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| Chess::Board
an object representation of a chessboard |
Chess::ChessKit
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Chess::Coverage
Expose chess ply potential energy |
| Chess::Elo
Perl module to calculate Chess "Elo" ratings |
Chess::FIDE
Perl extension for FIDE Rating List |
Chess::FIDE::Player
Parse player data from FIDE Rating List. |
| Chess::Game
a class to record and validate the moves of a game of chess |
Chess::Game::MoveList
a specialized list class for recording the moves of a |
Chess::Game::MoveListEntry
a read-only class containing move data, used by |
| Chess::Games::DotCom
API for accessing chessgames.com |
Chess::ICC
manipulate the Internet Chess Club from the command line. |
Chess::Mbox
write mbox files with chess games into them onto disk |
| Chess::NumberMoves
Perl extension for numbering chess moves |
Chess::Pgn
Perl extension for manipulation of chess PGN format. PGN is for |
Chess::PGN::EPD
Perl extension to produce and manipulate EPD text. |
| Chess::PGN::Filter
Perl extension for converting PGN files to other formats. |
Chess::PGN::Moves
Perl extension for tabular data in support of Chess::PGN::EPD |
Chess::PGN::Parse
reads and parses PGN (Portable Game Notation) Chess files |
| Chess::PGN::Parse::FileHandle
Parse PGN from a FileHandle |
Chess::Piece
a base class for chess pieces |
Chess::Piece::Bishop
an object representation of a bishop in a game of chess |
| Chess::Piece::King
an object representation of a king in a game of chess |
Chess::Piece::Knight
an object representing a knight in a game of chess |
Chess::Piece::Pawn
a class representing a pawn in a chess game |
| Chess::Piece::Queen
an object representation of a queen in a game of chess |
Chess::Piece::Rook
an object representation of a rook in a game of chess |
Chess::Play
Play chess games, calculate legal moves, use a search algorithm |
| Chess::Rep
represent chess positions, generate list of legal moves, parse moves in various formats. |
Chess::Rep::Coverage
Expose chess ply potential energy |
| Problems, suggestions, or comments to Randy Kobes. | Questions? Check the FAQ. | |
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