| Math-Random-ISAAC documentation | Contained in the Math-Random-ISAAC distribution. |
Math::Random::ISAAC::PP - Pure Perl port of the ISAAC PRNG algorithm
version 1.004
This module implements the same interface as Math::Random::ISAAC and can be
used as a drop-in replacement. However, it is recommended that you let the
Math::Random::ISAAC module decide whether to use the PurePerl or XS version
of this module, instead of choosing manually.
Selecting the backend to use manually really only has two uses:
Example code:
# With Math::Random::ISAAC my $rng = Math::Random::ISAAC->new(time); my $rand = $rng->rand(); # With Math::Random::ISAAC::PP my $rng = Math::Random::ISAAC::PP->new(time); my $rand = $rng->rand();
See Math::Random::ISAAC for the full description.
Math::Random::ISAAC::PP->new( @seeds )
Implements the interface as specified in Math::Random::ISAAC
$rng->rand()
Implements the interface as specified in Math::Random::ISAAC
$rng->irand()
Implements the interface as specified in Math::Random::ISAAC
Please report any bugs or feature requests on the bugtracker website http://rt.cpan.org/NoAuth/Bugs.html?Dist=Math-Random-ISAAC
When submitting a bug or request, please include a test-file or a patch to an existing test-file that illustrates the bug or desired feature.
Jonathan Yu <jawnsy@cpan.org>
Legally speaking, this package and its contents are:
Copyright (c) 2011 by Jonathan Yu <jawnsy@cpan.org>.
But this is really just a legal technicality that allows the author to offer this package under the public domain and also a variety of licensing options. For all intents and purposes, this is public domain software, which means you can do whatever you want with it.
The software is provided "AS IS", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
| Math-Random-ISAAC documentation | Contained in the Math-Random-ISAAC distribution. |
package Math::Random::ISAAC::PP; BEGIN { $Math::Random::ISAAC::PP::VERSION = '1.004'; } # ABSTRACT: Pure Perl port of the ISAAC PRNG algorithm use strict; use warnings; use Carp (); sub new { my ($class, @seed) = @_; my $seedsize = scalar(@seed); my @mm; $#mm = $#seed = 255; # predeclare arrays with 256 slots # Zero-fill our seed data for ($seedsize .. 255) { $seed[$_] = 0; } my $self = { randrsl => \@seed, randcnt => 0, randmem => \@mm, randa => 0, randb => 0, randc => 0, }; bless($self, $class); $self->_randinit(); return $self; } # This package should have an interface similar to the builtin Perl # random number routines; these are methods, not functions, so they # are not problematic ## no critic (ProhibitBuiltinHomonyms) sub rand { my ($self) = @_; return ($self->irand() / (2**32-1)); } sub irand { my ($self) = @_; # Reset the sequence if we run out of random stuff if (!$self->{randcnt}--) { # Call method like this because of our hack above _isaac($self); $self->{randcnt} = 255; } return sprintf('%u', $self->{randrsl}->[$self->{randcnt}]); } # C-style for loops are used a lot since this is a port of the C version ## no critic (ProhibitCStyleForLoops) # Numbers are specified in hex, so they don't need separators ## no critic (RequireNumberSeparators) sub _isaac { my ($self) = @_; # Use integer math use integer; my $mm = $self->{randmem}; my $r = $self->{randrsl}; # $a and $b are reserved (see 'sort') my $aa = $self->{randa}; my $bb = ($self->{randb} + (++$self->{randc})) & 0xffffffff; my ($x, $y); # temporary storage # The C code deals with two halves of the randmem separately; we deal with # it here in one loop, by adding the &0xff parts. These calls represent the # rngstep() macro, but it's inlined here for speed. for (my $i = 0; $i < 256; $i += 4) { $x = $mm->[$i ]; $aa = (($aa ^ ($aa << 13)) + $mm->[($i + 128) & 0xff]); $aa &= 0xffffffff; # Mask out high bits for 64-bit systems $mm->[$i ] = $y = ($mm->[($x >> 2) & 0xff] + $aa + $bb) & 0xffffffff; $r->[$i ] = $bb = ($mm->[($y >> 10) & 0xff] + $x) & 0xffffffff; # I don't actually know why the "0x03ffffff" stuff is for. It was in # John L. Allen's code. If you can explain this please file a bug report. $x = $mm->[$i+1]; $aa = (($aa ^ (0x03ffffff & ($aa >> 6))) + $mm->[($i+1+128) & 0xff]); $aa &= 0xffffffff; $mm->[$i+1] = $y = ($mm->[($x >> 2) & 0xff] + $aa + $bb) & 0xffffffff; $r->[$i+1] = $bb = ($mm->[($y >> 10) & 0xff] + $x) & 0xffffffff; $x = $mm->[$i+2]; $aa = (($aa ^ ($aa << 2)) + $mm->[($i+2 + 128) & 0xff]); $aa &= 0xffffffff; $mm->[$i+2] = $y = ($mm->[($x >> 2) & 0xff] + $aa + $bb) & 0xffffffff; $r->[$i+2] = $bb = ($mm->[($y >> 10) & 0xff] + $x) & 0xffffffff; $x = $mm->[$i+3]; $aa = (($aa ^ (0x0000ffff & ($aa >> 16))) + $mm->[($i+3 + 128) & 0xff]); $aa &= 0xffffffff; $mm->[$i+3] = $y = ($mm->[($x >> 2) & 0xff] + $aa + $bb) & 0xffffffff; $r->[$i+3] = $bb = ($mm->[($y >> 10) & 0xff] + $x) & 0xffffffff; } $self->{randb} = $bb; $self->{randa} = $aa; return; } sub _randinit { my ($self) = @_; use integer; # $a and $b are reserved (see 'sort'); $i is the iterator my ($c, $d, $e, $f, $g, $h, $j, $k); $c=$d=$e=$f=$g=$h=$j=$k = 0x9e3779b9; # The golden ratio my $mm = $self->{randmem}; my $r = $self->{randrsl}; for (1..4) { $c ^= $d << 11; $f += $c; $d += $e; $d ^= 0x3fffffff & ($e >> 2); $g += $d; $e += $f; $e ^= $f << 8; $h += $e; $f += $g; $f ^= 0x0000ffff & ($g >> 16); $j += $f; $g += $h; $g ^= $h << 10; $k += $g; $h += $j; $h ^= 0x0fffffff & ($j >> 4); $c += $h; $j += $k; $j ^= $k << 8; $d += $j; $k += $c; $k ^= 0x007fffff & ($c >> 9); $e += $k; $c += $d; } for (my $i = 0; $i < 256; $i += 8) { $c += $r->[$i ]; $d += $r->[$i+1]; $e += $r->[$i+2]; $f += $r->[$i+3]; $g += $r->[$i+4]; $h += $r->[$i+5]; $j += $r->[$i+6]; $k += $r->[$i+7]; $c ^= $d << 11; $f += $c; $d += $e; $d ^= 0x3fffffff & ($e >> 2); $g += $d; $e += $f; $e ^= $f << 8; $h += $e; $f += $g; $f ^= 0x0000ffff & ($g >> 16); $j += $f; $g += $h; $g ^= $h << 10; $k += $g; $h += $j; $h ^= 0x0fffffff & ($j >> 4); $c += $h; $j += $k; $j ^= $k << 8; $d += $j; $k += $c; $k ^= 0x007fffff & ($c >> 9); $e += $k; $c += $d; $mm->[$i ] = $c; $mm->[$i+1] = $d; $mm->[$i+2] = $e; $mm->[$i+3] = $f; $mm->[$i+4] = $g; $mm->[$i+5] = $h; $mm->[$i+6] = $j; $mm->[$i+7] = $k; } for (my $i = 0; $i < 256; $i += 8) { $c += $mm->[$i ]; $d += $mm->[$i+1]; $e += $mm->[$i+2]; $f += $mm->[$i+3]; $g += $mm->[$i+4]; $h += $mm->[$i+5]; $j += $mm->[$i+6]; $k += $mm->[$i+7]; $c ^= $d << 11; $f += $c; $d += $e; $d ^= 0x3fffffff & ($e >> 2); $g += $d; $e += $f; $e ^= $f << 8; $h += $e; $f += $g; $f ^= 0x0000ffff & ($g >> 16); $j += $f; $g += $h; $g ^= $h << 10; $k += $g; $h += $j; $h ^= 0x0fffffff & ($j >> 4); $c += $h; $j += $k; $j ^= $k << 8; $d += $j; $k += $c; $k ^= 0x007fffff & ($c >> 9); $e += $k; $c += $d; $mm->[$i ] = $c; $mm->[$i+1] = $d; $mm->[$i+2] = $e; $mm->[$i+3] = $f; $mm->[$i+4] = $g; $mm->[$i+5] = $h; $mm->[$i+6] = $j; $mm->[$i+7] = $k; } $self->_isaac(); $self->{randcnt} = 256; return; } 1; __END__