| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
SDL::Rect - raw object for storing rectangular coordinates
my $rect = SDL::Rect->new( -height => 4, -width => 40 ); $rect->x(12); # same as $rect->left(12) $rect->y(9); # same as $rect->top(9)
SDL::Rect::new creates a SDL_Rect structure which is
used for specifying regions of pixels for filling, blitting, and updating.
These objects make it easy to cut and backfill.
By default, x, y, height and width are all set to 0.
The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:
sets and fetches the x (lefmost) position of the rectangle.
sets and fetches the y (topmost) position.
sets and fetches the width of the rectangle (in pixels).
sets and fetches the height of the rectangle (in pixels).
David J. Goehrig
perl(1) SDL::Surface(3)
| SDL_Perl documentation | Contained in the SDL_Perl distribution. |
#!/usr/bin/env perl # # Rect.pm # # Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> # # ------------------------------------------------------------------------------ # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # # ------------------------------------------------------------------------------ # # Please feel free to send questions, suggestions or improvements to: # # David J. Goehrig # dgoehrig@cpan.org # package SDL::Rect; use strict; use warnings; use SDL; sub new { my $proto = shift; my $class = ref($proto) || $proto; my %options = @_; verify (%options, qw/ -x -y -top -left -width -height -w -h / ) if $SDL::DEBUG; my $x = $options{-x} || $options{-left} || 0; my $y = $options{-y} || $options{-top} || 0; my $w = $options{-width} || $options{-w} || 0; my $h = $options{-height} || $options{-h} || 0; my $self = \SDL::NewRect($x,$y,$w,$h); unless ($$self) { require Carp; Carp::croak SDL::GetError(); } bless $self,$class; return $self; } sub DESTROY { SDL::FreeRect(${$_[0]}); } # TODO: mangle with the symbol table to create an alias # to sub x. We could call x from inside the sub but that # would be another call and rects are a time-critical object. sub left { my $self = shift; SDL::RectX($$self,@_); } sub x { my $self = shift; SDL::RectX($$self,@_); } ### TODO: see 'left' above (this is an 'alias' to sub y) sub top { my $self = shift; SDL::RectY($$self,@_); } sub y { my $self = shift; SDL::RectY($$self,@_); } ### TODO: see 'left' above (this is an 'alias' to sub width) sub w { my $self = shift; SDL::RectW($$self,@_); } sub width { my $self = shift; SDL::RectW($$self,@_); } ### TODO: see 'left' above (this is an 'alias' to sub height) sub h { my $self = shift; SDL::RectH($$self,@_); } sub height { my $self = shift; SDL::RectH($$self,@_); } 1; __END__;