Win32::API::Struct - C struct support package for Win32::API


Win32-API documentation Contained in the Win32-API distribution.

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NAME

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Win32::API::Struct - C struct support package for Win32::API

SYNOPSIS

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  use Win32::API;

  Win32::API::Struct->typedef( 'POINT', qw(
    LONG x; 
    LONG y; 
  ));

  my $Point = Win32::API::Struct->new( 'POINT' ); 
  $Point->{x} = 1024;
  $Point->{y} = 768;

  #### alternatively

  tie %Point, 'Win32::API::Struct', 'POINT';
  $Point{x} = 1024;
  $Point{y} = 768;




ABSTRACT

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This module enables you to define C structs for use with Win32::API.

See Win32::API for more info about its usage.

DESCRIPTION

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This module is automatically imported by Win32::API, so you don't need to 'use' it explicitly. The main methods are typedef and new, which are documented below.

typedef NAME, TYPE, MEMBER, TYPE, MEMBER, ...

This method defines a structure named NAME. The definition consists of types and member names, just like in C. In fact, most of the times you can cut the C definition for a structure and paste it verbatim to your script, enclosing it in a qw() block. The function takes care of removing the semicolon after the member name.

The synopsis example could be written like this:

  Win32::API::Struct->typedef('POINT', 'LONG', 'x', 'LONG', 'y');

But it could also be written like this (note the indirect object syntax), which is pretty cool:

  typedef Win32::API::Struct POINT => qw{
    LONG x; 
    LONG y; 
  };

Also note that typedef automatically defines an 'LPNAME' type, which holds a pointer to your structure. In the example above, 'LPPOINT' is also defined and can be used in a call to a Win32::API (in fact, this is what you're really going to use when doing API calls).

new NAME

This creates a structure (a Win32::API::Struct object) of the type NAME (it must have been defined with typedef). In Perl, when you create a structure, all the members are undefined. But when you use that structure in C (eg. a Win32::API call), you can safely assume that they will be treated as zero (or NULL).

sizeof

This returns the size, in bytes, of the structure. Acts just like the C function of the same name. It is particularly useful for structures that need a member to be initialized to the structure's own size.

align [SIZE]

Sets or returns the structure alignment (eg. how the structure is stored in memory). This is a very advanced option, and you normally don't need to mess with it. All structures in the Win32 Platform SDK should work without it. But if you define your own structure, you may need to give it an explicit alignment. In most cases, passing a SIZE of 'auto' should keep the world happy.

THE tie INTERFACE

Instead of creating an object with the new method, you can tie a hash, which will hold the desired structure, using the tie builtin function:

  tie %structure, Win32::API::Struct => 'NAME';

The differences between the tied and non-tied approaches are:

* with tied structures, you can access members directly as hash lookups, eg.
  # tied              # non-tied
  $Point{x}    vs.    $Point->{x}

* with tied structures, when you try to fetch or store a member that is not part of the structure, it will result in a warning, eg.
  print $Point{z};
  # this will warn: 'z' is not a member of Win32::API::Struct POINT

* when you pass a tied structure as a Win32::API parameter, remember to backslash it, eg.
  # tied                            # non-tied
  GetCursorPos( \%Point )    vs.    GetCursorPos( $Point )

AUTHOR

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Aldo Calpini ( dada@perl.it ).

MAINTAINER

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Cosimo Streppone ( cosimo@cpan.org ).


Win32-API documentation Contained in the Win32-API distribution.

#
# Win32::API::Struct - Perl Win32 API struct Facility
# 
# Author: Aldo Calpini <dada@perl.it>
# Maintainer: Cosimo Streppone <cosimo@cpan.org>
#

package Win32::API::Struct;

$VERSION = '0.62';

use Carp;
use Win32::API::Type;
use Config;

require Exporter;
require DynaLoader;
@ISA = qw(Exporter DynaLoader);

my %Known = ();

sub DEBUG { 
    if ($Win32::API::DEBUG) { 
        printf @_ if @_ or return 1; 
    } else {
        return 0;
    }
}

sub typedef {
    my $class = shift;
    my $struct = shift;
    my($type, $name);
    my $self = {
    	align 	=> undef,
        typedef => [],
    };
    while(defined($type = shift)) {
        $name = shift;
        $name =~ s/;$//;
        push( @{ $self->{typedef} }, [ recognize($type, $name) ] );
    }

    $Known{$struct} = $self;
    return 1;
}


sub recognize {
    my($type, $name) = @_;
    my($size, $packing);

    if (is_known($type)) {
        $packing = '>';
        return ($name, $packing, $type);
    }
	else {
        $packing = Win32::API::Type::packing($type);
        return undef unless defined $packing;           
        if($name =~ s/\[(.*)\]$//) {
            $size = $1;     
            $packing = $packing . '*' . $size;  
        }
        DEBUG "(PM)Struct::recognize got '$name', '$type' -> '$packing'\n";
        return ($name, $packing, $type);
    }
}

sub new {
    my $class = shift;
    my($type, $name);
    my $self = {
        typedef => [],
    };
    if($#_ == 0) {
        if (is_known($_[0])) {
            DEBUG "(PM)Struct::new: got '$_[0]'\n";
            $self->{typedef} = $Known{$_[0]}->{typedef};
            foreach my $member (@{ $self->{typedef} }) {
                ($name, $packing, $type) = @$member;
                next unless defined $name;
                if($packing eq '>') {
                    $self->{$name} = Win32::API::Struct->new($type);
                }
            }
            $self->{__typedef__} = $_[0];
        } else {
            carp "Unknown Win32::API::Struct '$_[0]'";
            return undef;
        }
    } else {
        while(defined($type = shift)) {
            $name = shift;
            # print "new: found member $name ($type)\n";
            if(not exists $Win32::API::Type::Known{$type}) {
                warn "Unknown Win32::API::Struct type '$type'";
                return undef;
            } else {
                push( @{ $self->{typedef} }, [ $name, $Win32::API::Type::Known{$type}, $type ] );
            }
        }
    }
    return bless $self;
}

sub members {
    my $self = shift;
    return map {$_->[0]} @{ $self->{typedef} };
}

sub sizeof {
    my $self = shift;
    my $size = 0;
    my $align = 0;
    my $first = '';

    for my $member (@{ $self->{typedef} }) {
        my($name, $packing, $type) = @{$member};
        next unless defined $name;
        if (ref $self->{$name} eq q{Win32::API::Struct}) {
            # If member is a struct, recursively calculate its size
            # FIXME for subclasses
            $size += $self->{$name}->sizeof();
        }        
        else {            
            # Member is a simple type (LONG, DWORD, etc...)
            if($packing =~ /\w\*(\d+)/) { # Arrays (ex: 'c*260')
                $size += Win32::API::Type::sizeof($type) * $1;
                $first = Win32::API::Type::sizeof($type) * $1 unless defined $first;
                DEBUG "(PM)Struct::sizeof: sizeof with member($name) now = ". $size. "\n";
            }
             else { # Simple types
                my $type_size = Win32::API::Type::sizeof($type);
                $align = $type_size if $type_size > $align;
                my $type_align = (($size + $type_size) % $type_size);
                $size += $type_size + $type_align;
                $first = Win32::API::Type::sizeof($type) unless defined $first;
            }
        }
    }

    my $struct_size = $size;    
    if (defined $align && $align > 0) {
        $struct_size += ($size % $align);
    }
    DEBUG "(PM)Struct::sizeof first=$first totalsize=$struct_size\n";
    return $struct_size;
}

sub align {
    my $self = shift;
	my $align = shift;
	
	if (not defined $align) {

		if (! (defined $self->{align} && $self->{align} eq 'auto')) {
			return $self->{align};
		}

		$align = 0;

		foreach my $member (@{ $self->{typedef} }) {
			my($name, $packing, $type) = @$member;

			if(ref( $self->{$name} ) eq "Win32::API::Struct") {
				 #### ????
			} else {        
				if($packing =~ /\w\*(\d+)/) {           
					#### ????
				} else {            
					$align = Win32::API::Type::sizeof($type)
						if Win32::API::Type::sizeof($type) > $align;                
				}
			}
		}
		return $align;	
	} else {
		$self->{align} = $align;	
	
	}
}

sub getPack {
    my $self = shift;
    my $packing = "";
    my $packed_size = 0;
    my($type, $name, $type_size, $type_align);
    my @items = ();
    my @recipients = ();    
    
    my $align = $self->align();
    
    foreach my $member (@{ $self->{typedef} }) {
        ($name, $type, $orig) = @$member;
        if($type eq '>') {
            my($subpacking, $subitems, $subrecipients, $subpacksize) = $self->{$name}->getPack();           
            DEBUG "(PM)Struct::getPack($self->{__typedef__}) ++ $subpacking\n";            
            push(@items, @$subitems);
            push(@recipients, @$subrecipients);	    
            $packing .= $subpacking;
            $packed_size += $subpacksize;
        } else {
            if($type =~ /\w\*(\d+)/) {
                my $size = $1;
                $type = "a$size";
            }
            
            DEBUG "(PM)Struct::getPack($self->{__typedef__}) ++ $type\n"; 
            
            if($type eq 'p') {
                $type = ($Config{ptrsize} == 8) ? 'Q' : 'L';
                push(@items, Win32::API::PointerTo($self->{$name}));
            } else {
                push(@items, $self->{$name});
            }
            push(@recipients, $self);
            $type_size = Win32::API::Type::sizeof($orig);
            $type_align = (($packed_size + $type_size) % $type_size);
            $packing .= "x" x $type_align . $type;
            $packed_size += $type_size + $type_align;
        }
    }

    DEBUG "(PM)Struct::getPack: $self->{__typedef__}(buffer) = pack($packing, $packed_size)\n";

    return($packing, [@items], [@recipients], $packed_size);
}

sub Pack {
    my $self = shift;
    my($packing, $items, $recipients) = $self->getPack();

    DEBUG "(PM)Struct::Pack: $self->{__typedef__}(buffer) = pack($packing, @$items)\n";

    $self->{buffer} = pack($packing, @$items);

    if (DEBUG) {
        for my $i (0..$self->sizeof-1) {
            printf "#pack#    %3d: 0x%02x\n", $i, ord(substr($self->{buffer}, $i, 1));
        }
    }

    $self->{buffer_recipients} = $recipients
}

sub getUnpack {
    my $self = shift;
    my $packing = "";
    my $packed_size = 0;
    my($type, $name, $type_size, $type_align);
    my @items = ();
    my $align = $self->align();
    foreach my $member (@{ $self->{typedef} }) {
        ($name, $type, $orig) = @$member;
        if($type eq '>') {
            my($subpacking, @subitems, $subpacksize) = $self->{$name}->getUnpack();            
            DEBUG "(PM)Struct::getUnpack($self->{__typedef__}) ++ $subpacking\n";
            $packing .= $subpacking;
            $packed_size += $subpacksize;	    
            push(@items, @subitems);
        } else {
            if($type =~ /\w\*(\d+)/) {
                my $size = $1;
                $type = "Z$size";
            }          
	    DEBUG "(PM)Struct::getUnpack($self->{__typedef__}) ++ $type\n";
	    $type_size = Win32::API::Type::sizeof($orig);
	    $type_align = (($packed_size + $type_size) % $type_size);
	    $packing .= "x" x $type_align . $type;
	    $packed_size += $type_size + $type_align;

            push(@items, $name);
        }
    }
    DEBUG "(PM)Struct::getUnpack($self->{__typedef__}): unpack($packing, @items)\n";
    return($packing, @items, $packed_size);
}

sub Unpack {
    my $self = shift;
    my($packing, @items) = $self->getUnpack();
    my @itemvalue = unpack($packing, $self->{buffer});
    DEBUG "(PM)Struct::Unpack: unpack($packing, buffer) = @itemvalue\n";
    foreach my $i (0..$#items) {
        my $recipient = $self->{buffer_recipients}->[$i];
        DEBUG "(PM)Struct::Unpack: %s(%s) = '%s' (0x%08x)\n",
                $recipient->{__typedef__},
                $items[$i],
                $itemvalue[$i],
                $itemvalue[$i],
        ;       
        $recipient->{$items[$i]} = $itemvalue[$i];
        # DEBUG "(PM)Struct::Unpack: self.items[$i] = $self->{$items[$i]}\n";        
    }
}

sub FromMemory {
    my($self, $addr) = @_;
    DEBUG "(PM)Struct::FromMemory: doing Pack\n";
    $self->Pack();
    DEBUG "(PM)Struct::FromMemory: doing GetMemory( 0x%08x, %d )\n", $addr, $self->sizeof;
    $self->{buffer} = Win32::API::ReadMemory( $addr, $self->sizeof );
    $self->Unpack();
    DEBUG "(PM)Struct::FromMemory: doing Unpack\n";
    DEBUG "(PM)Struct::FromMemory: structure is now:\n";
    $self->Dump() if DEBUG;
    DEBUG "\n";
}

sub Dump {
    my $self = shift;
    my $prefix = shift;
    foreach my $member (@{ $self->{typedef} }) {
        ($name, $packing, $type) = @$member;
        if( ref($self->{$name}) ) {
            $self->{$name}->Dump($name);
        } else {        
            printf "%-20s %-20s %-20s\n", $prefix, $name, $self->{$name};
        }
    }
}   


sub is_known {
    my $name = shift;
    if(exists $Known{ $name }) {
    	return 1;
    } else {
    	if($name =~ s/^LP//) {
        	return exists $Known{ $name };
        }
        return 0;
    }
}

sub TIEHASH {
    return Win32::API::Struct::new(@_);
}

sub EXISTS {

}

sub FETCH {
    my $self = shift;
    my $key = shift;
    
    if($key eq 'sizeof') {
        return $self->sizeof;
    }
    my @members = map { $_->[0] } @{ $self->{typedef} };
    if(grep(/^\Q$key\E$/, @members)) {
        return $self->{$key};
    } else {
        warn "'$key' is not a member of Win32::API::Struct $self->{__typedef__}";
    }   
}

sub STORE {
    my $self = shift;
    my($key, $val) = @_;
    my @members = map { $_->[0] } @{ $self->{typedef} };
    if(grep(/^\Q$key\E$/, @members)) {
        $self->{$key} = $val;
    } else {
        warn "'$key' is not a member of Win32::API::Struct $self->{__typedef__}";
    }
}

sub FIRSTKEY {
    my $self = shift;
    my @members = map { $_->[0] } @{ $self->{typedef} };
    return $members[0]; 
}

sub NEXTKEY {
    my $self = shift;
    my $key = shift;
    my @members = map { $_->[0] } @{ $self->{typedef} };
    for my $i (0..$#members-1) {    
        return $members[$i+1] if $members[$i] eq $key;
    }
    return undef;
}

1;

#######################################################################
# DOCUMENTATION
#