PDL::Graphics2D - An object oriented interface to PDL graphics


PDL documentation Contained in the PDL distribution.

Index


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NAME

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PDL::Graphics2D - An object oriented interface to PDL graphics

SYNOPSIS

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 use PDL::Graphics2D;
 $win = PDL::Graphics2D->new(<Interface>, <Options>);

 $w = imag2d( $image, 'Title Here', ... );

DESCRIPTION

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This is an umbrella class allowing for a simple interface to all plotting routines in PDL. On its own it does not do any work it merely passes information to the appropriate class. Ideally this should probably offer a uniform interface to a variety of packages.

This requires a lot more work before it is useful I feel, but it can be used already.

CONSTRUCTORS

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new

Create a 2-D graphics object with the requested interface type

FUNCTIONS

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imag2d

Display a 2-D image in a figure window

imag2d() creates a plain FreeGLUT OpenGL window and displays the input image with 1:1 aspect ratio for pixels. The window resize is constrained to the actual ratio of the image dimensions. The initial display size is currently a 200x200 window to prevent things from being too small by default.

The image to display can have dimensions ($c,$M,$N) where for $c==4 the display is in GL_RGBA, for $c==3 the display is GL_RGB, for $c==2 the display is GL_LUMINANCE_ALPHA, and for $c==1 or for for dimensions ($M,$N) then the display is GL_LUMINANCE.

This routine does not yet thread but multiple images may be viewed at the same time in separate windows by multiple calls to imag2d(). TriD graphics visualization windows and the imag2d() windows may be created and used independently.

NOTE: If you are twiddling a TriD window, the imag2d() windows are active as well. If you call twiddle() the sub, only the imag2d() windows will update correctly.

  $window_id = imag2d($image, $name, $zoom, $x_off, $y_off);

    creates a new image figure window from the input piddle
    with the given title, zoom factor, and position (if possible)

    $window_id - may be used to refer to the figure window

    $image - 2D image piddle with at least 2 or 3 dimensions
             e.g. [M,N], [1,M,N], [2,M,N], [3,M,N], [4,M,N]

    $name - the name to use for the figure window (optional)

    $zoom - desired (float) pixel zoom factor     (optional)

    ($x_off, $y_off) - desired window pixel position (optional)
                       with (0,0) as the top left pixel of the
                       display

  use PDL::Graphics2D;     # imports imag2d() and twiddle()

  $a = sequence(64,48,3);  # make test RGB image
  $a = $a->mv(2,0);        # color must be dim(0) with size [0..4]
  $a /= $a->max;           # pixel values in [0.0,1.0]
  $a = sin(10*$a);
  $w1 = imag2d($a);        # with parens...
  $w2 = imag2d $a->sqrt;   # or without
  $w3 = imag2d $a**2;




twiddle

Enable GUI interaction with a FreeGLUT display window.

  twiddle();

    Runs the FreeGLUT event loop so window GUI operations
    such as resize, expose, mouse click,.. work


PDL documentation Contained in the PDL distribution.
package PDL::Graphics2D;

use Exporter 'import'; # gives you Exporter's import() method directly
@EXPORT = qw(imag2d twiddle);  # symbols to export on request
@EXPORT_OK = qw(imag2d imag2d_update twiddle);  # symbols to export on request


{
  my %lookup=(
              'PGPLOT' => 'PDL::Graphics::PGPLOT::Window'
             );
  sub new {

    my $type=shift;
    my $interface=shift;

    #
    # Translate the interface name to the appropriate class name.
    #
    $interface=uc($interface);
    die "Interface $interface is not known!\n" if !exists($lookup{$interface});
    my $class = $lookup{$interface};
    eval "require $class;";
    return $class->new(@_);
  }
}

use strict;

my $debug = 0;

use PDL::Lite;
use PDL::NiceSlice;

#------------------------------------------------------------------------
# PDL constants used by imag2d
#------------------------------------------------------------------------
#
#   PDL_B
#   PDL_D
#   PDL_F
#   PDL_L
#   PDL_S
#   PDL_US
#
#------------------------------------------------------------------------

#------------------------------------------------------------------------
# PDL methods used by imag2d
#------------------------------------------------------------------------
#
#   .=
#   dim
#   float
#   get_dataref
#   ndims
#   sever
#   type->symbol
#
#------------------------------------------------------------------------

use OpenGL qw( :all );

#------------------------------------------------------------------------
# opengl/glut constants used by imag2d
#------------------------------------------------------------------------
#
#   GLUT_ACTION_CONTINUE_EXECUTION
#   GLUT_ACTION_ON_WINDOW_CLOSE
#   GLUT_DOUBLE
#   GLUT_RGBA
#   GLUT_WINDOW_HEIGHT
#   GLUT_WINDOW_WIDTH
#
#   GL_COLOR_BUFFER_BIT
#   GL_FLOAT
#   GL_INT
#   GL_LUMINANCE
#   GL_LUMINANCE_ALPHA
#   GL_MODELVIEW
#   GL_PROJECTION
#   GL_RGB
#   GL_RGBA
#   GL_SHORT
#   GL_UNPACK_ALIGNMENT
#   GL_UNSIGNED_BYTE
#   GL_UNSIGNED_INT_8_8_8_8
#   GL_UNSIGNED_SHORT
#
#------------------------------------------------------------------------


#------------------------------------------------------------------------
# opengl/glu/glut routines used by imag2d
#------------------------------------------------------------------------
# 
#   OpenGL::done_glutInit
#
#   glutAddMenuEntry
#   glutAttachMenu
#   glutCreateMenu
#   glutCreateWindow
#   glutDestroyWindow
#   glutDisplayFunc
#   glutGet
#   glutGetWindow
#   glutInit
#   glutInitDisplayMode
#   glutInitWindowPosition
#   glutInitWindowSize
#   glutKeyboardFunc
#   glutLeaveMainLoop
#   glutMouseFunc
#   glutPostRedisplay
#   glutReshapeFunc
#   glutReshapeWindow
#   glutSetOption
#   glutSwapBuffers
#
#   glClear
#   glClearColor
#   glDrawPixels_s
#   glFlush
#   glLoadIdentity
#   glMatrixMode
#   glPixelStorei
#   glPixelZoom
#   glRasterPos2i
#   glViewport
#
#   gluOrtho2D
#
#------------------------------------------------------------------------


our $draw_overlay;

my $finished_glutInit = 0;
my $cur_fig_num = 0;
my $imag2d_keep_twiddling;

my $show_overlay = 1;
our $is_paused = 0;
our $do_step = 0;
our $step_count = 1;
our $go_forward = 1;
our $go_backward = 0;

our @imag2d_list = ();

#------------------------------------------------------------------------
# glutMouseFunc callback
#------------------------------------------------------------------------
sub mouse_click {
   my ($button, $state, $x, $y) = @_;

   my $window_id = glutGetWindow();
   my $width = glutGet(GLUT_WINDOW_WIDTH);
   my $height = glutGet(GLUT_WINDOW_HEIGHT);
   my $img;

   # search for image corresponding to window
   foreach my $entry ( @imag2d_list ) {
      if ( $entry->{window_id} == $window_id ) {
         $img = $entry->{img};  # 2D piddle for now
         last;
      }
   }

   die "mouse_click: callback could not find image window\n" unless defined $img;

   # calculate zoom/aspect ratio factors
   my $glds = 0; $glds = 1 if $img->dim(0) < 5;  # hack, need verify consistancy

   my $zoom_x = $width / $img->dim($glds+0);
   my $zoom_y = $height / $img->dim($glds+1);
   my $zoom = ($zoom_x < $zoom_y) ? $zoom_x : $zoom_y;

   # calculate the offset to the image use for centering
   my ($hshift, $vshift) = (0,0);

   if ( $zoom == $zoom_x ) {
      # shift down
      $vshift = ($height - $zoom * $img->dim($glds+1)) / 2.0;
   } else {
      # shift right
      $hshift = ($width - $zoom * $img->dim($glds+0)) / 2.0;
   }

   my ($im_x, $im_y);
   $im_x = sprintf "%.1f", ($x - $hshift) / $zoom;
   $im_y = sprintf "%.1f", ($y - $vshift) / $zoom;

   if ( $state
         and (-1 < $im_x)
         and (-1 < $im_y)
         and ($im_x < $img->dim($glds+0)+1)
         and ($im_y < $img->dim($glds+1)+1) ) {
      printf STDERR "b_%01d: pixel=(%d,%d), im pt=(%.1f,%.1f),", $button, $x, $y, $im_x, $im_y;
      printf STDERR " im val=%s, glds=$glds, winID=$window_id\n", $glds ? $img->(:,(int($im_x)),(int($im_y))) : $img->((int($im_x)),(int($im_y)));
   }
};

#------------------------------------------------------------------------
# glutReshapeFunc callback
#------------------------------------------------------------------------
sub resize_window {
   my ($width, $height) = @_;

   print STDERR "resize_window: call with new dims ($width, $height)\n" if $debug;

   my $window_id = glutGetWindow();
   my $img;

   return unless scalar(@imag2d_list);

   # search for image corresponding to window
   foreach my $entry ( @imag2d_list ) {
      if ( $entry->{window_id} == $window_id ) {
         $img = $entry->{img};  # 2D piddle for now
         last;
      }
   }

   die "resize_window: callback could not find image window\n" unless defined $img;

   # calculate zoom/aspect ratio factors
   my $glds = 0; $glds = 1 if $img->dim(0) < 5;  # hack, need verify consistancy

   my $zoom_x = $width / $img->dim($glds+0);
   my $zoom_y = $height / $img->dim($glds+1);
   my $zoom = ($zoom_x < $zoom_y) ? $zoom_x : $zoom_y;

   glViewport( 0, 0, $width, $height );

   # set coordinate frame for graphics in window
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();

   gluOrtho2D( 0, $width, $height, 0 );

   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();

   # set zoom factors for image display
   glPixelZoom( $zoom, -$zoom );

   ## glutReshapeWindow($zoom*$img->dim($glds+0), $zoom*$img->dim($glds+1));

   # offset the image in the window to keep centered
   my ($hshift, $vshift) = (0,0);

   if ( $zoom == $zoom_x ) {
      # shift down
      $vshift = ($height - $zoom * $img->dim($glds+1)) / 2.0;
   } else {
      # shift right
      $hshift = ($width - $zoom * $img->dim($glds+0)) / 2.0;
   }

   glRasterPos2i( int($hshift), int($vshift) );

   my ($do_reshape) = 0;
   my ($new_width, $new_height) = ($zoom*$img->dim($glds+0),  $zoom*$img->dim($glds+1));

   # handle integer rounding problems in resize
   if (abs($new_width - $width ) <= 2) {
      $new_width = $width;
   } else {
      $do_reshape++;
   }
   if (abs($new_height - $height ) <= 2) {
      $new_height = $height;
   } else {
      $do_reshape++;
   }

   glutReshapeWindow($new_width,  $new_height) if $do_reshape;
};

#------------------------------------------------------------------------
# glutDisplayFunc callback
#------------------------------------------------------------------------
sub display_image {
   my $window_id = glutGetWindow();
   my $img;
   my ($gldrawformat, $gldrawtype, $glds);

   return unless scalar(@imag2d_list);

   # search for image corresponding to window
   foreach my $entry ( @imag2d_list ) {
      if ( $entry->{window_id} == $window_id ) {
         $img = $entry->{img};  # 2D piddle for now
         last;
      }
   }

   die "display_window: callback could not find image window\n" unless defined $img;

   # determine display pixel format to use
   if ($img->ndims > 2 && $img->dim(0) == 4) {
      $gldrawformat = GL_RGBA;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 3) {
      $gldrawformat = GL_RGB;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 2) {
      $gldrawformat = GL_LUMINANCE_ALPHA;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 1) {
      $gldrawformat = GL_LUMINANCE;
      $glds = 1;
   } else {
      $gldrawformat = GL_LUMINANCE;
      $glds = 0;
   };

   # convert to float if double for display
   if ($img->type->symbol eq 'PDL_D') {         # clean up code
      $img = $img->float;
   }

   # determine display pixel type to use
   if ($img->type->symbol eq 'PDL_F') {
      $gldrawtype = GL_FLOAT;
   } elsif ($img->type->symbol eq 'PDL_B') {
      $gldrawtype = GL_UNSIGNED_BYTE;
   } elsif ($img->type->symbol eq 'PDL_S') {
      $gldrawtype = GL_SHORT;
   } elsif ($img->type->symbol eq 'PDL_US') {
      $gldrawtype = GL_UNSIGNED_SHORT;
   } elsif ($img->type->symbol eq 'PDL_L') {
      $gldrawtype = ( $gldrawformat == GL_RGBA ) ? GL_UNSIGNED_INT_8_8_8_8 : GL_INT;
   } else {
      die "display_image: unsupported data type '", $img->type->symbol, "' for image display\n";
   }

   my ($sizeX, $sizeY) = ($img->dim($glds+0), $img->dim($glds+1));
   # print STDERR "...  calculated image size is ($sizeX, $sizeY)\n";

   # display image
   glClear(GL_COLOR_BUFFER_BIT);
   # glRasterPos2i( 0, 0 );
   glDrawPixels_s( $sizeX, $sizeY, $gldrawformat, $gldrawtype, $img->get_dataref );

   &{$draw_overlay}($img, $sizeX, $sizeY) if $show_overlay and defined($draw_overlay);

   #draw_hough_lines($img, $sizeX, $sizeY);

   glutSwapBuffers();
   glFlush();
}

my $RELEASE=99;

#------------------------------------------------------------------------
# glutCreateMenu callback
#------------------------------------------------------------------------
sub ModeMenu {
   my $entry = shift;
   my $img;

   if ($entry == $RELEASE) {
      my ($window_id) = glutGetWindow();

      # search for image corresponding to window
      foreach my $listentry ( @imag2d_list ) {
         if ( $listentry->{window_id} == $window_id ) {
            $img = $listentry->{img};  # 2D piddle for now
            last;
         }
      }

      die "ModeMenu: callback could not find image window\n" unless defined $img;

      glutLeaveMainLoop();
      # glutDestroyWindow($window_id);

   } else {
      die "ModeMenu: illegal menu entry '$entry'\n";
   }
}

#------------------------------------------------------------------------
# glutKeyboardFunc callback
#------------------------------------------------------------------------
sub key_ops {
   my ($key, $x, $y) = @_;
   my $win_id = glutGetWindow();

   # handle keypress events (defaults first)
   # print STDERR "Got keypress for keypress=$key\n";

   # stop twiddling
   if ($key == ord('Q') or $key == ord('q')) {
      $imag2d_keep_twiddling = 0;
      warn "Stop twiddling command, key '" . chr($key) . "', detected.\n";
      return;
   }

   # exit program
   if ($key == 27 or $key == 3) {          # ESC or Ctrl-C
      warn "Exit program command, key '" . (($key == 27) ? 'ESC' : 'Ctrl-C') . "', detected.\n";
      if (defined $PERLDL::TERM) {         # don't exit if in the perldl or pdl2 shell
         $imag2d_keep_twiddling = 0;
         warn "PDL shell in use, stop twiddling instead of exit...\n";
         return;
      } else {
         exit; 
      }
   }

   # toggle overlay
   if ($key == ord('O') or $key == ord('o')) {
      $show_overlay = (($show_overlay) ? 0 : 1);
      warn "Toggle overlay command, key '" . chr($key) . "', detected.\n";
      return;
   }

   # lock windows sizes together
   if ($key == ord('L') or $key == ord('l')) {
      ## $lock_sizes = (($lock_sizes) ? 0 : 1);
      ## warn "Setting \$lock_sizes to $lock_sizes, (window=$win_id)\n";
      warn "Lock window sizes command, key '" . chr($key) . "', not implemented.\n";
      return;
   }

   # toggle image histogram equalization
   if ($key == ord('H') or $key == ord('h')) {
      ## $hist_equalize = (($hist_equalize) ? 0 : 1);
      ## warn "Setting \$hist_equalize to $hist_equalize\n";
      warn "Toggle image histogram equalization command, key '" . chr($key) . "', not implemented.\n";
      return;
   }

   # resize current window (last clicked?) to 1:1
   if ($key == ord('1')) {
   ##    resize_window(-1,-1);     # Special (w,h) args mean set zoom to 1
   ##    glutPostRedisplay();
      warn "Resize current window to 1:1 scale command, key '" . chr($key) . "', not implemented.\n";
      return;
   }
   
   # resize other image windows to this one
   if ($key == ord('=')) {
   ##    warn "Resize other images to this one not yet implemented, (window=$win_id)\n";
      warn "Resize other windows to this one command, key '" . chr($key) . "', not implemented.\n";
      return;
   }

   # pause/run with space bar
   if ($key == 32) {    # SPACE
      if ($is_paused) {
         $is_paused = 0;
      } else {
         $is_paused = 1;
         $step_count = 1;
         $do_step = 1;
      }
      # warn "Pause/Run command, key 'SPACE', detected\n";
      return;
   } 

   # toggle verbose output
   if ($key == ord('v') or $key == ord('V')) {
      ##    $be_verbose = (($be_verbose) ? 0 : 1);
      warn "Toggle verbose output command, key '" . chr($key) . "', not implemented.\n";
      return;
   }

   # change direction or step in direction
   if ($key == 46 or $key == 62) {          # . or >
      $go_forward = 1;
      $go_backward = 0;
      if ($is_paused) {
         $do_step = 1;
         $step_count = 1;
      } else {
         $step_count++;
         $step_count = 1 if $step_count == 0;
      }
      # warn "Change Direction/Step forward command, key '" . (($key == 46) ? '.' : '>') . "', detected.\n";
      return;
   };

   if ($key == 44 or $key == 60) { ;        # , or <
      $go_forward = 0;
      $go_backward = 1;
      if ($is_paused) {
         $do_step = 1;
         $step_count = -1;
      } else {
         $step_count--;
         $step_count = -1 if $step_count == 0;
      }

      # warn "Change Direction/Step backward command, key '" . (($key == 44) ? ',' : '<') . "', detected.\n";
      return;
   }

   warn "No handler for key " . chr($key) . ", (window=$win_id)\n";
}

#------------------------------------------------------------------------
# Create a new OpenGL context window for image display
#------------------------------------------------------------------------
sub display_new_window {
   my ($height, $width, $zoom, $name, $off_r, $off_c, $window_id) = @_;

   my ($window_width, $window_height);
   my ($zoom_x, $zoom_y);

   if ( $width <= 0 || $height <= 0 || $zoom == 0.0 )
   {
      die "display_new_window: invalid arguments!\n";
   }

   $window_width  = int($zoom*$width  + 0.5);
   $window_height = int($zoom*$height + 0.5);

   # compute zoom factors to make graphics overlay the image precisely
   $zoom_x = $window_width/$width;
   $zoom_y = $window_height/$height;

   # create display window
   if (! $finished_glutInit ) {
      glutInit() unless OpenGL::done_glutInit();
      glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
      glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION) if OpenGL::_have_freeglut();
      $finished_glutInit = 1;
   }
   glutInitWindowSize( $window_width, $window_height );
   glutInitWindowPosition( $off_r, $off_c );
   $window_id = glutCreateWindow( $name );

   # set some standard defaults
   glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
   glClearColor( 0.0, 0.0, 0.0, 0.0 );
   glViewport( 0, 0, $window_width, $window_height );

   # set coordinate frame for graphics in window
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();

   gluOrtho2D( 0, $width, $height, 0 );

   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();

   # set zoom factors for image display
   glPixelZoom( $zoom_x, -$zoom_y );

   # set origin for drawing images as the top-left corner of the window
   glRasterPos2i( 0, 0 );

   # success
   return $window_id;
};

#------------------------------------------------------------------------
# Display piddle as 2-D image in window using OpenGL
#------------------------------------------------------------------------


sub imag2d {
   my ($img, $name, $zoom, $off_r, $off_c) = (undef,"Figure $cur_fig_num", undef, 0, 0);

   # need to add error checking here
   $img = shift;
   $name  = shift if scalar(@_);
   $zoom  = shift if scalar(@_);
   $off_r = shift if scalar(@_);
   $off_c = shift if scalar(@_);

   my $window_id;
   my ($gldrawformat, $gldrawtype, $glds);

   # determine display pixel format and type to use
   if ($img->ndims > 2 && $img->dim(0) == 4) {
      $gldrawformat = GL_RGBA;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 3) {
      $gldrawformat = GL_RGB;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 2) {
      $gldrawformat = GL_LUMINANCE_ALPHA;
      $glds = 1;
   } elsif ($img->ndims > 2 && $img->dim(0) == 1) {
      $gldrawformat = GL_LUMINANCE;
      $glds = 1;
   } else {
      $gldrawformat = GL_LUMINANCE;
      $glds = 0;
   };

   # convert to float if double for display
   if ($img->type->symbol eq 'PDL_D') {         # clean up code
      $img = $img->float;
   }

   # determine display pixel type to use
   if ($img->type->symbol eq 'PDL_F') {
      $gldrawtype = GL_FLOAT;
   } elsif ($img->type->symbol eq 'PDL_B') {
      $gldrawtype = GL_UNSIGNED_BYTE;
   } elsif ($img->type->symbol eq 'PDL_S') {
      $gldrawtype = GL_SHORT;
   } elsif ($img->type->symbol eq 'PDL_US') {
      $gldrawtype = GL_UNSIGNED_SHORT;
   } elsif ($img->type->symbol eq 'PDL_L') {
      $gldrawtype = ( $gldrawformat == GL_RGBA ) ? GL_UNSIGNED_INT_8_8_8_8 : GL_INT;
   } else {
      die "display_image: unsupported data type '", $img->type->symbol, "' for image display\n";
   }

   # create display window
   my ($im_height, $im_width);
   $im_height = $img->dim($glds+1);
   $im_width  = $img->dim($glds+0);
   if ( !defined($zoom)  and ( $im_width < 200 or $im_height < 200 ) ) {
      # adjust zoom to make initial window bigger than 200px
      my $mindim = ($im_width < $im_height) ? $im_width : $im_height;
      my $zoomest = int( 200 / $mindim );
      $zoomest += 1 unless $zoomest == 200/$mindim;
      print STDERR "imag2d: estimated zoom factor is $zoomest\n" if $debug;
      $zoom = $zoomest;
   }
   $zoom = defined($zoom) ? $zoom : 1.0;

   print STDERR "imag2d: calling display_new_window( "
   . $img->dim($glds+1) . ", "
   . $img->dim($glds+0) . ", $zoom, $name, $off_r, $off_c )" if $debug;

   if ( ! defined( $window_id = display_new_window( $img->dim($glds+1), $img->dim($glds+0), $zoom, $name, $off_r, $off_c ) ) ) {
      print STDERR "imag2d: failure\n";
      return;
   }

   # add GLUT window id to title
   glutSetWindowTitle($name . ":  WinID $window_id");
   $cur_fig_num++;

   # set callback function for image display
   glutDisplayFunc ( \&display_image );

   # set callback function for keypress events
   glutKeyboardFunc ( \&key_ops );

   # set callback for mouse clicks 
   glutMouseFunc( \&mouse_click );

   # set callback for image window resize
   glutReshapeFunc( \&resize_window );

   glutCreateMenu( \&ModeMenu );
   glutAddMenuEntry( "End MainLoop", $RELEASE );
   glutAttachMenu(GLUT_RIGHT_BUTTON);

   # add image and window to list
   push @imag2d_list, { window_id => $window_id, img => $img };

   # set callback for image window close
   glutCloseFunc( \&close_imag2d_window );

   # success
   glRasterPos2i( 0, 0 );
   glDrawPixels_s( $img->dim($glds+0), $img->dim($glds+1), $gldrawformat, $gldrawtype,         $img->get_dataref );
   glFlush();

   twiddle();

   return $window_id;
}

#------------------------------------------------------------------------
# Update imag2d() window image data
#------------------------------------------------------------------------
sub imag2d_update {
   my ($win_id, $image) = @_;
   my $img;

   return unless scalar(@imag2d_list);

   # search for image corresponding to window
   foreach my $entry ( @imag2d_list ) {
      if ( $entry->{window_id} == $win_id ) {
         $img = $entry->{img};  # 2D piddle for now
         last;
      }
   }

   die "imag2d_update: callback could not find image window\n" unless defined $img;

   # update display window
   $img .= $image->sever;
   glutPostRedisplay();

   # update display but don't force twiddle()
   glutMainLoopEvent();

   return $win_id;
}

#------------------------------------------------------------------------
# Close a specific imag2d window
#------------------------------------------------------------------------
sub close_imag2d_window {

   my $win_id = glutGetWindow();

   if ( ! scalar(@imag2d_list) ) {
      $imag2d_keep_twiddling = 0;
      return;
   }

   # search for image corresponding to window
   my ($entry, $found_it);
   foreach $entry ( @imag2d_list ) {
      if ($entry->{window_id} == $win_id) {
         $found_it = 1;
         last;
      }
   }

   if ($found_it) {
      @imag2d_list = grep { $_->{window_id} != $win_id } @imag2d_list;
      $imag2d_keep_twiddling = 0 unless scalar(@imag2d_list);
   } else {
      warn "close_imag2d_window: could not find open window\n";
   }
}

#------------------------------------------------------------------------
# Close all imag2d windows
#------------------------------------------------------------------------
sub close_imag2d {

   return unless scalar(@imag2d_list);

   # process all image windows
   foreach my $entry ( @imag2d_list ) {
      glutDestroyWindow($entry->{window_id});
   }

   @imag2d_list = ();
}

#------------------------------------------------------------------------
# Simple twiddle for perldl (use [qQ] to exit)
#------------------------------------------------------------------------
sub twiddle {
   print STDERR "Type Q or q to stop twiddling...\n";
   $imag2d_keep_twiddling = 1 if scalar(@imag2d_list);
   while ($imag2d_keep_twiddling && scalar(@imag2d_list)) {
      glutMainLoopEvent();
   }
   print STDERR "Stopped twiddle-ing!\n";
}

#------------------------------------------------------------------------
# Threaded image display as tiles (code from PDL::Graphics::TriD::Image)
#------------------------------------------------------------------------

# N-D piddle -> 2-D
sub flatten {
   my ($this,$bin_align) = @_;

   my @dims = $this->dims;
   my $imdim0 = shift @dims; # get rid of the '3'

   my $xd = $dims[0]; my $yd = $dims[1];
   my $xdr = $xd; my $ydr = $yd;

   # Calculate the whole width of the image.
   my $ind = 0;
   my $xm = 0; my $ym = 0;
   for (@dims[2..$#dims]) {
      if ($ind % 2 == 0) {
         $xd ++; # = $dims[$ind-2];
         $xd *= $_;
         $xdr ++;
         $xdr *= $_;
         $xm++;
      } else {
         $yd ++; # = $dims[$ind-2];
         $yd *= $_;
         $ydr ++;
         $ydr *= $_;
         $ym++;
      }
      $ind++;
   }
   $xd -= $xm; $yd -= $ym;

   # R because the final texture must be 2**x-aligned ;(
   my ($txd ,$tyd, $xxd, $yyd);
   if ($bin_align) {
      for ($txd = 0; $txd < 12 and 2**$txd < $xdr; $txd++) {};
      for ($tyd = 0; $tyd < 12 and 2**$tyd < $ydr; $tyd++) {};
      $txd = 2**$txd; $tyd = 2**$tyd;
      $xxd = ($xdr > $txd ? $xdr : $txd);
      $yyd = ($ydr > $tyd ? $ydr : $tyd);
   } else {
      $xxd=$txd=$xdr; $yyd=$tyd=$ydr;
   }

   my $p = PDL->zeroes(PDL::float(),$imdim0,$xxd,$yyd);

   # # object is PDL not PDL::Graphics::TriD::Image
   # if(defined $this->{Opts}{Bg}) {
   #     $p .= $this->{Opts}{Bg};
   # }

   # print "MKFOOP\n";
   my $foop = $p->slice(":,0:".($xdr-1).",0:".($ydr-1));

   $ind = $#dims;
   my $firstx = 1;
   my $firsty = 1;
   my $spi;
   for (@dims[reverse(2..$#dims)]) {
      $foop->make_physdims();
      # print "FOOP: \n"; $foop->dump;
      if ($ind % 2 == 0) {
         $spi = $foop->getdim(1)/$_;
         $foop = $foop->splitdim(1,$spi)->slice(":,0:-2")->mv(2,3);
      } else {
         $spi = $foop->getdim(2)/$_;
         $foop = $foop->splitdim(2,$spi)->slice(":,:,0:-2");
      }
      # print "IND+\n";
      $ind++; # Just to keep even/odd correct
   }
   # $foop->dump;
   print "ASSGNFOOP!\n" if $PDL::debug;

   $foop .= $this->{Im};
   # print "P: $p\n";
   return wantarray() ? ($p,$xd,$yd,$txd,$tyd) : $p;
}

sub toimage {
   # initially very simple implementation
   my ($this) = @_;
   return $this->flatten(0);
}

1;