UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition - UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition documentation


UMMF documentation Contained in the UMMF distribution.

Index


Code Index:

NAME

Top

UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition --

VERSION

Top

1.5

SYNOPSIS

Top

DESCRIPTION

Top

USAGE

Top

EXPORT

Top

METATYPE

Top

UMMF::UML_1_5::Foundation::Core::Class

SUPERCLASSES

Top

UMMF::UML_1_5::Foundation::Core::ModelElement

ATTRIBUTES

Top

NO ATTRIBUTES

ASSOCIATIONS

Top

transition : THIS 0..1 <---> effect : UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure 0..1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure
multiplicity = 0..1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = none
visibility = public
container_type = Set::Object

transition : THIS 1 <---> guard : UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard 0..1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard
multiplicity = 0..1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = none
visibility = public
container_type = Set::Object

outgoing : THIS 0..* <---> source : UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex 1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex
multiplicity = 1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = none
visibility = public
container_type = Set::Object

internalTransition : THIS 0..* <---> state : UMMF::UML_1_5::Behavioral_Elements::State_Machines::State 0..1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::State
multiplicity = 0..1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = composite
visibility = private
container_type = Set::Object

transitions : THIS 0..* <---> stateMachine : UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine 0..1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine
multiplicity = 0..1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = composite
visibility = private
container_type = Set::Object

incoming : THIS 0..* <---> target : UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex 1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex
multiplicity = 1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = none
visibility = public
container_type = Set::Object

transition : THIS 0 <---> trigger : UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event 0..1

metatype = UMMF::UML_1_5::Foundation::Core::AssociationEnd
type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event
multiplicity = 0..1
changeability = changeable
targetScope = instance
ordering =
isNavigable = 1
aggregation = none
visibility = public
container_type = Set::Object

METHODS

Top

__validate_type

  UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition->__validate_type($value);

Returns true if $value is a valid representation of UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.

__typecheck

  UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition->__typecheck($value, $msg);

Calls confess() with $msg if <UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition-__validate_type($value)>> is false.

isaTransition

Returns true if receiver is a UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition. Other receivers will return false.

isaBehavioral_Elements__State_Machines__Transition

Returns true if receiver is a UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition. Other receivers will return false. This is the fully qualified version of the isaTransition method.

__model_name

  my $name = $obj_or_package->__model_name;

Returns the UML Model name ('Behavioral_Elements::State_Machines::Transition') for an object or package of this Classifier.

__isAbstract

  $package->__isAbstract;

Returns 0.

__tangram_schema

  my $tangram_schema $obj_or_package->__tangram_schema

Returns a HASH ref that describes this Classifier for Tangram.

See UMMF::Export::Perl::Tangram

___initialize

Initialize all Attributes and AssociationEnds in a instance of this Classifier. Does not initalize slots in its Generalizations.

See also: __initialize.

__initialize

Initialize all slots in this Classifier and all its Generalizations.

See also: ___initialize.

__create

Calls all <<create>> Methods for this Classifier and all Generalizations.

See also: ___create.

effect

  my $val = $obj->effect;

Returns the AssociationEnd effect value of type UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure.

set_effect

  $obj->set_effect($val);

Sets the AssociationEnd effect value. $val must of type UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure. Returns $obj.

add_effect

  $obj->add_effect($val);

Adds the AssociationEnd effect value. $val must of type UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure. Throws exception if a value already exists. Returns $obj.

remove_effect

  $obj->remove_effect($val);

Removes the AssociationEnd effect value $val. Returns $obj.

clear_effect

  $obj->clear_effect;

Clears the AssociationEnd effect links to UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure. Returns $obj.

count_effect

  $obj->count_effect;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure associated with effect.

guard

  my $val = $obj->guard;

Returns the AssociationEnd guard value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard.

set_guard

  $obj->set_guard($val);

Sets the AssociationEnd guard value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard. Returns $obj.

add_guard

  $obj->add_guard($val);

Adds the AssociationEnd guard value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard. Throws exception if a value already exists. Returns $obj.

remove_guard

  $obj->remove_guard($val);

Removes the AssociationEnd guard value $val. Returns $obj.

clear_guard

  $obj->clear_guard;

Clears the AssociationEnd guard links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard. Returns $obj.

count_guard

  $obj->count_guard;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard associated with guard.

source

  my $val = $obj->source;

Returns the AssociationEnd source value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex.

set_source

  $obj->set_source($val);

Sets the AssociationEnd source value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Returns $obj.

add_source

  $obj->add_source($val);

Adds the AssociationEnd source value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Throws exception if a value already exists. Returns $obj.

remove_source

  $obj->remove_source($val);

Removes the AssociationEnd source value $val. Returns $obj.

clear_source

  $obj->clear_source;

Clears the AssociationEnd source links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Returns $obj.

count_source

  $obj->count_source;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex associated with source.

state

  my $val = $obj->state;

Returns the AssociationEnd state value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::State.

set_state

  $obj->set_state($val);

Sets the AssociationEnd state value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::State. Returns $obj.

add_state

  $obj->add_state($val);

Adds the AssociationEnd state value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::State. Throws exception if a value already exists. Returns $obj.

remove_state

  $obj->remove_state($val);

Removes the AssociationEnd state value $val. Returns $obj.

clear_state

  $obj->clear_state;

Clears the AssociationEnd state links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::State. Returns $obj.

count_state

  $obj->count_state;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::State associated with state.

stateMachine

  my $val = $obj->stateMachine;

Returns the AssociationEnd stateMachine value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine.

set_stateMachine

  $obj->set_stateMachine($val);

Sets the AssociationEnd stateMachine value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine. Returns $obj.

add_stateMachine

  $obj->add_stateMachine($val);

Adds the AssociationEnd stateMachine value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine. Throws exception if a value already exists. Returns $obj.

remove_stateMachine

  $obj->remove_stateMachine($val);

Removes the AssociationEnd stateMachine value $val. Returns $obj.

clear_stateMachine

  $obj->clear_stateMachine;

Clears the AssociationEnd stateMachine links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine. Returns $obj.

count_stateMachine

  $obj->count_stateMachine;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine associated with stateMachine.

target

  my $val = $obj->target;

Returns the AssociationEnd target value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex.

set_target

  $obj->set_target($val);

Sets the AssociationEnd target value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Returns $obj.

add_target

  $obj->add_target($val);

Adds the AssociationEnd target value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Throws exception if a value already exists. Returns $obj.

remove_target

  $obj->remove_target($val);

Removes the AssociationEnd target value $val. Returns $obj.

clear_target

  $obj->clear_target;

Clears the AssociationEnd target links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex. Returns $obj.

count_target

  $obj->count_target;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex associated with target.

trigger

  my $val = $obj->trigger;

Returns the AssociationEnd trigger value of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event.

set_trigger

  $obj->set_trigger($val);

Sets the AssociationEnd trigger value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event. Returns $obj.

add_trigger

  $obj->add_trigger($val);

Adds the AssociationEnd trigger value. $val must of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event. Throws exception if a value already exists. Returns $obj.

remove_trigger

  $obj->remove_trigger($val);

Removes the AssociationEnd trigger value $val. Returns $obj.

clear_trigger

  $obj->clear_trigger;

Clears the AssociationEnd trigger links to UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event. Returns $obj.

count_trigger

  $obj->count_trigger;

Returns the number of elements of type UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event associated with trigger.

END OF DOCUMENT


UMMF documentation Contained in the UMMF distribution.
# -*- perl -*-
# DO NOT EDIT - This file is generated by UMMF; http://ummf.sourceforge.net 
# From template: $Id: Perl.txt,v 1.77 2006/05/14 01:40:03 kstephens Exp $

package UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition;

#use 5.6.1;
use strict;
use warnings;

#################################################################
# Version
#

our $VERSION = do { my @r = (q{1.5} =~ /\d+/g); sprintf "%d." . "%03d" x $#r, @r };


#################################################################
# Documentation
#



#################################################################
# Dependencies
#





use Carp qw(croak confess);
use Set::Object 1.05;
use Class::Multimethods 1.70;
use Data::Dumper;
use Scalar::Util qw(weaken);
use UMMF::UML_1_5::__ObjectBase qw(:__ummf_array);


#################################################################
# Generalizations
#

use base qw(
  UMMF::UML_1_5::Foundation::Core::ModelElement



);


#################################################################
# Exports
#

our @EXPORT_OK = qw(
);
our %EXPORT_TAGS = ( 'all' => \@EXPORT_OK );





#################################################################
# Validation
#


sub __validate_type($$)
{
  my ($self, $x) = @_;

  no warnings;

  UNIVERSAL::isa($x, 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition')  ;
}


sub __typecheck
{
  my ($self, $x, $msg) = @_;

  confess("typecheck: $msg: type '" . 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition' . ": value '$x'")
    unless __validate_type($self, $x);
}


sub isaTransition { 1 }


sub isaBehavioral_Elements__State_Machines__Transition { 1 }


#################################################################
# Introspection
#

sub __model_name { 'Behavioral_Elements::State_Machines::Transition' }



sub __isAbstract { 0; }


my $__tangram_schema;
sub __tangram_schema
{
  my ($self) = @_;

  $__tangram_schema ||=
  {
   'classes' =>
   [
     'UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition' =>
     {
       'table' => 'Behavioral_Elements__State_Machines__Transition',
       'abstract' => 0,
       'slots' => 
       { 
	 # Attributes
	 
	 # Associations
	 	 	       'effect'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure',

                  'null' => '1', 

                                    'col' => 'effect', 

                                                                                 'aggreg' => '1', 

                                           }
      ,
                  	 	       'guard'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard',

                  'null' => '1', 

                                    'col' => 'guard', 

                                                                                 'aggreg' => '1', 

                                           }
      ,
                  	 	       'source'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex',

                                             'col' => 'source', 

                                                                                                                   }
      ,
                  	 	       'state'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::State',

                  'null' => '1', 

                                    'col' => 'state', 

                                                                                                                   }
      ,
                  	 	       'stateMachine'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine',

                  'null' => '1', 

                                    'col' => 'stateMachine', 

                                                                                                                   }
      ,
                  	 	       'target'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex',

                                             'col' => 'target', 

                                                                                                                   }
      ,
                  	 	       'trigger'
       => {
	 'type_impl' => 'ref',
         'class' => 'UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event',

                  'null' => '1', 

                                    'col' => 'trigger', 

                                                                                                                   }
      ,
                         },
       'bases' => [  'UMMF::UML_1_5::Foundation::Core::ModelElement',  ],
       'sql' => {

       },
     },
   ],

   'sql' =>
   {
    # Note Tangram::Ref::get_exporter() has
    # "UPDATE $table SET $self->{col} = $refid WHERE id = $id",
    # The id_col is hard-coded, 
    # Thus id_col will not work.
    #'id_col' => '__sid',
    #'class_col' => '__stype',
   },
     # 'set_id' => sub { }
     # 'get_id' => sub { }

      
  };
}


#################################################################
# Class Attributes
#


    

#################################################################
# Class Associations
#


    

#################################################################
# Initialization
#


sub ___initialize
{
  my ($self) = @_;

  # Attributes



  # Associations

  # AssociationEnd 
  #  transition 0..1
  #  <--> 
  #  effect 0..1 UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure.
    if ( defined $self->{'effect'} ) {
    my $x = $self->{'effect'};
    $self->{'effect'} = undef;
    $self->set_effect($x);
  }
  
  # AssociationEnd 
  #  transition 1
  #  <--> 
  #  guard 0..1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard.
    if ( defined $self->{'guard'} ) {
    my $x = $self->{'guard'};
    $self->{'guard'} = undef;
    $self->set_guard($x);
  }
  
  # AssociationEnd 
  #  outgoing 0..*
  #  <--> 
  #  source 1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex.
    if ( defined $self->{'source'} ) {
    my $x = $self->{'source'};
    $self->{'source'} = undef;
    $self->set_source($x);
  }
  
  # AssociationEnd 
  #  internalTransition 0..*
  #  <--> 
  #  state 0..1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::State.
    if ( defined $self->{'state'} ) {
    my $x = $self->{'state'};
    $self->{'state'} = undef;
    $self->set_state($x);
  }
  
  # AssociationEnd 
  #  transitions 0..*
  #  <--> 
  #  stateMachine 0..1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine.
    if ( defined $self->{'stateMachine'} ) {
    my $x = $self->{'stateMachine'};
    $self->{'stateMachine'} = undef;
    $self->set_stateMachine($x);
  }
  
  # AssociationEnd 
  #  incoming 0..*
  #  <--> 
  #  target 1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex.
    if ( defined $self->{'target'} ) {
    my $x = $self->{'target'};
    $self->{'target'} = undef;
    $self->set_target($x);
  }
  
  # AssociationEnd 
  #  transition 0
  #  <--> 
  #  trigger 0..1 UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event.
    if ( defined $self->{'trigger'} ) {
    my $x = $self->{'trigger'};
    $self->{'trigger'} = undef;
    $self->set_trigger($x);
  }
  

  $self;
}


my $__initialize_use;

sub __initialize
{
  my ($self) = @_;

  # $DB::single = 1;

  unless ( ! $__initialize_use ) {
    $__initialize_use = 1;
    $self->__use('UMMF::UML_1_5::Foundation::Core::Element');
    $self->__use('UMMF::UML_1_5::Foundation::Core::ModelElement');
  }

  $self->UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::___initialize;
  $self->UMMF::UML_1_5::Foundation::Core::Element::___initialize;
  $self->UMMF::UML_1_5::Foundation::Core::ModelElement::___initialize;

  $self;
}
      

sub __create
{
  my ($self, @args) = @_;

  # $DB::single = 1;
  $self->UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::___create(@args);
  $self->UMMF::UML_1_5::Foundation::Core::Element::___create();
  $self->UMMF::UML_1_5::Foundation::Core::ModelElement::___create();

  $self;
}




#################################################################
# Attributes
#




#################################################################
# Association
#


#################################################################
# AssociationEnd transition <---> effect
# type = UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure
# multiplicity = 0..1
# ordering = 

sub effect ($)
{
  my ($self) = @_;
		  
  $self->{'effect'};
}


sub set_effect ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'effect'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.effect") }

    # Recursion lock
        $self->{'effect'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }
		  
  $self;
}


sub add_effect ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'effect'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::Common_Behavior::Procedure')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.effect");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::effect: too many")
    # if defined $self->{'effect'};

    # Recursion lock
        $self->{'effect'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }

  $self;
}


sub remove_effect ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'effect'}) eq $val ) { # Recursion lock
    $val = $self->{'effect'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }
}


sub clear_effect ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'effect'}) ) { # Recursion lock
    my $val = $self->{'effect'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }

  $self;
}


sub count_effect ($)
{
  my ($self) = @_;

  my $x = $self->{'effect'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd transition <---> guard
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard
# multiplicity = 0..1
# ordering = 

sub guard ($)
{
  my ($self) = @_;
		  
  $self->{'guard'};
}


sub set_guard ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'guard'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.guard") }

    # Recursion lock
        $self->{'guard'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }
		  
  $self;
}


sub add_guard ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'guard'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::Guard')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.guard");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::guard: too many")
    # if defined $self->{'guard'};

    # Recursion lock
        $self->{'guard'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }

  $self;
}


sub remove_guard ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'guard'}) eq $val ) { # Recursion lock
    $val = $self->{'guard'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }
}


sub clear_guard ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'guard'}) ) { # Recursion lock
    my $val = $self->{'guard'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }

  $self;
}


sub count_guard ($)
{
  my ($self) = @_;

  my $x = $self->{'guard'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd outgoing <---> source
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex
# multiplicity = 1
# ordering = 

sub source ($)
{
  my ($self) = @_;
		  
  $self->{'source'};
}


sub set_source ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'source'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.source") }

    # Recursion lock
        $self->{'source'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_outgoing($self) if $old;
    $val->add_outgoing($self)    if $val;

    }
		  
  $self;
}


sub add_source ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'source'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.source");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::source: too many")
    # if defined $self->{'source'};

    # Recursion lock
        $self->{'source'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_outgoing($self) if $old;
    $val->add_outgoing($self)    if $val;

  
  }

  $self;
}


sub remove_source ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'source'}) eq $val ) { # Recursion lock
    $val = $self->{'source'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_outgoing($self) if $old;
    $val->add_outgoing($self)    if $val;

  
  }
}


sub clear_source ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'source'}) ) { # Recursion lock
    my $val = $self->{'source'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_outgoing($self) if $old;
    $val->add_outgoing($self)    if $val;

    }

  $self;
}


sub count_source ($)
{
  my ($self) = @_;

  my $x = $self->{'source'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd internalTransition <---> state
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::State
# multiplicity = 0..1
# ordering = 

sub state ($)
{
  my ($self) = @_;
		  
  $self->{'state'};
}


sub set_state ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'state'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::State')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.state") }

    # Recursion lock
        $self->{'state'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_internalTransition($self) if $old;
    $val->add_internalTransition($self)    if $val;

    }
		  
  $self;
}


sub add_state ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'state'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::State')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.state");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::state: too many")
    # if defined $self->{'state'};

    # Recursion lock
        $self->{'state'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_internalTransition($self) if $old;
    $val->add_internalTransition($self)    if $val;

  
  }

  $self;
}


sub remove_state ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'state'}) eq $val ) { # Recursion lock
    $val = $self->{'state'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_internalTransition($self) if $old;
    $val->add_internalTransition($self)    if $val;

  
  }
}


sub clear_state ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'state'}) ) { # Recursion lock
    my $val = $self->{'state'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_internalTransition($self) if $old;
    $val->add_internalTransition($self)    if $val;

    }

  $self;
}


sub count_state ($)
{
  my ($self) = @_;

  my $x = $self->{'state'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd transitions <---> stateMachine
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine
# multiplicity = 0..1
# ordering = 

sub stateMachine ($)
{
  my ($self) = @_;
		  
  $self->{'stateMachine'};
}


sub set_stateMachine ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'stateMachine'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.stateMachine") }

    # Recursion lock
        $self->{'stateMachine'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transitions($self) if $old;
    $val->add_transitions($self)    if $val;

    }
		  
  $self;
}


sub add_stateMachine ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'stateMachine'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateMachine')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.stateMachine");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::stateMachine: too many")
    # if defined $self->{'stateMachine'};

    # Recursion lock
        $self->{'stateMachine'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transitions($self) if $old;
    $val->add_transitions($self)    if $val;

  
  }

  $self;
}


sub remove_stateMachine ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'stateMachine'}) eq $val ) { # Recursion lock
    $val = $self->{'stateMachine'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transitions($self) if $old;
    $val->add_transitions($self)    if $val;

  
  }
}


sub clear_stateMachine ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'stateMachine'}) ) { # Recursion lock
    my $val = $self->{'stateMachine'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transitions($self) if $old;
    $val->add_transitions($self)    if $val;

    }

  $self;
}


sub count_stateMachine ($)
{
  my ($self) = @_;

  my $x = $self->{'stateMachine'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd incoming <---> target
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex
# multiplicity = 1
# ordering = 

sub target ($)
{
  my ($self) = @_;
		  
  $self->{'target'};
}


sub set_target ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'target'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.target") }

    # Recursion lock
        $self->{'target'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_incoming($self) if $old;
    $val->add_incoming($self)    if $val;

    }
		  
  $self;
}


sub add_target ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'target'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::StateVertex')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.target");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::target: too many")
    # if defined $self->{'target'};

    # Recursion lock
        $self->{'target'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_incoming($self) if $old;
    $val->add_incoming($self)    if $val;

  
  }

  $self;
}


sub remove_target ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'target'}) eq $val ) { # Recursion lock
    $val = $self->{'target'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_incoming($self) if $old;
    $val->add_incoming($self)    if $val;

  
  }
}


sub clear_target ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'target'}) ) { # Recursion lock
    my $val = $self->{'target'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_incoming($self) if $old;
    $val->add_incoming($self)    if $val;

    }

  $self;
}


sub count_target ($)
{
  my ($self) = @_;

  my $x = $self->{'target'};

  defined $x ? 1 : 0;
}




#################################################################
# AssociationEnd transition <---> trigger
# type = UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event
# multiplicity = 0..1
# ordering = 

sub trigger ($)
{
  my ($self) = @_;
		  
  $self->{'trigger'};
}


sub set_trigger ($$)
{
  my ($self, $val) = @_;
		  
  no warnings; # Use of uninitialized value in string ne at ...
		  
  my $old;
  if ( ($old = $self->{'trigger'}) ne $val ) { # Recursion lock

    if ( defined $val ) { $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.trigger") }

    # Recursion lock
        $self->{'trigger'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }
		  
  $self;
}


sub add_trigger ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'trigger'}) ne $val ) { # Recursion lock
    $self->__use('UMMF::UML_1_5::Behavioral_Elements::State_Machines::Event')->__typecheck($val, "UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition.trigger");
      
    # confess("UMMF::UML_1_5::Behavioral_Elements::State_Machines::Transition::trigger: too many")
    # if defined $self->{'trigger'};

    # Recursion lock
        $self->{'trigger'} = $val
    ;

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }

  $self;
}


sub remove_trigger ($$)
{
  my ($self, $val) = @_;

  no warnings; # Use of uninitialized value in string ne at ...

  my $old;
  if ( ($old = $self->{'trigger'}) eq $val ) { # Recursion lock
    $val = $self->{'trigger'} = undef;         # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

  
  }
}


sub clear_trigger ($@)
{
  my ($self) = @_;

  my $old;
  if ( defined ($old = $self->{'trigger'}) ) { # Recursion lock
    my $val = $self->{'trigger'} = undef;      # Recursion lock

    # Remove and add associations with other ends.
        
    $old->remove_transition($self) if $old;
    $val->add_transition($self)    if $val;

    }

  $self;
}


sub count_trigger ($)
{
  my ($self) = @_;

  my $x = $self->{'trigger'};

  defined $x ? 1 : 0;
}







# End of Class Transition


############################################################################

1; # is true!

############################################################################

### Keep these comments at end of file: kstephens@users.sourceforge.net 2003/04/06 ###
### Local Variables: ###
### mode:perl ###
### perl-indent-level:2 ###
### perl-continued-statement-offset:0 ###
### perl-brace-offset:0 ###
### perl-label-offset:0 ###
### End: ###