Games::3D
a package containing an object system for (not only) 3D games |
Games::3D::Link
link two or more objects together by a signal-relay chain |
Games::3D::Sensor
monitor conditions and trigger when they are met |
Games::3D::Signal
export the signal and state names |
Games::3D::Template
describe an object class and it's keys/settings |
Games::3D::Thingy
base class for virtual and physical 3D objects |
Games::3D::World
contains all things in the game world |
Games::ABC_Path::Solver
a solver for ABC Path |
Games::ABC_Path::Solver::App
a class wrapping a command line app for |
Games::ABC_Path::Solver::Base
base class for Games::ABC_Path::Solver classes. |
Games::ABC_Path::Solver::Move
an ABC Path move. |
Games::ABC_Path::Solver::Move::LastRemainingCellForLetter
an ABC Path move |
Games::ABC_Path::Solver::Move::LastRemainingLetterForCell
an ABC Path move |
Games::ABC_Path::Solver::Move::LettersNotInVicinity
an ABC Path move |
Games::ABC_Path::Solver::Move::ResultsInAnError
indicates that a trial |
Games::ABC_Path::Solver::Move::ResultsInASuccess
indicates that a trial |
Games::ABC_Path::Solver::Move::TryingLetterForCell
an ABC Path move |
Games::Affenspiel
Play the Affenspiel game |
Games::Affenspiel::Board
|
Games::AIBot
An AI Bot object |
Games::AIBots
An improved clone of A.I.Wars in Perl |
Games::Alak
a simple gomoku-like game |
Games::AlphaBeta
OO framework for generic AlphaBeta search |
Games::AlphaBeta::Position
base Position class for use with Games::AlphaBeta |
Games::AlphaBeta::Reversi
Reversi position class for use with |
Games::AssaultCube
The AssaultCube perl libraries |
Games::AssaultCube::Log::Line
Parses an AssaultCube server log line |
Games::AssaultCube::Log::Line::AdminPasswords
Describes the AdminPasswords event in a log line |
Games::AssaultCube::Log::Line::AutoBalance
Describes the AutoBalance event in a log line |
Games::AssaultCube::Log::Line::Base
The base log line object |
Games::AssaultCube::Log::Line::Base::GameMode
The GameMode role for subclasses |
Games::AssaultCube::Log::Line::Base::MasterMode
The MasterMode role for subclasses |
Games::AssaultCube::Log::Line::Base::NickIP
The NickIP role for subclasses |
Games::AssaultCube::Log::Line::Base::RoleInfo
The RoleInfo role for subclasses |
Games::AssaultCube::Log::Line::Base::TeamInfo
The TeamInfo role for subclasses |
Games::AssaultCube::Log::Line::BlacklistEntries
Describes the BlacklistEntries event in a log line |
Games::AssaultCube::Log::Line::CallVote
Describes the CallVote event in a log line |
Games::AssaultCube::Log::Line::ClientAdmin
Describes the ClientAdmin event in a log line |
Games::AssaultCube::Log::Line::ClientChangeRole
Describes the ClientChangeRole event in a log line |
Games::AssaultCube::Log::Line::ClientConnected
Describes the ClientConnected event in a log line |
Games::AssaultCube::Log::Line::ClientDisconnected
Describes the ClientDisconnected event in a log line |
Games::AssaultCube::Log::Line::ClientNickChange
Describes the ClientNickChange event in a log line |
Games::AssaultCube::Log::Line::ClientStatus
Describes the ClientStatus event in a log line |
Games::AssaultCube::Log::Line::ClientVersion
Describes the ClientVersion event in a log line |
Games::AssaultCube::Log::Line::ConfigError
Describes the ConfigError event in a log line |
Games::AssaultCube::Log::Line::DemoStart
Describes the DemoStart event in a log line |
Games::AssaultCube::Log::Line::DemoStop
Describes the DemoStop event in a log line |
Games::AssaultCube::Log::Line::DNSLookup
Describes the DNSLookup event in a log line |
Games::AssaultCube::Log::Line::FatalError
Describes the FatalError event in a log line |
Games::AssaultCube::Log::Line::FlagDropped
Describes the FlagDropped event in a log line |
Games::AssaultCube::Log::Line::FlagFailedScore
Describes the FlagFailedScore event in a log line |
Games::AssaultCube::Log::Line::FlagForcedPickup
Describes the FlagForcedPickup event in a log line |
Games::AssaultCube::Log::Line::FlagLost
Describes the FlagLost event in a log line |
Games::AssaultCube::Log::Line::FlagReset
Describes the FlagReset event in a log line |
Games::AssaultCube::Log::Line::FlagReturned
Describes the FlagReturned event in a log line |
Games::AssaultCube::Log::Line::FlagScored
Describes the FlagScored event in a log line |
Games::AssaultCube::Log::Line::FlagScoredKTF
Describes the FlagScoredKTF event in a log line |
Games::AssaultCube::Log::Line::FlagStole
Describes the FlagStole event in a log line |
Games::AssaultCube::Log::Line::GameStart
Describes the GameStart event in a log line |
Games::AssaultCube::Log::Line::GameStatus
Describes the GameStatus event in a log line |
Games::AssaultCube::Log::Line::Killed
Describes the Killed event in a log line |
Games::AssaultCube::Log::Line::LoadedMap
Describes the LoadedMap event in a log line |
Games::AssaultCube::Log::Line::MapError
Describes the MapError event in a log line |
Games::AssaultCube::Log::Line::MasterserverReply
Describes the MasterserverReply event in a log line |
Games::AssaultCube::Log::Line::MasterserverRequest
Describes the MasterserverRequest event in a log line |
Games::AssaultCube::Log::Line::Says
Describes the Says event in a log line |
Games::AssaultCube::Log::Line::ScoreboardStart
Describes the ScoreboardStart event in a log line |
Games::AssaultCube::Log::Line::StartupText
Describes the StartupText event in a log line |
Games::AssaultCube::Log::Line::Status
Describes the Status event in a log line |
Games::AssaultCube::Log::Line::Suicide
Describes the Suicide event in a log line |
Games::AssaultCube::Log::Line::TeamStatus
Describes the TeamStatus event in a log line |
Games::AssaultCube::Log::Line::Unknown
Describes the Unknown event in a log line |
Games::AssaultCube::MasterserverQuery
Queries an AssaultCube masterserver for the list of servers |
Games::AssaultCube::MasterserverQuery::Response
Holds the various data from a MasterserverQuery response |
Games::AssaultCube::ServerQuery
Queries a running AssaultCube server for information |
Games::AssaultCube::ServerQuery::Response
Holds the various data from a ServerQuery response |
Games::AssaultCube::Utils
Various utilities for the AssaultCube modules |
Games::Backgammon
Perl extension for modelling backgammon games |
Games::Baseball::Scorecard
Generate baseball scorecards |
Games::Battleship
"You sunk my battleship!" |
Games::Battleship::Craft
A Battleship craft class |
Games::Battleship::Grid
A Battleship grid class |
Games::Battleship::Player
A Battleship player class |
Games::Bingo
Implementation of the classical bingo game |
Games::Bingo::Bot
A simple class holding IRC related methods for bingo |
Games::Bingo::Card
a helper class for Games::Bingo |
Games::Bingo::Column
a column class used for generating bingo cards |
Games::Bingo::ColumnCollection
a collection class for holding columns |
Games::Bingo::Constants
constants used in the many Games::Bingo modules |
Games::Bingo::Print
a PDF Generation Class for Games::Bingo |
Games::Blackjack
Blackjack Utility Classes |
Games::Board
a parent class for board games |
Games::Board::Grid
a grid-shaped gameboard |
Games::Board::Piece
a parent class for board game pieces |
Games::Board::Space
a parent class for spaces on game board |
Games::Boggle
find words on a boggle board |
Games::Boggle::Board
create a boggle board |
Games::BonDigi
|
Games::Bowling::Scorecard
score your bowling game easily |
Games::Bowling::Scorecard::AsText
format a bowling scorecard as text |
Games::Bowling::Scorecard::Frame
one frame on a scorecard |
Games::Bowling::Scorecard::Frame::TenPinTenth
ten pin's weird 10th frame |
Games::BubbleBreaker
a mouse based logic game |
Games::Cards
Tools to write card games in Perl |
Games::Cards::Bridge::Chicago
Object for Bridge (card game) Chicago scoring |
Games::Cards::Bridge::Contract
Bridge (card game) contract and scoring class |
Games::Cards::Bridge::Rubber
Object for Bridge (card game) Rubber scoring |
Games::Cards::Poker
Pure Perl Poker Functions |
Games::Cards::Tk
Package to write Tk ports for Games::Cards card games |
Games::Checkers
Play the Checkers games |
Games::Checkers::Board
|
Games::Checkers::BoardConstants
|
Games::Checkers::BoardTree
|
Games::Checkers::CompPlayer
|
Games::Checkers::Constants
|
Games::Checkers::CreateMoveList
|
Games::Checkers::DeclareConstant
|
Games::Checkers::ExpandMoveList
|
Games::Checkers::IteratorConstants
|
Games::Checkers::Iterators
|
Games::Checkers::LocationConversions
|
Games::Checkers::Move
|
Games::Checkers::MoveConstants
|
Games::Checkers::MoveListNode
|
Games::Checkers::MoveLocationConstructor
|
Games::Checkers::PDNParser
|
Games::Checkers::Player
|
Games::Checkers::PlayerConstants
|
Games::Checkers::UserPlayer
|
Games::Chess
represent chess positions and games |
Games::Chess::Piece::General
|
Games::Chess::Piece::Pawn
|
Games::Chess::Referee
work with chess positions and games, according to the rules of chess. |
Games::Chess::Rules
|
Games::ConnectFour
A Connect Four game in ANSI |
Games::Console
provide a 2D quake style in-game console |
Games::Console::OpenGL
provide a 2D quake style in-game console via OpenGL |
Games::CroqueMonster
An interface for the French web game CroqueMonster. |
Games::Crossword::Puzzle
six letters for "reusable unit of code" |
Games::Crossword::Puzzle::Cell
one of those little square bits with a number |
Games::Crosswords
Crosswords Game |
Games::Cryptoquote
Solves Cryptoquotes |
Games::Dice
Simulates rolling dice |
Games::Dice::Advanced
simulate dice rolls, including weird and |
Games::Dice::Probability
Calculate dice probabilities. |
Games::Dissociate
a Dissociated Press algorithm and filter |
Games::DungeonMaker
Front-end to the DungeonMaker library |
Games::DungeonMaker::DungeonMaker
|
Games::EternalLands::Bot
|
Games::EternalLands::Client
|
Games::EternalLands::Constants
|
Games::EternalLands::Map
|
Games::EternalLands::MapHelper
Perl extension for blah blah blah |
Games::Euchre
Euchre card game for humans and computers |
Games::Euchre::AI
Player API for Euchre card game |
Games::Euchre::AI::Human
|
Games::Euchre::AI::Simple
|
Games::Euchre::Player
Player class for Euchre card game |
Games::Euchre::Team
Team class for Euchre card game |
Games::Euchre::Trick
Trick class for Euchre card game |
Games::EveOnline::API
A simple Perl wrapper around the EveOnline XML API. |
Games::EverQuest::LogLineParser
Perl extension for parsing lines from the |
Games::FEAR::Log
Log analyzer for the multiplayer game FEAR |
Games::Freelancer::UTF
Perl extension for working with Microsoft UTF Files used in the Game Freelancer. |
Games::FrozenBubble
arcade/reflex game - THIS IS A BETA VERSION |
Games::FrozenBubble::Config
|
Games::FrozenBubble::CStuff
|
Games::FrozenBubble::LevelEditor
|
Games::FrozenBubble::MDKCommon
|
Games::FrozenBubble::Net
|
Games::FrozenBubble::NetDiscover
high performance server discovery plugin for frozen bubble |
Games::FrozenBubble::Stuff
|
Games::FrozenBubble::Symbols
|
Games::Go::AGATourn
parses AGA format tournament files |
Games::Go::Coordinate
Represents a board coordinate in the game of Go |
Games::Go::Dg2ASCII
Perl extension to convert Games::Go::Diagrams to ASCII diagrams |
Games::Go::Dg2Mp
Perl extension to convert Games::Go::Diagrams to |
Games::Go::Dg2PDF
Perl extension to convert L<Games::Go::Diagrams> to |
Games::Go::Dg2Ps
Perl extension to convert Games::Go::Diagrams to |
Games::Go::Dg2SL
Perl extension to convert Games::Go::Diagrams to Sensei's Library format |
Games::Go::Dg2TeX
Perl extension to convert Games::Go::Diagrams to TeX |
Games::Go::Dg2Tk
Perl extension to convert Games::Go::Diagrams to |
Games::Go::Dg2TkPs
Perl extension to convert Games::Go::Diagrams to |
Games::Go::Diagram
Perl extension to make go diagrams similar to printed diagrams |
Games::Go::Erf
error and scaled and unscaled complementary error |
Games::Go::GMP
Low-level interface to the Go Modem Protocol |
Games::Go::GTP
Interact with a server or Go playing program using GTP |
Games::Go::Image2SGF
interpret photographs of go positions. |
Games::Go::Player
plays a game of Go. |
Games::Go::Rank
Represents a player's rank in the game of Go |
Games::Go::Referee
Check the moves of a game of Go for rule violations. |
Games::Go::Referee::Node
|
Games::Go::SGF
Parse and dissect Standard Go Format files |
Games::Go::SGF2misc
Reads SGF files and produces usable output in many formats |
Games::Go::SGF2misc::GD
|
Games::Go::SGF2misc::SVG
Package to simplify SGF game rendering using Image::LibrSVG |
Games::Go::SGF::Grove
SGF the Perl way |
Games::Go::SimpleBoard
represent a simple go board |
Games::Go::TDEntry
|
Games::Go::TDFinder
|
Games::Goban
Board for playing go, renju, othello, etc. |
Games::Goban::Board
a go board built from Games::Board |
Games::GuessWord
Guess the letters in a word (ie Hangman) |
Games::Hack::Live
Perl script to ease playing games |
Games::Hack::Patch::i686
How to patch code sequences on i686 |
Games::Hack::Patch::x86_64
How to patch code sequences on x86_64 |
Games::HotPotato
A random length hot-potato timer with a dramatic ending |
Games::IL2Device::Constants
Constants for devicelinks. |
Games::IL2Device::Link
A simple class for talking to IL2 clients. |
Games::Irrlicht
use the Irrlicht 3D Engine in Perl |
Games::Irrlicht::Constants
make Irrlicht constants and enums available |
Games::Irrlicht::EventHandler
an event handler class for Games::Irrlicht |
Games::Irrlicht::Group
a container class for Games::Irrlicht thingies |
Games::Irrlicht::TechDemo
|
Games::Irrlicht::Thingy
base class for event handlers, timers etc |
Games::Irrlicht::Timer
a timer class for Games::Irrlicht |
Games::Jumble
Create and solve Jumble word puzzles. |
Games::Killingfloor::Mapcache
convert Maps as Cache in regular Maps |
Games::Lacuna::Cache
a caching mechanism for Games::Lacuna::Client |
Games::Lacuna::Client
An RPC client for the Lacuna Expanse |
Games::Lacuna::Client::Alliance
The alliance module |
Games::Lacuna::Client::Body
The body module |
Games::Lacuna::Client::Buildings
The buildings module |
Games::Lacuna::Client::Buildings::Archaeology
|
Games::Lacuna::Client::Buildings::ArtMuseum
|
Games::Lacuna::Client::Buildings::Capitol
The Capitol building |
Games::Lacuna::Client::Buildings::CulinaryInstitute
|
Games::Lacuna::Client::Buildings::Development
The Development Ministry building |
Games::Lacuna::Client::Buildings::DistributionCenter
The Distribution Center building |
Games::Lacuna::Client::Buildings::Embassy
The Embassy building |
Games::Lacuna::Client::Buildings::EnergyReserve
The Energy Reserve building |
Games::Lacuna::Client::Buildings::Entertainment
The Entertainment District building |
Games::Lacuna::Client::Buildings::FoodReserve
The Food Reserve building |
Games::Lacuna::Client::Buildings::GeneticsLab
The Genetics Lab |
Games::Lacuna::Client::Buildings::HallsOfVrbansk
The Halls Of Vrbansk |
Games::Lacuna::Client::Buildings::IBS
Interstellar Broadcast System |
Games::Lacuna::Client::Buildings::Intelligence
The Intelligence Ministry building |
Games::Lacuna::Client::Buildings::LibraryOfJith
|
Games::Lacuna::Client::Buildings::MercenariesGuild
The Mercenaries Guild building |
Games::Lacuna::Client::Buildings::MiningMinistry
The Mining Ministry building |
Games::Lacuna::Client::Buildings::MissionCommand
The Mission Command building |
Games::Lacuna::Client::Buildings::Network19
The Network19 building |
Games::Lacuna::Client::Buildings::Observatory
The Observatory building |
Games::Lacuna::Client::Buildings::OperaHouse
|
Games::Lacuna::Client::Buildings::OracleOfAnid
The Oracle of Anid building |
Games::Lacuna::Client::Buildings::OreStorage
The Ore Storage Tanks building |
Games::Lacuna::Client::Buildings::Park
The Park building |
Games::Lacuna::Client::Buildings::Parliament
Parliament |
Games::Lacuna::Client::Buildings::PlanetaryCommand
The Planetary Command building |
Games::Lacuna::Client::Buildings::PoliceStation
The Police Station Space-station Module |
Games::Lacuna::Client::Buildings::Security
The Security Ministry building |
Games::Lacuna::Client::Buildings::Shipyard
The Shipyard building |
Games::Lacuna::Client::Buildings::Simple
All the simple buildings |
Games::Lacuna::Client::Buildings::SpacePort
The Space Port building |
Games::Lacuna::Client::Buildings::SSLA
SpaceStation Lab A |
Games::Lacuna::Client::Buildings::StationCommand
|
Games::Lacuna::Client::Buildings::SubspaceSupplyDepot
|
Games::Lacuna::Client::Buildings::TempleOfTheDrajilites
|
Games::Lacuna::Client::Buildings::ThemePark
The Theme Park building |
Games::Lacuna::Client::Buildings::Trade
The Trade Ministry building |
Games::Lacuna::Client::Buildings::Transporter
The Subspace Transporter building |
Games::Lacuna::Client::Buildings::Warehouse
Warehouse |
Games::Lacuna::Client::Buildings::WasteExchanger
The Waste Exchanger building |
Games::Lacuna::Client::Buildings::WasteRecycling
The Waste Recycling Center building |
Games::Lacuna::Client::Buildings::WaterStorage
The Water Storage building |
Games::Lacuna::Client::Captcha
The captcha module |
Games::Lacuna::Client::Empire
The empire module |
Games::Lacuna::Client::Governor
A rudimentary configurable module for automation of colony maintenance |
Games::Lacuna::Client::Governor::Archaeology
A plugin for Governor that will automate searching of ore for glyphs. |
Games::Lacuna::Client::Governor::Astronomer
A rudimentary plugin for Governor that will automate the targetting of probes. |
Games::Lacuna::Client::Governor::Party
A plugin for Governor that will automate the hosting of Parties. |
Games::Lacuna::Client::Governor::Scows
|
Games::Lacuna::Client::Inbox
The inbox module |
Games::Lacuna::Client::Map
The map module |
Games::Lacuna::Client::Market
|
Games::Lacuna::Client::Module
|
Games::Lacuna::Client::PrettyPrint
|
Games::Lacuna::Client::RPC
The actual RPC client |
Games::Lacuna::Client::Stats
The server stats module |
Games::Lacuna::Client::Types
|
Games::League::Member
Objects which Games::Tournament::RoundRobin can pair |
Games::Lineofsight
|
Games::Literati
|
Games::LMSolve::Base
base class for puzzle solvers. |
Games::LogicPuzzle
|
Games::Mastermind
A simple framework for MasterMind games |
Games::Mastermind::Cracker
quickly crack Mastermind |
Games::Mastermind::Cracker::Basic
guess arbitrary possible codes |
Games::Mastermind::Cracker::Random
make completely random guesses |
Games::Mastermind::Cracker::Role::Elimination
|
Games::Mastermind::Cracker::Sequential
guess every code in order |
Games::Mastermind::Solver
a Master Mind puzzle solver |
Games::Mastermind::Solver::BruteForce
a Master Mind puzzle solver |
Games::Maze
Create Mazes as Objects |
Games::Maze::FirstPerson
First person viewpoint of Games::Maze |
Games::Maze::SVG
Build mazes in SVG. |
Games::Maze::SVG::Hex
Build hexagonal mazes in SVG. |
Games::Maze::SVG::HexCells
Base class for Hex and RectHex mazes. |
Games::Maze::SVG::Rect
Build rectangular mazes in SVG. |
Games::Maze::SVG::RectHex
Build rectangular mazes with hexagonal cells in SVG. |
Games::Messages
Random messages for common situations in games |
Games::Mines
a mine finding game |
Games::Mines::Play
|
Games::Minesweeper
another Minesweeper clone... |
Games::Multiplayer::Manager
Multiplayer games manager |
Games::NES::Emulator
An object-oriented NES (6502) emulator |
Games::NES::Emulator::APU
NES Audio Processing Unit |
Games::NES::Emulator::CPU
NES Central Processing Unit |
Games::NES::Emulator::Input
NES Controller |
Games::NES::Emulator::Mapper
Base class for mappers |
Games::NES::Emulator::Mappers::Mapper0
Mapper 0 |
Games::NES::Emulator::PPU
NES Picture Processing Unit |
Games::NES::Emulator::PPU::Memory
NES VRAM |
Games::NES::ROM
View information about an NES game from a ROM file |
Games::NES::ROM::Database
Known info about existing ROMs |
Games::NES::ROM::Format::INES
Loads data from a ROM in iNES format |
Games::NES::ROM::Format::UNIF
Loads data from a ROM in UNIF format |
Games::NeverwinterNights::Query
|
Games::Nintendo::Mario
a class for jumping Italian plumbers |
Games::Nintendo::Mario::Hearts
a superclass for Italian plubmers who can take a beating |
Games::Nintendo::Mario::NSMB
a class for stylus-enabled Italian plumbers |
Games::Nintendo::Mario::SMB
a class for mushroom-eating Italian plumbers |
Games::Nintendo::Mario::SMB2
a class for vegetable-throwing Italian plumbers (and friends) |
Games::Nintendo::Mario::SMB3
a class for fuzzy-tailed Italian plumbers |
Games::Nintendo::Mario::SMBTLL
a class for long-lost Italian plumbers |
Games::Nintendo::Wii::Mii
Mii in Nintendo Wii data parser and builder. |
Games::Nintendo::Wii::Mii::Data::BeardMustache
Mii's beard and mustache data |
Games::Nintendo::Wii::Mii::Data::Eye
Mii's eye data |
Games::Nintendo::Wii::Mii::Data::Eyebrow
The fantastic new Games::Nintendo::Wii::Mii::Data::Eyebrow! |
Games::Nintendo::Wii::Mii::Data::Face
The fantastic new Games::Nintendo::Wii::Mii::Data::Face! |
Games::Nintendo::Wii::Mii::Data::Figure
The fantastic new Games::Nintendo::Wii::Mii::Data::Figure! |
Games::Nintendo::Wii::Mii::Data::Glasses
The fantastic new Games::Nintendo::Wii::Mii::Data::Glasses! |
Games::Nintendo::Wii::Mii::Data::Hair
mii's hair data |
Games::Nintendo::Wii::Mii::Data::Mole
Mii's mole data. |
Games::Nintendo::Wii::Mii::Data::Mouth
Mii's moouth data |
Games::Nintendo::Wii::Mii::Data::Nose
Mii's nose data |
Games::Nintendo::Wii::Mii::Data::Profile
Mii's profile data |
Games::Nonogram
solve and analyze Nonogram |
Games::Nonogram::Base
|
Games::Nonogram::Block
|
Games::Nonogram::BruteForce
|
Games::Nonogram::Clue
|
Games::Nonogram::CommandLine
|
Games::Nonogram::Grid
|
Games::Nonogram::Line
|
Games::Nonogram::Loader::File
|
Games::Nonogram::Shell
|
Games::Object
Provide a base class for game objects |
Games::Object::Common
|
Games::Object::Manager
|
Games::OpenGL::Font::2D
load/render 2D colored bitmap fonts via OpenGL |
Games::Othello
Perl extension for modelling a game of Othello. |
Games::Pandemic
cooperative pandemic board game |
Games::Pandemic::Card
base class for pandemic cards |
Games::Pandemic::Card::City
pandemic city card |
Games::Pandemic::Card::Epidemic
epidemic card for pandemic |
Games::Pandemic::Card::Special
base class for special pandemic event cards |
Games::Pandemic::Card::Special::Airlift
airlift event card for pandemic |
Games::Pandemic::Card::Special::Forecast
"forecast" event card for pandemic |
Games::Pandemic::Card::Special::GovernmentGrant
government grant event card for pandemic |
Games::Pandemic::Card::Special::OneQuietNight
quiet night event card for pandemic |
Games::Pandemic::Card::Special::ResilientPopulation
resilient population event card for pandemic |
Games::Pandemic::City
pandemic city object |
Games::Pandemic::Config
pandemic local configuration |
Games::Pandemic::Controller
controller for a pandemic game |
Games::Pandemic::Deck
pandemic card deck |
Games::Pandemic::Disease
pandemic disease object |
Games::Pandemic::I18n
internationalization utilities for pandemic |
Games::Pandemic::Map
pandemic map information |
Games::Pandemic::Map::Pandemic
standard pandemic map from real game |
Games::Pandemic::Player
pandemic game player |
Games::Pandemic::Role::Dispatcher
dispatcher pandemic role |
Games::Pandemic::Role::Medic
medic pandemic role |
Games::Pandemic::Role::OperationsExpert
operations expert pandemic role |
Games::Pandemic::Role::Researcher
researcher pandemic role |
Games::Pandemic::Role::Scientist
scientist pandemic role |
Games::Pandemic::Tk::Dialog
base class for pandemic dialog windows |
Games::Pandemic::Tk::Dialog::Action
pandemic dialog to confirm an action |
Games::Pandemic::Tk::Dialog::Airlift
dialog window to move a player with airlift |
Games::Pandemic::Tk::Dialog::ChooseDisease
pandemic dialog to select which disease to treat |
Games::Pandemic::Tk::Dialog::DropCards
pandemic dialog to drop cards |
Games::Pandemic::Tk::Dialog::Forecast
dialog window to play a forecast |
Games::Pandemic::Tk::Dialog::GiveCard
pandemic dialog to give cards |
Games::Pandemic::Tk::Dialog::GovernmentGrant
dialog window to play a government grant |
Games::Pandemic::Tk::Dialog::ResilientPopulation
dialog window to remove a city from being infected |
Games::Pandemic::Tk::Dialog::Simple
generic pandemic dialog |
Games::Pandemic::Tk::Dialog::ViewCards
dialog window to show cards |
Games::Pandemic::Tk::Main
main pandemic window |
Games::Pandemic::Tk::PlayerCards
pandemic dialog to show player cards |
Games::Pandemic::Tk::Utils
Tk utilities for gui building |
Games::Pandemic::Utils
various utilities for pandemic |
Games::Pentago
Represent and play Pentago games and its variants. |
Games::Pentominos
solving the pentominos paving puzzle |
Games::Perlwar
Perl variant of the classic Corewar game |
Games::Perlwar::AgentEval
|
Games::Perlwar::Array
|
Games::Perlwar::Cell
|
Games::Perlwar::Shell
|
Games::PetalsAroundTheRose
Petals Around the Rose Game |
Games::PMM
the base distribution of the Paper Maché Monsters Game |
Games::PMM::Actions
actions for Games::PMM |
Games::PMM::Arena
represents the playing arena of a PMM Game |
Games::PMM::Monster
represents a Monster in a PMM Game |
Games::PMM::Monster::Commands
class abstracting monster commands |
Games::Poker::HandEvaluator
Evaluate poker hands |
Games::Poker::Omaha::Hutchison
Hutchison method for scoring Omaha hands |
Games::Poker::OPP
Implements the Online Poker Protocol |
Games::Poker::TexasHold::em
|
Games::Puzzles::SendMoreMoney
Solve SEND+MORE=MONEY problems |
Games::Quake::Stats
Quake game statistics compilation |
Games::Quakeworld::Query
A class for querying QuakeWorld servers |
Games::Quest3D
1st person perspective view dungeon crawl |
Games::QuizTaker
Create and take your own quizzes and tests |
Games::QuizTaker::IO
|
Games::RailRoad
a train simulation game |
Games::RailRoad::Node
a node object |
Games::RailRoad::Node::Cross
a node object with 4 branches |
Games::RailRoad::Node::Cross::E_NE_SW_W
a given type of node... |
Games::RailRoad::Node::Cross::E_NW_SE_W
a given type of node... |
Games::RailRoad::Node::Cross::N_NE_S_SW
a given type of node... |
Games::RailRoad::Node::Cross::N_NW_S_SE
a given type of node... |
Games::RailRoad::Node::Half
a node object with one branch |
Games::RailRoad::Node::Half::E
a given type of node... |
Games::RailRoad::Node::Half::N
a given type of node... |
Games::RailRoad::Node::Half::NE
a given type of node... |
Games::RailRoad::Node::Half::NW
a given type of node... |
Games::RailRoad::Node::Half::S
a given type of node... |
Games::RailRoad::Node::Half::SE
a given type of node... |
Games::RailRoad::Node::Half::SW
a given type of node... |
Games::RailRoad::Node::Half::W
a given type of node... |
Games::RailRoad::Node::Straight
a node object with two branches |
Games::RailRoad::Node::Straight::E_NW
a given type of node... |
Games::RailRoad::Node::Straight::E_SW
a given type of node... |
Games::RailRoad::Node::Straight::E_W
a given type of node... |
Games::RailRoad::Node::Straight::NE_S
a given type of node... |
Games::RailRoad::Node::Straight::NE_SW
a given type of node... |
Games::RailRoad::Node::Straight::NE_W
a given type of node... |
Games::RailRoad::Node::Straight::NW_S
a given type of node... |
Games::RailRoad::Node::Straight::NW_SE
a given type of node... |
Games::RailRoad::Node::Straight::N_S
a given type of node... |
Games::RailRoad::Node::Straight::N_SE
a given type of node... |
Games::RailRoad::Node::Straight::N_SW
a given type of node... |
Games::RailRoad::Node::Straight::SE_W
a given type of node... |
Games::RailRoad::Node::Switch
a node object with three branches |
Games::RailRoad::Node::Switch::E_NE_SW
a given type of node... |
Games::RailRoad::Node::Switch::E_NE_W
a given type of node... |
Games::RailRoad::Node::Switch::E_NW_SE
a given type of node... |
Games::RailRoad::Node::Switch::E_NW_W
a given type of node... |
Games::RailRoad::Node::Switch::E_SE_W
a given type of node... |
Games::RailRoad::Node::Switch::E_SW_W
a given type of node... |
Games::RailRoad::Node::Switch::NE_SW_W
a given type of node... |
Games::RailRoad::Node::Switch::NE_S_SW
a given type of node... |
Games::RailRoad::Node::Switch::NW_SE_W
a given type of node... |
Games::RailRoad::Node::Switch::NW_S_SE
a given type of node... |
Games::RailRoad::Node::Switch::N_NE_S
a given type of node... |
Games::RailRoad::Node::Switch::N_NE_SW
a given type of node... |
Games::RailRoad::Node::Switch::N_NW_S
a given type of node... |
Games::RailRoad::Node::Switch::N_NW_SE
a given type of node... |
Games::RailRoad::Node::Switch::N_S_SE
a given type of node... |
Games::RailRoad::Node::Switch::N_S_SW
a given type of node... |
Games::RailRoad::Node::Temp
a node object not finished |
Games::RailRoad::Train
a train object |
Games::RailRoad::Types
private types for the distribution |
Games::RailRoad::Vector
an opaque vector class. |
Games::RailRoad::Window::Trains
an opaque vector class. |
Games::Ratings
calculation of ratings -- e.g. chess ratings |
Games::Ratings::Chess::DWZ
calculate changes to German ratings (DWZ) |
Games::Ratings::Chess::FIDE
calculate changes to FIDE ratings (Elos) |
Games::Ratings::Go::EGF
calculate changes to EGF ratings (GoR) |
Games::Rezrov::FontVectors
|
Games::Rezrov::GetKey
|
Games::Rezrov::GetSize
|
Games::Rezrov::InlinedPrivateMethod
|
Games::Rezrov::Inliner
|
Games::Rezrov::MethodMaker
|
Games::Rezrov::QChunk
|
Games::Rezrov::Quetzal
|
Games::Rezrov::Speech
|
Games::Rezrov::StoryFile
|
Games::Rezrov::ZConst
|
Games::Rezrov::ZDict
|
Games::Rezrov::ZHeader
|
Games::Rezrov::ZInterpreter
|
Games::Rezrov::ZIO_Color
|
Games::Rezrov::ZIO_Curses
|
Games::Rezrov::ZIO_dumb
|
Games::Rezrov::ZIO_Generic
|
Games::Rezrov::ZIO_Termcap
|
Games::Rezrov::ZIO_test
|
Games::Rezrov::ZIO_Tk
|
Games::Rezrov::ZIO_Tools
|
Games::Rezrov::ZIO_Win32
|
Games::Rezrov::ZObject
|
Games::Rezrov::ZObjectCache
|
Games::Rezrov::ZObjectStatus
|
Games::Rezrov::ZOptions
|
Games::Rezrov::ZProperty
|
Games::Rezrov::ZReceiver
|
Games::Rezrov::ZStatus
|
Games::Rezrov::ZText
|
Games::Risk
classical 'risk' board game |
Games::Risk::AI
base class for all ais |
Games::Risk::AI::Blitzkrieg
easy ai that does blitzkrieg attacks |
Games::Risk::AI::Dumb
dumb ai that does nothing |
Games::Risk::AI::Hegemon
ai that tries to conquer the world |
Games::Risk::Card
map card |
Games::Risk::Continent
continent object |
Games::Risk::Controller
controller poe session for risk |
Games::Risk::Country
map country |
Games::Risk::GUI
gui multiplexer poe session |
Games::Risk::GUI::Board
board gui component |
Games::Risk::GUI::GameOver
window used when game is over |
Games::Risk::GUI::MoveArmies
window to move armies |
Games::Risk::GUI::Startup
startup window |
Games::Risk::I18N
game internationalization |
Games::Risk::Map
map being played |
Games::Risk::Player
risk player |
Games::Risk::Resources
utility module to load bundled resources |
Games::Risk::Tk::About
prisk about information |
Games::Risk::Tk::Cards
cards listing |
Games::Risk::Tk::Continents
continents information |
Games::Risk::Tk::Help
prisk manual window |
Games::Roguelike::Area
Roguelike Area Map |
Games::Roguelike::Area::Wilderness
|
Games::Roguelike::Caves
Generation of cave levels--cellular automata |
Games::Roguelike::Console
Roguelike Console Library |
Games::Roguelike::Console::ANSI
socket-friendly, object oriented curses-like support for an ansi screen buffer |
Games::Roguelike::Console::Curses
|
Games::Roguelike::Console::Dump
fake console that dumps to file, for testing |
Games::Roguelike::Console::Win32
|
Games::Roguelike::Item
Roguelike item object |
Games::Roguelike::Mob
Roguelike mobile object |
Games::Roguelike::Utils
Convenience functions and exports for roguelikes |
Games::Roguelike::Utils::Pov_C
|
Games::Roguelike::World
Roguelike Utilities for Perl |
Games::Roguelike::World::Daemon
roguelike game telnet daemon |
Games::RolePlay::MapGen
The base object for generating dungeons and maps |
Games::RolePlay::MapGen::Editor
An experimental (eventually possibly cool) Map Editor |
Games::RolePlay::MapGen::Editor::_jQuery
|
Games::RolePlay::MapGen::Editor::_MForm
|
Games::RolePlay::MapGen::Exporter::PNG
A pure text mapgen exporter. |
Games::RolePlay::MapGen::Exporter::SVG
A pure text mapgen exporter. |
Games::RolePlay::MapGen::Exporter::SVG::_GDSVG
|
Games::RolePlay::MapGen::Exporter::Text
A pure text mapgen exporter. |
Games::RolePlay::MapGen::Exporter::XML
An xml MapGen exporter. |
Games::RolePlay::MapGen::Generator
|
Games::RolePlay::MapGen::Generator::Basic
The basic random bounded dungeon generator |
Games::RolePlay::MapGen::Generator::Blank
The basic random bounded dungeon generator |
Games::RolePlay::MapGen::Generator::OneBigRoom
The basic random bounded dungeon generator |
Games::RolePlay::MapGen::Generator::Perfect
The perfect maze generator |
Games::RolePlay::MapGen::Generator::SparseAndLoops
The basic corridor generator |
Games::RolePlay::MapGen::Generator::SubMap
Given a MapGen object and some co-ordinates, generate a sub-map |
Games::RolePlay::MapGen::Generator::XMLImport
Slurp up XML map data into MapGen memory form |
Games::RolePlay::MapGen::GeneratorPlugin::BasicDoors
The basic generator for simple doors. |
Games::RolePlay::MapGen::GeneratorPlugin::FiveSplit
Split tiles larger than 5ft into 5ft tiles |
Games::RolePlay::MapGen::MapQueue
And object for storing objects by location, on a map, with visi-calc support |
Games::RolePlay::MapGen::MapQueue::Object
adds special string interpolation support |
Games::RolePlay::MapGen::Tools
Some support tools and objects for the mapgen suite |
Games::Roshambo
Perl OO Rock/Paper/Scissors |
Games::Roshambo::Thrownames
|
Games::Score
Keep track of score in games |
Games::ScottAdams
Perl extension for representing Scott Adams games |
Games::ScottAdams::Action
|
Games::ScottAdams::File
|
Games::ScottAdams::Game
|
Games::ScottAdams::Item
|
Games::ScottAdams::Room
|
Games::Scrabble
|
Games::Sequential
OO framework for sequential games |
Games::Sequential::Position
base Position class for use with Games::Sequential |
Games::Set
The rules for the game of Set |
Games::Set::Card
representation of a Set card |
Games::SGF
A generic SGF Parser |
Games::SGF::Go
Game specific Games::SGF parser |
Games::SGF::Go::Rotator
subclass of Games::SGF::Go that can rotate the board |
Games::SGF::Tournament
SGF-based tournament |
Games::SGF::Util
SGF Manipulation Utility Methods |
Games::Shogi
Piece descriptions and initial configuration for Chu Shogi |
Games::Shogi::Chu
|
Games::Shogi::Dai
Piece descriptions and initial configuration for Dai Shogi |
Games::Shogi::DaiDai
Piece descriptions and initial configuration for Dai Dai Shogi |
Games::Shogi::Heian
Piece descriptions and initial configuration for Heian era Shogi |
Games::Shogi::HeianDai
Piece descriptions and initial configuration for Heian-era Dai Shogi |
Games::Shogi::MakaDaiDai
Piece descriptions and initial configuration for Maka Dai Dai Shogi |
Games::Shogi::Tai
Piece descriptions and initial configuration for Tai Shogi |
Games::Shogi::Taikyoku
Piece descriptions and initial configuration for Taikyoku Shogi |
Games::Shogi::Tenjiku
Piece descriptions and initial configuration for Tenjiku Shogi |
Games::Shogi::Tori
Piece descriptions and initial configuration for Tori Shogi |
Games::Shogi::Wa
Piece descriptions and initial configuration for Wa Shogi |
Games::Sokoban
load/transform/save sokoban levels in various formats |
Games::Solitaire::BlackHole::Solver
A solver for Black Hole Solitaire |
Games::Solitaire::BlackHole::Solver::App
a command line application |
Games::Solitaire::Verify
verify solutions for solitaire games. |
Games::Solitaire::Verify::App::CmdLine
a module implementing a standalone |
Games::Solitaire::Verify::Base
a base class. |
Games::Solitaire::Verify::Card
a class wrapper for an individual |
Games::Solitaire::Verify::Column
a class wrapper for Solitaire |
Games::Solitaire::Verify::Exception
provides various exception |
Games::Solitaire::Verify::Foundations
a class for representing the |
Games::Solitaire::Verify::Freecells
a class for representing the |
Games::Solitaire::Verify::Move
a class wrapper for an individual |
Games::Solitaire::Verify::Solution
verify an entire solution |
Games::Solitaire::Verify::State
a class for Solitaire |
Games::Solitaire::Verify::VariantParams
a class for holding |
Games::Solitaire::Verify::VariantsMap
a mapping from the variants to |
Games::Sudoku::Component
provides APIs for Sudoku solver/generator |
Games::Sudoku::Component::Base
|
Games::Sudoku::Component::Controller
|
Games::Sudoku::Component::Controller::History
|
Games::Sudoku::Component::Controller::Loader
|
Games::Sudoku::Component::Controller::Status
|
Games::Sudoku::Component::Result
|
Games::Sudoku::Component::Table
|
Games::Sudoku::Component::Table::Cell
|
Games::Sudoku::Component::Table::Item
|
Games::Sudoku::Component::Table::Permission
|
Games::Sudoku::Component::TkPlayer
Let's play Sudoku |
Games::Sudoku::Component::TkPlayer::Controller
controls Tk Widgets and Sudoku Components |
Games::Sudoku::Component::TkPlayer::Selector
UI class |
Games::Sudoku::Component::TkPlayer::Splashscreen
shows a splashscreen with a progress bar |
Games::Sudoku::Component::TkPlayer::View
handles puzzle board |
Games::Sudoku::CPSearch
Solve Sudoku puzzles quickly |
Games::Sudoku::General
Solve Sudoku and Sudoku-like puzzles |
Games::Sudoku::Lite
Fast and simple Sudoku puzzle solver |
Games::Sudoku::OO::Board
Object oriented Sudoku solver |
Games::Sudoku::OO::Cell
|
Games::Sudoku::OO::Set
|
Games::Sudoku::OO::Set::Column
|
Games::Sudoku::OO::Set::Row
|
Games::Sudoku::OO::Set::Square
|
Games::Sudoku::Solver
Solve 9x9-Sudokus recursivly |
Games::Sudoku::SudokuTk
Sudoku Game |
Games::Tetris
representation of a tetris game state |
Games::Tetris::Complete
|
Games::Tetris::Complete::Shape
|
Games::Tetris::Shape
representation of a tetris shape |
Games::Tournament
Contestant Pairing |
Games::Tournament::BlackJack
BlackJack Simulation Environment |
Games::Tournament::BlackJack::Game
|
Games::Tournament::BlackJack::Player
|
Games::Tournament::BlackJack::Player::DealerPlayer
|
Games::Tournament::BlackJack::Player::ExamplePlayer1
|
Games::Tournament::BlackJack::Player::ExamplePlayer2
|
Games::Tournament::BlackJack::Player::HumanPlayer
|
Games::Tournament::BlackJack::Shoe
|
Games::Tournament::BlackJack::Utilities
|
Games::Tournament::Card
A record of the results of a match |
Games::Tournament::Contestant
|
Games::Tournament::Contestant::Swiss
|
Games::Tournament::Contestant::Swiss::Preference
|
Games::Tournament::RoundRobin
Round-Robin Tournament Schedule Pairings |
Games::Tournament::Swiss
FIDE Swiss Same-Rank Contestant Pairing |
Games::Tournament::Swiss::Bracket
Players with same/similar scores pairable with each other |
Games::Tournament::Swiss::Config
Swiss Competition Configuration |
Games::Tournament::Swiss::Procedure
A wrapper around a swiss pairing algorithm |
Games::Tournament::Swiss::Procedure::Dummy
A brain-dead pairing algorithm |
Games::Tournament::Swiss::Procedure::FIDE
FIDE Swiss Rules Based on Rating 04.1 |
Games::Trackword
Find words on a Trackword grid. |
Games::Traveller::Animals
the Traveller Animal Encounter matrix |
Games::Traveller::Animals::AnimalEncounter
a row in an Animal Encounters table |
Games::Traveller::UWP
UWP parser for Traveller RPG |
Games::Traveller::UwpTools
Tools for Universal World Profile (UWP) manipulation for the Traveller role-playing game. |
Games::Word
utility functions for writing word games |
Games::Word::Wordlist
manages a list of words |
Games::Word::Wordlist::Enable
Manages the Enable word list |
Games::Word::Wordlist::SGB
Wordlist from the Stanford GraphBase. |
Games::WordFind
Generate word-find type puzzles |
Games::Worms
A life simulator for Conway/Patterson worms |
Games::Worms::Base
base class for worms |
Games::Worms::Beeler
class for Conway/Patterson/Beeler worms |
Games::Worms::Board
|
Games::Worms::Node
|
Games::Worms::PS
|
Games::Worms::PS::Board
|
Games::Worms::PS::Seg
|
Games::Worms::Random
random worms |
Games::Worms::Random2
class for consistent random worms |
Games::Worms::Seg
|
Games::Worms::Tek4010
|
Games::Worms::Tek4010::Board
|
Games::Worms::Tek4010::Seg
|
Games::Worms::Tk
|
Games::Worms::Tk::Board
|
Games::Worms::Tk::Seg
|
Games::WoW::Armory
Access to the WoW Armory |
Games::Wumpus
Play Hunt the Wumpus |
Games::Wumpus::Cave
Cave used for Hunt the Wumpus |
Games::Wumpus::Constants
Constants for Games::Wumpus |
Games::Wumpus::Room
Cave room used for Hunt the Wumpus |
Games::YASudoku
|
Games::YASudoku::Board
|
Games::YASudoku::Square
|
Games::Zumbis
How long can you survive in a zombies attack |
Games::Zumbis::Audio
|
Games::Zumbis::L10N
|
Games::Zumbis::L10N::en_us
|
Games::Zumbis::L10N::pt_br
|
Games::Zumbis::Mapa
|
Games::Zumbis::TelaGameOver
|
Games::Zumbis::Tiro
|
Games::Zumbis::Zumbi
|