| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
SDL::Palette - a perl extension
SDL::Palette provides an interface to the SDL_Palette structures, and can be used to set the color values of an existing palette's indexes.
Fetches and sets the blue component of the color at index.
Fetches and sets the green component of the color at index.
Fetches and sets the red component of the color at index.
Fetches and sets the RGB, returns an SDL_Color *.
Returns the size of the palette.
David J. Goehrig
perl SDL::Color SDL::Surface
| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
#!/usr/bin/env perl # # Palette.pm # # Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> # # ------------------------------------------------------------------------------ # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # # ------------------------------------------------------------------------------ # # Please feel free to send questions, suggestions or improvements to: # # David J. Goehrig # dgoehrig@cpan.org # # NB: there is no palette destructor because most of the time the # palette will be owned by a surface, so any palettes you create # with new, won't be destroyed until the program ends! package SDL::Palette; use strict; use warnings; use Carp; # NB: there is no palette destructor because most of the time the # palette will be owned by a surface, so any palettes you create # with new, won't be destroyed until the program ends! sub new { my $proto = shift; my $class = ref($proto) || $proto; my $image; my $self; if (@_) { $image = shift; $self = \$image->palette(); } else { $self = \SDL::NewPalette(256); } croak SDL::GetError() unless $$self; bless $self, $class; return $self; } sub size { my $self = shift; return SDL::PaletteNColors($$self); } sub color { my $self = shift; my $index = shift; my ($r,$g,$b); if (@_) { $r = shift; $g = shift; $b = shift; return SDL::PaletteColors($$self,$index,$r,$g,$b); } else { return SDL::PaletteColors($$self,$index); } } sub red { my $self = shift; my $index = shift; my $c; if (@_) { $c = shift; return SDL::ColorR( SDL::PaletteColors($$self,$index),$c); } else { return SDL::ColorR( SDL::PaletteColors($$self,$index)); } } sub green { my $self = shift; my $index = shift; my $c; if (@_) { $c = shift; return SDL::ColorG( SDL::PaletteColors($$self,$index),$c); } else { return SDL::ColorG( SDL::PaletteColors($$self,$index)); } } sub blue { my $self = shift; my $index = shift; my $c; if (@_) { $c = shift; return SDL::ColorB( SDL::PaletteColors($$self,$index),$c); } else { return SDL::ColorB( SDL::PaletteColors($$self,$index)); } } 1; __END__;