image( ref $p, -cpp => 2, -file => 'test2.xpm' ) ;
    $q->save ;

line()

    $i->line( $x0, $y0, $x1, $y1, $colour ) ;

Draw a line from point ($x0,$y0) to point ($x1,$y1) in colour $colour.

ellipse()

    $i->ellipse( $x0, $y0, $x1, $y1, $colour ) ;
    $i->ellipse( $x0, $y0, $x1, $y1, $colour, $fill ) ;

Draw an oval enclosed by the rectangle whose top left is ($x0,$y0) and bottom right is ($x1,$y1) using a line colour of $colour. If optional argument $fill is true then the ellipse is filled.

rectangle()

    $i->rectangle( $x0, $y0, $x1, $y1, $colour, $fill ) ;

Draw a rectangle whose top left is ($x0,$y0) and bottom right is ($x1,$y1) using a line colour of $colour. If $fill is true then the rectangle will be filled.

new()

Virtual - must be overridden.

Recommend that it at least supports -file (filename), -width and -height.

new_from_serialised()

Not implemented. Recommended for inheritors. Should accept a string serialised using serialise() and return an object (reference).

serialise()

Not implemented. Recommended for inheritors. Should return a string representation (ideally compressed).

get()

    my $width = $i->get( -width ) ;
    my( $hotx, $hoty ) = $i->get( -hotx, -hoty ) ;

Get any of the object's attributes. Multiple attributes may be requested in a single call.

See xy get/set colours of the image itself.

set()

Virtual - must be overridden.

Set any of the object's attributes. Multiple attributes may be set in a single call; some attributes are read-only.

See xy get/set colours of the image itself.

xy()

Virtual - must be overridden. Expected to provide the following functionality:

    $i->xy( 4, 11, '#123454' ) ;    # Set the colour at point 4,11
    my $v = $i->xy( 9, 17 ) ;       # Get the colour at point 9,17

Get/set colours using x, y coordinates; coordinates start at 0.

When called to set the colour the value returned is class specific; when called to get the colour the value returned is the colour name, e.g. 'blue' or '#f0f0f0', etc, e.g.

    $colour = xy( $x, $y ) ;  # e.g. #123456 
    xy( $x, $y, $colour ) ;   # Return value is class specific

We don't normally pick up the return value when setting the colour.

load()

Virtual - must be overridden. Expected to provide the following functionality:

    $i->load ;
    $i->load( 'test.xpm' ) ;

Load the image whose name is given, or if none is given load the image whose name is in the -file attribute.

save()

Virtual - must be overridden. Expected to provide the following functionality:

    $i->save ;
    $i->save( 'test.xpm' ) ;

Save the image using the name given, or if none is given save the image using the name in the -file attribute. The image is saved in xpm format.

add_colours()

Add colours to the image palette (if applicable).

    $i->add_colours( $name, $name, ...)

The drawing functions add colours as necessary, so this is just a way to pre-load the palette.

add_colours does nothing for images which don't have a palette or can't take advantage of pre-loading colour names. The base code in Image::Base is a no-op.

ATTRIBUTES

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The attributes for new, get and set are up to the subclasses, but the common settings, when available, include

-width and -height (integers)

The size of the image. These might be create-only with a size given to new and then fixed. If the image can be resized then set of -width and/or -height does a resize.

-file (string)

Set by new reading a file, or load or save if passed a filename, or just by set in readiness for a future load or save.

-hotx and -hoty (integers, or maybe -1 or maybe undef)

The coordinates of the "hotspot" position. For images which can be a mouse cursor or similar this is the position of the active pixel for clicking etc. Eg. XPM and ICO (or CUR rather) formats have hotspot positions.

-zlib_compression (integer -1 to 9, or undef)

The compression level for images which use Zlib, such as PNG. 0 is no compression, up to 9 for maximum compression. -1 is the Zlib compiled-in default (usually 6). undef means no setting, for an image library default if it has one, or the Zlib default.

For reference, the PNG format doesn't record a compression level used, so -zlib_compression might be set for a save, but generally won't read back in a load.

ALGORITHMS

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Lines

Sloping lines are drawn by a basic Bressenham line drawing algorithm with integer-only calculations. It ends up drawing the same set of pixels no matter which way around the two endpoints are passed.

Would there be merit in rounding odd numbers of pixels according to which way around line ends are given? Eg. a line 0,0 to 4,1 might do 2 pixels on y=0 and 3 on y=1, but 4,1 to 0,0 the other way around. Or better to have consistency either way around? For reference, in the X11 drawing model the order of the ends doesn't matter for "wide" lines, but for implementation-dependent "thin" lines it's merely encouraged, not required.

Ellipses

Ellipses are drawn with the midpoint algorithm. It chooses between two points x,y and x,y-1 according to whether the position x,y-0.5 is inside or outside the ellipse (and similarly x+0.5,y on the near-vertical parts).

The current ellipse code ends up with 0.5's in the values, which means floating point, but is still exact since binary fractions like 0.5 are exactly representable. Some rearrangement and factors of 2 could make it all-integer. The "discriminator" in the calculation may exceed 53-bits of float mantissa at around 160,000 pixels wide or high, possibly affecting the accuracy of the pixels chosen, but should be no worse than that.

Image Libraries

The subclasses like GD or PNGwriter which are front-ends to other drawing libraries don't necessarily use these base algorithms, but can be expected to something sensible within the given line endpoints or ellipse bounding box.

SEE ALSO

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Image::Xpm, Image::Xbm, Image::Pbm, Image::Base::GD, Image::Base::PNGwriter, Image::Base::Text, Image::Base::Multiplex

Image::Base::Gtk2::Gdk::Drawable, Image::Base::Gtk2::Gdk::Pixbuf, Image::Base::Gtk2::Gdk::Pixmap, Image::Base::Gtk2::Gdk::Window

Image::Base::Prima::Drawable, Image::Base::Prima::Image

Image::Base::X11::Protocol::Drawable, Image::Base::X11::Protocol::Pixmap, Image::Base::X11::Protocol::Window

http://user42.tuxfamily.org/image-base/index.html

AUTHOR

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Mark Summerfield. I can be contacted as <summer@perlpress.com> - please include the word 'imagebase' in the subject line.

COPYRIGHT

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Image-Base documentation Contained in the Image-Base distribution.

package Image::Base ;    # Documented at the __END__

use 5.004 ;   # 5.004 for __PACKAGE__ special literal
use strict ;

use vars qw( $VERSION ) ;

$VERSION = '1.15' ;

use Carp qw( croak ) ;
use Symbol () ;

# uncomment this to run the ### lines
#use Smart::Comments '###';

# All the supplied methods are expected to be inherited by subclasses; some
# will be adequate, some will need to be overridden and some *must* be
# overridden.

### Private methods 
#
# _get          object
# _set          object

sub _get { # Object method
    my $self  = shift ;
#    my $class = ref( $self ) || $self ;
   
    $self->{shift()} ;
}


sub _set { # Object method
    my $self  = shift ;
#    my $class = ref( $self ) || $self ;
    
    my $field = shift ;

    $self->{$field} = shift ;
}


sub DESTROY {
    ; # Save's time
}


### Public methods


sub new   { croak __PACKAGE__ .  "::new() must be overridden" }
sub xy    { croak __PACKAGE__ .   "::xy() must be overridden" }
sub load  { croak __PACKAGE__ . "::load() must be overridden" }
sub save  { croak __PACKAGE__ . "::save() must be overridden" }
sub set   { croak __PACKAGE__ .  "::set() must be overridden" }


sub get { # Object method 
    my $self  = shift ;
#    my $class = ref( $self ) || $self ;
  
    my @result ;

    push @result, $self->_get( shift() ) while @_ ;

    wantarray ? @result : shift @result ;
}


sub new_from_image { # Object method 
    my $self     = shift ; # Must be an image to copy
    my $class    = ref( $self ) || $self ;
    my $newclass = shift ; # Class of target taken from class or object

    croak "new_from_image() cannot read $class" unless $self->can( 'xy' ) ;

    my( $width, $height ) = $self->get( -width, -height ) ;

    # If $newclass was an object reference we inherit its characteristics
    # except for width/height and any arguments we've supplied.
    my $obj = $newclass->new( @_, -width => $width, -height => $height ) ;

    croak "new_from_image() cannot convert to " . ref $obj unless $obj->can( 'xy' ) ;

    for( my $x = 0 ; $x < $width ; $x++ ) {
        for( my $y = 0 ; $y < $height ; $y++ ) {
            $obj->xy( $x, $y, $self->xy( $x, $y ) ) ;
        }
    }

    $obj ;
}


sub line { # Object method
    my( $self, $x0, $y0, $x1, $y1, $colour ) = @_ ;

    # basic Bressenham line drawing

    my $dy = abs ($y1 - $y0);
    my $dx = abs ($x1 - $x0);
    #### $dy
    #### $dx

    if ($dx >= $dy) {
        # shallow slope

        ( $x0, $y0, $x1, $y1 ) = ( $x1, $y1, $x0, $y0 ) if $x0 > $x1 ;

        my $y = $y0 ;
        my $ystep = ($y1 > $y0 ? 1 : -1);
        my $rem = int($dx/2) - $dx;
        for( my $x = $x0 ; $x <= $x1 ; $x++ ) {
            #### $rem
            $self->xy( $x, $y, $colour ) ;
            if (($rem += $dy) >= 0) {
                $rem -= $dx;
                $y += $ystep;
            }
        }
    } else {
        # steep slope

        ( $x0, $y0, $x1, $y1 ) = ( $x1, $y1, $x0, $y0 ) if $y0 > $y1 ;

        my $x = $x0 ;
        my $xstep = ($x1 > $x0 ? 1 : -1);
        my $rem = int($dy/2) - $dy;
        for( my $y = $y0 ; $y <= $y1 ; $y++ ) {
            #### $rem
            $self->xy( $x, $y, $colour ) ;
            if (($rem += $dx) >= 0) {
                $rem -= $dy;
                $x += $xstep;
            }
        }
    }
}


# Midpoint ellipse algorithm from Computer Graphics Principles and Practice.
#
# The points of the ellipse are
#     (x/a)^2 + (y/b)^2 == 1
# or expand out to
#     x^2*b^2 + y^2*a^2 == a^2*b^2
#
# The x,y coordinates are taken relative to the centre $ox,$oy, with radials
# $a and $b half the width $x1-x0 and height $y1-$y0.  If $x1-$x0 is odd,
# then $ox and $a are not integers but have 0.5 parts.  Starting from $x=0.5
# and keeping that 0.5 means the final xy() pixels drawn in
# &$ellipse_point() are integers.  Similarly for y.
#
# Only a few lucky pixels exactly satisfy the ellipse equation above.  For
# the rest there's an error amount expressed as
#
#     E(x,y) = x^2*b^2 + y^2*a^2 - a^2*b^2
#
# The first loop maintains a "discriminator" d1 in $d
#
#     d1 = (x+1)^2*b^2 + (y-1/2)^2*a^2 - a^2*b^2
#
# which is E(x+1,y-1/2), being the error amount for the next x+1 position,
# taken at y-1/2 which is the midpoint between the possible next y or y-1
# pixels.  When d1 > 0 it means that the y-1/2 position is outside the
# ellipse and the y-1 pixel is taken to be the better approximation to the
# ellipse than y.
#
# The first loop does the four octants near the Y axis, ie. the nearly
# horizontal parts.  The second loop does the four octants near the X axis,
# ie. the nearly vertical parts.  For the second loop the discriminator in
# $d is instead at the next y-1 position and between x and x+1,
#
#     d2 = E(x+1/2,y-1) = (x+1/2)^2*b^2 + (y-1)^2*a^2 - a^2*b^2
#
# The difference between d1 and d2 for the changeover is as follows and is
# used to step across to the new position rather than a full recalculation.
# Not much difference in speed, but less code.
#
#     E(x+1/2,y-1) - E(x+1,y-1/2)
#            = -b^2 * (x + 3/4) + a^2 * (3/4 - y)
#
#     since (x+1/2)^2 - (x+1)^2 = -x - 3/4
#           (y-1)^2 - (y-1/2)^2 = -y + 3/4
#
#
# Other Possibilities:
#
# The calculations could be made all-integer by counting $x and $y from 0 at
# the bounding box edges and measuring inwards, rather than outwards from a
# fractional centre.  E(x,y) could have a factor of 2 or 4 put through as
# necessary, the discriminating >0 or <0 staying the same.  The d1 and d2
# steps are at most roughly 2*max(a*b^2,b*a^2), which for a circle means
# 2*r^3.  This fits a 32-bit signed integer for up to about 1000 pixels or
# so, and then of course Perl switches to 53-bit floats automatically, which
# is still an exact integer up to about 160,000 pixels radius.
#
# It'd be possible to draw runs of horizontal pixels with line() instead of
# individual xy() calls.  That might help subclasses doing a block-fill for
# a horizontal line segment.  Except only big or flat ellipses have more
# than a few adjacent horizontal pixels.  Perhaps just the initial topmost
# horizontal, using a sqrt to calculate where it crosses from the top y=b
# down to y=b-1.
#
# The end o the first loop could be pre-calculated (with a sqrt), if that
# seemed better than watching $aa*($y-0.5) vs $bb*($x+1).  The loop change
# is where the tangent slope is steeper than -1.  Drawing a little diagram
# shows that an x+0,y+1 downward step like in the second loop is not needed
# until that point.
#
#      dx/dy = -x*b^2 / y*a^2 = -1             slope
#      y = x*b^2/a^2
#      b^2*x^2 + a^2*(b^4/a^4)*x^2 = a^2*b^2   into the ellipse equation
#      x^2 * (1 + b^2/a^2) = a^2
#      x = a * sqrt (a^2 / (a^2 + b^2))
#        = a^2 / sqrt (a^2 + b^2)
#

sub ellipse { # Object method
    my $self  = shift ;
    #    my $class = ref( $self ) || $self ;

    my( $x0, $y0, $x1, $y1, $colour, $fill ) = @_ ;

    # per the docs, x0,y0 top left, x1,y1 bottom right
    # could relax that fairly easily, if desired ...
    ### assert: $x0 <= $x1
    ### assert: $y0 <= $y1

    my ($a, $b);
    if (($a    = ( $x1 - $x0 ) / 2) <= .5
        || ($b = ( $y1 - $y0 ) / 2) <= .5) {
        # one or two pixels high or wide, treat as rectangle
        $self->rectangle ($x0, $y0, $x1, $y1, $colour );
        return;
    }
    my $aa = $a ** 2 ;
    my $bb = $b ** 2 ;
    my $ox = ($x0 + $x1) / 2;
    my $oy = ($y0 + $y1) / 2;

    my $x  = $a - int($a) ;  # 0 or 0.5
    my $y  = $b ;
    ### initial: "origin $ox,$oy  start xy $x,$y"

    my $ellipse_point =
      ($fill
       ? sub {
           ### ellipse_point fill: "$x,$y"
           $self->line( $ox - $x, $oy + $y,
                        $ox + $x, $oy + $y, $colour ) ;
           $self->line( $ox - $x, $oy - $y,
                        $ox + $x, $oy - $y, $colour ) ;
       }
       : sub {
           ### ellipse_point xys: "$x,$y"
           $self->xy( $ox + $x, $oy + $y, $colour ) ;
           $self->xy( $ox - $x, $oy - $y, $colour ) ;
           $self->xy( $ox + $x, $oy - $y, $colour ) ;
           $self->xy( $ox - $x, $oy + $y, $colour ) ;
       });

    # Initially,
    #     d1 = E(x+1,y-1/2)
    #        = (x+1)^2*b^2 + (y-1/2)^2*a^2 - a^2*b^2
    # which for x=0,y=b is
    #        = b^2 - a^2*b + a^2/4
    # or for x=0.5,y=b
    #        = 9/4*b^2 - ...
    #
    my $d = ($x ? 2.25*$bb : $bb) - ( $aa * $b ) + ( $aa / 4 ) ;

    while( $y >= 1
           && ( $aa * ( $y - 0.5 ) ) > ( $bb * ( $x + 1 ) ) ) {

        ### assert: $d == ($x+1)**2 * $bb + ($y-.5)**2 * $aa - $aa * $bb
        if( $d < 0 ) {
            if (! $fill) {
                # unfilled draws each pixel, but filled waits until stepping
                # down "--$y" and then draws whole horizontal line
                &$ellipse_point();
            }
            $d += ( $bb * ( ( 2 * $x ) + 3 ) ) ;
            ++$x ;
        }
        else {
            &$ellipse_point();
            $d += ( ( $bb * ( (  2 * $x ) + 3 ) ) +
                    ( $aa * ( ( -2 * $y ) + 2 ) ) ) ;
            ++$x ;
            --$y ;
        }
    }

    # switch to d2 = E(x+1/2,y-1) by adding E(x+1/2,y-1) - E(x+1,y-1/2)
    $d += $aa*(.75-$y) - $bb*($x+.75);
    ### assert: $d == $bb*($x+0.5)**2 + $aa*($y-1)**2 - $aa*$bb

    ### second loop at: "$x, $y"

    while( $y >= 1 ) {
        &$ellipse_point();
        if( $d < 0 ) {
            $d += ( $bb * ( (  2 * $x ) + 2 ) ) +
              ( $aa * ( ( -2 * $y ) + 3 ) ) ;
            ++$x ;
            --$y ;
        }
        else {
            $d += ( $aa * ( ( -2 * $y ) + 3 ) ) ;
            --$y ;
        }
        ### assert: $d == $bb*($x+0.5)**2 + $aa*($y-1)**2 - $aa*$bb
    }

    # loop ends with y=0 or y=0.5 according as the height is odd or even,
    # leaving one or two middle rows to draw out to x0 and x1 edges
    ### assert: $y == $b - int($b)

    if ($fill) {
        ### middle fill: "y ".($oy-$y)." to ".($oy+$y)
        $self->rectangle( $x0, $oy - $y,
                          $x1, $oy + $y,
                          $colour, 1 ) ;
    } else {
        # middle tails from $x out to the left/right edges
        # $x can be several pixels less than $a if small height large width
        ### tail: "y=$y, left $x0 to ".($ox-$x).", right ".($ox+$x)." to $x1"
        $self->rectangle( $x0,      $oy - $y,  # left
                          $ox - $x, $oy + $y,
                          $colour, 1 ) ;
        $self->rectangle( $ox + $x, $oy - $y,  # right
                          $x1,      $oy + $y,
                          $colour, 1 ) ;
    }
}

sub rectangle { # Object method
  my ($self, $x0, $y0, $x1, $y1, $colour, $fill) = @_;

  if ($x0 == $x1) {
    # vertical line only
    $self->line( $x0, $y0, $x1, $y1, $colour ) ;

  } else {
    ( $y0, $y1 ) = ( $y1, $y0 ) if $y0 > $y1 ;

    if ($fill) {
      for( my $y = $y0 ; $y <= $y1 ; $y++ ) {
        $self->line( $x0, $y, $x1, $y, $colour ) ;
      }

    } else { # unfilled

      $self->line( $x0, $y0,
                   $x1, $y0, $colour ) ;   # top
      if (++$y0 <= $y1) {
        # height >= 2
        if ($y0 < $y1) {
          # height >= 3, verticals
          $self->line( $x0, $y0,
                       $x0, $y1-1, $colour ) ;  # left
          $self->line( $x1, $y0,
                       $x1, $y1-1, $colour ) ;  # right
        }
        $self->line( $x1, $y1,
                     $x0, $y1, $colour ) ;  # bottom
      }
    }
  }
}

sub add_colours {
  # my ($self, $colour, $colour, ...) = @_;
}

1 ;


__END__

# Local variables:
# cperl-indent-level: 4
# End: