/usr/local/CPAN/XUL-Node/XUL/Node/Server/ChangeManager.pm
package XUL::Node::Server::ChangeManager;
#
# how do you sync changes to the server node tree
# with the client user interface?
#
# * one per session
# * run_and_flush lets you run application code, and capture any changes
# to the node tree, so they can be sent to the client side
# * any code that runs through run_and_flush (it takes a block as its
# parameter), will have side effects sent to the client (e.g. change
# in the value attribute of a textfield)
# * messages to the client are returned as a string
# * we get them from the node state objects, which we create for each node
# * the node state objects know what messsages need to be sent to the
# client, because we intercept attributes changes, and node
# creation/removal
# * our intercept code passes node changes to the relevant node state
# objects
# * we keep a list of top level nodes (windows), so we can flush their node
# state objects for any changes, recursively, on every call to
# run_and_flush
# * we keep the next node ID, because we are also the ID factory, and the
# object that provides an ID to the node state
# * the ID is used as a key, for identifying a XUL object on the client
# * it is also used to find the server node that should handle an event
# we receive from the client
#
use strict;
use warnings;
use Carp;
use Aspect;
use XUL::Node;
use XUL::Node::Server::NodeState;
# creating --------------------------------------------------------------------
# windows is list of all top level nodes
# destroyed is buffer of all states scheduled for destruction on next flush
# next_node_id is next available node ID minus 1
sub new { bless {windows => [], destroyed => [], next_node_id => 0}, shift }
# public interface for sessions -----------------------------------------------
# run some code ref and capture messages to client created by code
# then return these messages so they can be sent to the client
sub run_and_flush {
my ($self, $code) = @_;
local $_;
$code->();
my $out =
(join '', map { $self->flush_node($_) } @{$self->windows}).
(join '', map { $_->flush } @{$self->{destroyed}});
$self->{destroyed} = [];
return $out;
}
sub destroy {
my $self = shift;
$_->destroy for @{$self->{windows}};
delete $self->{windows};
}
# advice ----------------------------------------------------------------------
my $Self_Flow = cflow source => __PACKAGE__.'::run_and_flush';
# when node attributes changes, let the node state object know about it
# if node has no state object, give it one
before {
my $context = shift;
my $self = $context->source->self;
my $node = $context->self;
my $key = $context->params->[1];
my $value = $context->params->[2];
my $state = $self->get_or_make_node_state($node);
if ($key eq 'tag') {
croak "cannot change node tag" if $node->tag;
$state->set_tag($value);
# for each new node we register it as a window, if it is one
push @{$self->windows}, $node if $value eq 'Window';
} else {
my $old = $node->get_attribute($key);
if (defined $old && $old eq $value)
{ $context->return_value($node) }
else
{ $state->set_attribute($key, $value) }
}
} call 'XUL::Node::_set_attribute' & $Self_Flow;
# when node added, set parent node ID and child index on child node state
# if node has no state object, give it one
before {
my $context = shift;
my $self = $context->source->self;
my $parent = $context->self;
my $parent_state = $self->get_or_make_node_state($parent);
my $child = $context->params->[1];
my $index = $context->params->[2];
my $child_state = $self->node_state($child);
my $parent_id = $parent_state->get_id;
$child_state->set_parent_id($parent_id);
$child_state->set_index($index);
} call 'XUL::Node::_add_child_at_index' & $Self_Flow;
# when node destroyed, update state using set_destoyed
before {
my $context = shift;
my $self = $context->source->self;
my $parent = $context->self;
my $child = $parent->_compute_child_and_index($context->params->[1]);
my $child_state = $self->node_state($child);
$child_state->set_destroyed;
push @{$self->{destroyed}}, $child_state;
# could run with no event manager
$self->event_manager->drop_node($child) if $self->event_manager;
# TODO: support removing windows
} call 'XUL::Node::remove_child' & $Self_Flow;
# private ---------------------------------------------------------------------
sub flush_node {
my ($self, $node) = @_;
my $out = $self->node_state($node)->flush;
$out .= $self->flush_node($_) for $node->children;
return $out;
}
sub get_or_make_node_state {
my ($self, $node) = @_;
my $state = $self->node_state($node);
return $state if $state;
# we give the node state a new ID
# we give it the node state object
# we register the node for receiving events from its client half
my $id = 'E'. ++$self->{next_node_id};
$state = XUL::Node::Server::NodeState->new(id => $id);
$self->node_state($node, $state);
# could run with no event manager
$self->event_manager->register_node($id, $node) if $self->event_manager;
return $state;
}
sub node_state {
my ($self, $node, $state) = @_;
croak "not a node: [$node]" unless UNIVERSAL::isa($node, 'XUL::Node');
return $node->{state} unless $state;
$node->{state} = $state;
}
sub event_manager {
my ($self, $event_manager) = @_;
return $self->{event_manager} unless $event_manager;
$self->{event_manager} = $event_manager;
}
# testing ---------------------------------------------------------------------
sub windows { shift->{windows} }
1;