| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
SDL::Color - a SDL perl extension
$color = new SDL::Color ( -r => 0xde, -g => 0xad, -b =>c0 ); $color = new SDL::Color -surface => $app, -pixel => $app->pixel($x,$y); $color = new SDL::Color -color => SDL::NewColor(0xff,0xaa,0xdd);
SDL::Color is a wrapper for display format independent color
representations, with the same interface as SDL::Color.
SDL::Color::new with a -color option will construct a new object
referencing the passed SDL_Color*.
SDL::Color::new with -r,-g,-b options will construct both a SDL_Color
structure, and the associated object with the specified vales.
SDL::Color::new with -pixel,-surface options will generate a SDL_Color*
with the r,g,b values associated with the integer value passed by -pixel
for the given -surface's format.
SDL::Color::r, SDL::Color::g, SDL::Color::b are accessor methods for
the red, green, and blue components respectively. The color value can be set
by passing a byte value (0-255) to each function.
SDL::Color::pixel takes a SDL::Surface object and r,g,b values, and
returns the integer representation of the closest color for the given surface.
David J. Goehrig
perl SDL::Surface
| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
#!/usr/bin/env perl # # Color.pm # # Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> # # ------------------------------------------------------------------------------ # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # # ------------------------------------------------------------------------------ # # Please feel free to send questions, suggestions or improvements to: # # David J. Goehrig # dgoehrig@cpan.org # package SDL::Color; use strict; use warnings; use Carp; use SDL; sub new { my $proto = shift; my $class = ref($proto) || $proto; return bless \SDL::NewColor(@_), $class if (@_ == 3); my $self; my (%options) = @_; verify (%options, qw/ -color -surface -pixel -r -g -b /) if $SDL::DEBUG; if ($options{-color}) { $self = \$options{-color}; } elsif ($options{-pixel} && $options{-surface}) { croak "SDL::Color::new requires an SDL::Surface" unless !$SDL::DEBUG || $options{-surface}->isa("SDL::Surface"); $self = \SDL::NewColor(SDL::GetRGB(${$options{-surface}}, $options{-pixel})); } else { my @color; push @color, $options{-red} || $options{-r} || 0; push @color, $options{-green} || $options{-g} || 0; push @color, $options{-blue} || $options{-b} || 0; $self = \SDL::NewColor(@color); } croak "Could not create color, ", SDL::GetError(), "\n" unless ($$self); bless $self,$class; return $self; } sub DESTROY { SDL::FreeColor(${$_[0]}); } sub r { my $self = shift; SDL::ColorR($$self,@_); } sub g { my $self = shift; SDL::ColorG($$self,@_); } sub b { my $self = shift; SDL::ColorB($$self,@_); } sub rgb { my $self = shift; SDL::ColorRGB($$self,@_); } sub pixel { croak "SDL::Color::pixel requires an SDL::Surface" unless !$SDL::DEBUG || $_[1]->isa("SDL::Surface"); SDL::MapRGB(${$_[1]},$_[0]->r(),$_[0]->g(),$_[0]->b()); } $SDL::Color::black = new SDL::Color -r => 0, -g => 0, -b => 0; $SDL::Color::white = new SDL::Color -r => 255, -g => 255, -b => 255; $SDL::Color::red = new SDL::Color -r => 255, -g => 0, -b => 0; $SDL::Color::blue = new SDL::Color -r => 0, -g => 0, -b => 255; $SDL::Color::green = new SDL::Color -r => 0, -g => 255, -b => 0; $SDL::Color::purple = new SDL::Color -r => 255, -g => 0, -b => 255; $SDL::Color::yellow = new SDL::Color -r => 255, -g => 255, -b => 0; 1; __END__;