SDL::Rect - raw object for storing rectangular coordinates


SDL_Perl documentation  | view source Contained in the SDL_Perl distribution.

Index


NAME

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SDL::Rect - raw object for storing rectangular coordinates

SYNOPSIS

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  my $rect = SDL::Rect->new( -height => 4, -width => 40 );

  $rect->x(12);  # same as $rect->left(12)
  $rect->y(9);   # same as $rect->top(9)

DESCRIPTION

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SDL::Rect::new creates a SDL_Rect structure which is used for specifying regions of pixels for filling, blitting, and updating. These objects make it easy to cut and backfill.

By default, x, y, height and width are all set to 0.

METHODS

The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:

x

left

sets and fetches the x (lefmost) position of the rectangle.

y

top

sets and fetches the y (topmost) position.

w

width

sets and fetches the width of the rectangle (in pixels).

h

height

sets and fetches the height of the rectangle (in pixels).

AUTHOR

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David J. Goehrig

SEE ALSO

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perl(1) SDL::Surface(3)


SDL_Perl documentation  | view source Contained in the SDL_Perl distribution.