![]() |
| |||||||
| SDL::App
a SDL perl extension |
SDL::App::FPS
a framework for event-driven SDL games/applications |
SDL::App::FPS::Button
a clickable area (aka button) for SDL::App::FPS |
| SDL::App::FPS::Color
provides color names => SDL::Color mapping |
SDL::App::FPS::EventHandler
an event handler class for SDL::App::FPS |
SDL::App::FPS::Group
a container class for SDL::App::FPS thingies |
| SDL::App::FPS::MyFont
|
SDL::App::FPS::Thingy
base class for SDL::App::FPS event handlers, timers etc |
SDL::App::FPS::Timer
a timer class for SDL::App::FPS |
| SDL::Audio
SDL Bindings for Audio |
SDL::AudioCVT
Audio Conversion Structure |
SDL::AudioSpec
SDL Bindings for structure SDL::AudioSpec |
| SDL::CD
SDL Bindings for structure SDL_CD |
SDL::Cdrom
a SDL perl extension for managing CD-ROM drives |
SDL::CDROM
SDL Bindings for the CDROM device |
| SDL::CDTrack
SDL Bindings for structure SDL_CDTrack |
SDL::Color
a SDL perl extension |
SDL::Color
Format independent color description |
| SDL::Config
|
SDL::Constants
|
SDL::Constants
|
| SDL::Cursor
a SDL perl extension |
SDL::Cursor
Mouse cursor structure |
SDL::Event
a SDL perl extension |
| SDL::Event
General event structure |
SDL::Events
Bindings to the Events Category in SDL API |
SDL::Font
a SDL perl extension |
| SDL::Game::Rect
SDL::Game object for storing and manipulating rectangular coordinates |
SDL::GFX
|
SDL::GFX::BlitFunc
blitting functions |
| SDL::GFX::FPSManager
data structure used by SDL::GFX::Framerate |
SDL::GFX::Framerate
framerate calculating functions |
SDL::GFX::ImageFilter
image filtering functions |
| SDL::GFX::Primitives
basic drawing functions |
SDL::GFX::Rotozoom
rotation and zooming functions for surfaces |
SDL::Image
Bindings for the SDL_Image library |
| SDL::Internal::Loader
|
SDL::Joystick
|
SDL::Joystick
SDL Bindings for the Joystick device |
| SDL::Mixer
a SDL perl extension |
SDL::Mixer
Sound and music functions |
SDL::Mixer::Channels
SDL::Mixer channel functions and bindings |
| SDL::Mixer::Effects
sound effect functions |
SDL::Mixer::Groups
Audio channel group functions |
SDL::Mixer::MixChunk
SDL Bindings for structure SDL_MixChunk |
| SDL::Mixer::MixMusic
SDL Bindings for structure SDL_MixMusic |
SDL::Mixer::Music
functions for music |
SDL::Mixer::Samples
functions for loading sound samples |
| SDL::Mouse
SDL Bindings for the Mouse device |
SDL::MPEG
a SDL perl extension |
SDL::MultiThread
Bindings to the MultiThread category in SDL API |
| SDL::Music
a perl extension |
SDL::Net
|
SDL::Net::IPaddress
|
| SDL::Net::TCP
|
SDL::Net::UDP
|
SDL::OpenGL
a perl extension |
| SDL::OpenGL::App
Glut like wrapper for SDL OpenGL apps |
SDL::OpenGL::Cg
SDL::OpenGL interface to the Cg shader language. |
SDL::OpenGL::Constants
|
| SDL::Overlay
YUV Video overlay |
SDL::Palette
a perl extension |
SDL::Palette
Color palette for 8-bit pixel formats |
| SDL::Pango
Text rendering engine |
SDL::Pango::Context
Context object for SDL::Pango |
SDL::PixelFormat
Stores surface format information |
| SDL::Rect
raw object for storing rectangular coordinates |
SDL::Rect
Defines a rectangular area |
SDL::RWOps
SDL Bindings to SDL_RWOPs |
| SDL::sdlpl
Perl bindings for the SDL |
SDL::SFont
a perl extension |
SDL::SMPEG
a SDL perl extension |
| SDL::SMPEG::Info
|
SDL::Sound
a perl extension |
SDL::Surface
a SDL perl extension |
| SDL::Surface
Graphic surface structure |
SDL::Time
An SDL Perl extension for managing timers |
SDL::Timer
a SDL perl extension to handle timers |
| SDL::Tool::Font
a perl extension |
SDL::Tool::Graphic
|
SDL::TTF
True Type Font functions (libfreetype) |
| SDL::TTF::Font
Font object type for SDL_ttf |
SDL::TTFont
a SDL perl extension |
SDL::TTFont
|
| SDL::Tutorial
introduction to Perl SDL |
SDL::Tutorial
introduction to Perl SDL |
SDL::Tutorial::3DWorld
Create a 3D world from scratch with SDL and OpenGL |
| SDL::Tutorial::3DWorld::3DS
Support for loading 3D models from 3DS files |
SDL::Tutorial::3DWorld::3DS::Chunk
|
SDL::Tutorial::3DWorld::Actor
A moving object within the game world |
| SDL::Tutorial::3DWorld::Actor::Billboard
|
SDL::Tutorial::3DWorld::Actor::Debug
|
SDL::Tutorial::3DWorld::Actor::GridCube
A grid-snapping 3D wireframe cube |
| SDL::Tutorial::3DWorld::Actor::GridPlane
|
SDL::Tutorial::3DWorld::Actor::GridSelect
|
SDL::Tutorial::3DWorld::Actor::Hedron
|
| SDL::Tutorial::3DWorld::Actor::MaterialSampler
A demonstrator for MTL files |
SDL::Tutorial::3DWorld::Actor::Model
An actor loaded from a RWX file |
SDL::Tutorial::3DWorld::Actor::Sprite
|
| SDL::Tutorial::3DWorld::Actor::SpriteOct
|
SDL::Tutorial::3DWorld::Actor::Teapot
A moving teapot within the game world |
SDL::Tutorial::3DWorld::Actor::TextureCube
Crates, companions and more... |
| SDL::Tutorial::3DWorld::Actor::TronBit
An attempt to create "Bit" from Tron |
SDL::Tutorial::3DWorld::Actor::TV
|
SDL::Tutorial::3DWorld::Asset
Abstracts a directory of model resources |
| SDL::Tutorial::3DWorld::Bound
|
SDL::Tutorial::3DWorld::Camera
A movable viewpoint in the game world |
SDL::Tutorial::3DWorld::Camera::God
A "God Mode" flying person camera |
| SDL::Tutorial::3DWorld::Console
A text-mode overlay for the world |
SDL::Tutorial::3DWorld::Fog
|
SDL::Tutorial::3DWorld::Landscape
The static 3D environment of the world |
| SDL::Tutorial::3DWorld::Landscape::Infinite
An infinite ground plane |
SDL::Tutorial::3DWorld::Light
A light source in the 3D world |
SDL::Tutorial::3DWorld::Material
|
| SDL::Tutorial::3DWorld::Mesh
|
SDL::Tutorial::3DWorld::Mesh::VBA
|
SDL::Tutorial::3DWorld::Model
Generic support for on disk model parsers |
| SDL::Tutorial::3DWorld::MTL
Support for loading material libraries from MTL files |
SDL::Tutorial::3DWorld::OBJ
Support for loading 3D models from OBJ files |
SDL::Tutorial::3DWorld::OpenGL
Utility package for initialising OpenGL |
| SDL::Tutorial::3DWorld::RWX
Support for loading 3D models from RWX files |
SDL::Tutorial::3DWorld::Skybox
Better than a uniform sky colour |
SDL::Tutorial::3DWorld::Texture
A texture API simple enough for mere mortals |
| SDL::Tutorial::Animation
|
SDL::Tutorial::Animation
|
SDL::Tutorial::Drawing
basic drawing with Perl SDL |
| SDL::Tutorial::Images
|
SDL::Tutorial::LunarLander
|
SDL::Tutorial::LunarLander
a small tutorial on Perl SDL |
| SDL::Tutorial::Tetris
tetris game using SDL(2) |
SDL::Tutorial::Tetris::Base
base class |
SDL::Tutorial::Tetris::Controller::CPUSpinner
|
| SDL::Tutorial::Tetris::Controller::Game
|
SDL::Tutorial::Tetris::Controller::Keyboard
|
SDL::Tutorial::Tetris::EventManager
|
| SDL::Tutorial::Tetris::Model::Grid
|
SDL::Tutorial::Tetris::Model::Pieces
the tetris pieces |
SDL::Version
SDL Bindings for structure SDL_Version |
| SDL::Video
a SDL perl extension |
SDL::Video
Bindings to the video category in SDL API |
SDL::VideoInfo
Video Target Information |
| Problems, suggestions, or comments to Randy Kobes. | Questions? Check the FAQ. | |
| Enable installations using PAR::WebStart. |