XUL::Node - server-side XUL for Perl


XUL-Node documentation Contained in the XUL-Node distribution.

Index


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NAME

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XUL-Node - server-side XUL for Perl

SYNOPSIS

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  use XUL::Node;

  # creating
  $window = Window(                             # window with a header,
     HTML_H1(textNode => 'a heading'),          # a label, and a button
     $label = Label(FILL, value => 'a label'),
     Button(label => 'a button'),
  );

  # attributes
  $label->value('a value');
  $label->style('color:red');
  print $label->flex;

  # compositing
  print $window->child_count;                   # prints 3: H1, label, button
  $window->add_child(Label(value =>'foo'));     # add label to thw window
  $window->add_child(Label(value => 'bar'), 0); # add at an index, 0 is top
  $button = $window->get_child(3);              # navigate down the widget tree
  print $button->get_parent->child_count;       # naviate up, prints 6
  $window->remove_child(0);                     # remove child at index
  $foo_label = $window->get_child(3);
  $window->remove_child($foo_label);            # remove child




  # events
  $button = $window->add_child
  	(Button(Click => sub { $label->value('clicked!') }));
  my $sub = sub { $label->value('clicked!') }
  add_listener $button, Click => $sub;          # add several event listeners
  remove_listener $button, Click => $sub;
  $window->add_child(MenuList(
     MenuPopup(map { MenuItem(label => "item #$_", ) } 1..10),
     Select => sub { $label->value(shift->selectedIndex) },
  ));

  # destroying
  $window->remove_child($button);               # remove child widget
  $window->remove_child(1);                     # remove child by index

DESCRIPTION

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XUL-Node is a rich user interface framework for server-based Perl applications. It includes a server, a UI framework, and a Javascript XUL client for the Firefox web browser. Perl applications run inside a POE server, and are displayed in a remote web browser.

The goal is to provide Perl developers with the well known XUL/Javascript development model, but with two small differences:

Make it Perl friendly

Not one line of Javascript required. Be as Perlish as possible.

Make it Remote

Allow users to run the application on remote servers. Client requirements: Firefox. Server requirements: Perl.

XUL-Node works by splitting each widget into two: a server half, and a client half. The server half sends DOM manipulation commands, and the client half sends DOM events. A small Javascript client library takes care of the communications.

The result is an application with a rich user interface, running in Firefox with no special security permissions, built in 100% pure Perl.

DEVELOPER GUIDE

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Programming in XUL-Node feels very much like working in a desktop UI framework such as PerlTk or WxPerl. You create widgets, arrange them in a composition tree, configure their attributes, and listen to their events.

Web development related concerns are pushed from user code into the framework- no need to worry about HTTP, parameter processing, saving state, and all those other things that make it so hard to develop a high-quality web application.

Welcome to XUL

XUL is an XML-based User interface Language. XUL-Node exposes XUL to the Perl developer. You need to know the XUL bindings to use XUL-Node. Fortunately, these can be learned in minutes. For a XUL reference, see XUL Planet (http://www.xulplanet.com/).

Hello World

We start with the customary Hello World:

  package XUL::Node::Application::HelloWorld;
  use XUL::Node;
  use base 'XUL::Node::Application';

  sub start { Window Label value => 'Hello World!' }

  1;

This is an application class. It creates a window with a label as its only child. The label value is set to 'Hello World!'.

Applications

To create an application:

In start() you must create at least one window, if you want the UI to show. The method is run once, when a session begins. This is where you create widgets and add event listeners.

XUL-Node comes with 14 example applications in the XUL::Node::Application namespace.

Applications are launched by starting the server and pointing Firefox at a URL. You start the server with the command:

  xul-node-server

Run it with the option --help for usage info. This will start a XUL-Node server on the default server root and port you defined when running the Makefile.PL script.

You can then run the application from Firefox, by constructing a URL so:

  http://SERVER:PORT/start.xul?APPLICATION#DEBUG

  SERVER       server name
  PORT         HTTP port configured when starting server
  APPLICATION  application name, if none given, runs HelloWorld
  DEBUG        0 or 1, default is 0, turn on client debug info

The application name is the last part of its package name. So the package XUL::Node::Application::PeriodicTable can be run using the application name PeriodicTable. All applications must exist under @INC, under the namespace XUL::Node::Application.

So for example, to run the splitter example on a locally installed server, you would browse to:

  http://localhost:8077/start.xul?SplitterExample#1

The installation also creates an index page, providing links to all examples. By default it will be available at:

  http://localhost:8077

Widgets

To create a UI, you will want your start() method to create a window with some widgets in it. Widgets are created by calling a function named after their tag:

  $button = Button;                           # orphan button with no label
  $widget = XUL::Node->new(tag_name => $tag); # another orphan, more verbose

After creating a widget, you must add it to a parent. The widget will show when there is a containment path between it and a window. There are two ways to parent widgets:

  $parent->add_child($button);                # using add_child
  Box(style => 'color:red', Button);          # add in parent constructor

Widgets have attributes. These can be set in the constructor, or via get/set methods:

  $button->label('a button');
  print $button->label;                       # prints 'a button'

Widget can be removed from the document by calling the remove_child() method on their parent. The only parameter is a widget, or an index of a widget. For example:

  $box->remove_child($button);
  $box->remove_child(0);

You can configure all attributes, event handlers, and children of a widget, in the constructor. There are also constants for commonly used attributes. This allows for some nice code:

  Window(SIZE_TO_CONTENT,
     Grid(FLEX,
        Columns(Column(FLEX), Column(FLEX)),
        Rows(
           Row(
              Button(label => "cell 1"),
              Button(label => "cell 2"),
           ),
           Row(
              Button(label => "cell 3"),
              Button(label => "cell 4"),
           ),
        ),
     ),
  );

Check out the XUL references (http://www.xulplanet.com) for an explanation of available widget attributes.

Events

Widgets receive events from their client halves, and pass them on to attached listeners in the application. You add a listener to a widget so:

  # listening to existing widget
  add_listener $button, Click => sub { print 'clicked!' };

  # listening to widget in constructor
  TextBox(Change => sub { print shift->value });

You add events by providing an event name and a listener. Possible event names are Click, Change, Select, and Pick. Different widgets fire different events. These are listed in XUL::Node::Event.

Widgets can have any number of registered listeners. They can be removed using remove_listener. A listener can be a CODE ref, or a method on some object.

  # call MyListener::handle_event_Click as a method
  add_listener $button, Click => MyListener->new; 

  # call MyListener::my_handler as a method
  add_listener $button, Click => [my_handler => MyListener->new];

See Aspect::Library::Listenable|ADDING AND REMOVING LISTENERS for more information about writing listeners.

Listener receive a single argument: the event object. You can query this object for information about the event: name, source, and depending on the event type: checked, value, color, and selectedIndex.

See XUL::Node::Server::Event for more information about event types.

Here is an example of listening to the Select event of a list box:

  Window(
     VBox(FILL,
        $label = Label(value => 'select item from list'),
        ListBox(FILL, selectedIndex => 2,
           (map { ListItem(label => "item #$_") } 1..10),
           Select => sub {
              $label->value
                 ("selected item #${\( shift->selectedIndex + 1 )}");
           },
        ),
     ),
  );

Images and Other Resources

When XUL-Node is installed, a server root directory is created at a user-specified location. By default it is C:\Perl\xul-node on Win32, and /usr/local/xul-node elsewhere.

You place images and other resources you want to make available via HTTP under the directory:

  SERVER_ROOT/xul

The example images are installed under:

  SERVER_ROOT/xul/images

You can access them from your code by pointing at the file:

  Button(ORIENT_VERTICAL,
     label => 'a button',
     image => 'images/button_image.png',
  );

Any format Firefox supports should work.

XUL-Node API vs. the Javascript XUL API

The XUL-Node API is different in the following ways:

INTERNALS

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XUL-Node acts as a very thin layer between your Perl application, and the Firefox web browser. All it does is expose the XUL API in Perl, and provide the server so you can actually use it. Thus it is very small.

It does this using the Half Object pattern (http://c2.com/cgi/wiki?HalfObjectPlusProtocol). XUL elements have a client half (the DOM element in the document), but also a server half, represented by a XUL::Node object. User code calls methods on the server half, and listens for events. The server half forwards them to the client, which runs them on the displayed DOM document.

The Wire Protocol

Communications is done through HTTP POST, with an XML message body in the request describing the event, and a response composed of a list of DOM manipulation commands.

Here is a sample request, showing a boot request for the HelloWorld application:

  <xul>
     <type>boot</type>
     <name>HelloWorld</name>
  </xul>

Here is a request describing a selection event in a MenuList:

  <xul>
     <type>event</type>
     <name>Select</name>
     <source>E2</source>
     <session>ociZa4lBESk+9ptkVfr5qw</session>
     <selectedIndex>3</selectedIndex>
  </xul>

Here is the response to the HelloWorld boot request. The 1st line of the boot response is the session ID created by the server.

  Li6iZ6soj4JqwnkDUmmXsw
  E2.new(window, 0)
  E2.set(sizeToContent, 1)
  E1.new(label, E2)
  E1.set(value, Hello World!)

Each command in a response is built of the widget ID, the attribute/property/method name, and an argument list.

The Server

The server uses POE::Component::HTTPServer. It configures a handler that forwards requests to the session manager. The session manager creates or retrieves the session object, and gives it the request. The session runs user code, and collects any changes done by user code to the DOM tree. These are sent to the client.

Aspects are used by XUL::Node::ChangeManager to listen to DOM state changes, and record them for passing on to the client.

The XUL::Node::EventManager keeps a weak list of all widgets, so they can be forwarded events, as they arrive from the client.

A time-to-live timer is run using POE, so that sessions will expire after 10 minutes of inactivity.

The Client

The client is a small Javascript library which handles:

SUPPORTED TAGS

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These XUL tags have been tested and are known to work.

containers

Window, Box, HBox, VBox, GroupBox, Grid, Columns, Column, Rows, Row, Deck, Stack, ArrowScrollBox

labels

Label, Image, Caption, Description

Simple Controls

Button, TextBox, CheckBox, Seperator, Caption, RadioGroup, Radio, ProgressMeter, ColorPicker

lists

ListBox, ListCols, ListCol, ListHeader, ListHead, ListItem

notebook parts

TabBox, Tabs, TabPanels, Tab, TabPanel

MenuBar, Menu, MenuSeparator, MenuList, MenuPopup, MenuItem, ToolBox, ToolBar, ToolBarButton, ToolBarSeperator, StatusBarPanel, StatusBar, Grippy

layout

Spacer, Splitter

HTML elements

HTML_Pre, HTML_A, HTML_Div, HTML_H1, HTML_H2, HTML_H3, HTML_H4

LIMITATIONS

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See the TODO file included in the distribution for more information.

SEE ALSO

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XUL::Node::Event presents the list of all possible events.

http://www.xulplanet.com has a good XUL reference.

http://www.mozilla.org/products/firefox/ is the browser home page.

BUGS

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None known so far. If you find any bugs or oddities, please do inform the author.

AUTHOR

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Ran Eilam <eilara@cpan.org>

COPYRIGHT

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XUL-Node documentation Contained in the XUL-Node distribution.

package XUL::Node;

use strict;
use warnings;
use Carp;
use Scalar::Util qw(weaken);
use Aspect::Library::Listenable;
use XUL::Node::Constants;

our $VERSION = '0.06';

# hash of class => keys for all custom widgets that were imported
# this allows custom widgets to pass their constructor parameters
# unharmed through the XUL::Node constructor DWIMer
my %Widget_Keys = ();

# creating --------------------------------------------------------------------

sub new {
	my $class = shift;
	my $self = bless {
		attributes   => {},
		children     => [],
		parent_node  => undef,
		is_destroyed => 0,
	}, $class;
	my %subclass_params = ();
	# what's in my @_?
	while (my $param = shift @_) {

		if (UNIVERSAL::isa($param, __PACKAGE__)) # a node
			{ $self->add_child($param) }

		elsif ($Widget_Keys{$class} && $Widget_Keys{$class}->{$param}) # not me
			{ $subclass_params{$param} = $_[0]; shift }

		elsif ($param =~ /^[a-z]/) # an attribute
			# must reference @_ directly, so as not to lose the ties
			{ $self->set_attribute($param => $_[0]); shift }

		elsif ($param =~ /^[A-Z]/) # an event listener
			{ add_listener $self, $param => shift }

		else
			{ croak "unrecognized param: [$param]" }

	}
	$self->init(%subclass_params);
	# if tag has not been set by subclass init or in params, then we get it from
	# the template method
	$self->tag( $self->my_tag ) unless $self->tag;
	return $self;
}

# template methods
sub init    {}
sub my_keys { () }
sub my_tag  { 'Box' }
sub my_name {
	my $package = shift;
	$package =~ /([^:]+)$/; # last part of Perl package name
	return $1;
}

# attribute handling ----------------------------------------------------------

sub attributes     { wantarray? %{shift->{attributes}}: shift->{attributes} }
sub get_attribute  { shift->attributes->{pop()} }
# For our friends the aspects, we set attribute in 2 stages. set_attribute
# delegates to _set_attribute, and does nothing else. 2 different aspects
# need 2 different pointcuts:
#  1) MVC advises set_attribute, listenable models call _set_attribute
#  2) change manager advises _set_attribute
# The public API is set_attribute.
# _set_attribute exists so that we can have a 2 way binding between between
# widget and model, yet avoid infinite event firing cycles.
# Event calls them both when a client event is received- _set_attribute when
# created, set_attribute when fired
sub set_attribute  { $_[0]->_set_attribute($_[1], $_[2]) }
sub _set_attribute { $_[0]->attributes->{pop()} = pop; $_[0] }

# all unhandled calls go to g/set attribute
sub AUTOLOAD {
	my $self = shift;
	my $key  = our $AUTOLOAD;
	return if $key =~ /DESTROY$/;
	$key =~ s/^.*:://;
	return
		$key =~ /^[a-z]/? # property access?
			@_ == 0? # property get?
				$self->get_attribute($key):
				$self->set_attribute($key, shift):
			$key =~ /^_([a-z].*)/? # direct property access?
				$self->_set_attribute($1, shift):
				croak __PACKAGE__. "::AUTOLOAD: no message called [$key]";
}

# compositing -----------------------------------------------------------------

sub children        { wantarray? @{shift->{children}}: shift->{children} }
sub child_count     { scalar @{shift->{children}} }
sub first_child     { shift->{children}->[0] }
sub get_child       { shift->{children}->[pop] }
sub get_parent_node { shift->{parent_node} }

sub set_parent_node {
	my ($self, $parent_node) = @_;
	croak "cannot re-parent node" if $self->{parent_node} && $parent_node;
	$self->{parent_node} = $parent_node;
	weaken $parent_node;
}

sub add_child {
	my ($self, $child, $index) = @_;
	my $child_count = $self->child_count;
	$index = $child_count unless defined $index;
	croak "index out of bounds: [$index:$child_count]"
		if ($index < 0 || $index > $child_count);
	$self->_add_child_at_index($child, $index);
	$child->set_parent_node($self);
	return $child;
}

sub remove_child {
	my ($self, $something) = @_; # something is index or widget
	my ($child, $index) = $self->_compute_child_and_index($something);
	splice @{$self->{children}}, $index, 1;
	$child->destroy;
	return $self;
}

# get the index of a child in its parent
sub get_child_index {
	my ($self, $child) = @_;
	my $index = 0;
	my @children = @{$self->{children}};
	$index++ until $index > @children || $child eq $children[$index];
	croak 'child not in parent' unless $children[$index] eq $child;
	return $index;
}

# computes child and index from child or index
sub _compute_child_and_index {
	my ($self, $something) = @_;
	my $is_node = UNIVERSAL::isa($something, __PACKAGE__);
	my $child   = $is_node? $something: $self->get_child($something);
	my $index   = $is_node? $self->get_child_index($something): $something;
	return wantarray? ($child, $index): $child;
}

sub _add_child_at_index {
	my ($self, $child, $index) = @_;
	splice @{$self->{children}}, $index, 0, $child;
	return $child;
}

sub remove_all_children {
	my $self = shift;
	$self->remove_child(0) for 1..$self->child_count;
}

# destroying ------------------------------------------------------------------

# this is here just to keep track of destruction
# no cycles need to be broken thanx to weaken
sub destroy {
	my $self = shift;
	$_->destroy for $self->children;
	$self->set_parent_node(undef);
	$self->{is_destroyed} = 1;
}

# testing ---------------------------------------------------------------------

sub is_destroyed { shift->{is_destroyed} }

sub as_xml {
	my $self       = shift;
	my $level      = shift || 0;
	my $tag        = $self->tag;
	my $attributes = $self->attributes_as_xml;
	my $children   = $self->children_as_xml($level + 1);
	my $indent     = $self->get_indent($level);
	return
		qq[<$tag$attributes${\( $children? ">\n$children$indent</$tag": '/' )}>];
}

sub attributes_as_xml {
	my $self       = shift;
	my %attributes = $self->attributes;
	my $xml        = '';
	$xml .= qq[ $_="${\( $self->$_ )}"]
		for grep { $_ ne 'tag'} keys %attributes;
	return $xml;
}

sub children_as_xml {
	my $self   = shift;
	my $level  = shift || 0;
	my $indent = $self->get_indent($level);
	my $xml    = '';
	$xml .= qq[$indent${\( $_->as_xml($level) )}\n] for $self->children;
	return $xml;
}

sub get_indent { ' ' x (3 * pop) }

# exporting -------------------------------------------------------------------

use constant XUL_ELEMENTS => (qw(
	Window Box HBox VBox Label Button TextBox TabBox Tabs TabPanels Tab TabPanel
	Grid Columns Column Rows Row CheckBox Seperator Caption GroupBox MenuList
	MenuPopup MenuItem ListBox ListItem Splitter Deck Spacer HTML_Pre HTML_H1
	HTML_H2 HTML_H3 HTML_H4 HTML_A HTML_Div ColorPicker Description Image
	ListCols ListCol ListHeader ListHead Stack RadioGroup Radio Grippy
	ProgressMeter ArrowScrollBox ToolBox ToolBar ToolBarSeparator ToolBarButton
	MenuBar Menu MenuSeparator StatusBarPanel StatusBar
));

# export factory methods for each xul element type, xul element constants, and
# listenable aspect add/remove listener, also custom widgets, but we dont know
# about these until import time
our %EXPORT  = (
	(map { my $name = $_; (
		$name => sub { my $scalar_context = __PACKAGE__->new(tag => $name, @_) }
	) } XUL_ELEMENTS),
	(map { $_ => $_ }
		(@XUL::Node::Constants::EXPORT, qw(add_listener remove_listener))
	),
);

our @EXPORT = keys %EXPORT;

sub import {
	my $class   = shift;
	my $package = caller();
	my @widgets = @_;
	import_item($_ => $EXPORT{$_}) for @EXPORT;
	# import custom widgets
	import_widgets($package, @widgets);
	
}

sub import_widgets {
	my ($package, @widgets) = @_;
	import_widget($package, $_) for @widgets;
}

sub import_widget {
	my ($package, $widget_class) = @_;
	no strict 'refs';
	local $_;
	use_widget($widget_class) unless UNIVERSAL::can($widget_class, 'import');
	my $name = $widget_class->can('my_name')?
		$widget_class->my_name:
		get_widget_name($widget_class);
	*{"${package}::$name"} =
		sub { my $scalar_context = $widget_class->new(@_) };
	$Widget_Keys{$widget_class} = {map {$_ => 1} $widget_class->my_keys};
}

sub import_item {
	my ($name, $func) = @_;
	my $package = caller(1);
	no strict 'refs';
	*{"${package}::$name"} = ref $func eq 'CODE'? $func: *{"$func"};
}

sub use_widget {
	my $package = pop;
	eval "use $package";
	croak "cannot use widget package [$package]: $@" if $@;
}

1;