| Win32-Console documentation | Contained in the Win32-Console distribution. |
Win32::Console - Win32 Console and Character Mode Functions
This module implements the Win32 console and character mode functions. They give you full control on the console input and output, including: support of off-screen console buffers (eg. multiple screen pages)
Those functions should also make possible a port of the Unix's curses library; if there is anyone interested (and/or willing to contribute) to this project, e-mail me. Thank you.
Allocates a new console for the process. Returns undef on errors, a
nonzero value on success. A process cannot be associated with more
than one console, so this method will fail if there is already an
allocated console. Use Free to detach the process from the console,
and then call Alloc to create a new console. See also: Free
Example:
$CONSOLE->Alloc();
Gets or sets the current console attribute. This attribute is used by the Write method.
Example:
$attr = $CONSOLE->Attr();
$CONSOLE->Attr($FG_YELLOW | $BG_BLUE);
Closes a shortcut object. Note that it is not "strictly" required to close the objects you created, since the Win32::Shortcut objects are automatically closed when the program ends (or when you elsehow destroy such an object).
Example:
$LINK->Close();
Clear the console, with the specified attr if given, or using ATTR_NORMAL otherwise.
Example:
$CONSOLE->Cls();
$CONSOLE->Cls($FG_WHITE | $BG_GREEN);
Gets or sets cursor position and appearance. Returns undef on
errors, or a 4-element list containing: x, y, size,
visible. x and y are the current cursor position; ...
Example:
($x, $y, $size, $visible) = $CONSOLE->Cursor();
# Get position only
($x, $y) = $CONSOLE->Cursor();
$CONSOLE->Cursor(40, 13, 50, 1);
# Set position only
$CONSOLE->Cursor(40, 13);
# Set size and visibility without affecting position
$CONSOLE->Cursor(-1, -1, 50, 1);
Displays the specified console on the screen. Returns undef on errors,
a nonzero value on success.
Example:
$CONSOLE->Display();
Fills the specified number of consecutive attributes, beginning at
col, row, with the value specified in attribute. Returns the
number of attributes filled, or undef on errors. See also:
FillChar.
Example:
$CONSOLE->FillAttr($FG_BLACK | $BG_BLACK, 80*25, 0, 0);
Fills the specified number of consecutive characters, beginning at
col, row, with the character specified in char. Returns the
number of characters filled, or undef on errors. See also:
FillAttr.
Example:
$CONSOLE->FillChar("X", 80*25, 0, 0);
Flushes the console input buffer. All the events in the buffer are
discarded. Returns undef on errors, a nonzero value on success.
Example:
$CONSOLE->Flush();
Detaches the process from the console. Returns undef on errors, a
nonzero value on success. See also: Alloc.
Example:
$CONSOLE->Free();
Sends a break signal of the specified type to the specified processgroup. type can be one of the following constants:
CTRL_BREAK_EVENT
CTRL_C_EVENT
they signal, respectively, the pressing of Control + Break and of
Control + C; if not specified, it defaults to CTRL_C_EVENT.
processgroup is the pid of a process sharing the same console. If
omitted, it defaults to 0 (the current process), which is also the
only meaningful value that you can pass to this function. Returns
undef on errors, a nonzero value on success.
Example:
# break this script now
$CONSOLE->GenerateCtrlEvent();
Returns the number of unread input events in the console's input
buffer, or undef on errors. See also: Input, InputChar,
PeekInput, WriteInput.
Example:
$events = $CONSOLE->GetEvents();
Returns an array of informations about the console (or undef on
errors), which contains:
Write. See also: Attr, Cursor, Size, Window, MaxWindow.
Example:
@info = $CONSOLE->Info();
print "Cursor at $info[3], $info[4].\n";
Reads an event from the input buffer. Returns a list of values, which depending on the event's nature are:
The list will contain:
The list will contain:
This method will return undef on errors. Note that the events
returned are depending on the input Mode of the console; for example,
mouse events are not intercepted unless ENABLE_MOUSE_INPUT is
specified. See also: GetEvents, InputChar, Mode,
PeekInput, WriteInput.
Example:
@event = $CONSOLE->Input();
Reads and returns number characters from the console input buffer,
or undef on errors. See also: Input, Mode.
Example:
$key = $CONSOLE->InputChar(1);
Gets or sets the input code page used by the console. Note that this
doesn't apply to a console object, but to the standard input
console. This attribute is used by the Write method. See also:
OutputCP.
Example:
$codepage = $CONSOLE->InputCP();
$CONSOLE->InputCP(437);
# you may want to use the non-instanciated form to avoid confuzion :)
$codepage = Win32::Console::InputCP();
Win32::Console::InputCP(437);
Returns the size of the largest possible console window, based on the
current font and the size of the display. The result is undef on
errors, otherwise a 2-element list containing col, row.
Example:
($maxCol, $maxRow) = $CONSOLE->MaxWindow();
Gets or sets the input or output mode of a console. flags can be a combination of the following constants:
ENABLE_LINE_INPUT
ENABLE_ECHO_INPUT
ENABLE_PROCESSED_INPUT
ENABLE_WINDOW_INPUT
ENABLE_MOUSE_INPUT
ENABLE_PROCESSED_OUTPUT
ENABLE_WRAP_AT_EOL_OUTPUT
For more informations on the meaning of those flags, please refer to the "Microsoft's Documentation".
Example:
$mode = $CONSOLE->Mode();
$CONSOLE->Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);
Returns the number of the buttons on your mouse, or undef on errors.
Example:
print "Your mouse has ", $CONSOLE->MouseButtons(), " buttons.\n";
Creates a new console object. The first form creates a handle to a standard channel, standard_handle can be one of the following:
STD_OUTPUT_HANDLE
STD_ERROR_HANDLE
STD_INPUT_HANDLE
The second form, instead, creates a console screen buffer in memory,
which you can access for reading and writing as a normal console, and
then redirect on the standard output (the screen) with Display. In
this case, you can specify one or both of the following values for
accessmode:
GENERIC_READ
GENERIC_WRITE
which are the permissions you will have on the created buffer, and one or both of the following values for sharemode:
FILE_SHARE_READ
FILE_SHARE_WRITE
which affect the way the console can be shared. If you don't specify any of those parameters, all 4 flags will be used.
Example:
$STDOUT = new Win32::Console(STD_OUTPUT_HANDLE);
$STDERR = new Win32::Console(STD_ERROR_HANDLE);
$STDIN = new Win32::Console(STD_INPUT_HANDLE);
$BUFFER = new Win32::Console();
$BUFFER = new Win32::Console(GENERIC_READ | GENERIC_WRITE);
Gets or sets the output code page used by the console. Note that this
doesn't apply to a console object, but to the standard output console.
See also: InputCP.
Example:
$codepage = $CONSOLE->OutputCP();
$CONSOLE->OutputCP(437);
# you may want to use the non-instanciated form to avoid confuzion :)
$codepage = Win32::Console::OutputCP();
Win32::Console::OutputCP(437);
Does exactly the same as Input, except that the event read is not
removed from the input buffer. See also: GetEvents, Input,
InputChar, Mode, WriteInput.
Example:
@event = $CONSOLE->PeekInput();
Reads the specified number of consecutive attributes, beginning at
col, row, from the console. Returns the attributes read (a
variable containing one character for each attribute), or undef on
errors. You can then pass the returned variable to WriteAttr to
restore the saved attributes on screen. See also: ReadChar,
ReadRect.
Example:
$colors = $CONSOLE->ReadAttr(80*25, 0, 0);
Reads the specified number of consecutive characters, beginning at
col, row, from the console. Returns a string containing the
characters read, or undef on errors. You can then pass the
returned variable to WriteChar to restore the saved characters on
screen. See also: ReadAttr, ReadRect.
Example:
$chars = $CONSOLE->ReadChar(80*25, 0, 0);
Reads the content (characters and attributes) of the rectangle
specified by left, top, right, bottom from the console.
Returns a string containing the rectangle read, or undef on errors.
You can then pass the returned variable to WriteRect to restore the
saved rectangle on screen (or on another console). See also:
ReadAttr, ReadChar.
Example:
$rect = $CONSOLE->ReadRect(0, 0, 80, 25);
Moves a block of data in a console buffer; the block is identified by
left, top, right, bottom, while row, col identify
the new location of the block. The cells left empty as a result of
the move are filled with the character char and attribute attr.
Optionally you can specify a clipping region with cleft, ctop,
cright, cbottom, so that the content of the console outside this
rectangle are unchanged. Returns undef on errors, a nonzero value
on success.
Example:
# scrolls the screen 10 lines down, filling with black spaces
$CONSOLE->Scroll(0, 0, 80, 25, 0, 10, " ", $FG_BLACK | $BG_BLACK);
Redirects a standard handle to the specified console. standard_handle can have one of the following values:
STD_INPUT_HANDLE
STD_OUTPUT_HANDLE
STD_ERROR_HANDLE
Returns undef on errors, a nonzero value on success.
Example:
$CONSOLE->Select(STD_OUTPUT_HANDLE);
Sets the icon in the title bar of the current console window.
Example:
$CONSOLE->SetIcon("C:/My/Path/To/Custom.ico");
Gets or sets the console buffer size.
Example:
($x, $y) = $CONSOLE->Size();
$CONSOLE->Size(80, 25);
Gets or sets the title of the current console window.
Example:
$title = $CONSOLE->Title();
$CONSOLE->Title("This is a title");
Gets or sets the current console window size. If called without arguments, returns a 4-element list containing the current window coordinates in the form of left, top, right, bottom. To set the window size, you have to specify an additional flag parameter: if it is 0 (zero), coordinates are considered relative to the current coordinates; if it is non-zero, coordinates are absolute.
Example:
($left, $top, $right, $bottom) = $CONSOLE->Window();
$CONSOLE->Window(1, 0, 0, 80, 50);
Writes string on the console, using the current attribute, that you
can set with Attr, and advancing the cursor as needed. This isn't
so different from Perl's "print" statement. Returns the number of
characters written or undef on errors. See also: WriteAttr,
WriteChar, WriteRect.
Example:
$CONSOLE->Write("Hello, world!");
Writes the attributes in the string attrs, beginning at col,
row, without affecting the characters that are on screen. The
string attrs can be the result of a ReadAttr function, or you can
build your own attribute string; in this case, keep in mind that every
attribute is treated as a character, not a number (see example).
Returns the number of attributes written or undef on errors. See
also: Write, WriteChar, WriteRect.
Example:
$CONSOLE->WriteAttr($attrs, 0, 0);
# note the use of chr()...
$attrs = chr($FG_BLACK | $BG_WHITE) x 80;
$CONSOLE->WriteAttr($attrs, 0, 0);
Writes the characters in the string attr, beginning at col, row,
without affecting the attributes that are on screen. The string chars
can be the result of a ReadChar function, or a normal string. Returns
the number of characters written or undef on errors. See also:
Write, WriteAttr, WriteRect.
Example:
$CONSOLE->WriteChar("Hello, worlds!", 0, 0);
Pushes data in the console input buffer. (event) is a list of values,
for more information see Input. The string chars can be the result of
a ReadChar function, or a normal string. Returns the number of
characters written or undef on errors. See also: Write,
WriteAttr, WriteRect.
Example:
$CONSOLE->WriteInput(@event);
Writes a rectangle of characters and attributes (contained in rect)
on the console at the coordinates specified by left, top,
right, bottom. rect can be the result of a ReadRect
function. Returns undef on errors, otherwise a 4-element list
containing the coordinates of the affected rectangle, in the format
left, top, right, bottom. See also: Write,
WriteAttr, WriteChar.
Example:
$CONSOLE->WriteRect($rect, 0, 0, 80, 25);
The following constants are exported in the main namespace of your script using Win32::Console:
BACKGROUND_BLUE
BACKGROUND_GREEN
BACKGROUND_INTENSITY
BACKGROUND_RED
CAPSLOCK_ON
CONSOLE_TEXTMODE_BUFFER
ENABLE_ECHO_INPUT
ENABLE_LINE_INPUT
ENABLE_MOUSE_INPUT
ENABLE_PROCESSED_INPUT
ENABLE_PROCESSED_OUTPUT
ENABLE_WINDOW_INPUT
ENABLE_WRAP_AT_EOL_OUTPUT
ENHANCED_KEY
FILE_SHARE_READ
FILE_SHARE_WRITE
FOREGROUND_BLUE
FOREGROUND_GREEN
FOREGROUND_INTENSITY
FOREGROUND_RED
LEFT_ALT_PRESSED
LEFT_CTRL_PRESSED
NUMLOCK_ON
GENERIC_READ
GENERIC_WRITE
RIGHT_ALT_PRESSED
RIGHT_CTRL_PRESSED
SCROLLLOCK_ON
SHIFT_PRESSED
STD_INPUT_HANDLE
STD_OUTPUT_HANDLE
STD_ERROR_HANDLE
Additionally, the following variables can be used:
$FG_BLACK
$FG_GRAY
$FG_BLUE
$FG_LIGHTBLUE
$FG_RED
$FG_LIGHTRED
$FG_GREEN
$FG_LIGHTGREEN
$FG_MAGENTA
$FG_LIGHTMAGENTA
$FG_CYAN
$FG_LIGHTCYAN
$FG_BROWN
$FG_YELLOW
$FG_LIGHTGRAY
$FG_WHITE
$BG_BLACK
$BG_GRAY
$BG_BLUE
$BG_LIGHTBLUE
$BG_RED
$BG_LIGHTRED
$BG_GREEN
$BG_LIGHTGREEN
$BG_MAGENTA
$BG_LIGHTMAGENTA
$BG_CYAN
$BG_LIGHTCYAN
$BG_BROWN
$BG_YELLOW
$BG_LIGHTGRAY
$BG_WHITE
$ATTR_NORMAL
$ATTR_INVERSE
ATTR_NORMAL is set to gray foreground on black background (DOS's standard colors).
Documentation for the Win32 Console and Character mode Functions can be found on Microsoft's site at this URL:
http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm
A reference of the available functions is at:
http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm
Aldo Calpini <a.calpini@romagiubileo.it>
Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the Perl-Win32-Users community.
This program is FREE; you can redistribute, modify, disassemble, or even reverse engineer this software at your will. Keep in mind, however, that NOTHING IS GUARANTEED to work and everything you do is AT YOUR OWN RISK - I will not take responsibility for any damage, loss of money and/or health that may arise from the use of this program!
This is distributed under the terms of Larry Wall's Artistic License.
| Win32-Console documentation | Contained in the Win32-Console distribution. |
####################################################################### # # Win32::Console - Win32 Console and Character Mode Functions # ####################################################################### package Win32::Console; require Exporter; require DynaLoader; $VERSION = "0.09"; @ISA= qw( Exporter DynaLoader ); @EXPORT = qw( BACKGROUND_BLUE BACKGROUND_GREEN BACKGROUND_INTENSITY BACKGROUND_RED CAPSLOCK_ON CONSOLE_TEXTMODE_BUFFER CTRL_BREAK_EVENT CTRL_C_EVENT ENABLE_ECHO_INPUT ENABLE_LINE_INPUT ENABLE_MOUSE_INPUT ENABLE_PROCESSED_INPUT ENABLE_PROCESSED_OUTPUT ENABLE_WINDOW_INPUT ENABLE_WRAP_AT_EOL_OUTPUT ENHANCED_KEY FILE_SHARE_READ FILE_SHARE_WRITE FOREGROUND_BLUE FOREGROUND_GREEN FOREGROUND_INTENSITY FOREGROUND_RED LEFT_ALT_PRESSED LEFT_CTRL_PRESSED NUMLOCK_ON GENERIC_READ GENERIC_WRITE RIGHT_ALT_PRESSED RIGHT_CTRL_PRESSED SCROLLLOCK_ON SHIFT_PRESSED STD_INPUT_HANDLE STD_OUTPUT_HANDLE STD_ERROR_HANDLE $FG_BLACK $FG_GRAY $FG_BLUE $FG_LIGHTBLUE $FG_RED $FG_LIGHTRED $FG_GREEN $FG_LIGHTGREEN $FG_MAGENTA $FG_LIGHTMAGENTA $FG_CYAN $FG_LIGHTCYAN $FG_BROWN $FG_YELLOW $FG_LIGHTGRAY $FG_WHITE $BG_BLACK $BG_GRAY $BG_BLUE $BG_LIGHTBLUE $BG_RED $BG_LIGHTRED $BG_GREEN $BG_LIGHTGREEN $BG_MAGENTA $BG_LIGHTMAGENTA $BG_CYAN $BG_LIGHTCYAN $BG_BROWN $BG_YELLOW $BG_LIGHTGRAY $BG_WHITE $ATTR_NORMAL $ATTR_INVERSE @CONSOLE_COLORS ); ####################################################################### # This AUTOLOAD is used to 'autoload' constants from the constant() # XS function. If a constant is not found then control is passed # to the AUTOLOAD in AutoLoader. # sub AUTOLOAD { my($constname); ($constname = $AUTOLOAD) =~ s/.*:://; #reset $! to zero to reset any current errors. local $! = 0; my $val = constant($constname, @_ ? $_[0] : 0); if ($! != 0) { # if ($! =~ /Invalid/) { # $AutoLoader::AUTOLOAD = $AUTOLOAD; # goto &AutoLoader::AUTOLOAD; # } else { ($pack, $file, $line) = caller; undef $pack; die "Symbol Win32::Console::$constname not defined, used at $file line $line."; # } } eval "sub $AUTOLOAD { $val }"; goto &$AUTOLOAD; } ####################################################################### # STATIC OBJECT PROPERTIES # # %HandlerRoutineStack = (); # $HandlerRoutineRegistered = 0; ####################################################################### # PUBLIC METHODS # #======== sub new { #======== my($class, $param1, $param2) = @_; my $self = {}; if (defined($param1) and ($param1 == constant("STD_INPUT_HANDLE", 0) or $param1 == constant("STD_OUTPUT_HANDLE", 0) or $param1 == constant("STD_ERROR_HANDLE", 0))) { $self->{'handle'} = _GetStdHandle($param1); } else { $param1 = constant("GENERIC_READ", 0) | constant("GENERIC_WRITE", 0) unless $param1; $param2 = constant("FILE_SHARE_READ", 0) | constant("FILE_SHARE_WRITE", 0) unless $param2; $self->{'handle'} = _CreateConsoleScreenBuffer($param1, $param2, constant("CONSOLE_TEXTMODE_BUFFER", 0)); } bless $self, $class; return $self; } #============ sub Display { #============ my($self) = @_; return undef unless ref($self); return _SetConsoleActiveScreenBuffer($self->{'handle'}); } #=========== sub Select { #=========== my($self, $type) = @_; return undef unless ref($self); return _SetStdHandle($type, $self->{'handle'}); } #=========== sub SetIcon { #=========== my($self, $icon) = @_; $icon = $self unless ref($self); return _SetConsoleIcon($icon); } #========== sub Title { #========== my($self, $title) = @_; $title = $self unless ref($self); if (defined($title)) { return _SetConsoleTitle($title); } else { return _GetConsoleTitle(); } } #============== sub WriteChar { #============== my($self, $text, $col, $row) = @_; return undef unless ref($self); return _WriteConsoleOutputCharacter($self->{'handle'},$text,$col,$row); } #============= sub ReadChar { #============= my($self, $size, $col, $row) = @_; return undef unless ref($self); my $buffer = (" " x $size); if (_ReadConsoleOutputCharacter($self->{'handle'}, $buffer, $size, $col, $row)) { return $buffer; } else { return undef; } } #============== sub WriteAttr { #============== my($self, $attr, $col, $row) = @_; return undef unless ref($self); return _WriteConsoleOutputAttribute($self->{'handle'}, $attr, $col, $row); } #============= sub ReadAttr { #============= my($self, $size, $col, $row) = @_; return undef unless ref($self); return _ReadConsoleOutputAttribute($self->{'handle'}, $size, $col, $row); } #========== sub Write { #========== my($self,$string) = @_; return undef unless ref($self); return _WriteConsole($self->{'handle'}, $string); } #============= sub ReadRect { #============= my($self, $left, $top, $right, $bottom) = @_; return undef unless ref($self); my $col = $right - $left + 1; my $row = $bottom - $top + 1; my $buffer = (" " x ($col*$row*4)); if (_ReadConsoleOutput($self->{'handle'}, $buffer, $col, $row, 0, 0, $left, $top, $right, $bottom)) { return $buffer; } else { return undef; } } #============== sub WriteRect { #============== my($self, $buffer, $left, $top, $right, $bottom) = @_; return undef unless ref($self); my $col = $right - $left + 1; my $row = $bottom - $top + 1; return _WriteConsoleOutput($self->{'handle'}, $buffer, $col, $row, 0, 0, $left, $top, $right, $bottom); } #=========== sub Scroll { #=========== my($self, $left1, $top1, $right1, $bottom1, $col, $row, $char, $attr, $left2, $top2, $right2, $bottom2) = @_; return undef unless ref($self); return _ScrollConsoleScreenBuffer($self->{'handle'}, $left1, $top1, $right1, $bottom1, $col, $row, $char, $attr, $left2, $top2, $right2, $bottom2); } #============== sub MaxWindow { #============== my($self, $flag) = @_; return undef unless ref($self); if (not defined($flag)) { my @info = _GetConsoleScreenBufferInfo($self->{'handle'}); return $info[9], $info[10]; } else { return _GetLargestConsoleWindowSize($self->{'handle'}); } } #========= sub Info { #========= my($self) = @_; return undef unless ref($self); return _GetConsoleScreenBufferInfo($self->{'handle'}); } #=========== sub Window { #=========== my($self, $flag, $left, $top, $right, $bottom) = @_; return undef unless ref($self); if (not defined($flag)) { my @info = _GetConsoleScreenBufferInfo($self->{'handle'}); return $info[5], $info[6], $info[7], $info[8]; } else { return _SetConsoleWindowInfo($self->{'handle'}, $flag, $left, $top, $right, $bottom); } } #============== sub GetEvents { #============== my($self) = @_; return undef unless ref($self); return _GetNumberOfConsoleInputEvents($self->{'handle'}); } #========== sub Flush { #========== my($self) = @_; return undef unless ref($self); return _FlushConsoleInputBuffer($self->{'handle'}); } #============== sub InputChar { #============== my($self, $number) = @_; return undef unless ref($self); $number = 1 unless defined($number); my $buffer = (" " x $number); if (_ReadConsole($self->{'handle'}, $buffer, $number) == $number) { return $buffer; } else { return undef; } } #========== sub Input { #========== my($self) = @_; return undef unless ref($self); return _ReadConsoleInput($self->{'handle'}); } #============== sub PeekInput { #============== my($self) = @_; return undef unless ref($self); return _PeekConsoleInput($self->{'handle'}); } #=============== sub WriteInput { #=============== my($self) = shift; return undef unless ref($self); return _WriteConsoleInput($self->{'handle'}, @_); } #========= sub Mode { #========= my($self, $mode) = @_; return undef unless ref($self); if (defined($mode)) { return _SetConsoleMode($self->{'handle'}, $mode); } else { return _GetConsoleMode($self->{'handle'}); } } #======== sub Cls { #======== my($self, $attr) = @_; return undef unless ref($self); $attr = $ATTR_NORMAL unless defined($attr); my ($x, $y) = $self->Size(); my($left, $top, $right ,$bottom) = $self->Window(); my $vx = $right - $left; my $vy = $bottom - $top; $self->FillChar(" ", $x*$y, 0, 0); $self->FillAttr($attr, $x*$y, 0, 0); $self->Cursor(0, 0); $self->Window(1, 0, 0, $vx, $vy); } #========= sub Attr { #========= my($self, $attr) = @_; return undef unless ref($self); if (not defined($attr)) { return (_GetConsoleScreenBufferInfo($self->{'handle'}))[4]; } else { return _SetConsoleTextAttribute($self->{'handle'}, $attr); } } #=========== sub Cursor { #=========== my($self, $col, $row, $size, $visi) = @_; return undef unless ref($self); my $curr_row = 0; my $curr_col = 0; my $curr_size = 0; my $curr_visi = 0; my $return = 0; my $discard = 0; if (defined($col)) { $row = -1 if not defined($row); if ($col == -1 or $row == -1) { ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); $col=$curr_col if $col==-1; $row=$curr_row if $row==-1; } $return += _SetConsoleCursorPosition($self->{'handle'}, $col, $row); if (defined($size) and defined($visi)) { if ($size == -1 or $visi == -1) { ($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'}); $size = $curr_size if $size == -1; $visi = $curr_visi if $visi == -1; } $size = 1 if $size < 1; $size = 99 if $size > 99; $return += _SetConsoleCursorInfo($self->{'handle'}, $size, $visi); } return $return; } else { ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); ($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'}); return ($curr_col, $curr_row, $curr_size, $curr_visi); } } #========= sub Size { #========= my($self, $col, $row) = @_; return undef unless ref($self); if (not defined($col)) { ($col, $row) = _GetConsoleScreenBufferInfo($self->{'handle'}); return ($col, $row); } else { $row = -1 if not defined($row); if ($col == -1 or $row == -1) { ($curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); $col=$curr_col if $col==-1; $row=$curr_row if $row==-1; } return _SetConsoleScreenBufferSize($self->{'handle'}, $col, $row); } } #============= sub FillAttr { #============= my($self, $attr, $number, $col, $row) = @_; return undef unless ref($self); $number = 1 unless $number; if (!defined($col) or !defined($row) or $col == -1 or $row == -1) { ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); $col = $curr_col if !defined($col) or $col == -1; $row = $curr_row if !defined($row) or $row == -1; } return _FillConsoleOutputAttribute($self->{'handle'}, $attr, $number, $col, $row); } #============= sub FillChar { #============= my($self, $char, $number, $col, $row) = @_; return undef unless ref($self); if (!defined($col) or !defined($row) or $col == -1 or $row == -1) { ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); $col = $curr_col if !defined($col) or $col == -1; $row = $curr_row if !defined($row) or $row == -1; } return _FillConsoleOutputCharacter($self->{'handle'}, $char, $number, $col, $row); } #============ sub InputCP { #============ my($self, $codepage) = @_; $codepage = $self if (defined($self) and ref($self) ne "Win32::Console"); if (defined($codepage)) { return _SetConsoleCP($codepage); } else { return _GetConsoleCP(); } } #============= sub OutputCP { #============= my($self, $codepage) = @_; $codepage = $self if (defined($self) and ref($self) ne "Win32::Console"); if (defined($codepage)) { return _SetConsoleOutputCP($codepage); } else { return _GetConsoleOutputCP(); } } #====================== sub GenerateCtrlEvent { #====================== my($self, $type, $pid) = @_; $type = constant("CTRL_C_EVENT", 0) unless defined($type); $pid = 0 unless defined($pid); return _GenerateConsoleCtrlEvent($type, $pid); } #=================== #sub SetCtrlHandler { #=================== # my($name, $add) = @_; # $add = 1 unless defined($add); # my @nor = keys(%HandlerRoutineStack); # if ($add == 0) { # foreach $key (@nor) { # delete $HandlerRoutineStack{$key}, last if $HandlerRoutineStack{$key}==$name; # } # $HandlerRoutineRegistered--; # } else { # if ($#nor == -1) { # my $r = _SetConsoleCtrlHandler(); # if (!$r) { # print "WARNING: SetConsoleCtrlHandler failed...\n"; # } # } # $HandlerRoutineRegistered++; # $HandlerRoutineStack{$HandlerRoutineRegistered} = $name; # } #} #=================== sub get_Win32_IPC_HANDLE { # So Win32::IPC can wait on a console handle #=================== $_[0]->{'handle'}; } ######################################################################## # PRIVATE METHODS # #================ #sub CtrlHandler { #================ # my($ctrltype) = @_; # my $routine; # my $result = 0; # CALLEM: foreach $routine (sort { $b <=> $a } keys %HandlerRoutineStack) { # #print "CtrlHandler: calling $HandlerRoutineStack{$routine}($ctrltype)\n"; # $result = &{"main::".$HandlerRoutineStack{$routine}}($ctrltype); # last CALLEM if $result; # } # return $result; #} #============ sub DESTROY { #============ my($self) = @_; _CloseHandle($self->{'handle'}); } ####################################################################### # dynamically load in the Console.pll module. # bootstrap Win32::Console; ####################################################################### # ADDITIONAL CONSTANTS EXPORTED IN THE MAIN NAMESPACE # $FG_BLACK = 0; $FG_GRAY = constant("FOREGROUND_INTENSITY",0); $FG_BLUE = constant("FOREGROUND_BLUE",0); $FG_LIGHTBLUE = constant("FOREGROUND_BLUE",0)| constant("FOREGROUND_INTENSITY",0); $FG_RED = constant("FOREGROUND_RED",0); $FG_LIGHTRED = constant("FOREGROUND_RED",0)| constant("FOREGROUND_INTENSITY",0); $FG_GREEN = constant("FOREGROUND_GREEN",0); $FG_LIGHTGREEN = constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_INTENSITY",0); $FG_MAGENTA = constant("FOREGROUND_RED",0)| constant("FOREGROUND_BLUE",0); $FG_LIGHTMAGENTA = constant("FOREGROUND_RED",0)| constant("FOREGROUND_BLUE",0)| constant("FOREGROUND_INTENSITY",0); $FG_CYAN = constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_BLUE",0); $FG_LIGHTCYAN = constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_BLUE",0)| constant("FOREGROUND_INTENSITY",0); $FG_BROWN = constant("FOREGROUND_RED",0)| constant("FOREGROUND_GREEN",0); $FG_YELLOW = constant("FOREGROUND_RED",0)| constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_INTENSITY",0); $FG_LIGHTGRAY = constant("FOREGROUND_RED",0)| constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_BLUE",0); $FG_WHITE = constant("FOREGROUND_RED",0)| constant("FOREGROUND_GREEN",0)| constant("FOREGROUND_BLUE",0)| constant("FOREGROUND_INTENSITY",0); $BG_BLACK = 0; $BG_GRAY = constant("BACKGROUND_INTENSITY",0); $BG_BLUE = constant("BACKGROUND_BLUE",0); $BG_LIGHTBLUE = constant("BACKGROUND_BLUE",0)| constant("BACKGROUND_INTENSITY",0); $BG_RED = constant("BACKGROUND_RED",0); $BG_LIGHTRED = constant("BACKGROUND_RED",0)| constant("BACKGROUND_INTENSITY",0); $BG_GREEN = constant("BACKGROUND_GREEN",0); $BG_LIGHTGREEN = constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_INTENSITY",0); $BG_MAGENTA = constant("BACKGROUND_RED",0)| constant("BACKGROUND_BLUE",0); $BG_LIGHTMAGENTA = constant("BACKGROUND_RED",0)| constant("BACKGROUND_BLUE",0)| constant("BACKGROUND_INTENSITY",0); $BG_CYAN = constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_BLUE",0); $BG_LIGHTCYAN = constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_BLUE",0)| constant("BACKGROUND_INTENSITY",0); $BG_BROWN = constant("BACKGROUND_RED",0)| constant("BACKGROUND_GREEN",0); $BG_YELLOW = constant("BACKGROUND_RED",0)| constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_INTENSITY",0); $BG_LIGHTGRAY = constant("BACKGROUND_RED",0)| constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_BLUE",0); $BG_WHITE = constant("BACKGROUND_RED",0)| constant("BACKGROUND_GREEN",0)| constant("BACKGROUND_BLUE",0)| constant("BACKGROUND_INTENSITY",0); $ATTR_NORMAL = $FG_LIGHTGRAY|$BG_BLACK; $ATTR_INVERSE = $FG_BLACK|$BG_LIGHTGRAY; for my $fg ($FG_BLACK, $FG_GRAY, $FG_BLUE, $FG_GREEN, $FG_CYAN, $FG_RED, $FG_MAGENTA, $FG_BROWN, $FG_LIGHTBLUE, $FG_LIGHTGREEN, $FG_LIGHTCYAN, $FG_LIGHTRED, $FG_LIGHTMAGENTA, $FG_YELLOW, $FG_LIGHTGRAY, $FG_WHITE) { for my $bg ($BG_BLACK, $BG_GRAY, $BG_BLUE, $BG_GREEN, $BG_CYAN, $BG_RED, $BG_MAGENTA, $BG_BROWN, $BG_LIGHTBLUE, $BG_LIGHTGREEN, $BG_LIGHTCYAN, $BG_LIGHTRED, $BG_LIGHTMAGENTA, $BG_YELLOW, $BG_LIGHTGRAY, $BG_WHITE) { push(@CONSOLE_COLORS, $fg|$bg); } } # Preloaded methods go here. #Currently Autoloading is not implemented in Perl for win32 # Autoload methods go after __END__, and are processed by the autosplit program. 1; __END__