Tree::Simple - A simple tree object


Tree-Simple documentation Contained in the Tree-Simple distribution.

Index


Code Index:

NAME

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Tree::Simple - A simple tree object

SYNOPSIS

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  use Tree::Simple;

  # make a tree root
  my $tree = Tree::Simple->new("0", Tree::Simple->ROOT);

  # explicity add a child to it
  $tree->addChild(Tree::Simple->new("1"));

  # specify the parent when creating
  # an instance and it adds the child implicity
  my $sub_tree = Tree::Simple->new("2", $tree);

  # chain method calls
  $tree->getChild(0)->addChild(Tree::Simple->new("1.1"));

  # add more than one child at a time
  $sub_tree->addChildren(
            Tree::Simple->new("2.1"),
            Tree::Simple->new("2.2")
            );

  # add siblings
  $sub_tree->addSibling(Tree::Simple->new("3"));

  # insert children a specified index
  $sub_tree->insertChild(1, Tree::Simple->new("2.1a"));

  # clean up circular references
  $tree->DESTROY();

DESCRIPTION

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This module in an fully object-oriented implementation of a simple n-ary tree. It is built upon the concept of parent-child relationships, so therefore every Tree::Simple object has both a parent and a set of children (who themselves may have children, and so on). Every Tree::Simple object also has siblings, as they are just the children of their immediate parent.

It is can be used to model hierarchal information such as a file-system, the organizational structure of a company, an object inheritance hierarchy, versioned files from a version control system or even an abstract syntax tree for use in a parser. It makes no assumptions as to your intended usage, but instead simply provides the structure and means of accessing and traversing said structure.

This module uses exceptions and a minimal Design By Contract style. All method arguments are required unless specified in the documentation, if a required argument is not defined an exception will usually be thrown. Many arguments are also required to be of a specific type, for instance the $parent argument to the constructor must be a Tree::Simple object or an object derived from Tree::Simple, otherwise an exception is thrown. This may seems harsh to some, but this allows me to have the confidence that my code works as I intend, and for you to enjoy the same level of confidence when using this module. Note however that this module does not use any Exception or Error module, the exceptions are just strings thrown with die.

I consider this module to be production stable, it is based on a module which has been in use on a few production systems for approx. 2 years now with no issue. The only difference is that the code has been cleaned up a bit, comments added and the thorough tests written for its public release. I am confident it behaves as I would expect it to, and is (as far as I know) bug-free. I have not stress-tested it under extreme duress, but I don't so much intend for it to be used in that type of situation. If this module cannot keep up with your Tree needs, i suggest switching to one of the modules listed in the OTHER TREE MODULES section below.

CONSTANTS

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ROOT

This class constant serves as a placeholder for the root of our tree. If a tree does not have a parent, then it is considered a root.

METHODS

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Constructor

new ($node, $parent)

The constructor accepts two arguments a $node value and an optional $parent. The $node value can be any scalar value (which includes references and objects). The optional $parent value must be a Tree::Simple object, or an object derived from Tree::Simple. Setting this value implies that your new tree is a child of the parent tree, and therefore adds it to the parent's children. If the $parent is not specified then its value defaults to ROOT.

Mutator Methods

setNodeValue ($node_value)

This sets the node value to the scalar $node_value, an exception is thrown if $node_value is not defined.

setUID ($uid)

This allows you to set your own unique ID for this specific Tree::Simple object. A default value derived from the object's hex address is provided for you, so use of this method is entirely optional. It is the responsibility of the user to ensure the value's uniqueness, all that is tested by this method is that $uid is a true value (evaluates to true in a boolean context). For even more information about the Tree::Simple UID see the getUID method.

addChild ($tree)

This method accepts only Tree::Simple objects or objects derived from Tree::Simple, an exception is thrown otherwise. This method will append the given $tree to the end of it's children list, and set up the correct parent-child relationships. This method is set up to return its invocant so that method call chaining can be possible. Such as:

  my $tree = Tree::Simple->new("root")->addChild(Tree::Simple->new("child one"));

Or the more complex:

  my $tree = Tree::Simple->new("root")->addChild(
                         Tree::Simple->new("1.0")->addChild(
                                     Tree::Simple->new("1.0.1")     
                                     )
                         );

addChildren (@trees)

This method accepts an array of Tree::Simple objects, and adds them to it's children list. Like addChild this method will return its invocant to allow for method call chaining.

insertChild ($index, $tree)

This method accepts a numeric $index and a Tree::Simple object ($tree), and inserts the $tree into the children list at the specified $index. This results in the shifting down of all children after the $index. The $index is checked to be sure it is the bounds of the child list, if it out of bounds an exception is thrown. The $tree argument's type is verified to be a Tree::Simple or Tree::Simple derived object, if this condition fails, an exception is thrown.

insertChildren ($index, @trees)

This method functions much as insertChild does, but instead of inserting a single Tree::Simple, it inserts an array of Tree::Simple objects. It too bounds checks the value of $index and type checks the objects in @trees just as insertChild does.

removeChild ($child | $index)>

Accepts two different arguemnts. If given a Tree::Simple object ($child), this method finds that specific $child by comparing it with all the other children until it finds a match. At which point the $child is removed. If no match is found, and exception is thrown. If a non-Tree::Simple object is given as the $child argument, an exception is thrown.

This method also accepts a numeric $index and removes the child found at that index from it's list of children. The $index is bounds checked, if this condition fail, an exception is thrown.

When a child is removed, it results in the shifting up of all children after it, and the removed child is returned. The removed child is properly disconnected from the tree and all its references to its old parent are removed. However, in order to properly clean up and circular references the removed child might have, it is advised to call it's DESTROY method. See the CIRCULAR REFERENCES section for more information.

addSibling ($tree)
addSiblings (@trees)
insertSibling ($index, $tree)
insertSiblings ($index, @trees)

The addSibling, addSiblings, insertSibling and insertSiblings methods pass along their arguments to the addChild, addChildren, insertChild and insertChildren methods of their parent object respectively. This eliminates the need to overload these methods in subclasses which may have specialized versions of the *Child(ren) methods. The one exceptions is that if an attempt it made to add or insert siblings to the ROOT of the tree then an exception is thrown.

NOTE: There is no removeSibling method as I felt it was probably a bad idea. The same effect can be achieved by manual upwards traversal.

Accessor Methods

getNodeValue

This returns the value stored in the object's node field.

getUID

This returns the unique ID associated with this particular tree. This can be custom set using the setUID method, or you can just use the default. The default is the hex-address extracted from the stringified Tree::Simple object. This may not be a universally unique identifier, but it should be adequate for at least the current instance of your perl interpreter. If you need a UUID, one can be generated with an outside module (there are many to choose from on CPAN) and the setUID method (see above).

getChild ($index)

This returns the child (a Tree::Simple object) found at the specified $index. Note that we do use standard zero-based array indexing.

getAllChildren

This returns an array of all the children (all Tree::Simple objects). It will return an array reference in scalar context.

getSibling ($index)
getAllSiblings

Much like addSibling and addSiblings, these two methods simply call getChild and getAllChildren on the invocant's parent.

getDepth

Returns a number representing the invocant's depth within the hierarchy of Tree::Simple objects.

NOTE: A ROOT tree has the depth of -1. This be because Tree::Simple assumes that a tree's root will usually not contain data, but just be an anchor for the data-containing branches. This may not be intuitive in all cases, so I mention it here.

getParent

Returns the invocant's parent, which could be either ROOT or a Tree::Simple object.

getHeight

Returns a number representing the length of the longest path from the current tree to the furthest leaf node.

getWidth

Returns the a number representing the breadth of the current tree, basically it is a count of all the leaf nodes.

getChildCount

Returns the number of children the invocant contains.

getIndex

Returns the index of this tree within its parent's child list. Returns -1 if the tree is the root.

Predicate Methods

isLeaf

Returns true (1) if the invocant does not have any children, false (0) otherwise.

isRoot

Returns true (1) if the invocant's "parent" field is ROOT, returns false (0) otherwise.

Recursive Methods

traverse ($func, ?$postfunc)

This method accepts two arguments a mandatory $func and an optional $postfunc. If the argument $func is not defined then an exception is thrown. If $func or $postfunc are not in fact CODE references then an exception is thrown. The function $func is then applied recursively to all the children of the invocant. If given, the function $postfunc will be applied to each child after the child's children have been traversed.

Here is an example of a traversal function that will print out the hierarchy as a tabbed in list.

  $tree->traverse(sub {
      my ($_tree) = @_;
      print (("\t" x $_tree->getDepth()), $_tree->getNodeValue(), "\n");
  });

Here is an example of a traversal function that will print out the hierarchy in an XML-style format.

  $tree->traverse(sub {
      my ($_tree) = @_;
      print ((' ' x $_tree->getDepth()),
              '<', $_tree->getNodeValue(),'>',"\n");
  },
  sub {
      my ($_tree) = @_;
      print ((' ' x $_tree->getDepth()),
              '</', $_tree->getNodeValue(),'>',"\n");
  });

size

Returns the total number of nodes in the current tree and all its sub-trees.

height

This method has also been deprecated in favor of the getHeight method above, it remains as an alias to getHeight for backwards compatability.

NOTE: This is also no longer a recursive method which get's it's value on demand, but a value stored in the Tree::Simple object itself, hopefully making it much more efficient and usable.

Visitor Methods

accept ($visitor)

It accepts either a Tree::Simple::Visitor object (which includes classes derived from Tree::Simple::Visitor), or an object who has the visit method available (tested with $visitor->can('visit')). If these qualifications are not met, and exception will be thrown. We then run the Visitor's visit method giving the current tree as its argument.

I have also created a number of Visitor objects and packaged them into the Tree::Simple::VisitorFactory.

Cloning Methods

Cloning a tree can be an extremly expensive operation for large trees, so we provide two options for cloning, a deep clone and a shallow clone.

When a Tree::Simple object is cloned, the node is deep-copied in the following manner. If we find a normal scalar value (non-reference), we simply copy it. If we find an object, we attempt to call clone on it, otherwise we just copy the reference (since we assume the object does not want to be cloned). If we find a SCALAR, REF reference we copy the value contained within it. If we find a HASH or ARRAY reference we copy the reference and recursively copy all the elements within it (following these exact guidelines). We also do our best to assure that circular references are cloned only once and connections restored correctly. This cloning will not be able to copy CODE, RegExp and GLOB references, as they are pretty much impossible to clone. We also do not handle tied objects, and they will simply be copied as plain references, and not re-tied.

clone

The clone method does a full deep-copy clone of the object, calling clone recursively on all its children. This does not call clone on the parent tree however. Doing this would result in a slowly degenerating spiral of recursive death, so it is not recommended and therefore not implemented. What happens is that the tree instance that clone is actually called upon is detached from the tree, and becomes a root node, all if the cloned children are then attached as children of that tree. I personally think this is more intuitive then to have the cloning crawl back up the tree is not what I think most people would expect.

cloneShallow

This method is an alternate option to the plain clone method. This method allows the cloning of single Tree::Simple object while retaining connections to the rest of the tree/hierarchy.

Misc. Methods

DESTROY

To avoid memory leaks through uncleaned-up circular references, we implement the DESTROY method. This method will attempt to call DESTROY on each of its children (if it has any). This will result in a cascade of calls to DESTROY on down the tree. It also cleans up it's parental relations as well.

Because of perl's reference counting scheme and how that interacts with circular references, if you want an object to be properly reaped you should manually call DESTROY. This is especially nessecary if your object has any children. See the section on CIRCULAR REFERENCES for more information.

fixDepth

Tree::Simple will manage your tree's depth field for you using this method. You should never need to call it on your own, however if you ever did need to, here is it. Running this method will traverse your all the invocant's sub-trees correcting the depth as it goes.

fixHeight

Tree::Simple will manage your tree's height field for you using this method. You should never need to call it on your own, however if you ever did need to, here is it. Running this method will correct the heights of the current tree and all it's ancestors.

fixWidth

Tree::Simple will manage your tree's width field for you using this method. You should never need to call it on your own, however if you ever did need to, here is it. Running this method will correct the widths of the current tree and all it's ancestors.

Private Methods

I would not normally document private methods, but in case you need to subclass Tree::Simple, here they are.

_init ($node, $parent, $children)

This method is here largely to facilitate subclassing. This method is called by new to initialize the object, where new's primary responsibility is creating the instance.

_setParent ($parent)

This method sets up the parental relationship. It is for internal use only.

_setHeight ($child)

This method will set the height field based upon the height of the given $child.

CIRCULAR REFERENCES

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I have revised the model by which Tree::Simple deals with ciruclar references. In the past all circular references had to be manually destroyed by calling DESTROY. The call to DESTROY would then call DESTROY on all the children, and therefore cascade down the tree. This however was not always what was needed, nor what made sense, so I have now revised the model to handle things in what I feel is a more consistent and sane way.

Circular references are now managed with the simple idea that the parent makes the descisions for the child. This means that child-to-parent references are weak, while parent-to-child references are strong. So if a parent is destroyed it will force all it's children to detach from it, however, if a child is destroyed it will not be detached from it's parent.

Optional Weak References

By default, you are still required to call DESTROY in order for things to happen. However I have now added the option to use weak references, which alleviates the need for the manual call to DESTROY and allows Tree::Simple to manage this automatically. This is accomplished with a compile time setting like this:

  use Tree::Simple 'use_weak_refs';

And from that point on Tree::Simple will use weak references to allow for perl's reference counting to clean things up properly.

For those who are unfamilar with weak references, and how they affect the reference counts, here is a simple illustration. First is the normal model that Tree::Simple uses:

 +---------------+
 | Tree::Simple1 |<---------------------+
 +---------------+                      |
 | parent        |                      |
 | children      |-+                    |
 +---------------+ |                    |
                   |                    |
                   |  +---------------+ |
                   +->| Tree::Simple2 | |
                      +---------------+ |
                      | parent        |-+
                      | children      |
                      +---------------+

Here, Tree::Simple1 has a reference count of 2 (one for the original variable it is assigned to, and one for the parent reference in Tree::Simple2), and Tree::Simple2 has a reference count of 1 (for the child reference in Tree::Simple2).

Now, with weak references:

 +---------------+
 | Tree::Simple1 |.......................
 +---------------+                      :
 | parent        |                      :
 | children      |-+                    : <--[ weak reference ]
 +---------------+ |                    :
                   |                    :
                   |  +---------------+ :
                   +->| Tree::Simple2 | :
                      +---------------+ :
                      | parent        |..
                      | children      |
                      +---------------+   

Now Tree::Simple1 has a reference count of 1 (for the variable it is assigned to) and 1 weakened reference (for the parent reference in Tree::Simple2). And Tree::Simple2 has a reference count of 1, just as before.

BUGS

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None that I am aware of. The code is pretty thoroughly tested (see CODE COVERAGE below) and is based on an (non-publicly released) module which I had used in production systems for about 3 years without incident. Of course, if you find a bug, let me know, and I will be sure to fix it.

CODE COVERAGE

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I use Devel::Cover to test the code coverage of my tests, below is the Devel::Cover report on this module's test suite.

 ---------------------------- ------ ------ ------ ------ ------ ------ ------
 File                           stmt branch   cond    sub    pod   time  total
 ---------------------------- ------ ------ ------ ------ ------ ------ ------
 Tree/Simple.pm                 99.6   96.0   92.3  100.0   97.0   95.5   98.0
 Tree/Simple/Visitor.pm        100.0   96.2   88.2  100.0  100.0    4.5   97.7
 ---------------------------- ------ ------ ------ ------ ------ ------ ------
 Total                          99.7   96.1   91.1  100.0   97.6  100.0   97.9
 ---------------------------- ------ ------ ------ ------ ------ ------ ------

SEE ALSO

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I have written a number of other modules which use or augment this module, they are describes below and available on CPAN.

Tree::Parser - A module for parsing formatted files into Tree::Simple hierarchies.
Tree::Simple::View - A set of classes for viewing Tree::Simple hierarchies in various output formats.
Tree::Simple::VisitorFactory - A set of several useful Visitor objects for Tree::Simple objects.
Tree::Binary - If you are looking for a binary tree, this you might want to check this one out.

Also, the author of Data::TreeDumper and I have worked together to make sure that Tree::Simple and his module work well together. If you need a quick and handy way to dump out a Tree::Simple heirarchy, this module does an excellent job (and plenty more as well).

I have also recently stumbled upon some packaged distributions of Tree::Simple for the various Unix flavors. Here are some links:

FreeBSD Port - http://www.freshports.org/devel/p5-Tree-Simple/
Debian Package - http://packages.debian.org/unstable/perl/libtree-simple-perl
Linux RPM - http://rpmpan.sourceforge.net/Tree.html

OTHER TREE MODULES

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There are a few other Tree modules out there, here is a quick comparison between Tree::Simple and them. Obviously I am biased, so take what I say with a grain of salt, and keep in mind, I wrote Tree::Simple because I could not find a Tree module that suited my needs. If Tree::Simple does not fit your needs, I recommend looking at these modules. Please note that I am only listing Tree::* modules I am familiar with here, if you think I have missed a module, please let me know. I have also seen a few tree-ish modules outside of the Tree::* namespace, but most of them are part of another distribution (HTML::Tree, Pod::Tree, etc) and are likely specialized in purpose.

Tree::DAG_Node

This module seems pretty stable and very robust with a lot of functionality. However, Tree::DAG_Node does not come with any automated tests. It's test.pl file simply checks the module loads and nothing else. While I am sure the author tested his code, I would feel better if I was able to see that. The module is approx. 3000 lines with POD, and 1,500 without the POD. The shear depth and detail of the documentation and the ratio of code to documentation is impressive, and not to be taken lightly. But given that it is a well known fact that the likeliness of bugs increases along side the size of the code, I do not feel comfortable with large modules like this which have no tests.

All this said, I am not a huge fan of the API either, I prefer the gender neutral approach in Tree::Simple to the mother/daughter style of Tree::DAG_Node. I also feel very strongly that Tree::DAG_Node is trying to do much more than makes sense in a single module, and is offering too many ways to do the same or similar things.

However, of all the Tree::* modules out there, Tree::DAG_Node seems to be one of the favorites, so it may be worth investigating.

Tree::MultiNode

I am not very familiar with this module, however, I have heard some good reviews of it, so I thought it deserved mention here. I believe it is based upon C++ code found in the book Algorithms in C++ by Robert Sedgwick. It uses a number of interesting ideas, such as a ::Handle object to traverse the tree with (similar to Visitors, but also seem to be to be kind of like a cursor). However, like Tree::DAG_Node, it is somewhat lacking in tests and has only 6 tests in its suite. It also has one glaring bug, which is that there is currently no way to remove a child node.

Tree::Nary

It is a (somewhat) direct translation of the N-ary tree from the GLIB library, and the API is based on that. GLIB is a C library, which means this is a very C-ish API. That doesn't appeal to me, it might to you, to each their own.

This module is similar in intent to Tree::Simple. It implements a tree with n branches and has polymorphic node containers. It implements much of the same methods as Tree::Simple and a few others on top of that, but being based on a C library, is not very OO. In most of the method calls the $self argument is not used and the second argument $node is. Tree::Simple is a much more OO module than Tree::Nary, so while they are similar in functionality they greatly differ in implementation style.

Tree

This module is pretty old, it has not been updated since Oct. 31, 1999 and is still on version 0.01. It also seems to be (from the limited documentation) a binary and a balanced binary tree, Tree::Simple is an n-ary tree, and makes no attempt to balance anything.

Tree::Ternary

This module is older than Tree, last update was Sept. 24th, 1999. It seems to be a special purpose tree, for storing and accessing strings, not general purpose like Tree::Simple.

Tree::Ternary_XS

This module is an XS implementation of the above tree type.

Tree::Trie

This too is a specialized tree type, it sounds similar to the Tree::Ternary, but it much newer (latest release in 2003). It seems specialized for the lookup and retrieval of information like a hash.

Tree::M

Is a wrapper for a C++ library, whereas Tree::Simple is pure-perl. It also seems to be a more specialized implementation of a tree, therefore not really the same as Tree::Simple.

Tree::Fat

Is a wrapper around a C library, again Tree::Simple is pure-perl. The author describes FAT-trees as a combination of a Tree and an array. It looks like a pretty mean and lean module, and good if you need speed and are implementing a custom data-store of some kind. The author points out too that the module is designed for embedding and there is not default embedding, so you can't really use it "out of the box".

ACKNOWLEDGEMENTS

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Thanks to Nadim Ibn Hamouda El Khemir for making Data::TreeDumper work with Tree::Simple.
Thanks to Brett Nuske for his idea for the getUID and setUID methods.
Thanks to whomever submitted the memory leak bug to RT (#7512).
Thanks to Mark Thomas for his insight into how to best handle the height and width properties without unessecary recursion.
Thanks for Mark Lawrence for the &traverse post-func patch, tests and docs.

AUTHOR

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Stevan Little, <stevan@iinteractive.com>

Rob Kinyon, <rob@iinteractive.com>

COPYRIGHT AND LICENSE

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Tree-Simple documentation Contained in the Tree-Simple distribution.

package Tree::Simple;

use 5.006;

use strict;
use warnings;

our $VERSION = '1.18';

use Scalar::Util qw(blessed);

## ----------------------------------------------------------------------------
## Tree::Simple
## ----------------------------------------------------------------------------

my $USE_WEAK_REFS;

sub import {
    shift;
    return unless @_;
    if (lc($_[0]) eq 'use_weak_refs') {
        $USE_WEAK_REFS++;
        *Tree::Simple::weaken = \&Scalar::Util::weaken;
    }
}

## class constants
use constant ROOT => "root";

### constructor

sub new {
    my ($_class, $node, $parent) = @_;
    my $class = ref($_class) || $_class;
    my $tree = bless({}, $class);
    $tree->_init($node, $parent, []);  
    return $tree;
}

### ---------------------------------------------------------------------------
### methods
### ---------------------------------------------------------------------------

## ----------------------------------------------------------------------------
## private methods

sub _init {
    my ($self, $node, $parent, $children) = @_;
    # set the value of the unique id
    ($self->{_uid}) = ("$self" =~ /\((.*?)\)$/);
    # set the value of the node
    $self->{_node} = $node;
    # and set the value of _children
    $self->{_children} = $children;    
    $self->{_height} = 1;
    $self->{_width} = 1;
    # Now check our $parent value
    if (defined($parent)) {
        if (blessed($parent) && $parent->isa("Tree::Simple")) {
            # and set it as our parent
            $parent->addChild($self);
        }
        elsif ($parent eq $self->ROOT) {
            $self->_setParent( $self->ROOT );
        }
        else {
            die "Insufficient Arguments : parent argument must be a Tree::Simple object";
        }
    }
    else {
        $self->_setParent( $self->ROOT );
    }
}

sub _setParent {
    my ($self, $parent) = @_;
    (defined($parent) && 
        (($parent eq $self->ROOT) || (blessed($parent) && $parent->isa("Tree::Simple"))))
        || die "Insufficient Arguments : parent also must be a Tree::Simple object";
    $self->{_parent} = $parent;    
    if ($parent eq $self->ROOT) {
        $self->{_depth} = -1;
    }
    else {
        weaken($self->{_parent}) if $USE_WEAK_REFS;    
        $self->{_depth} = $parent->getDepth() + 1;
    }
}

sub _detachParent {
    return if $USE_WEAK_REFS;
    my ($self) = @_;
    $self->{_parent} = undef;
}

sub _setHeight {
    my ($self, $child) = @_;
    my $child_height = $child->getHeight();
    return if ($self->{_height} >= $child_height + 1);
    $self->{_height} = $child_height + 1;
    
    # and now bubble up to the parent (unless we are the root)
    $self->getParent()->_setHeight($self) unless $self->isRoot();
}

sub _setWidth {
    my ($self, $child_width) = @_;
    if (ref($child_width)) {
        return if ($self->{_width} > $self->getChildCount());    
        $child_width = $child_width->getWidth();
    }
    $self->{_width} += $child_width;
    # and now bubble up to the parent (unless we are the root)
    $self->getParent()->_setWidth($child_width) unless $self->isRoot();            
}

## ----------------------------------------------------------------------------
## mutators

sub setNodeValue {
    my ($self, $node_value) = @_;
    (defined($node_value)) || die "Insufficient Arguments : must supply a value for node";
    $self->{_node} = $node_value;
}

sub setUID {
    my ($self, $uid) = @_;
    ($uid) || die "Insufficient Arguments : Custom Unique ID's must be a true value";
    $self->{_uid} = $uid;
}

## ----------------------------------------------
## child methods

sub addChild {
    splice @_, 1, 0, $_[0]->getChildCount;
    goto &insertChild;
}

sub addChildren {
    splice @_, 1, 0, $_[0]->getChildCount;
    goto &insertChildren;
}

sub _insertChildAt {
    my ($self, $index, @trees) = @_;

    (defined($index)) 
        || die "Insufficient Arguments : Cannot insert child without index";

    # check the bounds of our children 
    # against the index given
    my $max = $self->getChildCount();
    ($index <= $max)
        || die "Index Out of Bounds : got ($index) expected no more than (" . $self->getChildCount() . ")";

    (@trees) 
        || die "Insufficient Arguments : no tree(s) to insert";    

    foreach my $tree (@trees) {
        (blessed($tree) && $tree->isa("Tree::Simple")) 
            || die "Insufficient Arguments : Child must be a Tree::Simple object";    
        $tree->_setParent($self);
        $self->_setHeight($tree);   
        $self->_setWidth($tree);                         
        $tree->fixDepth() unless $tree->isLeaf();
    }

    # if index is zero, use this optimization
    if ($index == 0) {
        unshift @{$self->{_children}} => @trees;
    }
    # if index is equal to the number of children
    # then use this optimization    
    elsif ($index == $max) {
        push @{$self->{_children}} => @trees;
    }
    # otherwise do some heavy lifting here
    else {
        splice @{$self->{_children}}, $index, 0, @trees;
    }

    $self;
}

*insertChildren = \&_insertChildAt;

# insertChild is really the same as insertChildren, you are just
# inserting an array of one tree
*insertChild = \&insertChildren;

sub removeChildAt {
    my ($self, $index) = @_;
    (defined($index)) 
        || die "Insufficient Arguments : Cannot remove child without index.";
    ($self->getChildCount() != 0) 
        || die "Illegal Operation : There are no children to remove";        
    # check the bounds of our children 
    # against the index given        
    ($index < $self->getChildCount()) 
        || die "Index Out of Bounds : got ($index) expected no more than (" . $self->getChildCount() . ")";        
    my $removed_child;
    # if index is zero, use this optimization    
    if ($index == 0) {
        $removed_child = shift @{$self->{_children}};
    }
    # if index is equal to the number of children
    # then use this optimization    
    elsif ($index == $#{$self->{_children}}) {
        $removed_child = pop @{$self->{_children}};    
    }
    # otherwise do some heavy lifting here    
    else {
        $removed_child = $self->{_children}->[$index];
        splice @{$self->{_children}}, $index, 1;
    }
    # make sure we fix the height
    $self->fixHeight();
    $self->fixWidth();    
    # make sure that the removed child
    # is no longer connected to the parent
    # so we change its parent to ROOT
    $removed_child->_setParent($self->ROOT);
    # and now we make sure that the depth 
    # of the removed child is aligned correctly
    $removed_child->fixDepth() unless $removed_child->isLeaf();    
    # return ths removed child
    # it is the responsibility 
    # of the user of this module
    # to properly dispose of this
    # child (and all its sub-children)
    return $removed_child;
}

sub removeChild {
    my ($self, $child_to_remove) = @_;
    (defined($child_to_remove))
        || die "Insufficient Arguments : you must specify a child to remove";
    # maintain backwards compatability
    # so any non-ref arguments will get 
    # sent to removeChildAt
    return $self->removeChildAt($child_to_remove) unless ref($child_to_remove);
    # now that we are confident it's a reference
    # make sure it is the right kind
    (blessed($child_to_remove) && $child_to_remove->isa("Tree::Simple")) 
        || die "Insufficient Arguments : Only valid child type is a Tree::Simple object";
    my $index = 0;
    foreach my $child ($self->getAllChildren()) {
        ("$child" eq "$child_to_remove") && return $self->removeChildAt($index);
        $index++;
    }
    die "Child Not Found : cannot find object ($child_to_remove) in self";
}

sub getIndex {
    my ($self) = @_;
    return -1 if $self->{_parent} eq $self->ROOT;
    my $index = 0;
    foreach my $sibling ($self->{_parent}->getAllChildren()) {
        ("$sibling" eq "$self") && return $index;
        $index++;
    }
}

## ----------------------------------------------
## Sibling methods

# these addSibling and addSiblings functions 
# just pass along their arguments to the addChild
# and addChildren method respectively, this 
# eliminates the need to overload these method
# in things like the Keyable Tree object

sub addSibling {
    my ($self, @args) = @_;
    (!$self->isRoot()) 
        || die "Insufficient Arguments : cannot add a sibling to a ROOT tree";
    $self->{_parent}->addChild(@args);
}

sub addSiblings {
    my ($self, @args) = @_;
    (!$self->isRoot()) 
        || die "Insufficient Arguments : cannot add siblings to a ROOT tree";
    $self->{_parent}->addChildren(@args);
}

sub insertSiblings {
    my ($self, @args) = @_;
    (!$self->isRoot()) 
        || die "Insufficient Arguments : cannot insert sibling(s) to a ROOT tree";
    $self->{_parent}->insertChildren(@args);
}

# insertSibling is really the same as
# insertSiblings, you are just inserting
# and array of one tree
*insertSibling = \&insertSiblings;

# I am not permitting the removal of siblings 
# as I think in general it is a bad idea

## ----------------------------------------------------------------------------
## accessors

sub getUID       { $_[0]{_uid}    }
sub getParent    { $_[0]{_parent} }
sub getDepth     { $_[0]{_depth}  }
sub getNodeValue { $_[0]{_node}   }
sub getWidth     { $_[0]{_width}  }
sub getHeight    { $_[0]{_height} }

# for backwards compatability
*height = \&getHeight;

sub getChildCount { $#{$_[0]{_children}} + 1 }

sub getChild {
    my ($self, $index) = @_;
    (defined($index)) 
        || die "Insufficient Arguments : Cannot get child without index";
    return $self->{_children}->[$index];
}

sub getAllChildren {
    my ($self) = @_;
    return wantarray ?
        @{$self->{_children}}
        :
        $self->{_children};
}

sub getSibling {
    my ($self, $index) = @_;
    (!$self->isRoot()) 
        || die "Insufficient Arguments : cannot get siblings from a ROOT tree";    
    $self->getParent()->getChild($index);
}

sub getAllSiblings {
    my ($self) = @_;
    (!$self->isRoot()) 
        || die "Insufficient Arguments : cannot get siblings from a ROOT tree";    
    $self->getParent()->getAllChildren();
}

## ----------------------------------------------------------------------------
## informational

sub isLeaf { $_[0]->getChildCount == 0 }

sub isRoot {
    my ($self) = @_;
    return (!defined($self->{_parent}) || $self->{_parent} eq $self->ROOT);
}

sub size {
    my ($self) = @_;
    my $size = 1;
    foreach my $child ($self->getAllChildren()) {
        $size += $child->size();    
    }
    return $size;
}

## ----------------------------------------------------------------------------
## misc

# NOTE:
# Occasionally one wants to have the 
# depth available for various reasons
# of convience. Sometimes that depth 
# field is not always correct.
# If you create your tree in a top-down
# manner, this is usually not an issue
# since each time you either add a child
# or create a tree you are doing it with 
# a single tree and not a hierarchy.
# If however you are creating your tree
# bottom-up, then you might find that 
# when adding hierarchies of trees, your
# depth fields are all out of whack.
# This is where this method comes into play
# it will recurse down the tree and fix the
# depth fields appropriately.
# This method is called automatically when 
# a subtree is added to a child array
sub fixDepth {
    my ($self) = @_;
    # make sure the tree's depth 
    # is up to date all the way down
    $self->traverse(sub {
            my ($tree) = @_;
            return if $tree->isRoot();
            $tree->{_depth} = $tree->getParent()->getDepth() + 1;
        }
    );
}

# NOTE:
# This method is used to fix any height 
# discrepencies which might arise when 
# you remove a sub-tree
sub fixHeight {
    my ($self) = @_;
    # we must find the tallest sub-tree
    # and use that to define the height
    my $max_height = 0;
    unless ($self->isLeaf()) {
        foreach my $child ($self->getAllChildren()) {
            my $child_height = $child->getHeight();
            $max_height = $child_height if ($max_height < $child_height);
        }
    }
    # if there is no change, then we 
    # need not bubble up through the
    # parents
    return if ($self->{_height} == ($max_height + 1));
    # otherwise ...
    $self->{_height} = $max_height + 1;
    # now we need to bubble up through the parents 
    # in order to rectify any issues with height
    $self->getParent()->fixHeight() unless $self->isRoot();
}

sub fixWidth {
    my ($self) = @_;
    my $fixed_width = 0;
    $fixed_width += $_->getWidth() foreach $self->getAllChildren();
    $self->{_width} = $fixed_width;
    $self->getParent()->fixWidth() unless $self->isRoot();
}

sub traverse {
    my ($self, $func, $post) = @_;
    (defined($func)) || die "Insufficient Arguments : Cannot traverse without traversal function";
    (ref($func) eq "CODE") || die "Incorrect Object Type : traversal function is not a function";
    (ref($post) eq "CODE") || die "Incorrect Object Type : post traversal function is not a function"
        if defined($post);
    foreach my $child ($self->getAllChildren()) { 
        $func->($child);
        $child->traverse($func, $post);
        defined($post) && $post->($child);
    }
}

# this is an improved version of the 
# old accept method, it now it more
# accepting of its arguments
sub accept {
    my ($self, $visitor) = @_;
    # it must be a blessed reference and ...
    (blessed($visitor) && 
        # either a Tree::Simple::Visitor object, or ...
        ($visitor->isa("Tree::Simple::Visitor") || 
            # it must be an object which has a 'visit' method avaiable
            $visitor->can('visit')))
        || die "Insufficient Arguments : You must supply a valid Visitor object";
    $visitor->visit($self);
}

## ----------------------------------------------------------------------------
## cloning 

sub clone {
    my ($self) = @_;
    # first clone the value in the node
    my $cloned_node = _cloneNode($self->getNodeValue());
    # create a new Tree::Simple object 
    # here with the cloned node, however
    # we do not assign the parent node
    # since it really does not make a lot
    # of sense. To properly clone it would
    # be to clone back up the tree as well,
    # which IMO is not intuitive. So in essence
    # when you clone a tree, you detach it from
    # any parentage it might have
    my $clone = $self->new($cloned_node);
    # however, because it is a recursive thing
    # when you clone all the children, and then
    # add them to the clone, you end up setting
    # the parent of the children to be that of
    # the clone (which is correct)
    $clone->addChildren(
                map { $_->clone() } $self->getAllChildren()
                ) unless $self->isLeaf();
    # return the clone            
    return $clone;
}
    
# this allows cloning of single nodes while 
# retaining connections to a tree, this is sloppy
sub cloneShallow {
    my ($self) = @_;
    my $cloned_tree = { %{$self} };
    bless($cloned_tree, ref($self));    
    # just clone the node (if you can)
    $cloned_tree->setNodeValue(_cloneNode($self->getNodeValue()));
    return $cloned_tree;    
}

# this is a helper function which 
# recursively clones the node
sub _cloneNode {
    my ($node, $seen) = @_;
    # create a cache if we dont already
    # have one to prevent circular refs
    # from being copied more than once
    $seen = {} unless defined $seen;
    # now here we go...
    my $clone;
    # if it is not a reference, then lets just return it
    return $node unless ref($node);
    # if it is in the cache, then return that
    return $seen->{$node} if exists ${$seen}{$node};
    # if it is an object, then ...    
    if (blessed($node)) {
        # see if we can clone it
        if ($node->can('clone')) {
            $clone = $node->clone();
        }
        # otherwise respect that it does 
        # not want to be cloned
        else {
            $clone = $node;
        }
    }
    else {
        # if the current slot is a scalar reference, then
        # dereference it and copy it into the new object
        if (ref($node) eq "SCALAR" || ref($node) eq "REF") {
            my $var = "";
            $clone = \$var;
            ${$clone} = _cloneNode(${$node}, $seen);
        }
        # if the current slot is an array reference
        # then dereference it and copy it
        elsif (ref($node) eq "ARRAY") {
            $clone = [ map { _cloneNode($_, $seen) } @{$node} ];
        }
        # if the current reference is a hash reference
        # then dereference it and copy it
        elsif (ref($node) eq "HASH") {
            $clone = {};
            foreach my $key (keys %{$node}) {
                $clone->{$key} = _cloneNode($node->{$key}, $seen);
            }
        }
        else {
            # all other ref types are not copied
            $clone = $node;
        }
    }
    # store the clone in the cache and 
    $seen->{$node} = $clone;        
    # then return the clone
    return $clone;
}


## ----------------------------------------------------------------------------
## Desctructor

sub DESTROY {
    # if we are using weak refs 
    # we dont need to worry about
    # destruction, it will just happen
    return if $USE_WEAK_REFS;
    my ($self) = @_;
    # we want to detach all our children from 
    # ourselves, this will break most of the 
    # connections and allow for things to get
    # reaped properly
    unless (!$self->{_children} && scalar(@{$self->{_children}}) == 0) {
        foreach my $child (@{$self->{_children}}) { 
            defined $child && $child->_detachParent();
        }
    }
    # we do not need to remove or undef the _children
    # of the _parent fields, this will cause some 
    # unwanted releasing of connections. 
}

## ----------------------------------------------------------------------------
## end Tree::Simple
## ----------------------------------------------------------------------------

1;

__END__